Re: [PD] data structures: variable array element + variable resolution?

2010-03-15 Thread Jonathan Wilkes
--- On Mon, 3/15/10, João Pais jmmmp...@googlemail.com wrote: From: João Pais jmmmp...@googlemail.com Subject: [PD] data structures: variable array element + variable resolution? To: PD-List pd-list@iem.at Date: Monday, March 15, 2010, 3:10 AM Hi, I had a couple of questions about data

Re: [PD] Using Pd to play drums in a band

2010-03-15 Thread Derek Holzer
Yes, I suppose we should have more respect for the dead, shouldn't we? D. On 3/15/10 4:29 AM, ydego...@gmail.com wrote: which also i find an adolescent caricature of what punk is -- ::: derek holzer ::: http://macumbista.net ::: ---Oblique Strategy # 108: Look closely at the most

Re: [PD] Using Pd to play drums in a band

2010-03-15 Thread Frank Barknecht
Hallo, Andrew Faraday hat gesagt: // Andrew Faraday wrote: Any tap tempo device is tricky, simply put you probably won't be able to tap consistently enough to keep the figure consistent. Which is why a lot of commercial tap tempos have some form of averaging algorithm. With a bit of practice

[PD] Tutorial in italian based on PDDP

2010-03-15 Thread Marco Donnarumma
Hi all, just to say I published an intro tutorial about audio/video/networking in italian based on the PDDP material. Basically I translated everything and modified/add/removed few things where needed, added a browser interface for each topic and kept the original credits. download:

[PD] [PD-announce] gem 0.92.3 released!

2010-03-15 Thread IOhannes m zmoelnig
the third bugfix release for Gem 0.92 has been made available to the public. it fixes a number of showstoppers in 0.92.2, namely: * crasher bugs o fixed a memory leak in [pix_multiblob] (closes #2969978) o fixed potential crasher bug for PixDualObjects in [pix_buffer_read] (closes

Re: [PD] Using Pd to play drums in a band

2010-03-15 Thread Ingo Scherzinger
Here's another little tap-tempo abstraction that's not quite as heavy as Frank's but works pretty well. Ingo #N canvas 1513 211 341 567 12; #X obj 87 57 sel 32; #X obj 37 118 timer; #X floatatom 47 503 5 0 0 1 - - -; #X obj 37 177 expr 6/$f1; #X text 88 502 bpm; #X obj 87 35