Re: [PD] pix_buffer loaded event

2014-03-06 Thread Jack
Hello Martin, It should be quite simple with a [trigger] to get a bang when [folder_list] and [pix_buffer] have finished their job. To simplify : [t b b b] | | | | | [folder_list] | | | [pix_buffer] | final bang ++ Jack Le 05/03/2014 22:59, Martin Eckart a écrit : Hi all, I'm

Re: [PD] pix_buffer loaded event

2014-03-06 Thread Jack
Here an example... ++ Jack Le 06/03/2014 11:24, Jack a écrit : Hello Martin, It should be quite simple with a [trigger] to get a bang when [folder_list] and [pix_buffer] have finished their job. To simplify : [t b b b] | | | | | [folder_list] | | | [pix_buffer] | final

Re: [PD] libpd and Unity

2014-03-06 Thread Filippo Beck Peccoz
Hi Varun, thank you for this great tool! Is it possible to send events from PD to Unity with this as well? Best, Filippo Filippo Beck Peccoz - FBP Game Audio Production www.fbpsound.com Studio: +49 (0)89-80033204 Fax: +49(0)89-99752164 Mobile: +49-(0)1520-4004143 Skype: fbpsound On Mar 6,

Re: [PD] pix_buffer loaded event

2014-03-06 Thread IOhannes m zmölnig
On 03/06/2014 11:24 AM, Jack wrote: Hello Martin, It should be quite simple with a [trigger] to get a bang when yes. right now [pix_buffer] does synchronous loading of images, so [trigger] should be enough to detect whether an image has been loaded. however, i would like to add asynchronous

Re: [PD] pix_buffer loaded event

2014-03-06 Thread Martin Eckart
Wow, thanks! You've fundamentally changed my understanding of [trigger]. I didn't realize it actually waited for the operation to complete before sending the next event. Works great now, thanks again. -martin On Thu, Mar 6, 2014 at 5:24 AM, Jack j...@rybn.org wrote: Hello Martin, It

Re: [PD] arrays in GOP abstraction, show up in parent patch

2014-03-06 Thread Pierre Massat
Hi, Just tested it and I get the same behaviour in the latest Pd-Vanilla, in Windows 7. Cheers, Pierre. 2014-03-06 16:32 GMT+01:00 Jaime E Oliver jaime.oliv...@gmail.com: Hi all, The title says it all, I have some arrays in abstractions and any new value input into the array is also

Re: [PD] pix_buffer loaded event

2014-03-06 Thread IOhannes m zmoelnig
-BEGIN PGP SIGNED MESSAGE- Hash: SHA256 On 2014-03-06 15:25, Martin Eckart wrote: Wow, thanks! You've fundamentally changed my understanding of [trigger]. I didn't realize it actually waited for the operation to complete before sending the next event. oh. this is somewhat crucial to

Re: [PD] arrays in GOP abstraction, show up in parent patch

2014-03-06 Thread Miller Puckette
Wow, a bug with some humor - thanks for the report. I'm on a mad rush to get ready for and through the CUTE workshop next week but will try to give this a look when things calm down. There's another GOP visibility bug somewhere on my stack too that might be related. Miller On Thu, Mar 06, 2014

Re: [PD] RjDj/ScenePlayer for iOS?

2014-03-06 Thread Dan Wilcox
Yes, Iohannes, RjDj scenes work in PdParty. I have tested all of the scenes I have from years ago, including interactive ones which use the accelerometer like the bouncy scene. I do not support scenes generated by the now defunct rjc1000 elper app nor do I support the scene paging feature used in

[PD] Pd sample rate and audio interface

2014-03-06 Thread Burkhardt Reiter
Hi, General (Pd-101?) question about how Pd talks to the audio interface for sample rate agreement. On my system - OS X 10.9, Komplete Audio 6 interface, pd vanilla 45.4 - I can set Pd to a different sample rate from my interface, yet not achieve the expected transpositions from having

Re: [PD] arrays in GOP abstraction, show up in parent patch

2014-03-06 Thread Jonathan Wilkes
Shows up in Pd Vanilla. Doesn't show up in Pd-l2ork (latest build from git). -Jonathan On Thursday, March 6, 2014 10:32 AM, Jaime E Oliver jaime.oliv...@gmail.com wrote: Hi all, The title says it all, I have some arrays in abstractions and any new value input into the array is also

Re: [PD] libpd and Unity

2014-03-06 Thread Varun Nair
Hi Filippo, Yes! Works both ways. Messaging and audio related stuff has been tested. Haven't got into MIDI and arrays yet. Cheers Varun -- @ntkeep http://twitter.com/ntkeep re-sounding.com http://re-sounding.com designingsound.org http://designingsound.org Filippo Beck Peccoz

Re: [PD] Rewriting a unified phasor / metro object for reading tables

2014-03-06 Thread Brian Fay
On Tue, Mar 4, 2014 at 8:53 PM, Chris McCormick ch...@mccormick.cx wrote: Not sure if this is relevant or already common knowledge but newer versions of Pd allow you to specify metro and delay tempo units, including in samples. e.g. [metro 500 1 samp]. Does anybody know if sample-accurate

[PD] log function in slider

2014-03-06 Thread Alexandre Torres Porres
hi folks, out of curiosity, what's the exact log function used in the slider? I'd like to emulate it. cheers ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list

Re: [PD] log function in slider

2014-03-06 Thread Jonathan Wilkes
From g_vslider.c:     if(x-x_lin0_log1)     out = x-x_min*exp(x-x_k*(double)(x-x_val)*0.01); Where x-x_k is:     log(x-x_max/x-x_min)/(double)(x-x_gui.x_h - 1); And x-x_gui.x_h is the height of the slider -Jonathan On Thursday, March 6, 2014 7:37 PM, Alexandre Torres Porres

Re: [PD] [PD-dev] Rewriting a unified phasor / metro object for reading tables

2014-03-06 Thread Ivica Bukvic
There is also disis_phasor~ that does exactly what you mentioned (it is available as a separate download as well as part of pd-l2ork). Namely, it has 2 outlets with the right one firing a bang whenever ramp is complete. This, however is only accurate to the nearest vector size (default 64

Re: [PD] Rewriting a unified phasor / metro object for reading tables

2014-03-06 Thread Chris McCormick
Hi Brian, On 07/03/14 08:22, Brian Fay wrote: Does anybody know if sample-accurate [metros] are available in libpd? Looking at x_time.c in libpd it does not seem like those changes from Miller's branch have been merged into libpd yet. I am sure somebody will get to it soon, or you could do it