Hi, does anyone know why I cant use atan2 in an expression?
Thanks,
T.
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Font rendering quite CPU expensive in GEM (Jerome Tuncer)
Its also down to what typeface you are using. The more complex the
curve, the higher the polygon count. Straight edge/polygon faces such
as Gridnik (http://www.foundrytypes.co.uk/foundry_gridnik/
gridnik.html) or Citizen
Was wondering about the pix_grab. It seems to (still) produce some
strange results. I did post a comment on the bug report some time
back. Just wanted to see if there was any follow up. Im using HCS'
installer on OSX 10.4 PPC
Thanks,
T.
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Absolutely.
But this is an old subject. How did you come across it?
Would you know how to implement? Be happy to assist if I can...
T.
On 22 Sep 2007, at 18:24, B. Bogart wrote:
That could be cool,
Mostly for high-res output...
.b.
timon wrote:
Hi,
I came across this, GL2PS: an OpenGL
Sorry, I do mean the [polygon] object in Gem - not curve. Curve
appears to be restricted to some 10 points. Ill look into the forced
rendering stuff - although not entirely sure how it helps. Thanks for
pointer. Couldnt get linked download.
T.
Hallo,
Timon Botez hat gesagt: // Timon
Hi, is there a more efficient way of feeding co-ordinates to the
polygon object? If I have more than 20 points it is somewhat
difficult to match a feed to the inlets. Something like a matrix
input could make that simpler...
Thanks.
T.
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Does anyone know what library the [remote] is now part of?
Ive been using an old version and are trying to upgrade.
Thanks,
T.
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You compiled GEM release from 2004? Thats the onlyn one on the site. Other
things are not accessible. Thats what Ive tried.
T.
On Tue Jun 5 15:59 , 'chris clepper' [EMAIL PROTECTED] sent:
Luckily there is a hell of a lot more to Pd than the extended distro.
Try one of those options?
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On 19 Apr 2007, at 20:18, Roman Haefeli wrote:
On Thu, 2007-04-19 at 16:04 +0100, timon wrote:
Be happy to load an external version. Is there a compiled version for
OSX somewhere accessible?
http://gem.iem.at/download.html
Had a look on the site and there are no