the video installations I made in 2006-2008 did the following on a single
Mac Quad G5 (later MacPro)
- Display live feed from 1080i camera
- record live cam to disk at full frame rate
- put live feed into 300 frame buffer and scrub through it at various rates
- play up to 4 1080i clips off of two
Now you just need Chris Klippel to dust off the old video code he and I
worked on those many, many years ago (almost a decade!).
On Tue, Sep 21, 2010 at 4:11 PM, Maurizio De Cecco j...@dececco.namewrote:
Hallo,
my name is Maurizio De Cecco, and i am the maintainer and developper of the
jMax
Try Apple Intermediate Codec - it is a JPEG based codec but highly optimized
for multiple cores and has a reasonable compressed size. Avoid H.264, Divx
and anything MPEG.
On Thu, Aug 26, 2010 at 12:00 PM, Dafydd Hughes dafyd...@gmail.com wrote:
Hi folks
Trying to play some 4-8 minute videos
Not sure if this still applies, but try the -nrt flag with Pd.
On Wed, Aug 11, 2010 at 10:19 AM, Dafydd Hughes dafyd...@gmail.com wrote:
Hi everybody - I hope you're all well.
This is a kind of new problem for me - wondering if anybody's having
the same troubles.
Macbook pro i7 +
On Wed, Aug 11, 2010 at 1:25 PM, cyrille henry c...@chnry.net wrote:
600 fps is not so much, and every computer should be able to do this,
specially if you render a black screen.
except of course if you sync the rendering on the screen, so you can't do
more than 60fps.
this is default on
GEM is C++
On Wed, Aug 11, 2010 at 4:32 PM, padovani zepadovani.li...@gmail.comwrote:
Hi,
I would like to know if there are any Pd objects out there written in
C++...
thanks in advance,
josé
PS: It would be nice to have a C++ version of the examples that are in the
externals howto... (
pix_share only does pix_ images in RAM. You mention gemframebuffer which is
a buffer on the GPU, and there is no way to share that between processes.
On Thu, Jul 15, 2010 at 7:31 AM, Max abonneme...@revolwear.com wrote:
excellent. thank you cyrille.
Am 14.07.2010 um 20:51 schrieb cyrille
On Thu, Jul 15, 2010 at 11:04 AM, Jack j...@rybn.org wrote:
It is not possible to manage the PBO and share pixels in the same way
than RAM ?
Excuse my ignorance about this subject.
Not without bringing the pixels from the GPU back to RAM first. It would
work, but not be efficient.
To capture what you see in the gemwin, use pix_snap before pix_record.
On Tue, Jul 13, 2010 at 4:06 PM, Jose Luis Santorcuato
santorcuat...@gmail.com wrote:
Dear listworking with my students we connected many webcams to gem...
displayed all the captures in one gemwin and recorded to
If you want to do impulse response based partitioned convolution (usually
what engineers/producers mean by 'convolution'), try the partconv~ object.
It works pretty well with any .wav impulses (although not the Altiverb
ones).
On Thu, Jul 8, 2010 at 9:50 AM, Graham Donnelly
as well, and I am have to force quit out of PD.
Let me know if these additional details are helpful. I'll be on location
again on Wednesday to test out your recommendations.
Thanks again, Julio.
On Sun, Jul 4, 2010 at 6:15 PM, chris clepper cgclep...@gmail.com wrote:
In your home folder
In your home folder there is a Library folder which contains a subfolder
with crash logs. There will be one for Pd in there which you can zip and
post to the list. That will show exactly where the crash occurs.
On OSX most of the pix_film crashes come from 3rd party codecs installed
like Perian
The crash is with Perian - a third party set of codecs for Quicktime. Try
converting the clips to a codec like Photo-JPEG or Apple Intermediate and
see if that helps.
On Mon, Jun 14, 2010 at 3:15 AM, henning m. lederer | visual communication
animation henn...@led-r-r.net wrote:
Hello.
With
On Mon, Jun 14, 2010 at 6:34 PM, ydego...@gmail.com ydego...@gmail.comwrote:
but i had the problem of the architecture
that i fixed by adding -arch i386 in the CPPFLAGS and LDFLAGS
in Makefile,in...
This is important to note since 10.6 defaults to 64 bit when compiling.
Also, keep in mind that you have complete control over the units being used
by setting various states in the gemwin. You can have 16x9 'units' for a
16:9 display (or 1920x1080 'units' for that matter).
On Mon, Jun 7, 2010 at 3:13 PM, B. Bogart b...@ekran.org wrote:
Hi,
This is normal
On Tue, May 18, 2010 at 11:04 PM, Mathieu Bouchard ma...@artengine.cawrote:
On Tue, 18 May 2010, Martin Peach wrote:
chris clepper wrote:
Unfortunately, DSP compression is absolutely horrid compared to analog
boxes like an API 2500 or ADR Compex - let alone the old tube gear like a
176
On Tue, May 18, 2010 at 5:54 AM, Roman Haefeli reduzie...@yahoo.de wrote:
P.S.: @pdmtl guys
It's plain wrong to have a wet/dry parameter for dynamic processing fx.
It just doesn't make sense at all to have the compressor output mixed
with the input signal (It not only doesn't make sense, it
On Tue, May 18, 2010 at 11:01 AM, mark hadman markhad...@googlemail.comwrote:
That aside, there's a much easier way to preserve transients - just
slow down the compressor's attack time
This is still quite different than parallel compression. One can have fast
attack times with high
The Digital Voodoo is a PCI based capture card that has not been made in
years. The reason there is no image found is that the product predates the
move to Intel CPUs. Delete the plugin.
Also, file a big with Apple on this. This should throw an error at worst,
but certainly not crash the app.
Anything with a Quicktime vdig component will work in GEM. The range goes
from $10 webcams to $100k HD cams.
On Thu, Apr 29, 2010 at 10:49 PM, Adityo Pratomo quietdi...@gmail.comwrote:
wow cool. should try it then. haven't got the time to play, too busy at the
office.
Anyway, while we're at
On Fri, Apr 16, 2010 at 7:03 PM, Mathieu Bouchard ma...@artengine.cawrote:
On Fri, 16 Apr 2010, Jaime Oliver wrote:
What do you mean by some threading. I am particularly interested in the
input modules (cameras),
pthread is used in [pix_film], [pix_image], [pix_movie], and also in the
Animation has a very high data rate, so the notebook drive will perform much
worse than a desktop drive.
On Fri, Apr 9, 2010 at 1:49 PM, Matteo Sisti Sette
matteosistise...@gmail.com wrote:
Pagano, Patrick escribió:
Maybe it's the codec?
Maybe, but isn't it strange, being it a codec
On Fri, Apr 9, 2010 at 3:14 PM, Matteo Sisti Sette
matteosistise...@gmail.com wrote:
That's interesting. I compared two notebooks, PC and Mac. Is it possible
that the performance of a MacBook Pro notebook drive is much worse than that
of an Asus notebook?
Since you have the two computers in
If I get some time this week I can work on getting the correct code back
into pix_record. The problem you have was fixed about 4 years ago, but I
don't know why pix_record/film/video use really old code now.
On Sat, Apr 3, 2010 at 7:39 AM, Max abonneme...@revolwear.com wrote:
I've made a
/pipermail/pd-list/2008-03/060168.html
matthias
Am 03.04.2010 um 00:52 schrieb Max:
that version of GEM
GEM: ver: 0.92.2
GEM: compiled: Jan 20 2010
unfortunately doesn't have a pix_recordQT
pix_recordQT
... couldn't create
m.
Am 01.04.2010 um 21:25 schrieb chris clepper
On Sat, Apr 3, 2010 at 12:58 PM, Matthias Neuenhofer matth...@neuenhofer.de
wrote:
Am 03.04.2010 um 18:13 schrieb Max:
Am 03.04.2010 um 14:32 schrieb chris clepper:
Setting the quality for Photo-JPEG to 100% changes it from YUV to
lossless ARGB compression. You can keep the alpha
The Quicktime code being used in recent GEM builds is not the code I wrote,
and does not work that well. Can you try pix_recordQT and see if that
loads?
On Wed, Mar 31, 2010 at 10:03 AM, Max abonneme...@revolwear.com wrote:
Hi List,
i wonder why i get these strange colors when using
gmerlin should not be used on the Mac, so why is it even there?
On Thu, Apr 1, 2010 at 8:41 AM, Hans-Christoph Steiner h...@at.or.atwrote:
Hmm, I've seen this with libfaad.0.dylib too. The file is there, right?
Can you include the whole error message? there should be a line above it.
.hc
Pd's oscillator wave tables are 512 samples. Supercollider uses 8192 - not
sure what CSound uses. The efficiency of the SC code allows for large
sample tables and bigger FFTs, which certainly help make a 'smoother'
sound.
It would be interesting to hear what happens with 16x larger tables in
The video looks like the load is just ping-ponging between the CPUs.
Typically this results in poor performance.
On Wed, Mar 24, 2010 at 5:17 PM, Jaime Oliver jaime.oliv...@gmail.comwrote:
hello everyone,
big quotation signs,
I have a pix tracking patch that is giving me 200% load with the
On Windows, DirectShow is typically much, much faster than Quicktime (which
Apple abandoned a while back). DirectShow takes advantage of multiple
cores/CPUs while Quicktime does not.
You can play a lot of Quicktime files using DS provided you have the right
codec installed. I recommend the
You can try getting a development kit for a DSP chip like a SHARC which
includes audio and video I/O. These chips have a C based development
environment, but that is usually an additional cost. The board and software
can be $1000 or more.
2010/1/2 Matteo Sisti Sette matteosistise...@gmail.com
And I have to use texture2DRec instead of texture2D, don't I?
Yes, that is very important to understand. All of the texture objects have
to use the same mode. As already pointed out, once you use shaders the
automagic selection of these
On Fri, Jan 1, 2010 at 11:32 AM, Matteo Sisti Sette
matteosistise...@gmail.com wrote:
By the way is there any trick to track a GL error to find the object
triggering it? (apart deleting objects until you find the one)
The GL error comes from the driver, and GEM just asks the driver once per
ld: warning: in /System/Library/Frameworks//QuickTime.framework/QuickTime,
missing required architecture x86_64 in file
Try forcing a 32 bit build.
On Tue, Dec 15, 2009 at 3:12 PM, Jaime Oliver jaime.oliv...@gmail.comwrote:
in os x 10.6 i still get the same error...
I didn't expect it to
-arch i386
On Tue, Dec 15, 2009 at 4:12 PM, Jaime Oliver jaime.oliv...@gmail.comwrote:
ld: warning: in
/System/Library/Frameworks//QuickTime.framework/QuickTime,
missing required architecture x86_64 in file
Try forcing a 32 bit build.
would I achieve that by removing the -fPIC flag?
at 4:16 PM, chris clepper cgclep...@gmail.com
wrote:
-arch i386
On Tue, Dec 15, 2009 at 4:12 PM, Jaime Oliver jaime.oliv...@gmail.com
wrote:
ld: warning: in
/System/Library/Frameworks//QuickTime.framework/QuickTime,
missing required architecture x86_64 in file
Try forcing a 32
The first error -9408 is a driver error that it cannot do what is being
asked. Basically, the driver doesn't want to work for whatever reason. Can
you uninstall the macam drivers and try the Apple USB Video Class driver?
On Wed, Dec 9, 2009 at 12:13 PM, jim cinet...@passport.ca wrote:
I'm
All,
The Visual Arts Program is looking for a 'new media' person to fill a tenure
track position. Anyone with solid experience creating and teaching
interactive art will have a serious advantage in getting this job.
International applicants are welcome and most of the faculty is European
Are you building as 32 bit? GEM on OSX is only 32 bit. I did not see
anything about GraphicsImportComponent being dropped in 10.6, but it is
deprecated (like most of Carbon Quicktime).
On Tue, Nov 17, 2009 at 9:55 AM, Rich E reakina...@gmail.com wrote:
Anyone have more suggestions as how to
Look into the Haas effect and also changing phase along with delay time.
Roland had a technology called RSS that could do pretty wild things with the
stereo image based on phase and delay.
On Fri, Nov 13, 2009 at 5:20 AM, Johannes this_is_...@web.de wrote:
thanks guys,
andrew, nice that you
On Thu, Nov 12, 2009 at 7:43 AM, cyrille henry c...@chnry.net wrote:
i did never used the fullsreen message, but only dimen X Y, offset X2 0,
border 0, cursor 0.
it always work perfectly.
The fullscreen message attempts to find those values for you and make the
window. It is the exact same
I thought you used one for the juggling project a few years ago? It worked
using ethernet and you had to make a movie for Quicktime to load to grab the
stream.
On Wed, Oct 21, 2009 at 5:27 AM, cyrille henry c...@chnry.net wrote:
hello,
did anyone used a fast camera (100 or 200 fps @ 640x480
On Thu, Oct 22, 2009 at 11:31 AM, cyrille henry c...@chnry.net wrote:
well, this was on osX, so it was not on my computer.
i'm using only linux...
but, quicktime add few sec of latency, so it was not usable in RT.
we used it only for none realtime stuf + a DV cam for real time.
You might
Which OS are you using and what is the source?
On Wed, Oct 21, 2009 at 5:32 AM, philippe boisnard philem...@mac.comwrote:
Hello,
It's for a reference. What video capture card has good results with pure
data?
thank you
philippe
___
I saw Harmonia play about ten years ago, and I was disappointed that Michael
Rother did not play the guitar he had on stage. For me, the laptop based
stuff they do now has a lot less of the innovation and charm of their work
in the 70s.
On Tue, Oct 20, 2009 at 7:26 AM, babsyco babsyco
On Mon, Oct 19, 2009 at 7:47 AM, Bjørn Nielsen bjo...@gmail.com wrote:
Yeah, sorry that I said there was no latency, I do know that every
software needs to process. What I meant to say was that the latency
while recording was so low in fx Pro Tools, that I don't hear it. That
is not the case
Jack is software that allows routing audio between applications.
http://www.jackosx.com/about.html
On Sun, Oct 18, 2009 at 6:22 AM, babsyco babsyco babs...@hotmail.comwrote:
Thanks guys, but the latency is still around 20ms when I don't use the
soundcard (I just tried it with the built in
?
On Thu, Oct 15, 2009 at 6:01 AM, chris clepper cgclep...@gmail.com
wrote:
Try this flag:
-isysroot /Developer/SDKs/MacOSX10.5.sdk
On Thu, Oct 15, 2009 at 5:51 AM, Jaime Oliver jaime.oliv...@gmail.com
wrote:
Hi, I started a new thread as I believe people will start getting
Maybe try building against the 10.5 SDK? The error is due to the removal of
functions from Quicktime. This will only get worse with each OS and QT
version from Apple, so GEM probably has a limited lifespan on the Mac
without some major rewriting. Making the changes would likely require a
fork
Oh. You absolutely need the Apple dev tools installed to build GEM.
On Wed, Oct 14, 2009 at 5:18 PM, Jaime Oliver jaime.oliv...@gmail.comwrote:
would installing xcode for osx 10.5 do it?
Maybe try building against the 10.5 SDK?
Do you have any pointers on how to do this?
J
--
?
On Wed, Oct 14, 2009 at 5:32 PM, Jaime Oliver jaime.oliv...@gmail.comwrote:
yes, i do have them, but i have the ones that come to osx 10.6
the question is should i get rid of that version and install the prior one?
would that do it?
best,
J
On Wed, Oct 14, 2009 at 2:22 PM, chris clepper
Try a large diaphragm dynamic mic like the Shure SM7 or old Beyer RE20 which
take fast transient high dB sounds well. Put a pop filter in front of the
mic and either compress the signal for a smoother envelope or gate it just
to get the attack of the clap.
On Mon, Oct 12, 2009 at 7:57 PM, Miller
I am conducting two Pd workshops next month in the Boston area.
The first is on Sunday October 11, and is an intro course designed for
artists who are curious about Pd, but have not really used it much. The
first hour is dedicated to installing and setting up Pd on the attendee's
laptop. The
On Mon, Sep 14, 2009 at 4:40 PM, Andres Ferrari an...@yahoo.com wrote:
hello, i am trying to use pix_mask with 2 movies.
the movies were encoded in RGBA colorspace (codec planarRGB) for .mov
files.
but when I open the video the pd console show that is not possible use
pix_mask with 2 YUV
Do any of the metering correspond to a standard (PPM, VU, BBC, etc)? Or are
they ProTools style mystery meters?
On Mon, Sep 14, 2009 at 7:48 PM, Hans-Christoph Steiner h...@at.or.atwrote:
On Sep 14, 2009, at 2:40 PM, Mathieu Bouchard wrote:
On Sat, 12 Sep 2009, András Murányi wrote:
It
On Tue, Sep 8, 2009 at 10:39 PM, ydego...@gmail.com ydego...@gmail.comwrote:
i like luc ferrari
About 10-12 years ago I took Luc to a Chicago house club. He was really
into dance music in the 90s, and not so much into 'computer music'. He was
getting more inspiration from going to clubs than
On Fri, Sep 4, 2009 at 8:35 AM, ydego...@gmail.com ydego...@gmail.comwrote:
as far as noise is concerned, my favs all use analog equipment :
wolf eyes, incapacitants, macronympha, to live and shave in L.A., kk null,
...
'The King of Noise' Boyd Rice made some of the best noise records
On Thu, Sep 3, 2009 at 5:17 AM, Derek Holzer de...@umatic.nl wrote:
(No I'm not anywhere near being banked by Mego, these just happened all to
be sitting near the top of the pile due to repeated listening...although
finding much computer music at all around my house is a bit of a
challenge!)
Any FW 400 cam is supposed to work with a FW 800 port with an adapter
cable.
On Fri, Aug 14, 2009 at 8:31 AM, Jack j...@rybn.org wrote:
Hello,
I look for a cheap camera ( 200 euros) with a Firewire 800 interface. I
would like to use it for fiducial tracking. The camera would be attached
to
A recording with any clipping severely limits what can be done afterwards
for both dynamics and EQ processing. Keep the levels low when recording and
bring the level up in the mastering stages.
On Wed, Jul 22, 2009 at 12:10 PM, danomatika danomat...@gmail.com wrote:
Howdy all,
I've been
I had to add some messages to pix_video to get the Blackmagic cards working
at all. They only show up as one device with several inputs. Try a message
like 'device 3, input 2' to configure the thing. Count how far down it is
in the 'dialog' device window for the device number and then whatever
GEM has pix_share objects that allow for two instances of GEM to use the
same images. Would this help you with the pix_sig2pix objects sharing pix
data?
On Mon, Jul 13, 2009 at 4:48 PM, Martin Schied crini...@gmx.net wrote:
Hi!
I'm currenty connecting a fft-analysis and resynthesis patch
The options for recording GEM output are:
pix_snap + pix_record - post more details on your problems (OS, QT version,
patch)
pix_write - records still image sequences in tiff or jpg. QT Pro can make
them into a .mov
capture card for DVI or VGA - Blackmagic Intensity will record DVI at
640x480,
The GEM crash comes from a system call to copy memory in pix_image. The
system call is not the problem and pix_image has been very thoroughly
tested. It could be hitting a memory limit for the process (4 GB!). You
are either playing 100+ soundfiles in Pd already or there is a bug in readsf
that
I am doing a basic Pd workshop in the Boston area on August 1st at Axiom
Gallery. I will be covering simple patching, audio and GEM. The optional
first hour will be dedicated to setting up the participant's laptops with Pd
and getting audio and MIDI working. Space is limited to 12 and you must
I recommend downloading FFDShow, the FFMPEG codecs for DirectShow, and
testing with that. The lightest CPU load will probably be the Motion or
Photo JPEG codec or DV.
On Thu, Jun 25, 2009 at 3:43 AM, budi prakosa i...@deadmediafm.org wrote:
hello, what is the lightest video encoder to be used
Try sending a 'volume 1' message to pix_film or pix_movie on OSX.
On Sun, Jun 14, 2009 at 4:28 PM, Jose Luis Santorcuato
santorcuat...@gmail.com wrote:
Dear friends i can run videos, fx, and others, but not the sound of the
videos... how connect the audio for videosmov mp4???
Post the crashlog and end the guessing.
On Fri, Jun 12, 2009 at 2:24 PM, Daniel Almeida in...@yahoo.com wrote:
pix_film works fine. I never had a problem with it before. I've done a VJ
app that worked great. But I never used it for a very long time. Now I need
something to be mixing video on
On Mon, May 25, 2009 at 6:03 PM, danomatika danomat...@gmail.com wrote:
I've been running pd on my slow wearable (500Mhz) and, over the last year,
the performance has gotten worse. This trend coincides with my greater
understanding of pd and adoption of nice GOP guis.
The first live video
On Tue, May 26, 2009 at 8:53 AM, danomatika danomat...@gmail.com wrote:
Yeah, I'm definitely learning this. I do enjoy the creative limitations
actually, it's just that things ran so much better a year ago with Ubuntu
Hardy + Pd-extended 0.39 ... Perhaps I'm at the point where I just need to
On Sat, May 23, 2009 at 7:33 AM, Luigi luigi.rensingh...@freenet.de wrote:
there is nothing you can do with rewire, that cannot be done with jack,
right ?
Please correct me if i'am wrong
Stream audio into ProTools.
___
Pd-list@iem.at mailing list
pix_share on OSX and Linux. You may have to manually change the shm
settings on OSX for HD video.
On Mon, May 11, 2009 at 10:13 PM, Jaime Oliver jaime.oliv...@gmail.comwrote:
Hi all,
I am need to access a video capture from separate instances of pd in
the same machine.
how would one do
On Sun, May 10, 2009 at 10:16 AM, Roman Haefeli reduzie...@yahoo.de wrote:
i am not totally sure, if this still applies, but iirc, [pix_record] has
a hardcoded framerate of 20fps.
This was never the case with pix_record on OSX and Windows. The pix_record
object on those platforms records
On Thu, Apr 30, 2009 at 7:24 AM, IOhannes m zmoelnig zmoel...@iem.atwrote:
stefan wrote:
I don't succeed to use the hottest gem...
anyway I will explain some others things I observe about that bug...
(using os X 10.5 + pd-0.41.4-extended-20090429)
with pix_film and .mov files there is no
On Mon, Apr 27, 2009 at 6:27 AM, IOhannes m zmoelnig zmoel...@iem.atwrote:
first of all, this bug in Gem has been fixed in recent SVN (after your
initial bug-report)
the obvious solution is to run the hottest Gem (no release out, though; so
you have to compile it yerself)
and since it is
On Mon, Apr 20, 2009 at 1:06 PM, B. Bogart b...@ekran.org wrote:
For GEM :
* Intel macs?
Works great on 10.4. 10.5 drivers still have some broken things though.
* G4 macs still work?
G4 and G5 work fine. Same caveat as the Intel Macs above.
* Windows Vista?
Totally unsupported.
I have done a lot of this type of processing with a shader. Just pick the
color in the desired range and set the alpha of a pixel in that range to 0.
After that just lay the video on top of each other.
On Mon, Apr 20, 2009 at 3:34 PM, Hans-Christoph Steiner h...@at.or.atwrote:
I was wondering
pix_snap + pix_record is what you want. Make sure it is the last thing in
the render order ( [gemhead 99] ).
On Sat, Apr 11, 2009 at 7:16 AM, bra...@subnet.at wrote:
hi all
does anybody know how to capture a gemwindow. i tried snap2tex but failed.
snap2tex does not force pix_record to
On Sat, Mar 28, 2009 at 6:10 AM, Derek Holzer de...@umatic.nl wrote:
side note to HC: is X11 a prerequisite for GEM on OSX Pd Extended
now? I saw some people at my last workshop had some missing libs with newer
Pd Extended installers...
Nothing in the GEM code relies on X11, but I
On Sat, Mar 28, 2009 at 10:01 AM, chris clepper cgclep...@gmail.com wrote:
Nothing in the GEM code relies on X11,
That should read 'Nothing in the GEM OSX code relies on X11'. Obviously,
Linux uses X11 for window and event handling.
___
Pd-list
There are two types of objects in GEM: pix and OpenGL.
Pix objects do work in the top to bottom manner like Pd DSP objects. One
thing to keep in mind is that the pix_ objects use 'in place' processing
which means that the pixel data is overwritten by each object. For most
types of processing
Are there any FIR filters in Pd? Those can have really steep slopes like
96dB per octave.
On Sun, Mar 15, 2009 at 1:37 PM, hard off hard@gmail.com wrote:
it's not possible to filter without ANY roll-off as far as i know.
___
Pd-list@iem.at
On Linux the Nvidia GPU is the way to go for GEM. You could probably get
acceptable performance for basic GEM use from the Acer, but what takes most
of the CPU to do with the Intel GMA processor barely taxes a modern GPU.
For example, I have measured performance between a MacBook/Mac Mini and
Ben tried to write an SSE version of the convolution routine, but did not
get a working one. As I recall the problem is that SSE lacks a critical
operation to make it efficient (or perhaps even possible) to run as vector
code. You can always just set the compiler flags to the extreme levels and
I added my name to the VeeJay project to advise on how the low level stuff
affects performance and stability. I don't know if a project can have more
than one mentor though.
On Fri, Mar 6, 2009 at 6:31 AM, Derek Holzer de...@umatic.nl wrote:
Since I'm completely uninterested in touching
, and possible C++ coding as well.
On Fri, Mar 6, 2009 at 11:43 AM, Derek Holzer de...@umatic.nl wrote:
That's great, let's see what happens ;-)
d.
chris clepper wrote:
I added my name to the VeeJay project to advise on how the low level stuff
affects performance and stability. I don't know
projects need way more
documentation done than coding. Maybe they will have a Winter of Docs?
chris clepper wrote:
My own suggestion for a GEM project would be to create a tutorial and
accompanying manual that covers the basic operation. The other idea
involves making the more advanced
Even the cheapest consumer DV camera will outperform industrial cameras
costing thousands of dollars.
On Thu, Mar 5, 2009 at 12:09 PM, Jack j...@rybn.org wrote:
Hello list,
I'm looking for a good camera (FireWire or USB) working on MacOSX
with Pd and GEM.
This camera will be used to track
PM, Jaime Oliver jaime.oliv...@gmail.comwrote:
yeah, just make sure it is uncompressed fw to avoid latency.
On Thu, Mar 5, 2009 at 9:54 AM, chris clepper cgclep...@gmail.com wrote:
Even the cheapest consumer DV camera will outperform industrial cameras
costing thousands of dollars.
On Thu
The length of that file is zero according to the header as read by
SoundHack.
On Mon, Mar 2, 2009 at 1:23 PM, Hans Roels hans.ro...@versateladsl.bewrote:
Hello,
Sometimes when I record audio in Pd, a wave file is created that Pd can't
open or play. If I try to open this wave file in an other
On Tue, Feb 24, 2009 at 3:11 AM, Simon Wise simonzw...@gmail.com wrote:
it seems that Gem also depends on X11 libraries - for the font stuff I
guess??, quoting the earlier post ...
That is only because it is built incorrectly.
___
Pd-list@iem.at
As a former jMax developer (vDSP with Christian Klippel) I can say that it
embodied planned obsolescent crap software. I don't use Live, but it
doesn't appear anywhere near the mismanaged mess that jMax was.
On Thu, Jan 29, 2009 at 2:57 AM, day five day5...@gmail.com wrote:
Live is garbage and
On OSX try sending a 'volume 1' message to pix_movie.
2008/11/11 Carlos Caires [EMAIL PROTECTED]
Hi,
Is there any one who can help me with this:
- I've transposed my PD/Gem patch from pd-0.38.4-extended (Mac OS 10.3.9)
to my new macbook intel and updated it with the new PD version
There have been Pd user groups in Chicago in the past. One used to meet at
Deadtech, but I think Rob Ray is currently at RPI. Before that there was a
Max user group that also encompassed Pd and SuperCollider which I helped
start out many years ago ('98 or so).
You may want to contact the
spigot has no problem with gem_list
On Sat, Nov 1, 2008 at 5:31 PM, Daniel Almeida [EMAIL PROTECTED] wrote:
Hi List.
I've been working on a patch for a performance. My idea is to make a
simpler vj app with two layers and several videos. I'm now working on the
flattening of the layers and I
Cyrille points out the correct method of syncing video to an audio clock.
All hardware devices and professional software use the audio to clock the
video.
On Fri, Oct 31, 2008 at 4:48 AM, cyrille henry
[EMAIL PROTECTED]wrote:
hello,
i'm wondering why did you sync audio on video : i think it
Internally, objects like pix_image and pix_film set flags for whether an
image is new or not. This tells other objects to update. Perhaps a generic
object (pix_info ?) can output when that flag is set.
pix_share is a little different than image loading as it just dumps a new
image into the
On Thu, Oct 30, 2008 at 3:22 PM, [EMAIL PROTECTED] wrote:
Hi people,
Can someone, explain how gem manage the textures in the graphics card
memory?
To the best of my knowledge there is no way to map memory on the GPU from
the user side. The driver either handles the memory well or it does
You are resetting the GPU matrices millions of times per second, which is
probably not in the design goals of the manufacturer (to say the least!).
Maybe you need to look into writing your own pix_ object or some of the
vertex_ objects.
On Sun, Oct 26, 2008 at 9:21 AM, rainer _ [EMAIL PROTECTED]
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