Re: [PD] Kitect in Pd ?

2010-11-28 Thread Koray Tahiroglu
We already got one in our lab, I guess tomorrow we will port it in Mac, then maybe I can contact you (skype?) later for Kinect external. I will give a try before I call you. I guess this would be the best way to connect Kitect and Pd instead of any other OSC connections. Koray On Nov 28,

Re: [PD] call for testers for L2Ork iteration of pd-extended (based on 0.42.x branch)

2010-11-28 Thread João Pais
This is that kind of thinking that led me to invent [#many]. I looked at their matrix of toggle-like things and told myself I should make something similar, except it would have a much shorter list of properties, and a possibility to connect plugins (using an extra inlet and outlet) so that

Re: [PD] L2Ork pd-extended release candidate 1 now available (was: Re: call for testers...)

2010-11-28 Thread András Murányi
On Sun, Nov 28, 2010 at 7:47 AM, Jonathan Wilkes jancs...@yahoo.com wrote: Small detail-- your 'Put' menu is tearoff-able. ...which is super cool, IMHO Andras ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -

Re: [PD] L2Ork pd-extended release candidate 1 now available (was: Re: call for testers...)

2010-11-28 Thread Hans-Christoph Steiner
On Nov 28, 2010, at 11:11 AM, András Murányi wrote: On Sun, Nov 28, 2010 at 7:47 AM, Jonathan Wilkes jancs...@yahoo.com wrote: Small detail-- your 'Put' menu is tearoff-able. ...which is super cool, IMHO Andras Its one of those things that people love and hate. That's where GUI

Re: [PD] The Game of Life

2010-11-28 Thread András Murányi
On Sun, Nov 28, 2010 at 7:51 PM, Andrew Faraday jbtur...@hotmail.comwrote: Hey All Bit of an early Christmas present. It's a pure-data based, 16x16 version of Jon Conways Game of Life ( http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life). Perhaps the geekiest thing I've ever done.

Re: [PD] big soundfiles

2010-11-28 Thread Mathieu Bouchard
On Sat, 27 Nov 2010, Derek Holzer wrote: Thank you Roman, this is exactly the kind of concise and clear information I was looking for to include in the chapters on sample playback in the Pd FLOSS Manual! But that is relevant to [tabread~] and [tabread], NOT [tabread4~], which is normally

Re: [PD] The Game of Life

2010-11-28 Thread Jack
It was done under GEM and GridFlow ;) : GEM - examples - 10.GLSL - 04.game_of_life GridFlow examples - game_of_life.pd Should work on Linux, MacOSX and Windows, take a look ! ++ Jack Le dimanche 28 novembre 2010 à 18:51 +, Andrew Faraday a écrit : Hey All Bit of an early Christmas

Re: [PD] The Game of Life

2010-11-28 Thread Andrew Faraday
also, I can't get this to work on my mac, not entirely sure why, oh well. never mind. Subject: Re: [PD] The Game of Life From: j...@rybn.org To: jbtur...@hotmail.com CC: pd-list@iem.at Date: Sun, 28 Nov 2010 21:05:03 +0100 It was done under GEM and GridFlow ;) : GEM - examples -

Re: [PD] The Game of Life

2010-11-28 Thread martin brinkmann
On 11/28/2010 09:21 PM, Andrew Faraday wrote: also, I can't get this to work on my mac, not entirely sure why, oh well. never mind. works here on macos in pd extended 0.42.5. the cpu load is a bit heavy though, on my 2009 mac mini. (about 70 percent) i also got a few r13 couldn't create. on

Re: [PD] The Game of Life

2010-11-28 Thread Martin Peach
On 2010-11-28 13:51, Andrew Faraday wrote: Hey All Bit of an early Christmas present. It's a pure-data based, 16x16 version of Jon Conways Game of Life (http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life). Perhaps the geekiest thing I've ever done. Would love to hear what you guys think of

[PD] pd pcap crash on Mac OS X

2010-11-28 Thread Hans-Christoph Steiner
I'm trying to use the new pcap library on Mac OS X, and opening three of the four help patches (pdpcap-help.pd, pcap-help.pd, pcap_device- help.pd) all cause this crash: Thread 0 Crashed: 0 libSystem.B.dylib 0x956160be __sfvwrite + 393 1 libSystem.B.dylib

Re: [PD] The Game of Life

2010-11-28 Thread Chris McCormick
As-salamu alaykum, On Sun, Nov 28, 2010 at 06:51:57PM +, Andrew Faraday wrote: * Does anyone know if it's been done in puredata before? Can I get hold of it? http//lists.puredata.info/pipermail/pd-list/2006-08/041323.html Unfortunately the links in that post don't resolve correctly, but

[PD] Parsing Pd patches in Javascript, Python, Java

2010-11-28 Thread Chris McCormick
Hi, Here is how you can parse Pd patches into rows of atoms in three languages using regular expressions: /*** Javascript ***/ var lines_re = new RegExp((#((.|\r|\n)*?)[^])\r{0,1}\n{0,1};\r{0,1}\n, gi); for (pdline = lines_re.exec(patchtext)) { var

Re: [PD] L2Ork pd-extended release candidate 1 now available (was: Re: call for testers...)

2010-11-28 Thread Ivica Ico Bukvic
On Sat, 2010-11-27 at 22:47 -0800, Jonathan Wilkes wrote: Small detail-- your 'Put' menu is tearoff-able. This is intentional. Best wishes, Ico ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -

Re: [PD] L2Ork pd-extended release candidate 1 now available (was: Re: call for testers...)

2010-11-28 Thread Ivica Ico Bukvic
On Sat, 2010-11-27 at 23:18 -0800, Jonathan Wilkes wrote: Hi, Here are some scrolling observations: In the attached patch, drag the [pd] object far down into the bottom right-hand corner, so that you get some scrollbars to appear. Now, on the current pd-extended, you can scroll down

Re: [PD] L2Ork pd-extended release candidate 1 now available (was: Re: call for testers...)

2010-11-28 Thread Ivica Ico Bukvic
OK, release candidate 2 is now up with following changes: *This one was *really* bad: Cut/Paste/Undo/Redo creates double entries on gop-in-gop patches. Basically, after literally a day of troubleshooting and posting hooks all over the pd source (heck, I even got to study binbuf stuff :-) it