Re: [PD] latency solutions... and then some

2010-01-31 Thread Derek Holzer
Unnoticeable latency usually refers to the musician not noticing the difference in time between when they press the key and when the sound comes out. Any time you add a delayed signal to the original signal, you will notice it. The slap-back happens at longer latencies, but at shorter

Re: [PD] Floats and negative numbers over OSC

2010-01-31 Thread PSPunch
Hi Martin, Thank you for your response. I am attaching the patch used to produce the following results. This was tested on Pd version 0.41.4-extended, running on WinXP SP3. The OSC data were sent by GlovePIE running the following code. --- SendOSC(127.0.0.1, 9997, /test, 0) wait 1

Re: [PD] latency solutions... and then some

2010-01-31 Thread Pierre Massat
Hi Jeffrey! I ve been trying to minimize latency in Pd for a year now, experimenting with various OS and hardware. I m using Pd for the same purpose, that is live processing of electric instruments (mainly a guitar). I would recommend using a Linux distro, because they have realtime kernels, and

Re: [PD] latency solutions... and then some

2010-01-31 Thread colet . patrice
Hello, latency delay is noticeable at ~25ms, below there are artefacts grain caused by phase decay if the source and the processed signal are played together at the same place with almost same amplitude. 11ms is only the buffer size, and other elements in sound processing need to be taken in

Re: [PD] Floats and negative numbers over OSC

2010-01-31 Thread Martin Peach
PSPunch wrote: Hi Martin, Thank you for your response. I am attaching the patch used to produce the following results. This was tested on Pd version 0.41.4-extended, running on WinXP SP3. The OSC data were sent by GlovePIE running the following code. --- SendOSC(127.0.0.1, 9997,

Re: [PD] Building Pd for Android

2010-01-31 Thread Hans-Christoph Steiner
On Sat, 30 Jan 2010 17:53 +0100, Georg Holzmann g...@mur.at wrote: Hallo! Hans-Christoph Steiner schrieb: Ok, made some progress on building Pd for Android. It builds fine, but its not quite working yet. But give it a shot and join in the fun:

Re: [PD] pda site down?

2010-01-31 Thread Hans-Christoph Steiner
http://pd-anywhere.sf.net .hc On Sat, 30 Jan 2010 17:44 +0100, marius schebella marius.schebe...@gmail.com wrote: hi, I wanted to test pda on a N900, but it seems like http://gige.xdv.org/pda is down. does someone have a local copy? marius.

Re: [PD] Building Pd for Android

2010-01-31 Thread Georg Holzmann
Hallo! That's the wrong URL for SVN, sorry. I fixed it in the wiki page. It should build now then on Tuesday, we are meeting up to get the audio I/O working. Thanks - then I will try again on wednesday ;) LG Georg ___ Pd-list@iem.at mailing list

Re: [PD] Building Pd for Android

2010-01-31 Thread Hans-Christoph Steiner
On Sun, 31 Jan 2010 20:10 +0100, Georg Holzmann g...@mur.at wrote: Hallo! That's the wrong URL for SVN, sorry. I fixed it in the wiki page. It should build now then on Tuesday, we are meeting up to get the audio I/O working. Thanks - then I will try again on wednesday ;) LG

Re: [PD] Building Pd for Android

2010-01-31 Thread Georg Holzmann
Hallo! Actually, it would be good to try building it before we meet, in case you find any problems, then we can fix it. Currently its in a works for me state. OK - but I still cannot checkout from the repository: :~/projects/android/android-ndk-1.6_r1/apps$ svn co

Re: [PD] latency solutions... and then some

2010-01-31 Thread Marco Donnarumma
His set uses an electric bass through Pd. My guess is that even the un-processed signal goes through Pd to avoid echos or comb filtering due to latency. In my (2 cent) experience to let the un-processed signal go _through Pd_ is still unsatisfying, because anyway you have to deal with some

[PD] Quick processor question

2010-01-31 Thread Andrew Faraday
Hey Folks I'm aware that cutting the signal from an [osc~] will not actually reduce it's processor drain, nor, to my knowledge, does the frequency affect CPU usage. However, does anyone know if it'll take less processor, while not using the output of the object, to give it an argument of 0?

Re: [PD] Quick processor question

2010-01-31 Thread Pierre Massat
Hi, I m not sure if i actually got your question, but if you're trying to turn off the oscillator you should use the [switch~] object. It turns audio computation off locally. This means that if you put it in your patch it will turn audio computation on and off for the entire patch, but if you put

Re: [PD] Quick processor question

2010-01-31 Thread Andy Farnell
The main loop of the object will still compute the value for a zero Hz signal (always 1), and output blocks. So, in this case an argument of zero shouldn't use any less CPU. On Sun, 31 Jan 2010 22:12:19 + Andrew Faraday jbtur...@hotmail.com wrote: Hey Folks I'm aware that cutting the

Re: [PD] Quick processor question

2010-01-31 Thread Andrew Faraday
That looks like it might work. Particularly with things like a patch when I may want to turn parts of my texture on or off depending on inputting data. I could cut out a whole synth algorithm etc. Thanks for that. Date: Sun, 31 Jan 2010 23:23:05 +0100 Subject: Re: [PD] Quick processor question

[PD] pix_video error -9402

2010-01-31 Thread Michael Bliem
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Re: [PD] Floats and negative numbers over OSC

2010-01-31 Thread PSPunch
Hi Martin, So it seems like a problem with GlovePIE not formatting the bytes according to the OSC specs.. I will review the format and if find it relevant, contact the author. Thanks again for investigating. -- David Shimamoto PSPunch wrote: Hi Martin, Thank you for your response.

Re: [PD] Building Pd for Android

2010-01-31 Thread Hans-Christoph Steiner
On Jan 31, 2010, at 2:20 PM, Georg Holzmann wrote: Hallo! Actually, it would be good to try building it before we meet, in case you find any problems, then we can fix it. Currently its in a works for me state. OK - but I still cannot checkout from the repository: