It was done under GEM and GridFlow ;) :
GEM -> examples -> 10.GLSL -> 04.game_of_life
GridFlow examples -> game_of_life.pd
Should work on Linux, MacOSX and Windows, take a look !
++

Jack



Le dimanche 28 novembre 2010 à 18:51 +0000, Andrew Faraday a écrit :
> Hey All
> 
> Bit of an early Christmas present.
> 
> It's a pure-data based, 16x16 version of Jon Conways "Game of
> Life" (http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life). Perhaps
> the geekiest thing I've ever done. 
> 
> It's all zipped up because I've used a few abstractions, just
> uncompress to a single folder and open OpenMe.pd
> 
> Would love to hear what you guys think of this. Particularly
> interested in:
> 
> * Does anyone know if it's been done in puredata before? Can I get
> hold of it?
> * Is it well documented enough? 
> * Does it work on different operating systems (was made on ubuntu
> (netbook remix) so some of it may not transfer)?
> * How might you improve on this? 
> 
> I may, in the longer run, be planning to use this for a generative
> music patch. Don't know if that means anything to you.
> 
> Cheers
> 
> Andrew
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