Am Donnerstag, 13. März 2014, 16:01:20 schrieb Rafael Vega:
Anyone wants to share their experience with the BeagleBoneBlack?
Yes.
Since autumn, i am trying to set up an kit hardware+software with BBB for
computer-musicians as stomp box, works quite well, after successfully
installed it in a
Hi,
I've been tried to reduce the size of my setup for a while now, hoping that
the RPi would be the solution. I'm definitely interested in your work.
Cheers,
Pierre.
2014-03-18 12:02 GMT+01:00 Winfried Ritsch rit...@iem.at:
Am Donnerstag, 13. März 2014, 16:01:20 schrieb Rafael Vega:
I fixed my wired mouse(was using hp wireless) , have 2 different keyboards
laptop and desktop, still with 64 bit dual core 2.2Ghz laptop with 4Gb ram
I get dropouts with xensynth even without moving the mouse. this does not
happen with miniwoog_1.0 downloaded from the forum site I think. I guess I
On 18/03/14 22:02, Winfried Ritsch wrote:
Am Donnerstag, 13. März 2014, 16:01:20 schrieb Rafael Vega:
Anyone wants to share their experience with the BeagleBoneBlack?
Yes.
Since autumn, i am trying to set up an kit hardware+software with BBB for
computer-musicians as stomp box, works quite
Apologies for cross-postings, please distribute.
For the first time, NordiCHI conference invites submissions of provocative,
sophisticated, fun, fast and foundational music/sound art performances for the
performance program of the conference, which will take place as part of
NordiCHI’14 in
nice filter Cyrille!
what's wrong with mine? xensynth/polysynth/noisybox-l_bp.pd
can be found in linfilterbank.pd~
or from the graphical interface of either synth as checkbox 4 (if the first
is #1) filter selection.
it seems as if its in permanent resonance, it's a model of the original
cookbook
Cyrillic I grabbed the subversion, where is your file located? I have a Moog
emulation too I am willing to share. I have been saving and collecting since
1994. It is midi capable as well. I have been fooling with adding OSC control
and transferring them to MOBMUPLAT for iOS
Sent from my iPad
i forgot to mention nice moog Dan if it is miniwoog_1_0
On Tue, Mar 18, 2014 at 1:00 PM, Pagano, Patrick
p...@digitalworlds.ufl.eduwrote:
Cyrillic I grabbed the subversion, where is your file located? I have a
Moog emulation too I am willing to share. I have been saving and collecting
since
Le 18/03/2014 17:44, Billy Stiltner a écrit :
nice filter Cyrille!
thanks,
it's miller biquad that i change to use audio input for coef filter.
coef are from the cookbook.
cheers
c
what's wrong with mine? xensynth/polysynth/noisybox-l_bp.pd
can be found in linfilterbank.pd~
or from the
Le 18/03/2014 18:00, Pagano, Patrick a écrit :
Cyrillic I grabbed the subversion, where is your file located?
in nusmuk/nusmuk-audio
cheers
c
I have a Moog emulation too I am willing to share. I have been saving and
collecting since 1994. It is midi capable as well. I have been fooling
the solution is as I thought, to just invert the given formula in the code.
Someone helped me with the math, is something like
expr ln($f1 / 1.27) / (((log(127 / 1.27) / 1.27)) * 0.01)
here's a patch attached
I'm finally gonna check what kind of curve this thing gives :)
Thanks everyone
but when we use the slider with the log function, we're actually doing an
inversion of this graphs I just posted. In other words, what we do is the
first formula that is actually from the code. So using that formula was
actually right to begin with.
Check my patch attached now
2014-03-18 17:05
just be sure to click the message, should have put a loadbang there, sorry
2014-03-18 17:16 GMT-03:00 Alexandre Torres Porres por...@gmail.com:
but when we use the slider with the log function, we're actually doing an
inversion of this graphs I just posted. In other words, what we do is the
what's wrong with making the file select dialog an atom? allready works in
all the oses.
just fan it's innards out some outputs
On Mon, Mar 10, 2014 at 3:03 PM, Jonathan Wilkes jancs...@yahoo.com wrote:
On 03/10/2014 12:56 PM, IOhannes m zmölnig wrote:
On 03/10/2014 05:38 PM, Jonathan
cool, looks great
by the way, this guy was helping me out with the math, so I don't really
know what's going on that well.
Apparently he couldn't figure out the slider height variable. And Roman
didn't use that too.
The formula was behaving the same as Roman's patch, but we simplified the
Hey, a few things have made sense to me now.
The minimum and maximum values in PD are in a 100 / 1 ratio. This ratio is
important and it's a key in the formula. In the sense that if you have 10
and 1000, the plotting curve looks always the same. So if you forget about
the minimum and maximum
here's what I got as an abstraction
2014-03-18 21:12 GMT-03:00 Alexandre Torres Porres por...@gmail.com:
Hey, a few things have made sense to me now.
The minimum and maximum values in PD are in a 100 / 1 ratio. This ratio is
important and it's a key in the formula. In the sense that if you
there's a bug in one of the number boxes, sorry
2014-03-18 23:37 GMT-03:00 Alexandre Torres Porres por...@gmail.com:
here's what I got as an abstraction
2014-03-18 21:12 GMT-03:00 Alexandre Torres Porres por...@gmail.com:
Hey, a few things have made sense to me now.
The minimum and
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On 2014? 03? 15? 00:07, Dan Wilcox wrote:
You have an Arp emulation patch? Can I get a copy?
Matthew Bielich has done an Arp Odyseey patch in Tom Erbes class at
the UCSD. I think you can find it online.
m.
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AFAICT vslider is saving something like a slider position, and your expression
above (along with the code I posted) is for getting back the original value
from it. If you send it something between 0.01 and 1 you'll get a curve that's
inverted from the one you're after. If you send it a slider
He's on 10.6, so it's not this:
http://puredata.info/docs/faq/help-pd-crashes-on-startup-on-mac-osx-10-7
On Mar 17, 2014, at 1:26 AM, pd-list-requ...@iem.at wrote:
From: Alexandre Torres Porres por...@gmail.com
Subject: Re: [PD] friendly reminder that osx pd-extended is still badly flawed
He's on 10.6, so it's not this:
http://puredata.info/docs/faq/help-pd-crashes-on-startup-on-mac-osx-10-7
From: Alexandre Torres Porres por...@gmail.com
it's an OS thing, you can set it somewhere so it doenst open the latest
files, someone showed how to do it here, cant remeber though :P
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On 2014-03-14 12:21, olm-e wrote:
(I did a small fork of it on github -
https://github.com/Olm-e/pdgst -
do a pull-request or open a ticket on my umlaute/pdgst.
fgasmdr
IOhannes
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Hey Aaron,
Have you checked out the Owl Pedal - http://hoxtonowl.com/ ?
You can run your own C++ and Pd
patcheshttp://hoxtonowl.com/2014/03/frankfurt-musikmesse-2014/on the
device (it has stereo i/o and 4 parameter knobs).
Cheers,
Joe
On 15 March 2014 11:48, Cyrille Henry c...@chnry.net
I just found out about the Tannhäuser Pure Data compiler.
Does anybody know who makes it or where to get this compiler?
Thanks!
Ingo
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Hell everyone,
i have problem with rendering video files with gemhead. The particular error is
Unable to connect filters -2147220969. I work with windows laptop - intel core
i5, geforce 310m with updated video drivers. I have quicktime but still it does
not working. I will be thankful for
On 17/03/14 23:26, Ingo wrote:
I just found out about the Tannhäuser Pure Data compiler.
Does anybody know who makes it or where to get this compiler?
Thanks!
Ingo
google took me here ...
Not much information on either page...
Pierre.
2014-03-17 14:06 GMT+01:00 Simon Wise simonzw...@gmail.com:
On 17/03/14 23:26, Ingo wrote:
I just found out about the Tannhäuser Pure Data compiler.
Does anybody know who makes it or where to get this compiler?
Thanks!
Ingo
google took
Yeah, I had found that but nothing else except that the OWL, a
programmable effects pedal, can use Pd patches after compiling them to C
with Tannhauser.
Von: pd-list-boun...@iem.at [mailto:pd-list-boun...@iem.at] Im Auftrag von
Pierre Massat
Gesendet:
Bug reports on ancient versions don't really help anyone. You should always
first try the most recent release, then report the issue if it still exists.
If you want to keep using an old version, then its likely only you who will
want to fix those bugs.
.hc
On 03/13/2014 11:41 AM, i go bananas
so you say this is actually the section of the code I'm looking for to make
the conversion I want, right?
==
static void hslider_set(t_hslider *x, t_floatarg f)/* bugfix */
{
double g;
if(x-x_gui.x_isa.x_reverse)/* bugfix */
{
if(f x-x_min)
f =
Hey guys,
I'm working on this at the moment with Martin. It's basically a way of
compiling a Pd patch to an optimised C library for embedding in devices or
applications.
We're looking to release this very soon, we'll keep everyone posted when it
happens.
Cheers,
Joe
On 17 March 2014 13:37,
hi Ingo and everybody, sounds very interesting indeed. i have the github
page for Martin, but it does appear that Tannhäuser compiler is not on it.
be interesting to see how usable the code is currently...anyway, here it is
and it has an email contact on it if you need to find him.
Hi,
In os x 10.8.5 with Pd 0.45-4, when I save a patch that has a sub patch and
this sub patch is open, the next time that I open it I have the following
behavior:
+ Both the parent patch and sub patch are loaded, but the parent patch shows up
in front.
+ Although the parent patch shows in
Thanks!
I'll check this out and I'll let you know.
M
On Mon, Mar 17, 2014 at 5:08 AM, IOhannes m zmoelnig zmoel...@iem.atwrote:
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On 2014-03-14 12:21, olm-e wrote:
(I did a small fork of it on github -
https://github.com/Olm-e/pdgst -
do
hey dan, do you have to tell pd to use it’s own core on udoo, or does it so
automagically? has this something to do with the cpu group from your script (it
did not exist on my system)
cheers
On 13 Mar 2014, at 15:46, Dan Wilcox danomat...@gmail.com wrote:
I don't know the latency. I can try
On Mon, 2014-03-17 at 14:12 -0400, Jaime E Oliver wrote:
Hi,
In os x 10.8.5 with Pd 0.45-4,
I'm just curious: Is the observed behavior specific to this new version
or do older Pd's also exhibit this problem?
when I save a patch that has a sub patch and this sub patch is open,
the next
Good point. It doesn't happen in version 0.42-5 in the same OS.
J
On Mar 17, 2014, at 3:41 PM, Roman Haefeli reduz...@gmail.com wrote:
On Mon, 2014-03-17 at 14:12 -0400, Jaime E Oliver wrote:
Hi,
In os x 10.8.5 with Pd 0.45-4,
I'm just curious: Is the observed behavior specific to
Joe
Does it just compile the DSP graph into a loop with function calls or does
it do all of the control, file system and UI in the patch too?
OWL looks interesting but obviously it cannot run a lot of Pd patches that
need more than 1mb of RAM or a file system.
Chris
On Monday, March 17, 2014,
On Mon, 2014-03-17 at 02:21 -0300, Alexandre Torres Porres wrote:
Hi Roman. This is turning out trickier than I thought.
I think I understand now what you are trying to achieve (sorry, took me
a long time). But I don't really have a clue how to do it. The
abstraction I posted emulates the output
Mm well the kernel does it as far as I could tell by watching htop. I think the
latently is mainly due to the Linaro image not being hard float ...
enohp ym morf tnes
--
Dan Wilcox
danomatika.com
robotcowboy.com
On Mar 17, 2014, at 12:41 PM, Simon Iten itensi...@gmail.com wrote:
On 03/17/2014 04:34 PM, Roman Haefeli wrote:
On Mon, 2014-03-17 at 02:21 -0300, Alexandre Torres Porres wrote:
Hi Roman. This is turning out trickier than I thought.
I think I understand now what you are trying to achieve (sorry, took me
a long time). But I don't really have a clue how to do
well, i play a lot in an orchestra. (doublebass) and i can assure you it’s a
problem you don’t get used to. (and that is not just me) sure you can adapt to
the situation but it is not ideal. let a pipe organ player play with a
conductor and orchestra and the fun begins :-) it works but it needs
Also, for an electric guitar player, the difference between the latency you
get with an analog amp (not perceivable) and a computer with more than
10(?)ms latency, is very big. Maybe around 10ms would be ideal, but
haven't reached that (yet?), but would really love to.
On Sun, Mar 16, 2014 at
On 03/16/2014 05:33 AM, Simon Iten wrote:
[...]
Any digital instrument also has latencies. Basically it is a matter of playing
the instrument you are using.
How are you measuring the latency?
-Jonathan
Simon
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BTW, not to overstate the obvious, but...
A good way to measure total latency is with an oscilloscope. Hook up one
probe to the mic, the other probe to a wire coming out of an output on
your device. Then make a patch that sends the sound straight through, eg:
[dac~]
|
[adc~]
If you
Any digital instrument also has latencies. Basically it is a matter of
playing the instrument you are using.
How are you measuring the latency?
with a digital instrument, in this context, it has to be from the time the
gesture is made that controls the effect, till the effect is heard by the
Hi Roman. This is turning out trickier than I thought. A friend explained
the code to me and got to the following equation, with min/max values as
0.01 and 1 respectively.
[expr 0.01 * exp((log(1 / 0.01) / 0.01) * $f1 * 0.01)]
For what I've checked, it seems to behave like your patch. But it
it's an OS thing, you can set it somewhere so it doenst open the latest
files, someone showed how to do it here, cant remeber though :P
2014-03-13 12:41 GMT-03:00 i go bananas hard@gmail.com:
pd 0.42.5
...so it got fixed???
i don't like updating, cos if it ain't broke, don't fix
Hi,
Just one thing about the output. I personnaly use an impedance matching
transformer between my soundcard's balanced output and my guitar amp, as
explained on this page (
http://guitarextended.wordpress.com/2011/12/07/guitar-and-amplifier/).
I made a difference in terms of level and perceived
dan, no 15 ms is in no way tolerable for live use (if you have effects that
should react in realtime) it is of course ok for delay and reverb stuff. the
latency from an amp because of cable length and stuff is totally different,
since your ear actually hears where the sound comes from and can
Le 14/03/2014 22:29, Jonathan Wilkes a écrit :
On 03/14/2014 03:44 PM, Dan Wilcox wrote:
Without a computer, no. Without a desktop or laptop computer, yes.
Well, maybe we could design and manufacture an enormous ASIC that runs libpd.
sukandar kartadinata made somthing like this 10 year
I guess I don't get that since I've been playing that relative latency for
years. How is 10-15 ms not real time? It's not even really perceivable unless
you're doing lots of high rate short attack decay stuff. At least as far as I
can tell. I must be slow. :D
Then again, I might be wrong.
Check this page:
http://www.michalkaszczyszyn.com/en/tutorials/latency.html#acceptable
I was wrong, the guitar to amp latency at 1 meter away is roughly 3 ms.
The accumulation of a monitors and an effect or two gets you to 8ms. Acceptable
latency is 12 ms.
Again, I haven't measured my rig or
Dan Wilcox wrote:
Check this page:
http://www.michalkaszczyszyn.com/en/tutorials/latency.html#acceptable
I was wrong, the guitar to amp latency at 1 meter away is roughly 3 ms.
No, it's the amp to ear, related to speed of sound in atmosphere
(around 300m/s).
The electric signal in your
hey roman,
thanks for that!
I noticed though, is there a reason why it works on 0.45.3 and not
0.43.4-extended?
I could not tell off hand
m
On Sun, Mar 9, 2014 at 5:39 PM, Roman Haefeli reduz...@gmail.com wrote:
(I believe this might rather belong to pd-list instead of pd-dev)
On
hmm,
well to me 12ms is way to much. but then again i play a lot of fast attack
notes in up-tempo pieces :-)
thanks for your notes anyway, they helped a lot! and write back when you tried
with the debian hardfloat image. i tried it for a short time and it was not
very stable with pd. but then
On Sam, 2014-03-15 at 09:43 -0400, me.grimm wrote:
I noticed though, is there a reason why it works on 0.45.3 and not
0.43.4-extended?
Oh, yes. You're right. I got confused, because the equation to determine
the current intra-step position for [vmetro] (now [rh_metro]) was
assuming Hz and s,
Yeah, I wanted to use the hard float image but I was under time pressure and
more things seemed to work out of the box with the Linaro one. I'll have more
time to revisit it later.
On Mar 15, 2014, at 12:46 PM, Simon Iten itensi...@gmail.com wrote:
hmm,
well to me 12ms is way to much. but
On 15/03/14 23:03, Dan Wilcox wrote:
I guess I don't get that since I've been playing that relative latency for
years. How is 10-15 ms not real time? It's not even really perceivable
unless you're doing lots of high rate short attack decay stuff. At least as
far as I can tell. I must be slow.
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On 2014? 03? 14? 17:06, pured...@11h11.com wrote:
What codec, it does a big difference on CPU usage. I use mjpeg with
good result.
Also, the choice of codec would be a different one depending on what
you are going to do. If you are aiming to JUMP
On Fri, Mar 14, 2014 at 11:13 AM, Max abonneme...@revolwear.com wrote:
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Also, the choice of codec would be a different one depending on what
you are going to do. If you are aiming to JUMP to specific frames in
the video or play it backwards you
Alexandros Drymonitis wrote:
If you are aiming to JUMP to specific frames in
the video or play it backwards you would choose a different codec
than if you just want to play it from the beginning to the end
linearly.
Could you give some examples? I don't know anything about this but would
Message: 4
Date: Thu, 13 Mar 2014 18:12:44 -0500
From: Mateo De Los R?os mdlrmailingli...@gmail.com
Subject: [PD] HD 1920 X 1080
To: pd-list@iem.at
Message-ID:
CAL=gbt4p6wfo8esg35svbwa-ucamuczt_sbakjz_vupsfuv...@mail.gmail.com
Content-Type: text/plain; charset=iso-8859-1
Hi,
I want to play from start to finish.
I have in my Final Cut Pro the choice of producing a file with the
following codecs
Quicktime movie Format Size 1980 X 1080
MPEG4 Format Size 1980 X 1080
H.264 for apple devices Format size 1280 X 720 (.m4v)
What codec works best with format size 1920 X1080?
You have an Arp emulation patch? Can I get a copy?
I have a MiniMoog emulation in pd, but I've been sitting on it for years
... just haven't been abel to add the finishing touches. I recently brought
in the bandlimited oscillators in rjlib and it sounds really good now. It's
not a perfect
Le 14/03/2014 16:07, Dan Wilcox a écrit :
You have an Arp emulation patch? Can I get a copy?
if you like analog synth emulation, you can have a look at mine:
it's an example of the nusmuk_audio lib, in pd svn.
cheers
c
I have a MiniMoog emulation in pd, but I've been sitting on it for
I'll take this a bit further into newb-question territory.
Are there any soundcards that output instrument level signals?
This would allow one to use PD into a computer and then out of a computer
similar to how one uses an effects pedal, no?
On Fri, Mar 14, 2014 at 10:00 AM, Aaron L.
Without a computer, no. Without a desktop or laptop computer, yes.
An embedded computer (rpi or UDOO, for instance) can totally do this and
that's what some of us have used them for. Simplest case is to setup the
system, install pd with your patch, and write a script that is launched
when the
Wow. Many thanks, Dan.
I'll look into these options and get back to you then.
On Fri, Mar 14, 2014 at 12:44 PM, Dan Wilcox danomat...@gmail.com wrote:
Without a computer, no. Without a desktop or laptop computer, yes.
An embedded computer (rpi or UDOO, for instance) can totally do this
Another excellent example is:
http://guitarextended.wordpress.com/
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On 03/14/2014 03:44 PM, Dan Wilcox wrote:
Without a computer, no. Without a desktop or laptop computer, yes.
Well, maybe we could design and manufacture an enormous ASIC that runs
libpd.
-Jonathan
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You get instrument jack/XLR preamps in and stereo out.
Hey Dan (or anyone who feels compelled to answer),
How does one use, say, the UDOO board similar to a pedal then?
Doesn't a standard guitar effects pedal's input-jack accept
instrument-level as well as output instrument-level at its
See this also :D
http://danomatika.com/media/projects/s2007/thesis/dwilcox_thesis_arttech_07.pdf
On Fri, Mar 14, 2014 at 4:07 PM, Aaron L. elmaster...@gmail.com wrote:
Wow. Many thanks, Dan.
I'll look into these options and get back to you then.
On Fri, Mar 14, 2014 at 12:44 PM, Dan
Wow.
That pdf is beyond awesome, Dan. On many different levels.
Question about this part though:
An attached direct box
converts high-impedance signals to microphone level for connection to a
stage
mixing and amplification systems
(and I guess my previous question still remains
On Fri, Mar 14, 2014 at 4:29 PM, Jonathan Wilkes jancs...@yahoo.com wrote:
On 03/14/2014 03:44 PM, Dan Wilcox wrote:
Without a computer, no. Without a desktop or laptop computer, yes.
Well, maybe we could design and manufacture an enormous ASIC that runs
libpd.
-Jonathan
I appreciate the
hi dan,
tried your setup/instructions. thanks, it now works down to 15ms. at 12ms i
start to get clicks here and there…
your script has some “errors” (missing instructions a novice would not
understand how to deal with). do you want me to post them, or do you overdo it
anyway?
thanks again
On Mar 14, 2014, at 6:04 PM, Aaron L. elmaster...@gmail.com wrote:
Wow.
That pdf is beyond awesome, Dan. On many different levels.
Thanks :D
Question about this part though:
An attached direct box
converts high-impedance signals to microphone level for connection to a stage
mixing
I haven't run any latency tests, so that might be what I'm getting. If so, it's
acceptable for what I do. From what I've read, guitar - effects - amp
latencies are already closer to 20ms.
Sorry I haven't gotten back to the UDOO and pulled the relevant scripts etc off
of it yet. I'm trying to
On 15/03/14 09:56, Charles Z Henry wrote:
On Fri, Mar 14, 2014 at 4:29 PM, Jonathan Wilkesjancs...@yahoo.com wrote:
On 03/14/2014 03:44 PM, Dan Wilcox wrote:
Without a computer, no. Without a desktop or laptop computer, yes.
Well, maybe we could design and manufacture an enormous ASIC
On 03/12/2014 08:14 PM, Aaron L. wrote:
Hi all.
I'm trying to install aubio on ubuntu 13.10.
I used the apt-get instructions here:
http://aubio.org/download
.but putting an 'aubionotes~' object results in a
aubionotes~
... couldn't create in the logs.
What am I doing wrong?
Hey Dan,
Looks like the UDOO is much better indeed from what you recently posted
here. Could you tell us what latency you're achieving ? And which version
you're using (with or w/o wifi) ?
Cheers,
Pierre.
2014-03-13 0:49 GMT+01:00 Dan Wilcox danomat...@gmail.com:
Ok for small projects, but
Hi, NRPN messages are properly midi. I've had the same issue a few years ago
when trying to map my korg electribe ER-1. I finnaly got it to work perfectly
with pd. none of the existing stuff worked for me at that time, so I built my
own little abstractions; it's here:
I don't know the latency. I can try testing that at let you know, but it's
definitely good enough for what I need. It is at least lower than 20ms.
Acceptable latency for guitar is 12ms, and I think I got around 16ms out of
my old setup running on the Pentium III 500Mhz wearable.
The main deal
every time i open a patch from clicking on an icon, PD loads 2 patches.
pretty sure this is a long standing issue that hasn't been fixed.
(os-x)
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isnt that an osx thing?
http://osxdaily.com/2013/05/07/close-windows-when-quitting-apps-mac-os-x/
On Thu, Mar 13, 2014 at 11:07 AM, i go bananas hard@gmail.com wrote:
every time i open a patch from clicking on an icon, PD loads 2 patches.
pretty sure this is a long standing issue that
what version of OSX?? I have no problem with it.
Does it open 2 instances or just 2 icons on the dock??? I remember a while
back in tiger this occurred after doing something in system preferences
(cant remember what.. it was a long time ago) Those days, I opened a patch
and I saw a PD icon and
i'm on 10.6.8
On Fri, Mar 14, 2014 at 12:18 AM, José Rafael Subía Valdez
jsubiaval...@gmail.com wrote:
what version of OSX?? I have no problem with it.
Does it open 2 instances or just 2 icons on the dock??? I remember a while
back in tiger this occurred after doing something in system
pd 0.42.5
...so it got fixed???
i don't like updating, cos if it ain't broke, don't fix itbut maybe i
should try?
On Fri, Mar 14, 2014 at 12:21 AM, i go bananas hard@gmail.com wrote:
i'm on 10.6.8
On Fri, Mar 14, 2014 at 12:18 AM, José Rafael Subía Valdez
Are they smart enough to determine 440hz on a 5th-fretted low-E string vs
an open A string?
No.
If using a hexaphonic pickup with a breakout box for splitting the 6 audio
signals and feeding that to PD then it's doable.
Pat (back in the present)
(forgive any x-post)
What your body can do? It can breathe, sweat, pulsate, bleed, cry, jump,
walk and run, stay still, wait, think, feel and perceive, see, touch,
smell, read, write and learn, communicate, surprise, seduce, entertain,
love, die and become ashes.
Concert of Bodies brings before
Hi Joao,
What's your full setup Pd version? I'm on 64-bit Ubuntu 12, Pd-0.45-4 and
building/using [bark] with no problems.
On Tue, Mar 11, 2014 at 4:12 PM, João Pais jmmmp...@googlemail.com wrote:
Hi William,
I compiled timbreID library in ubuntu , but couldn't get it to run. When I
try
Hi Miller,
Here's a more detailed example. I've found that this problem is particularly
obvious with minpower. The sound file I'm playing through sigmund has peaks
varying mostly between 60 and 80, with occasional peaks around 90 (according to
sigmund's env output). To my understanding the
While I'm sure that Dan is right that the UDOO is the better choice for USB
audio, I do have to say that I've had decent success using my Raspberry Pi
as a guitar effects processor, with the Behringer UCG102 interface.
There's definitely a lot of quirkiness to getting it running... for example
Anyone wants to share their experience with the BeagleBoneBlack?
On Thu, Mar 13, 2014 at 3:11 PM, Brian Fay ovaltinevor...@gmail.com wrote:
While I'm sure that Dan is right that the UDOO is the better choice for
USB audio, I do have to say that I've had decent success using my Raspberry
Pi
Hmm..sounds like somethng's not workng rght.
I'm traveling this week then booked solid next week, but I'll try to get
a look at this when I can.
cheers
Miller
On Thu, Mar 13, 2014 at 09:48:48AM -0700, Benoît Fortier wrote:
Hi Miller,
Here's a more detailed example. I've found that this
Hi,
I'm trying to load a video in full HD 1920 X 1080 with [pix_film] to
texture a rectangle.
Quicktime movie .mov
Size 1920 X 1080
I reduced its format size to HD 1280 X 720 and now [pix_film] is able to
open it but reproduction is slow and choppy.
I use [pix_film] to load Quicktime
Hello, i switched to OSX and have an example of libpd and a sine tone on a
slider inside Unity 4.3.1 working
I did a make and got a libpd.dylib, which had to be renamed to libpd.bundle and
i followed this blog post successfully
http://kylehalladay.com/all/blog/2013/11/10/Libpd-and-Unity.html
What codec, it does a big difference on CPU usage. I use mjpeg with
good result.
Pat (from the future)
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Excellent!
Btw someone reported that it's also working on Unity free osX version by:
- compiling libpdcsharp and then modify the loader_path execute:
- install_name_tool -id @loader_path/libpdcsharp.dylib libpdcsharp.dylib
- place in the root of Assets folder;
As for more example, I think
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