Hello Martin,
It should be quite simple with a [trigger] to get a bang when
[folder_list] and [pix_buffer] have finished their job.
To simplify :
[t b b b]
| | |
| | [folder_list]
| |
| [pix_buffer]
|
final bang
++
Jack
Le 05/03/2014 22:59, Martin Eckart a écrit :
Hi all,
I'm
Here an example...
++
Jack
Le 06/03/2014 11:24, Jack a écrit :
Hello Martin,
It should be quite simple with a [trigger] to get a bang when
[folder_list] and [pix_buffer] have finished their job.
To simplify :
[t b b b]
| | |
| | [folder_list]
| |
| [pix_buffer]
|
final
Hi Varun,
thank you for this great tool! Is it possible to send events from PD to Unity
with this as well?
Best,
Filippo
Filippo Beck Peccoz - FBP
Game Audio Production
www.fbpsound.com
Studio: +49 (0)89-80033204
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Skype: fbpsound
On Mar 6,
On 03/06/2014 11:24 AM, Jack wrote:
Hello Martin,
It should be quite simple with a [trigger] to get a bang when
yes.
right now [pix_buffer] does synchronous loading of images, so [trigger]
should be enough to detect whether an image has been loaded.
however, i would like to add asynchronous
Wow, thanks! You've fundamentally changed my understanding of [trigger].
I didn't realize it actually waited for the operation to complete before
sending the next event.
Works great now, thanks again.
-martin
On Thu, Mar 6, 2014 at 5:24 AM, Jack j...@rybn.org wrote:
Hello Martin,
It
Hi,
Just tested it and I get the same behaviour in the latest Pd-Vanilla, in
Windows 7.
Cheers,
Pierre.
2014-03-06 16:32 GMT+01:00 Jaime E Oliver jaime.oliv...@gmail.com:
Hi all,
The title says it all,
I have some arrays in abstractions and any new value input into the array
is also
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On 2014-03-06 15:25, Martin Eckart wrote:
Wow, thanks! You've fundamentally changed my understanding of
[trigger]. I didn't realize it actually waited for the operation to
complete before sending the next event.
oh.
this is somewhat crucial to
Wow, a bug with some humor - thanks for the report.
I'm on a mad rush to get ready for and through the CUTE workshop next week but
will try to give this a look when things calm down. There's another GOP
visibility bug somewhere on my stack too that might be related.
Miller
On Thu, Mar 06, 2014
Yes, Iohannes, RjDj scenes work in PdParty. I have tested all of the scenes
I have from years ago, including interactive ones which use the
accelerometer like the bouncy scene. I do not support scenes generated by
the now defunct rjc1000 elper app nor do I support the scene paging feature
used in
Hi,
General (Pd-101?) question about how Pd talks to the audio interface for
sample rate agreement.
On my system - OS X 10.9, Komplete Audio 6 interface, pd vanilla 45.4 -
I can set Pd to a different sample rate from my interface, yet not
achieve the expected transpositions from having
Shows up in Pd Vanilla.
Doesn't show up in Pd-l2ork (latest build from git).
-Jonathan
On Thursday, March 6, 2014 10:32 AM, Jaime E Oliver jaime.oliv...@gmail.com
wrote:
Hi all,
The title says it all,
I have some arrays in abstractions and any new value input into the array is
also
Hi Filippo,
Yes! Works both ways. Messaging and audio related stuff has been tested.
Haven't got into MIDI and arrays yet.
Cheers
Varun
--
@ntkeep http://twitter.com/ntkeep
re-sounding.com http://re-sounding.com
designingsound.org http://designingsound.org
Filippo Beck Peccoz
On Tue, Mar 4, 2014 at 8:53 PM, Chris McCormick ch...@mccormick.cx wrote:
Not sure if this is relevant or already common knowledge but newer
versions of Pd allow you to specify metro and delay tempo units,
including in samples. e.g. [metro 500 1 samp].
Does anybody know if sample-accurate
hi folks, out of curiosity, what's the exact log function used in the
slider? I'd like to emulate it.
cheers
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From g_vslider.c:
if(x-x_lin0_log1)
out = x-x_min*exp(x-x_k*(double)(x-x_val)*0.01);
Where x-x_k is:
log(x-x_max/x-x_min)/(double)(x-x_gui.x_h - 1);
And x-x_gui.x_h is the height of the slider
-Jonathan
On Thursday, March 6, 2014 7:37 PM, Alexandre Torres Porres
There is also disis_phasor~ that does exactly what you mentioned (it is
available as a separate download as well as part of pd-l2ork). Namely, it
has 2 outlets with the right one firing a bang whenever ramp is complete.
This, however is only accurate to the nearest vector size (default 64
Hi Brian,
On 07/03/14 08:22, Brian Fay wrote:
Does anybody know if sample-accurate [metros] are available in libpd?
Looking at x_time.c in libpd it does not seem like those changes from
Miller's branch have been merged into libpd yet. I am sure somebody will
get to it soon, or you could do it
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