hello,
the size limit for texture is hardware dependant.
usually 4096x4096.
Cyrille
Jaime Oliver a écrit :
Hello all,
I am trying to texture a 8192 x 1 pixel image using
pix_buffer_read
|
pix_texture
|
rectangle
but I get the message
GL: INVALID OPERATION
any help is
GPU.
Jaime Oliver a écrit :
hi, thanks for your answer.
by hardware you mean cpu or gpu?
J
On Sun, Jan 25, 2009 at 2:15 AM, cyrille henry
cyrille.he...@la-kitchen.fr mailto:cyrille.he...@la-kitchen.fr wrote:
hello,
the size limit for texture is hardware dependant
and developed for this project.
vivarium is now available for sale and free download.
more infos :
http://www.chdh.net
http://www.chdh.net/vivarium
buy the DVD : http://www.artkillart.tk
download the data dvd layer via bittorrent:
http://www.chdh.net/data/vivarium_data.iso.torrent
cyrille henry
hello,
i think yuo can use makefilename.
c
volker böhm a écrit :
hi,
i need to format messages like read ./patterns/fname where fname is
a variable symbol.
using [read ./patterns/$1] in a message box works in a recent pd
version.
but i am bound to pd 0.37-4 for now (running PDa on a
hello,
i do sometimes use the ctlout object to send midi data out of pd.
but latency is very big (about 100ms)
i'm using OSS midi on ubuntu linux with vanilia pd.
using udpsend to send data to an other application that forward them to the
midi out, a loop can be as small as 5ms.
(using
Mathieu Bouchard a écrit :
On Sun, 4 Jan 2009, Frank Barknecht wrote:
Exactly, that's why dd used Ctrl+6 for doing what Ctrl+1 does but with
an auto-connection. However, it doesn't extend to messageboxes. This
could be extended either by Ctrl+7 for messagebox if we just want to
fill
marius schebella a écrit :
...
[openpanel] always goes with a bang input. default pd-auto-completion
could directly be taken from the help patch for the object or a list of
standard combinations for this object.
marius.
make an GOP abstraction with a bang and a openpanel.
Cyrille
hello,
1- i don't know where the problem is. But i don't think it is in Gem, since
Gem does only control the graphic card.
upgrade you graphic card could help.
2- Yes, the Gemhead concept in Gem is different than pd concept. it is this
way because Gem is very close to openGL concept, and
hello,
i'm urgently looking for someone located in seoul.
there is a problem on an installation there involving shell script / pd on linux
(the problem is not on the pd patch)
please contact me off list quickly
thanks
Cyrille
___
Pd-list@iem.at
hello,
why don't you use a slider from 0 to 1, and multiply it's output to have the
desire range?
cyrille
Thomas Mayer a écrit :
Hello,
I am trying to create a live sampler / looper abstraction. It will have
two horizontal sliders with the start / stop point of the loop. As I
will
hello,
i think the best it to draw whatever you want in a framebuffer.
then, use this framebuffer as a texture on a primitive that have the same shape
as your screen.
or use it on a rectangle + a pixel shader to distort it.
Cyrille
punchik punchik a écrit :
hello list, i want to project some
Dan Wilcox a écrit :
So when does pd get rounded corners ala Max 5
i really hope this will never append.
Cyrille
http://www.cycling74.com/forums/index.php?t=msggoto=120296rid=0srch=round+corners?
I want to squint at anti-aliased fonts too.
---
Dan Wilcox
danomatika.com
cyrille henry a écrit :
hello,
i'm just trying it.
with pd~ help patch, clicking on [pd~ start pd~-subprocess.pd
i've got an error :
error: pd~: can't stat /usr/local/lib/pd/bin/pd
installing pd via autoconf / ./configure / make / sudo make install on ubuntu
(8.04) does not put
Hello,
For the end of my exhibition, chdh will perform live in Paris :
chdh :: ars longa
wednesday 10 dec :: 20h
free
67 avenue parmentier :: paris 11
http://www.chdh.net
http://www.arslonga.info
Hope to see you there
Cyrille and Nicolas
___
hello,
i'm just trying it.
with pd~ help patch, clicking on [pd~ start pd~-subprocess.pd
i've got an error :
error: pd~: can't stat /usr/local/lib/pd/bin/pd
cheers
Cyrille
Miller Puckette a écrit :
Pd 0.42-0 test 06 is out:
http://crca.ucsd.edu/~msp/software.htm
... also checked into
Roman Haefeli a écrit :
hi all
...
i wonder, what other people do in a performative situation? do you
simply turn automatic scaling off and set frequency to the highest
value? or is it only me having this issue?
the only thing i'm doing is stopping the frequency scalling demon :
sudo
Roman Haefeli a écrit :
you might have guessed it, but for the sake of correctness:
this is:
- linux / ubuntu hardy
- intel core 2 duo (800 - 2401 MHz)
- pd vanilla 0.42 test5
you're using pd test version for your performance?
i've got problem loading my old patch with this version.
is
Frank Barknecht a écrit :
Hallo,
attached is a little assignment for aspiring Pd users. The most
elegant (e.g. shortest) solution gets a free handshake! ;)
Ciao
___
hello,
i was not there, but i was told it is a very nice installation.
you can find some (crapy) pictures here :
http://nusmuk.free.fr/hans/
Cyrille
Hans-Christoph Steiner a écrit :
Terre Natale @ The Cartier Foundation
Paris, France
Opening November 21st
Hans-Christoph Steiner a écrit :
On Nov 14, 2008, at 7:41 AM, cyrille henry wrote:
Hans-Christoph Steiner a écrit :
That seems like a lot more work, converting from message to DSP
and back to messages.
work for patching or work for the CPU?
i think both are negligible.
Do you think
, at 11:08 AM, chris clepper wrote:
Cyrille points out the correct method of syncing video to an audio
clock. All hardware devices and professional software use the audio
to clock the video.
On Fri, Oct 31, 2008 at 4:48 AM, cyrille henry
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote
hello,
Roman Haefeli a écrit :
hi all
i noticed, that the cpu frequency scaling doesn't react on cpu load
caused by pd.
this is strange.
did you try without -rt or -jack?
here it works as expected, but i always switch to performance mode anyway since
frequency scaling is quite slow and
no. i don't have any script.
but i've got a much better solution.
do :
sudo dpkg-reconfigure gnome-applets
then left click on the applet...
c
Roman Haefeli a écrit :
On Sun, 2008-11-02 at 13:13 +0100, cyrille henry wrote:
hello,
Roman Haefeli a écrit :
hi all
i noticed, that the cpu
hello,
i'm wondering why did you sync audio on video : i think it is easier to sync
the video on the audio.
just make all the line~ as you wish for the audio, then snapshot~ periodically
and convert audio position to frame number...
cyrille
Hans-Christoph Steiner a écrit :
I am trying to
helo,
i'm also having this kind of problem.
specially when loading a picture in pix_image.
i think the best would be the have a bang when things are ready...
C
B. Bogart a écrit :
Hey all,
I'm having more and more problems with sync in PD. By sync I mean that
parts of my patches have
to try to create a symlink to your other midi
ports?
http://lists.puredata.info/pipermail/pd-list/2007-08/052968.html
Le mercredi 29 octobre 2008 à 20:02 +0100, cyrille henry a écrit :
hello,
i've got a usb / midi device with 2 in and 2 out (bcf2000 by example, but
i've got the same
IOhannes m zmoelnig a écrit :
...
the latter.
starting Pd with pd -alsamidi 1,1 (apologies for the weird syntax),
should give you 2 midi-in ports and 2 midi-out ports.
-alsamidi did not work here (got same result than pd -help)
you can also select alsamidi via the media-menu, and chose the
hello,
i can't test right now, but i now have alsa-midi.
aconnect can see pd, so i think i'll will be ok.
thanks a lot
Cyrille
IOhannes m zmoelnig a écrit :
cyrille henry wrote:
IOhannes m zmoelnig a écrit :
...
the latter.
starting Pd with pd -alsamidi 1,1 (apologies for the weird
hello,
i'm currently working on a patch receiving about 3000 OSC messages / s
The patch is working fine on osX, but i've got some problem on linux : there is
a big latency on the data received.
CPU is not a problem.
however, everything is fine if i start pd with -noaudio.
i every case, i don't
hello,
i've got a usb / midi device with 2 in and 2 out (bcf2000 by example, but i've
got the same problem with other hardware).
With pd/linux (ubuntu), i can't use the 2nd in / out : just the 1st one is
usable.
does anyone know how to use device with multiple midi in / out?
thanks
Cyrille
?
thankssalutis
olsen
cyrille henry wrote:
use shader!
you'll have to make your own shader, but adjusting color saturation is
quite easy.
see gem documentation/10.glsl/01.simple_texture
cyrille
olsen a écrit :
hi
roman me are working on an videoinstallation using gem - only an
additional
Roman Haefeli a écrit :
On Fri, 2008-10-17 at 18:25 +0200, cyrille henry wrote:
use shader!
you'll have to make your own shader, but adjusting color saturation is quite
easy.
see gem documentation/10.glsl/01.simple_texture
it doesn't seem to work on my box. no matter, what shader i load
...Roman Haefeli a écrit :
having saturation processed on the gpu
would save oli's and my project.
I updated the svn in order to add brightness and contrast in the 1st example.
hope it will help
Cyrille
___
Pd-list@iem.at mailing list
use shader!
you'll have to make your own shader, but adjusting color saturation is quite
easy.
see gem documentation/10.glsl/01.simple_texture
cyrille
olsen a écrit :
hi
roman me are working on an videoinstallation using gem - only an
additional [pix_contrast] in the gem chain hits the
hello,
i did not try it yet, but it look good.
since it's pure pd, unlike the median_n from the mapping stuff, do you mind if
i use your version for the mapping lib?
Cyrille
Damian Stewart a écrit :
hey list,
here's [d-median], a 'running median' abstraction i put together today.
it's
you can use pd [mod] object or [%] object.
it's not the same for negative umber.
expr % is the same than pd %.
so i don't see any bug.
Cyrille
Hans Roels a écrit :
Hello,
If you want to calculate the modulo of a negative number, you get a
different result if you use the 'mod' object or
Martin . a écrit :
Thanks all for your useful suggestions!!
Sorry if this might seem ignorant, but would it be an idea to make
[lop], [hip] and so on objects for convenience sake to come with the
distribution that would go alongside the names the audio objects?
well, there is a lot of
Martin . a écrit :
Very simple question:
what is an object that can low pass filter floats (not ~)?
iir, fir, median etc
from the mapping lib.
cyrille
is there a searchable database on pd objects? googling only found this
http://en.flossmanuals.net/PureData/ListofObjects
cheers,
hello,
like most of the mapping lib, the mapping/curve object is an abstraction, using
only native object.
so it works on vanilia since it's based on pow and other simple object.
cyrille
Derek Holzer a écrit :
I've been using the [curve] object from the mapping lib on Extended,
but I
yes, this is normal, since .pd file does not have a mime time, so gnome see it
as a text file.
here is what need to be done in order to make it work as expected (on ubuntu):
# add mime type to .pd files
cp mime_pd-extended.xml /usr/share/mime/packages/pd-extended.xml
septembre 2008 à 13:05 +0200, cyrille henry a écrit :
yes, this is normal, since .pd file does not have a mime time, so gnome see it
as a text file.
here is what need to be done in order to make it work as expected (on ubuntu):
# add mime type to .pd files
cp mime_pd-extended.xml /usr/share/mime
Claude Heiland-Allen a écrit :
Derek Holzer wrote:
2) Isn't there a decent audio controlled filter you could use instead of
biquad? It's not really meant for live modulation/control of the cutoff
frequency without producing clicks...
i recently made bq~ : a biquad with audio inlet for the
Claude Heiland-Allen a écrit :
PSPunch wrote:
I thought the dgemhead and repeat methods were just a matter of
preference. If one is trendy and the other out dated, I guess I can just
drop the one said to be less efficient.
as far as I understand it, there are now 3 methods:
1: double
PSPunch a écrit :
The attached example works great.
Going slightly off topic, if I am not mistaken, the rectangle on the top
of the cube is rendered twice as seen in some other cases I've seen in
patches using the dual gemhead technique.
Disabling the [gemhead] by sending it a 0 seems
Frank Barknecht a écrit :
Hallo,
[EMAIL PROTECTED] hat gesagt: // [EMAIL PROTECTED] wrote:
however, since i am currently planning to replace [gemhead] with an
abstraction, which would allow you define the behaviour as you like
it, i don't want to add complexity to the current
Gem of course)
cyrille
Thanx.
++
Jack
Le 25 août 08 à 18:51, Frank Barknecht a écrit :
Hallo,
Frank Barknecht hat gesagt: // Frank Barknecht wrote:
Hallo,
cyrille henry hat gesagt: // cyrille henry wrote:
the best would be not to use the double gemhead trick, but the
repeat
hello,
Mark Sexton a écrit :
Hi Julian
Building a physical model of a wind chime might be easier than you think, if
you use modal or banded waveguide approaches to physical modelling rather
than the brute force approach of pmpd.
pmpd aim to model the movement, not the sound.
the hamer and
hello,
you can find example of this kind of stuf in the Gem examples section.
2.Advenced/19.pointer in the pd more_iterating_2
cyrille
punchik punchik a écrit :
is it possible to access to the increment variable in repeat? when i repeat
a geo in gem having access to the i variable allows
try pipe object
cyrille
chi ball a écrit :
Hi,
in pd I have two number boxes connected. How can I do so that when the
first box assume a value, the second box take the same value, but after
a time delay that I decide?
I'v tried using [delay] objec, with no success.
Thank's.
c.
25, 2008, at 8:38 PM, cyrille henry wrote:
hello,
for those which are interested, here is some work that i recently
made with pd/Gem :
http://drpichon.free.fr/ch/article.php?id_article=88
http://drpichon.free.fr/ch/article.php?id_article=80
http://drpichon.free.fr/ch/article.php
marius schebella a écrit :
cyrille henry wrote:
hello,
for those which are interested, here is some work that i recently made with
pd/Gem :
that's beautiful!
thanks
http://drpichon.free.fr/ch/article.php?id_article=88
do you create the noise from a procedural algorithm
hello,
for those which are interested, here is some work that i recently made with
pd/Gem :
http://drpichon.free.fr/ch/article.php?id_article=88
http://drpichon.free.fr/ch/article.php?id_article=80
http://drpichon.free.fr/ch/article.php?id_article=76
.
(see in CVS examples/02.advance/19,20,21 and the 10.glsl section)
cyrille
~Kyle
On Fri, Jul 25, 2008 at 1:38 PM, cyrille henry
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:
hello,
for those which are interested, here is some work that i recently
made with pd/Gem
to the heart of the
question.
So, Pspunch, what are you really trying to do?
I agree with cyrille that It's very likely the normal rotation objects
will do what you want it to.
If you are just wanting to rotate many times, using huge numbers then
tricks like: wrap 0 359 work well...
..b
cyrille
agree with cyrille that It's very likely the normal rotation objects
will do what you want it to.
If you are just wanting to rotate many times, using huge numbers then
tricks like: wrap 0 359 work well...
..b
cyrille henry wrote:
hello
sorry if i misunderstand.
rotateXYZ will rotate in X direction
hello
sorry if i misunderstand.
rotateXYZ will rotate in X direction, then in Y, finally in Z.
if you wish to rotate in Z, then in X, you just need 2 rotate objects:
the 1st for the rotation in Z, then an other for the rotation in X.
anyway, there is no matrix manipulation that i was not able to
hello,
here is an interpol abstraction that i made for the mapping lib.
i did never commited it. mainly because i never make it to work everywhere.
(don't know how to deal with iem_matrix / hexa_loader / pd extended)...
cyrille
Joseph Barrows a écrit :
Hi Pders,
I recently saw a
should be intelligent enough to convert (2./3.) to 0.666... but
using more precision than the 8 digit you write in your code.
so i prefer the exact fraction than approximation...
cyrille
Thanks,
Matt
Date: Tue, 08 Jul 2008 18:35:51 +0200
From: cyrille henry [EMAIL PROTECTED]
Subject
hello Chuck,
i tested this. (and commited)
i think tabread6c~ is a bit better than tabread4c~. but differences are more
smaller
thx
Cyrille
Charles Henry a écrit :
On Sat, Jun 28, 2008 at 6:43 AM, cyrille henry
[EMAIL PROTECTED] wrote:
ok, i'll try that.
but i don't think adjusting
have another 6-point version with
better characteristics tonight.
Chuck
On Tue, Jul 8, 2008 at 11:35 AM, cyrille henry
[EMAIL PROTECTED] wrote:
hello Chuck,
i tested this. (and commited)
i think tabread6c~ is a bit better than tabread4c~. but differences are more
smaller
thx
Ben Carney a écrit :
Hello there list!
pretty simple question I think, but I'm a bit stumped.
I have a stream of numbers coming in from a flex sensor and I would love
to be able to grab the lowest number from x amount of numbers, every 30
numbers or so.
I looked through the [list
a good place to find different kind of audio interpolator :
http://www.student.oulu.fi/~oniemita/dsp/deip.pdf
cyrille
Matt Barber a écrit :
For polynomial interpolation using four points, if the above is right
there are 5 ways to do it, and they are ordered first by degree of
polynomial,
Matt Barber a écrit :
...
The following bit of code might work to that end as a test, borrowing
Cyrille's general notation:
cminusb = c-b;
aminusd = a-d;
a0 = aminusd + 3.0 * cminusb;
a1 = -2.5f * aminusd - 7.5f * cminusb;
a2 = 1.5f * aminusd + 4.5f * cminusb;
a3 = 0.5f * (c +
Charles Henry a écrit :
On Thu, Jun 26, 2008 at 12:36 PM, cyrille henry
[EMAIL PROTECTED] wrote:
then, it's possibile to have interpolation using more points, and also
interpolation that offer antialiasing.
BTW : i just commited a tabosc4aa~ (aa is for anti aliasing).
this is also just
Steffen Juul a écrit :
On 25/06/2008, at 22.33, cyrille henry wrote:
so finally, what should be the name of this object?
is it ok if i remove the other test i made and to use only this one?
I think you a free to name your code what you want.
yes, but i prefere a name that everybody
Charles Henry a écrit :
On Wed, Jun 25, 2008 at 10:32 AM, Matt Barber [EMAIL PROTECTED] wrote:
For what it's worth, here's supercollider's cubic interpolation
function, which differs from csound's and Pd's, which I believe are
equivalent:
static float cubicinterp(float x, float y0, float
well, tabread4c~ is far from perfect, it has the same aliasing problem than
tabread4~ and
it create more distortion than tabread4~. (but in lower frequency).
one told me that modern commercial audio software can use 32 points shannon
interpolation.
you can render/ record in a small framebuffer.
c
Martin . a écrit :
Hi,
[separator] and [pix_separator] still shows both of the films in the
gemwin, on top of each other. is there a way of not showing one of the
streams, but still be able to record from it with ex [pix_write]?
a dirty
Hans-Christoph Steiner a écrit :
Sounds like tabread4c~ is very useful, but I would be hesistant to
replace the built-in tabread4~ with it, since it would change the
sound of existing pieces that use it. Perhaps there could be a
library of different interpolating table reading
hello,
Charles Henry a écrit :
On Tue, Jun 10, 2008 at 10:29 AM, cyrille henry
[EMAIL PROTECTED] wrote:
...
I'm having trouble compiling, due to the garray_getfloatwords symbol.
Which version of Pd are you using?
vanilia 0.41.4
I'd like to see the waveform and test it out. Here's my
:49PM +0200, cyrille henry wrote:
Charles Henry a ?crit :
On Tue, Jun 10, 2008 at 4:43 AM, cyrille henry
[EMAIL PROTECTED] wrote:
i realized that the 4 points interpolation in tabread4~ (and tabosc4~) are
not optimal.
Please describe. I've analyze the interpolation formula too, and I
think
ok, if you don't wish to compile in order to test, here are 2 samples :
http://www.chdh.free.fr/tab/tabosc4.wav
http://www.chdh.free.fr/tab/tabosc4c.wav
note that this is the worst case for tabread4~ : a very small table play at low
frequency.
for bigger table, the difference can be very
Charles Henry a écrit :
On Tue, Jun 10, 2008 at 4:43 AM, cyrille henry
[EMAIL PROTECTED] wrote:
i realized that the 4 points interpolation in tabread4~ (and tabosc4~) are
not optimal.
Please describe. I've analyze the interpolation formula too, and I
think that it is a true cubic
Thomas Grill a écrit :
Hi all,
does anyone have experience with measuring pulse using just hand touch
sensors?
Which kind of sensors are feasible, is there any special signal
conditioning necessary?
i have no experience, but the 1st thing i would try is to use some medical
device like
ydegoyon a écrit :
ola, cyrille,
well, yes it's obvious i'm almost new to gem, but
things are getting better and worse
( see attached patch ) :
as expected, this patch did not draw anything in single buffer.
you have to bang the gemhead.
i do it now at each cube rotation,
what i get is
hello,
unless i misunderstand, what you describe is currently working.
gemhead 99
|
pix_write
will capture in a file what you can see in the gem windows.
cyrille
Patrice Colet a écrit :
Hi, it's possible to render on a video file the texture drawn into a
geo object, but the quality is
with [pix_record]
cyrille henry a écrit :
hello,
unless i misunderstand, what you describe is currently working.
gemhead 99
|
pix_write
will capture in a file what you can see in the gem windows.
cyrille
Patrice Colet a écrit :
Hi, it's possible to render on a video file the texture
marius schebella a écrit :
hi,
does someone know of a solution to draw only a segment of a circle/disk
in GEM?
thanks,
marius.
you can :
- draw a full circle and cut it with glClipPlane
- draw a line made of lot's of segments, computing the coordinate of each point
with sin / cos
hello,
i can't test, i' missing boids-single and fluide_mass3D.
are this abstractions or externals?
cyrille
Luigi Rensinghoff a écrit :
Hi List
i am quite desperate;-(
Working on areally nice patch with boids and sound.
I have the latest available OS-X extended for Intel, which
hello,
i think you have to use pix_separator (after the pix_buffer_read) if you don't
wish to use this feature.
(it will copy the images data before modification, so it will slow down the
patch.)
cyrille
Raphaël ILIAS a écrit :
Hi !
I had this problem twice in two different patchs using
hello,
the (ugly) solution i use is to rchange the position of the camera to render
and record just a small part of the image.
doing this many time gives you lot's of images that you can add together to
have a very big image.
here is the abstraction i use.
cyrille
marius schebella a écrit :
marius schebella a écrit :
cyrille henry wrote:
hello,
the (ugly) solution i use is to change the position of the camera to
render and record just a small part of the image.
doing this many time gives you lot's of images that you can add
together to have a very big image.
here
IOhannes m zmoelnig a écrit :
cyrille henry wrote:
hello,
i'm on a fresh hardy install.
with nvidia driver (the new driver, and not the old gutsy driver that
you certainly still using after an upgrade)
last miller pd compilled from source.
at least someone who has good news
hello,
i'm on a fresh hardy install.
with nvidia driver (the new driver, and not the old gutsy driver that you
certainly still using after an upgrade)
last miller pd compilled from source.
curent cvs gem version compiled from source.
everything work perfectly.
cyrille
IOhannes m zmoelnig a
hello,
you want to set the background color of the frambuffer to be transparent.
you can send a message color 0 0 0 0 to the gemframbuffer object in order to
change it's background color.
setting the frambuffer to RGBA (and not RGB)is made with : format RGBA
look at the attachement
cyrille
hello,
it's possible to render your geos in a 2048*1532 frambuffer, then use this as a
texture.
render this texture throw a shader that average 4 pixels in 1 in order to
anti-alias this texture to a 1024x768 window.
cyrille
marius schebella a écrit :
I am still not sure, how I should do it.
hello,
Frank Barknecht a écrit :
Hallo,
chris clepper hat gesagt: // chris clepper wrote:
C++ - Jamie did a lot of this for his personal use.
I have not used luagl, but I suspect it will not be comparable to C in
speed.
luagl is not as fast as C, but it's already much faster than using
[EMAIL PROTECTED] a écrit :
[EMAIL PROTECTED] a écrit :
...
I've removed the dll's from the system, and loaded this attached
version, it's running fine, now I'm testing examples, from the last to
the begining, oh an error:
with examples/02.advanced/21.basic_LSystem.pd
[gemlist]:
hello,
try installing glx extension!
maybe with this line on your xorg.conf :
Load glx
in the module section.
cyrille
Birgit Gasteiger a écrit :
Hello!
I am just starting with Gem and as I tried to create a window with the
object pd gemwin in one of the basic example
marius schebella a écrit :
hi cyrille,
with mesh_square, are there other arguments to the draw message than
default line and point?
you can send to mesh_square all draw style that you can send to any other gem
primitive. but only this one work as expected.
and what is the default draw
hello,
no, gemframbuffer perspective and view point are hard-coded for in the
frambuffer object.
glFrustum(-1,1,-1,1,1,25); line 143 of src/controls/gemframebuffer.cpp
it may worth a feature request to ask for a message to set this.
cyrille
marius schebella a écrit :
hi,
to me it seems
marius schebella a écrit :
cyrille henry wrote:
marius schebella a écrit :
hi cyrille,
with mesh_square, are there other arguments to the draw message than
default line and point?
you can send to mesh_square all draw style that you can send to any
other gem primitive. but only
hello,
for what i know, this is a openGL limitation, with no generic hardware solution.
cyrille
marius schebella a écrit :
Hi,
I want to apply colors (or textures) with alpha values to obj. models
and then turn them around, but I am having problems if I rotate the
objects. this actually
hello,
i think it's quite simple to emulate z~ with a simple delread~ / delwrite~.
cyrille
Andy Farnell a écrit :
I have a problem, that is partly of my own making and need to air
this on the list for advice. This isn't a rant, just a frustrating situation.
As some of you know I have been
hello,
i use textfile to record data on a file without any problem.
i tested with files up to 100Mo with no problem or overload.
but writing in a table in memory is also a good option.
cyrille
nicholas ward a écrit :
Hi,
Ive been using cyclone/coll to capture data and write it to file but
of both is pure silence)
Could you send the patch you tested?
cyrille
andy
On Fri, 21 Mar 2008 09:55:27 +0100
cyrille henry [EMAIL PROTECTED] wrote:
hello,
i think it's quite simple to emulate z~ with a simple delread~ / delwrite~.
cyrille
Andy Farnell a écrit :
I have a problem
Pepa Henzl a écrit :
Hello,
I've just started with glsl languague and Gem this week. Everything works
fine, but i'd like to know what to do if i want to apply multiple effects on
a texture.
Is it possible to render pix data to the texture, instead of current
framebuffer window, and use
hello,
sorry, i don't have time, i'm not at home.
so it's a short answer.
I try 2 other way to use msd as an audio generator.
it's not very efficient either.
i think it should not be very difficult to make a msd~ external.
anyway, for this aplication, pmpd~ external should be easier to use.
marius schebella a écrit :
maybe it is possible to have signal inlets for all parameters and not
use messages? because I don't know how to address particular masses or
links without messages. but that would mean several inlets for every
mass and link and that is kind of difficult. I don't
you experience a performance difference between the unpack~ and the
tabplay~ solution?
i was expecting a deference, but i did not see one.
both are 10 (or more) time slower than pmpd~ for the same physical model.
cyrille
marius.
cyrille henry wrote:
hello,
sorry, i don't have time, i'm
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