in theory, if you don't load gem and maxlib automatically, you should be
able to put [import gem] in one patch and [import maxlib] into another
and then you could use the gem scale in one patch and the maxlib scale
in the other. But I think this feature is broken right now.
if you're on
hi,
I am having problems with text2d and displaylists.
I tried to render some text to a gem displaylist, but some characters
look distorted, maybe I am using the wrong draw method?
thanks for help.
marius.
textdisplaylist_problem.pd
Description: application/extension-pd
SourceForge.net wrote:
is it possible to install a captcha system to avoid pdpedia being spammed so
outrageously ?
maybe useful link : http://wiki.seds.org/index.php/MediaWiki:Captcha
this looks straight forward, maybe we can at least test it in the
sandbox. and if it works then in the
Frank Barknecht wrote:
Hallo,
marius schebella hat gesagt: // marius schebella wrote:
Hans-Christoph Steiner wrote:
Lots of people contribute, but I am the person who manages the
releases. Any help is welcome. The path/import/declare stuff is
currently a half-complete effort
hi,
I think your examples do not cover all usecases.
declare is supposed to solve the nameclash problem: it should also
provide local patch namespaces. (dealing with the whole problematic of
abstractions/parents...).
nameclashes can appear in several situations: (conflict between
-extended ships all
these libraries but does not add the paths. (and pd does not look into
the sub-directories of extra). and there is no way to add the paths
except writing them into the plist manually.
marius.
Frank Barknecht wrote:
Hallo,
marius schebella hat gesagt: // marius schebella wrote
Frank Barknecht wrote:
Hallo,
marius schebella hat gesagt: // marius schebella wrote:
sorry, I still don't know exactly what you mean. I think it is the only
solution to keep libraries in subfolders if we want to solve
nameclashes. but even if in subfolders, they should be accessible
, marius schebella wrote:
hi,
since there is more and more interest in using pd as a prototyping tool,
I think it makes sense to make pd patches portable to other
languages/software. maybe it will be important in the future (especially
if using pd as a prototyping tool for games for example
Frank Barknecht wrote:
the thing that I was complaining so loudly is that pd-extended ships all
these libraries but does not add the paths.
Yes, that's exactly what I mean: Many people would like every
objectclass to be global.
but that is not a problem for pd-extended users (and I want to
Roman Haefeli wrote:
how important is the portability between pd-extended and
pd-vanilla/externals considered? any solution, that involves the
[mylib/myclass] scheme creates patches, that are broken on a pd
installation with multiclass externals.
seriously??? I did not know that. that
Hans-Christoph Steiner wrote:
- I think it should be possible to do [import list-abs/list-split]
but I haven't looked at it too much yet.
this feature is afaik broken, because if you do [import
list-abs/list-split] then pd does not find [list-abs/list-split anymore
(only [list=split].
is not a good idea?
marius.
IOhannes m zmoelnig wrote:
marius schebella wrote:
I think the whole help browser stuff is very messy. there is
1.manual versus manuals media vs sound and 7.stuff versus
examples some of the stuff is pd patches, some are textfiles, some
are html docs
Hi,
is it true, that only hans is working on the pd-extended releases? are
there other maintainers?
I got the impression in the past that pd-extended is very useful (and I
personally use it a lot), but development for it is also very cryptical
and almost hidden like a secret. and often things
hi,
another thing that I ran into, and that I don't really like (but maybe I
am to evil, or I have a wrong understanding of the gpl...) is the fact
that pd-extended has a more restrictive licence policy than pd itself,
which is probably due to the licence policy of some of the externals.
it is
, platform compatibility, which
libraries do *not* work on which os. what additional features you added
to pd-extended (advanced helpmenu, advanced tcltk interface
(colorscheme...), differences in shortcuts, closing, . all that.
marius.
.hc
On Apr 15, 2008, at 2:15 PM, marius schebella wrote
hi,
since there is more and more interest in using pd as a prototyping tool,
I think it makes sense to make pd patches portable to other
languages/software. maybe it will be important in the future (especially
if using pd as a prototyping tool for games for example) to provide
interfaces or
?
marius.
marius schebella wrote:
hi,
since there is more and more interest in using pd as a prototyping tool,
I think it makes sense to make pd patches portable to other
languages/software. maybe it will be important in the future (especially
if using pd as a prototyping tool for games
yes, and a rectangle. pix_movie is broken for a long time now. separator
does not help in this case.
m.
chris clepper wrote:
On Mon, Apr 14, 2008 at 3:38 PM, marius schebella
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:
yea, that stops the flickering. and this also stops
chris clepper wrote:
I can't make pix_film do this even with the shitty Apple written Nvidia
drivers.
pix_movie not pix_film
I have an ATI X1600. and an i-sight.
marius.
On Mon, Apr 14, 2008 at 3:48 PM, marius schebella
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:
yes
- pix_separator - pix_texture with client_storage 1 to
get some sort of performance back.
On Mon, Apr 14, 2008 at 3:57 PM, marius schebella
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:
chris clepper wrote:
I can't make pix_film do this even with the shitty Apple written
hello frank,
not sure how to compare. the lua code fades the lines out, but the c++
object does not. I can create 10 lines in lbuff and still only get
34% cpu use. with lua and aging 0 I can only have about 17000 lines.
marius.
Frank Barknecht wrote:
Hallo,
cyrille henry hat gesagt: //
hi nick,
did not read through the whole history of this thread but it seems the
crash is related to the arduino powering down because of a short
circuit. actually the usb port is the one that powers down the arduino
or at least disconnect the arduino and that can cause comport to crash.
I think
hi (hans),
I just saw the new look of objectboxes in pd-extended (04/11). the
antialiasing (at least on os x) makes borders, inlets and outlets quite
blurry, and I am not sure, if that is a good thing.
marius.
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.
don't know, if this would work for what you want, though...
roman
On Thu, 2008-04-10 at 13:47 -0400, marius schebella wrote:
thanks for all the answers, I guess I am really looking for something
like actionscript for pd, based on lua or python. I understand that all
in c++? or write as write in luagl?
marius.
On Fri, Apr 11, 2008 at 10:46 AM, marius schebella
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:
I tried that too, with a set of new patches and it was quite fast
(although I think not as fast as luagl), but I already have a lot
hi,
i need to create a lot of instances (let's say 3000) of a gem
abstraction. each instance has to hold it's own variables, so it is
difficult to work with repeat.
In the past I always used pd-messages to create these objects, but I
have the feeling that it would be faster and easier to do in
it to manage 1000
instances of one abstraction and more than that for multiple
abstractions. Check the included Gem example for nqpoly4.
.hc
On Apr 10, 2008, at 12:10 PM, marius schebella wrote:
hi,
i need to create a lot of instances (let's say 3000) of a gem
abstraction. each instance has
hi,
I am still a newbie to pdj, so maybe this is a known thing. I have a
code that runs on max, and when I try to load it in pd I get this error:
pdj: java.lang.IllegalArgumentException: wrong number of arguments
pdj:at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native
Method)
hi,
you can either set it in pd.tk (color scheme) or use hcs/sys_gui to do
it on the fly.
marius.
Ken Restivo wrote:
I've been starting to use PD for some music production work. It's going very
well so far.
I have a very simple and dumb question:
is there any way to get the PD windows
sorry, the pd.tk where you can edit the color scheme easily ships with
pd-extended. I think it is compatible to pd vanilla, but not sure.
marius.
marius schebella wrote:
hi,
you can either set it in pd.tk (color scheme) or use hcs/sys_gui to do
it on the fly.
marius.
Ken Restivo wrote
as far as I understood [import] is the same as [declare -lib] and that
only adds a library to the local namespace of a patch. see the help file
for declare that comes with 0.41.
you can declare your library relative to pd [declare -stdlib] or
relative to the patch [declare -lib], but - as
Derek Holzer wrote:
http://flossmanuals.net/puredata
wow! that is quite impressive!
marius.
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tutorials. Or maybe you can team up
with Screaming Frank Barknecht to do a German version...
Hope you're interested!
best,
d.
marius schebella wrote:
Derek Holzer wrote:
http://flossmanuals.net/puredata
wow! that is quite impressive!
marius
Hi,
I forgot why exactly Pd was eating 32% of my cpu without doing anything
(right after starting, only the pd window). was this because of some
quicktime or itunes stuff? how can I turn that off.
marius.
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Thomas Grill wrote:
Hi Marius,
you can use shark to investigate the reason for this.
On my G4 minimac a _lot_ of time is spent in coreaudio and the driver of
the audio interface.
gr~~~
Am 08.04.2008 um 22:57 schrieb marius schebella:
Hi,
I forgot why exactly Pd was eating 32% of my
I am totally in for that, too. but how would you do it in practice?
would you just rely on a fixed order of path variables which would
ensure that a certain object is preferably loaded when you create an
object, or would you just not ship some of the externals or rename them?
I always thought
hi,
some time ago someone (rich e) posted that he wanted to work on an sms
(Spectral Modeling Synthesis) external for pd
(http://lists.puredata.info/pipermail/pd-dev/2008-01/010709.html), just
curious if you're still working on it or if you come up with another
solution? thanks,
marius.
Ben Carney wrote:
chris,
also chris, you are a former S.A.I.C graduate, am i right?
hey ben,
fulfilling my bad reputation in offending people on mailing lists, I
have to ask you; why don't you want to post also his private phone
number, bank account, creditcard number, address, ssn?
I think
hi cyrille,
with mesh_square, are there other arguments to the draw message than
default line and point? and what is the default draw method? how
are the vertices connected/what is the order of the vertices?
thanks,
marius.
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hi,
to me it seems that the far clipping is not set correctly when using
gemframebuffer. if I use perspec -1 1 -1 1 1 1000 for gemwin, that does
not seem to affect the gemframebuffer. is there a message that will set
the viewpoint or perspec?
marius.
cyrille henry wrote:
marius schebella a écrit :
hi cyrille,
with mesh_square, are there other arguments to the draw message than
default line and point?
you can send to mesh_square all draw style that you can send to any
other gem primitive. but only this one work as expected
cyrille henry wrote:
marius schebella a écrit :
cyrille henry wrote:
marius schebella a écrit :
hi cyrille,
with mesh_square, are there other arguments to the draw message than
default line and point?
you can send to mesh_square all draw style that you can send to any
other gem
solution.
cyrille
marius schebella a écrit :
Hi,
I want to apply colors (or textures) with alpha values to obj. models
and then turn them around, but I am having problems if I rotate the
objects. this actually causes problems with standard geos, too...
I searched the archives
hmm, something in your patch is crashing my pd, the transparency is also
not working correct, in some situations the render order is still wrong
(when circles are rotated and the scene as a whole) and I also get
flicker when the render order changes.
plus, this still does not help me with
hi,
I am using pdj for a project, it seems to work fine (I have not stress
tested it yet, but will). and I am also curious about the scheduler
patch that seems to close a security thing (prevents pd from hanging?).
but my question is why it is not working with pd 0.40, only 0.41? it
explicitly
8245
On Apr 4, 2008, at 8:24 AM, [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] wrote:
Message: 3
Date: Thu, 03 Apr 2008 22:37:43 -0400
From: marius schebella [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED]
Subject: [PD] send and receives for numbers
To: pd-list@iem.at mailto:pd-list
boxes in
my GUIs. Makes it a bit cleaner looking. But to each their own...
d.
marius schebella wrote:
I am not sure when this feature was added, but when I want to use
send for a numberbox it loses its connections. I think this is a
bug, it should still be possible to connect
Hi,
I want to apply colors (or textures) with alpha values to obj. models
and then turn them around, but I am having problems if I rotate the
objects. this actually causes problems with standard geos, too...
I searched the archives for that problem but I found no real answer.
maybe because
Hi,
I am not sure when this feature was added, but when I want to use send
for a numberbox it loses its connections. I think this is a bug, it
should still be possible to connect the numberbox by wire.
Marius.
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Hi,
when I use pix_mix with video or live input I have to do strange
rendering order to avoid flicker. (see attached patch) I have to render
the left inlet before the right, although the left inlet triggers. if I
do it the other way round then I get occasional flicker.
anybody has similar
putting pix_film on the left and
see if that makes any difference.
On Tue, Apr 1, 2008 at 3:32 PM, marius schebella
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:
Hi,
when I use pix_mix with video or live input I have to do strange
rendering order to avoid flicker. (see
your problem is that you're sending the messages before you open the
spigot object. why do you need all the $1? if you want to send something
locally I suggest $0. (although you still can replace the $0 with $1,
but then it will only work if you pass a $1-argument.)
best,
marius.
Douglas
sorry, wrong patch
marius.
marius schebella wrote:
your problem is that you're sending the messages before you open the
spigot object. why do you need all the $1? if you want to send something
locally I suggest $0. (although you still can replace the $0 with $1,
but then it will only work
hi,
cxc.prepend, cxc.list. don't manage to create these objects on os x
although they are there.
tested with pd-extended 0.40.3-20080222.
maybe deprecated?
marius.
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hi folks,
still not roger with declare.
first, I realized, that the helpfile for declare only exists in pd 0.41.
but even with that help, I think declare is broken (at least on osx.) I
tested it on 0.40.3 (extended) and on 0.41-2 (vanilla).
is [import] really the same as [declare -lib]?
it was just an idea... that way you will not have the problem of the one
block delay of delread~.
marius.
Frank Barknecht wrote:
Hallo,
marius schebella hat gesagt: // marius schebella wrote:
[[btw. can't we use that method to have all delread~
saved and loaded at the beginning of a patch
hi javier.
on osx you have pd-0.40... - preferences - midi settings that should
store your settings. on other os, I don't know if that is available, but
you still can do the following:
to see whats available in your setup open preferences - startup and add
-listdev
to the startup flags. that
candidates will be.
.hc
On Mar 29, 2008, at 12:18 PM, marius schebella wrote:
hi (yves),
I tried to look at pdp_colorgrid, but I only get a white background.
I tested this with pd-0.40.3 (extended) and mac os x
pdp version 0.12.5-darcs and pidip version 0.12.21.
anybody else having the same
Hi,
I am using import pddp/pddplink to import an object. the problem is,
that after I imported an external like this, I can only use [pddplink]
but not [pddp/pddlink] any more. should I post a bug report, or am I
using import in a wrong way???
marius.
hi (yves),
I tried to look at pdp_colorgrid, but I only get a white background.
I tested this with pd-0.40.3 (extended) and mac os x
pdp version 0.12.5-darcs and pidip version 0.12.21.
anybody else having the same problems?
marius
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there is awesome stuff in the iem externals, you have room simulation
guis and extremely cool ambisonic stuff. but I have not used it enough
to really can help you with that. you should have a look at all
externals that start with iem*** and start from there. (all come with
pd-extended, but
hi hans,
the problem of paths in pd-extended is more than annoying. it is really
frustrating.
since [declare] is not working (on osx?), [import] causes issues (see my
last posting) and help-patches do not include either declare or import
anyway, and are write-protected, I really beg you to
hi,
surfing the cvs I just wondered if loaders should be a subdir of
externals at all? I can't find a discussion about this in the archives
and I also think it is not that important. but shouldn't it go side by
side with the externals folder?
nevermind...
marius.
oscx
it is in pd-extended for example. there are also
osc objects in mrpeach library.
marius.
enrique franco wrote:
Another question, Is there a OSC library for PD on MACOSX? Where is it?
Thanks,
Enrique
On Fri, Mar 28, 2008 at 9:50 AM, enrique franco [EMAIL PROTECTED]
mailto:[EMAIL
enrique franco wrote:
Thanks Marius, I´ve found it. One last question...how do I setup the
help path for pd-extended on MACOSX?
that is an ongoing discussion right now. for relative paths I don't know
it, because I don't know relative to what? you will have to add absolute
paths and that is
are not
really externals, they are tools for writing externals.
.hc
On Mar 28, 2008, at 10:57 AM, marius schebella wrote:
hi,
surfing the cvs I just wondered if loaders should be a subdir of
externals at all? I can't find a discussion about this in the archives
and I also think
libpostproc1 which
takes some time. but then I can try.
marius.
Hans-Christoph Steiner wrote:
You could just include the cyclone.pd_linux in addition to the libdir
that is already there.
.hc
On Mar 28, 2008, at 1:16 PM, marius schebella wrote:
in the shadow folder there is a file cyclone.c. I
don't really know much about those tools, but it would be really great
to have the cyclone importer tool integrated into Pd-extended.
.hc
On Mar 27, 2008, at 4:45 PM, marius schebella wrote:
hi (hans),
is there a problem with externals/miXed/shadow/cyclone? did you think
about integrating
there is sourcecode for gem4max at hirai shigeyuki's page
http://www.cc.kyoto-su.ac.jp/~hirai/softwares/index-j.html
and some people also tried to get artoolkitplus working.
I don't know if there are binaries, *something* seems to compile and it
was used in projects...
, 2008, at 4:48 PM, chris clepper wrote:
vertex_combine was designed to do this, but I don't know if it still
works.
On Wed, Mar 26, 2008 at 3:36 PM, marius schebella
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:
hi,
I am trying to find a method for morphing between two geometric
hi,
UV mapping support for models would be really great to have. even if it
had to be achieved by using GEMgl wrapper objects or shaders to get
it... anyone with a hint?
marius.
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it somewhere
Is it only me who would be thankful for that ?? I guess not
Thanks crowd
Luigi
Am 26.03.2008 um 17:40 schrieb marius schebella:
no, I just tried to compile it, but got an error.
Luigi Rensinghoff wrote:
Hi List...
Does anybody have sc4pd compiled for intel mac.
I
hi,
is there any chance to get more iemguis into pd-vanilla? espescially
iem_image would be nice to have. this is desperately needed for
interface design.
I also think the other objects would be nice to have.
I could not create iem_event and numberbox_matrix.
marius.
be done with a running patch I'd be
a happy guy.
-Chuckk
On Thu, Mar 20, 2008 at 8:12 PM, marius schebella
[EMAIL PROTECTED] wrote:
do you think of something like an html-editor where you can switch
between html view and code view? I think that is a great idea!!
maybe
even side by side
hi (hans),
is there a problem with externals/miXed/shadow/cyclone? did you think
about integrating this into pd-extended? I think it is a useful object.
can you help me, what do I need to do to get it compiled within the
pd-extended build system?
marius.
more questions for iem_image,
how can I make a $0-receive work for iem_image?
marius.
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the OBJ file, but I'm not
sure that makes for a valid UV map or not.
On Thu, Mar 27, 2008 at 11:22 AM, marius schebella
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:
hi,
UV mapping support for models would be really great to have. even if it
had to be achieved by using
that's great,
sorry for bothering, can you help me with this error? I compiled lua did
some fixes in the makefile and then tried to compile pdlua, but got this
error (I'm on osx).
/var/folders/TH/THjm5UAnEZSSB-y6nQY-6TI/-Tmp-//cc6upu2C.s:2824:FATAL:incompatible
feature used: section type
no, I just tried to compile it, but got an error.
Luigi Rensinghoff wrote:
Hi List...
Does anybody have sc4pd compiled for intel mac.
I feel scared thinking to go through flext installation and
compilation on may macbook.
I would say you are right about that, people will always tell
hi,
I am trying to find a method for morphing between two geometric shapes.
so far I had no luck. is there a way to do this with existing object
classes?
marius.
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.
Roman Haefeli wrote:
On Fri, 2008-03-21 at 18:38 -0400, marius schebella wrote:
hmm,
first, i think you need [swap 1000] instead of [swap 1], because you
want to delay by 1000/44100 milliseconds and not 1/44100 milliseconds.
and then, there is this problem that delwrite~/delread~ is sensitive
Andy Farnell a écrit :
Doesn't quite work. If you try it with 1/sr in place of [z~] in a
patch that's
sensitive to it the results are wrong . Not sure why.
oh, I did not even try to think about delwrite~/delread~, but of course
it is working (thanks cyrille...). I think your mistake was
hi,
there is a vertex folder within gem src (hans pointed me to it), and it
compiles, but I am not sure if the objects are working? I can create
them, but handling and syntax seems not quite clear to me.
is this in development?
marius.
___
hmm,
first, i think you need [swap 1000] instead of [swap 1], because you
want to delay by 1000/44100 milliseconds and not 1/44100 milliseconds.
and then, there is this problem that delwrite~/delread~ is sensitive to
the order of creation. I attached a small patch, you can see that a
yes, but...
it works, but you have to think about a lot of things and when it really
comes to chaining separate modules together it really gets complicated.
your gemchain has to look like this:
[gemhead 49]
|
[shader]
|
[gemframbuffer]
|
[translateXYZ 0 0 -4]
|
[some...texture]
|
hi,
I put an example patch for chaining glsl shader modules at
http://www.parasitaere-kapazitaeten.net/Pd/shader_chain
it uses one of cyrille's shader examples.
marius.
marius schebella wrote:
yes, but...
it works, but you have to think about a lot of things and when it really
comes
it is not only a choice between lua and php.
I had good experiences in the past with the python external, but that
was before I discovered lua. for another project I am now starting to
use pdj (java external), because I have to connect to a java api backend
via function calls. I think both are
yes. plus copy and paste of text into pd patches.
just select objects in pd and when you paste them into an email they
will appear as pd code. vice versa, when you select and copy text from
an email then copy should paste pd objects into the patch.
(or new from clipboard...)
marius.
Daniel
do you think of something like an html-editor where you can switch
between html view and code view? I think that is a great idea!! maybe
even side by side!
would something like this be coded in tcl/tk?
marius.
Chuckk Hubbard wrote:
On Fri, Mar 7, 2008 at 9:42 AM, Chuckk Hubbard
[EMAIL
sort of copy as text and paste from text that handles the
object - text stuff?
On Thu, Mar 20, 2008 at 1:06 PM, marius schebella
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:
yes. plus copy and paste of text into pd patches.
just select objects in pd and when you paste them
Hi,
you can use only [hid] and send
[open 0(
message before you poll then a
[1(
message to start polling. device 0 is the keyboard on osx (at least I
think this is always the case, not sure, you can use print to get a
list of devices.)
then go with route and select, bla bla.
there seems to be a
] the messages accordingly.
andy
On Thu, Mar 20, 2008 at 12:22 PM, marius schebella
[EMAIL PROTECTED] wrote:
Hi,
you can use only [hid] and send
[open 0(
message before you poll then a
[1(
message to start polling. device 0 is the keyboard on osx (at least I
think this is always the case
hi,
[;tablename write filename.txt(
will write the content of a table into a textfile. it is strange that
coll stops working, but it looks like there is a limit after 24 entries?
how much do you want to record?
marius.
nicholas ward wrote:
Hi,
Ive been using cyclone/coll to capture data
hey,
I think the combination macbook pro, hdsp multiface and not willing to
spend money for the hdspe express card (EUR 330+) is rare. but I just
got a duel-systems express card 2 pcmcia adapter (100$), and everything
seems to work. there is still a bug with os x though, you have to
restart when
hi andrew,
welcome to the pd-list
you want to use data structures to draw shapes, which is maybe a bit of
overkill for what you want to do, but I am not sure what exactly you
want to do, so I will just explain...
the drawpolygon itself does not accept input like you patched it
together. it
Jamie Bullock wrote:
BTW, I also wonder if we would have a better chance if we had some kind
of already established 'Foundation' - I see this word popping up a lot
on the participating organisations page. I know Pd enjoys its
de-centralised status, but having some kind of semi-formal
Andy Farnell wrote:
Okay thanks for nfo.
@ Miller, please, could we get [abs~] and [ln~] into vanilla.
I think we all agree they are bread and butter objects.
and ~, =~, ~, =~
thnks,
marius.
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to offer you a beer... I've read you too much without
actually talking.
J
On Sun, Mar 9, 2008 at 12:16 PM, marius schebella
[EMAIL PROTECTED] wrote:
no, I haven't been there at all! we met in NYC, and then I did the
programming in new york, and nina set it up in san diego.
m.
Jaime Oliver
on one machine).
m.
Hans-Christoph Steiner wrote:
Nice sounds, what are you using to create that?
.hc
On Mar 17, 2008, at 2:50 PM, marius schebella wrote:
not from the san diego version. nina waisman put a video online from
berlin.
http://www.ninawaisman.net/nano/nanoEmbed.html
marius
nice!!!
is the intel autobuild working?
marius.
Hans-Christoph Steiner wrote:
Hey,
I just finished of a quick library of functions for controlling some
of the hardware features on Apple computers when running under Mac OS
X. So far, I have been able to control the screen brightness;
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