hello marius , what im trying to do is really simple, i have a patch that
creates 3d structures iterating or repeating geos, the thing is that i cannot
run to much iterations because my computer become slow. The complexity of my 3d
structures are limited to my cpu power, thats why i was
On Sun, 2009-04-19 at 00:23 +0900, hard off wrote:
what about something like sending a value to the inlet of an audio
arithmetic object? would that update the dsptree?
i'm wondering why the audio in my abstractions is working, because i
don't think i am doing any of those things.
afaik,
On Fri, Apr 17, 2009 at 03:52:33PM +0200, Frank Barknecht wrote:
Hallo,
lsw hat gesagt: // lsw wrote:
Looks pretty useful. Also a great structures example.
Btw.: To fill the symbolarray [list-enumerate] from [list]-abs is great.
[symbolarray] also is pretty fast if you have to lookup
Hi list
I'm trying to understand how tables/arrays work with animations. As far as I
can see, I can place a set of coordinates in text file and then use an array
to apply this to elements in a scene. I have been looking at various
examples, notably [splinepath], which uses [line] to govern the
Hi,
I'm currently creating some analysis patches which have to run upsampled
(simply because I don't want to wait ages). Inside these patches I need
to know how many samples have been passed (or how much upsampled time
has passed). So I can't use [delay] and made a counter which counts
Hi..
is it possible to configure my PD installation to don't quit immediately
when I (stupid as I am) press ctrl+q or command+q(mac)? :)
tx.
--
http://www.padovani.googlepages.com
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Twitter copy and paste app for Max/MSP;
http://www.soundplusdesign.com/?p=1621
Somebody port to Pd, or do something similar?
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Hallo,
Chris McCormick hat gesagt: // Chris McCormick wrote:
On Fri, Apr 17, 2009 at 03:52:33PM +0200, Frank Barknecht wrote:
Now we still need maps/hashes.
Maybe this is something close:
http://lists.puredata.info/pipermail/pd-list/2008-03/060712.html
Yeah, but I was thinking of
Hi,
that scheme will work only to turn on the newly created (and muted)
abstractions. however, still there will be a click and/or audio
interruption as you do the pd dsp 0; pd dsp 1; trick. I seek a
smooth solution (i.e. as the abstractions are created, their sounds
come to life, ... no clicks, no
Hi Frank,
unfortunatily pd has next to no string functions (without externals).
Otherwise it shouldn't be too hard, to write a hashfunction
that retrieves a numeric hash for a given symbol, which could
be used as struct index.
At least something like get_character_of_symbol_at_position
and
I get the current blocksize from [bang~] [timer] and [samplerate].
(see attachment) But in upsampled patches the [samplerate~] outputs
the upsampled samplerate, so my calculated blocksize is
upsampling-factor * audio-samplerate.
hmm. this seems to be only the case when the logical time for
In Pd-extended 0.41.4, you now get a confirmation prompt. You can get
it here, its beta, but close to release:
http://autobuild.puredata.info/auto-build/latest/
Or you can embed this object in your patch, or copy and paste the code
inside. It sends two lines of Tcl to the GUI to disable
Hey all,
It has been some time since I taught a PD/Gem workshop and I'm jumping
back into the fray.
Seems much has changed!
Are there any issues with PD-extended on:
* Intel macs?
* G4 macs still work?
* Windows Vista?
* Windows XP?
I'm trying to determine the machine requirements for
On Apr 20, 2009, at 1:06 PM, B. Bogart wrote:
Hey all,
It has been some time since I taught a PD/Gem workshop and I'm jumping
back into the fray.
Seems much has changed!
Are there any issues with PD-extended on:
* Intel macs?
* G4 macs still work?
10.4 or greater, G4 or better, any intel
... and of course get_symbol_length would be handy also. :)
Am 20.04.2009, 18:10 Uhr, schrieb lsw l...@floppy35.de:
Hi Frank,
unfortunatily pd has next to no string functions (without externals).
Otherwise it shouldn't be too hard, to write a hashfunction
that retrieves a numeric hash for a
Frank Barknecht wrote:
Hallo,
Chris McCormick hat gesagt: // Chris McCormick wrote:
On Fri, Apr 17, 2009 at 03:52:33PM +0200, Frank Barknecht wrote:
Now we still need maps/hashes.
Maybe this is something close:
http://lists.puredata.info/pipermail/pd-list/2008-03/060712.html
Yeah, but I
On Mon, Apr 20, 2009 at 1:06 PM, B. Bogart b...@ekran.org wrote:
For GEM :
* Intel macs?
Works great on 10.4. 10.5 drivers still have some broken things though.
* G4 macs still work?
G4 and G5 work fine. Same caveat as the Intel Macs above.
* Windows Vista?
Totally unsupported.
Hallo,
Claude Heiland-Allen hat gesagt: // Claude Heiland-Allen wrote:
I just knocked up a little (pointless, maldocumented) example (attached).
That's actually pretty cool. :)
Ciao
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Frank
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I was wondering whether it is possible convert a specific color, like
green-screen chroma key, to alpha information using Gem. They idea is
to overlap many green-screen videos. I can see the pieces, but I
can't see the whole.
.hc
That's quite cool. Have you used it in any projects yet? iemguts and
friends have a lot of potential.
.hc
On Apr 12, 2009, at 7:51 PM, Luke Iannini wrote:
Yo - here's version 1.1 that uses JMZ's magically manifested
canvasdelete (thanks thanks thanks!)
It's now officially way cool.
Thanks Hans!
Good to know.
.b.
Hans-Christoph Steiner wrote:
On Apr 20, 2009, at 1:06 PM, B. Bogart wrote:
Hey all,
It has been some time since I taught a PD/Gem workshop and I'm jumping
back into the fray.
Seems much has changed!
Are there any issues with PD-extended on:
* Intel
I have done a lot of this type of processing with a shader. Just pick the
color in the desired range and set the alpha of a pixel in that range to 0.
After that just lay the video on top of each other.
On Mon, Apr 20, 2009 at 3:34 PM, Hans-Christoph Steiner h...@at.or.atwrote:
I was wondering
Hans-Christoph Steiner wrote:
I was wondering whether it is possible convert a specific color, like
green-screen chroma key, to alpha information using Gem. They idea is
to overlap many green-screen videos. I can see the pieces, but I can't
see the whole.
Maybe use a GLSL fragment shader
I haven't written a shader before, anyone have one they could share?
Or is this possible without shaders, i.e. just Gem objects?
.hc
On Apr 20, 2009, at 3:55 PM, chris clepper wrote:
I have done a lot of this type of processing with a shader. Just
pick the color in the desired range
Hans-Christoph Steiner a écrit :
I haven't written a shader before, anyone have one they could share?
yes, there are some in the Gem examples.
example/10.glsl directory
Or
is this possible without shaders, i.e. just Gem objects?
pix_alpha does it, but it's very basic.
pix_coloralpha
The question about preventing Pd from quitting inspired me to make a
handy object to do this easily. Its included in my 'hcs' grabbag test
library in Pd-extended, and I attached it as well:
It needs [sys_gui] to work, which is also in the 'hcs' grabbag.
noquit-help.pd
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