--- On Mon, 3/15/10, João Pais jmmmp...@googlemail.com wrote:
From: João Pais jmmmp...@googlemail.com
Subject: [PD] data structures: variable array element + variable resolution?
To: PD-List pd-list@iem.at
Date: Monday, March 15, 2010, 3:10 AM
Hi,
I had a couple of questions about data
Yes, I suppose we should have more respect for the dead, shouldn't we?
D.
On 3/15/10 4:29 AM, ydego...@gmail.com wrote:
which also i find an adolescent caricature of what punk is
--
::: derek holzer ::: http://macumbista.net :::
---Oblique Strategy # 108:
Look closely at the most
Hallo,
Andrew Faraday hat gesagt: // Andrew Faraday wrote:
Any tap tempo device is tricky, simply put you probably won't be able to tap
consistently enough to keep the figure consistent. Which is why a lot of
commercial tap tempos have some form of averaging algorithm. With a bit of
practice
Hi all,
just to say I published an intro tutorial about audio/video/networking in
italian based on the PDDP material.
Basically I translated everything and modified/add/removed few things where
needed, added a browser interface for each topic and kept the original
credits.
download:
the third bugfix release for Gem 0.92 has been made available to the
public.
it fixes a number of showstoppers in 0.92.2, namely:
* crasher bugs
o fixed a memory leak in [pix_multiblob] (closes #2969978)
o fixed potential crasher bug for PixDualObjects in [pix_buffer_read]
(closes
Here's another little tap-tempo abstraction that's not quite as heavy as
Frank's but works pretty well.
Ingo
#N canvas 1513 211 341 567 12;
#X obj 87 57 sel 32;
#X obj 37 118 timer;
#X floatatom 47 503 5 0 0 1 - - -;
#X obj 37 177 expr 6/$f1;
#X text 88 502 bpm;
#X obj 87 35