Re: [PD] gem list operations on the gpu

2009-04-20 Thread Sebastian Saa
hello marius , what im trying to do is really simple, i have a patch that creates 3d structures iterating or repeating geos, the thing is that i cannot run to much iterations because my computer become slow. The complexity of my 3d structures are limited to my cpu power, thats why i was

Re: [PD] abstraction creation audio engine start

2009-04-20 Thread Roman Haefeli
On Sun, 2009-04-19 at 00:23 +0900, hard off wrote: what about something like sending a value to the inlet of an audio arithmetic object? would that update the dsptree? i'm wondering why the audio in my abstractions is working, because i don't think i am doing any of those things. afaik,

Re: [PD] symbolarray

2009-04-20 Thread Chris McCormick
On Fri, Apr 17, 2009 at 03:52:33PM +0200, Frank Barknecht wrote: Hallo, lsw hat gesagt: // lsw wrote: Looks pretty useful. Also a great structures example. Btw.: To fill the symbolarray [list-enumerate] from [list]-abs is great. [symbolarray] also is pretty fast if you have to lookup

[PD] Animating with arrays...

2009-04-20 Thread Simon Ball
Hi list I'm trying to understand how tables/arrays work with animations. As far as I can see, I can place a set of coordinates in text file and then use an array to apply this to elements in a scene. I have been looking at various examples, notably [splinepath], which uses [line] to govern the

[PD] get block-size in upsampled / downsampled patches - sample based delay?

2009-04-20 Thread Martin Schied
Hi, I'm currently creating some analysis patches which have to run upsampled (simply because I don't want to wait ages). Inside these patches I need to know how many samples have been passed (or how much upsampled time has passed). So I can't use [delay] and made a counter which counts

[PD] disable ctrl+q / command+q or display a dialog box?

2009-04-20 Thread padovani
Hi.. is it possible to configure my PD installation to don't quit immediately when I (stupid as I am) press ctrl+q or command+q(mac)? :) tx. -- http://www.padovani.googlepages.com ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management

Re: [PD] pdscript ?

2009-04-20 Thread J. Simon van der Walt
Twitter copy and paste app for Max/MSP; http://www.soundplusdesign.com/?p=1621 Somebody port to Pd, or do something similar? ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list

Re: [PD] symbolarray

2009-04-20 Thread Frank Barknecht
Hallo, Chris McCormick hat gesagt: // Chris McCormick wrote: On Fri, Apr 17, 2009 at 03:52:33PM +0200, Frank Barknecht wrote: Now we still need maps/hashes. Maybe this is something close: http://lists.puredata.info/pipermail/pd-list/2008-03/060712.html Yeah, but I was thinking of

Re: [PD] abstraction creation audio engine start

2009-04-20 Thread Tuti
Hi, that scheme will work only to turn on the newly created (and muted) abstractions. however, still there will be a click and/or audio interruption as you do the pd dsp 0; pd dsp 1; trick. I seek a smooth solution (i.e. as the abstractions are created, their sounds come to life, ... no clicks, no

Re: [PD] symbolarray

2009-04-20 Thread lsw
Hi Frank, unfortunatily pd has next to no string functions (without externals). Otherwise it shouldn't be too hard, to write a hashfunction that retrieves a numeric hash for a given symbol, which could be used as struct index. At least something like get_character_of_symbol_at_position and

Re: [PD] get block-size in upsampled / downsampled patches - sample based delay?

2009-04-20 Thread Martin Schied
I get the current blocksize from [bang~] [timer] and [samplerate]. (see attachment) But in upsampled patches the [samplerate~] outputs the upsampled samplerate, so my calculated blocksize is upsampling-factor * audio-samplerate. hmm. this seems to be only the case when the logical time for

Re: [PD] disable ctrl+q / command+q or display a dialog box?

2009-04-20 Thread Hans-Christoph Steiner
In Pd-extended 0.41.4, you now get a confirmation prompt. You can get it here, its beta, but close to release: http://autobuild.puredata.info/auto-build/latest/ Or you can embed this object in your patch, or copy and paste the code inside. It sends two lines of Tcl to the GUI to disable

[PD] Supported OSs

2009-04-20 Thread B. Bogart
Hey all, It has been some time since I taught a PD/Gem workshop and I'm jumping back into the fray. Seems much has changed! Are there any issues with PD-extended on: * Intel macs? * G4 macs still work? * Windows Vista? * Windows XP? I'm trying to determine the machine requirements for

Re: [PD] Supported OSs

2009-04-20 Thread Hans-Christoph Steiner
On Apr 20, 2009, at 1:06 PM, B. Bogart wrote: Hey all, It has been some time since I taught a PD/Gem workshop and I'm jumping back into the fray. Seems much has changed! Are there any issues with PD-extended on: * Intel macs? * G4 macs still work? 10.4 or greater, G4 or better, any intel

Re: [PD] symbolarray

2009-04-20 Thread lsw
... and of course get_symbol_length would be handy also. :) Am 20.04.2009, 18:10 Uhr, schrieb lsw l...@floppy35.de: Hi Frank, unfortunatily pd has next to no string functions (without externals). Otherwise it shouldn't be too hard, to write a hashfunction that retrieves a numeric hash for a

Re: [PD] symbolarray

2009-04-20 Thread Claude Heiland-Allen
Frank Barknecht wrote: Hallo, Chris McCormick hat gesagt: // Chris McCormick wrote: On Fri, Apr 17, 2009 at 03:52:33PM +0200, Frank Barknecht wrote: Now we still need maps/hashes. Maybe this is something close: http://lists.puredata.info/pipermail/pd-list/2008-03/060712.html Yeah, but I

Re: [PD] Supported OSs

2009-04-20 Thread chris clepper
On Mon, Apr 20, 2009 at 1:06 PM, B. Bogart b...@ekran.org wrote: For GEM : * Intel macs? Works great on 10.4. 10.5 drivers still have some broken things though. * G4 macs still work? G4 and G5 work fine. Same caveat as the Intel Macs above. * Windows Vista? Totally unsupported.

Re: [PD] symbolarray

2009-04-20 Thread Frank Barknecht
Hallo, Claude Heiland-Allen hat gesagt: // Claude Heiland-Allen wrote: I just knocked up a little (pointless, maldocumented) example (attached). That's actually pretty cool. :) Ciao -- Frank ___ Pd-list@iem.at mailing list UNSUBSCRIBE and

[PD] chroma_key to alpha with Gem?

2009-04-20 Thread Hans-Christoph Steiner
I was wondering whether it is possible convert a specific color, like green-screen chroma key, to alpha information using Gem. They idea is to overlap many green-screen videos. I can see the pieces, but I can't see the whole. .hc

Re: [PD] [templater] = Templates for Pd

2009-04-20 Thread Hans-Christoph Steiner
That's quite cool. Have you used it in any projects yet? iemguts and friends have a lot of potential. .hc On Apr 12, 2009, at 7:51 PM, Luke Iannini wrote: Yo - here's version 1.1 that uses JMZ's magically manifested canvasdelete (thanks thanks thanks!) It's now officially way cool.

Re: [PD] Supported OSs

2009-04-20 Thread B. Bogart
Thanks Hans! Good to know. .b. Hans-Christoph Steiner wrote: On Apr 20, 2009, at 1:06 PM, B. Bogart wrote: Hey all, It has been some time since I taught a PD/Gem workshop and I'm jumping back into the fray. Seems much has changed! Are there any issues with PD-extended on: * Intel

Re: [PD] chroma_key to alpha with Gem?

2009-04-20 Thread chris clepper
I have done a lot of this type of processing with a shader. Just pick the color in the desired range and set the alpha of a pixel in that range to 0. After that just lay the video on top of each other. On Mon, Apr 20, 2009 at 3:34 PM, Hans-Christoph Steiner h...@at.or.atwrote: I was wondering

Re: [PD] chroma_key to alpha with Gem?

2009-04-20 Thread Claude Heiland-Allen
Hans-Christoph Steiner wrote: I was wondering whether it is possible convert a specific color, like green-screen chroma key, to alpha information using Gem. They idea is to overlap many green-screen videos. I can see the pieces, but I can't see the whole. Maybe use a GLSL fragment shader

Re: [PD] chroma_key to alpha with Gem?

2009-04-20 Thread Hans-Christoph Steiner
I haven't written a shader before, anyone have one they could share? Or is this possible without shaders, i.e. just Gem objects? .hc On Apr 20, 2009, at 3:55 PM, chris clepper wrote: I have done a lot of this type of processing with a shader. Just pick the color in the desired range

Re: [PD] chroma_key to alpha with Gem?

2009-04-20 Thread cyrille henry
Hans-Christoph Steiner a écrit : I haven't written a shader before, anyone have one they could share? yes, there are some in the Gem examples. example/10.glsl directory Or is this possible without shaders, i.e. just Gem objects? pix_alpha does it, but it's very basic. pix_coloralpha

[PD] new object [noquit]

2009-04-20 Thread Hans-Christoph Steiner
The question about preventing Pd from quitting inspired me to make a handy object to do this easily. Its included in my 'hcs' grabbag test library in Pd-extended, and I attached it as well: It needs [sys_gui] to work, which is also in the 'hcs' grabbag. noquit-help.pd Description: