[PD] CPU usage of [mtx_*~]

2013-07-26 Thread Alexandros Drymonitis
If you want to increase the gain of a single connection, using [mtx_*~], is this more CPU friendly: [0\ | [element 1 1 $1( | |[osc~] || [mtx_*~] than this: [element 1 1 1( | |[osc~] || |[*~] || [mtx_*~] I mean, does [mtx_*~] calculates the gain for a given connection

Re: [PD] CPU usage of GUI objects in subpatches

2013-07-15 Thread Frank Barknecht
...@iem.at [mailto:pd-list-boun...@iem.at] On Behalf Of i go bananas Sent: Sunday, July 14, 2013 4:01 AM To: PD List Subject: [PD] CPU usage of GUI objects in subpatches I'm assuming of course that no GUI objects in subpatches is optimal. but what sort of effect do sliders. toggles, bangs, etc

Re: [PD] CPU usage of GUI objects in subpatches

2013-07-15 Thread Ivica Ico Bukvic
--if it is not visible, its gui calls are ignored. From: pd-list-boun...@iem.at [mailto:pd-list-boun...@iem.at] On Behalf Of i go bananas Sent: Sunday, July 14, 2013 4:01 AM To: PD List Subject: [PD] CPU usage of GUI objects in subpatches I'm assuming of course that no GUI objects in subpatches

Re: [PD] CPU usage of GUI objects in subpatches

2013-07-15 Thread Jonathan Wilkes
On 07/15/2013 09:13 AM, Frank Barknecht wrote: Hi, I didn't test current Pd versions nor your fork, but up to 0.43 GUI objects in subpatches or abstractions were a substantial and significant CPU load when they are activated, even when invisible. So this is slow: [r data] | [hsl ...] |

Re: [PD] CPU usage of GUI objects in subpatches

2013-07-15 Thread Miller Puckette
I tried this with four versions of a subpatch, one with nothing (just an inlet connected through to an outlet), one with a float, one with hslider, and one with a number box (not number2, just control-3 number). Subtracting out the control case, I sent 100 random numbers through and asked the

Re: [PD] CPU usage of GUI objects in subpatches

2013-07-15 Thread Jonathan Wilkes
On 07/15/2013 05:40 PM, Miller Puckette wrote: I tried this with four versions of a subpatch, one with nothing (just an inlet connected through to an outlet), one with a float, one with hslider, and one with a number box (not number2, just control-3 number). Subtracting out the control case, I

Re: [PD] CPU usage of GUI objects in subpatches

2013-07-15 Thread Jonathan Wilkes
On 07/15/2013 08:16 PM, Jonathan Wilkes wrote: On 07/15/2013 05:40 PM, Miller Puckette wrote: I tried this with four versions of a subpatch, one with nothing (just an inlet connected through to an outlet), one with a float, one with hslider, and one with a number box (not number2, just

[PD] CPU usage of GUI objects in subpatches

2013-07-14 Thread i go bananas
I'm assuming of course that no GUI objects in subpatches is optimal. but what sort of effect do sliders. toggles, bangs, etc have on CPU usage when hidden in unopened subpatches? ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -

Re: [PD] CPU usage of GUI objects in subpatches

2013-07-14 Thread Ivica Ico Bukvic
AFAIK none--if it is not visible, its gui calls are ignored. From: pd-list-boun...@iem.at [mailto:pd-list-boun...@iem.at] On Behalf Of i go bananas Sent: Sunday, July 14, 2013 4:01 AM To: PD List Subject: [PD] CPU usage of GUI objects in subpatches I'm assuming of course that no GUI

[PD] CPU usage with multiple cameras and different operating systems. (Gem)

2009-07-22 Thread Martin Schied
Hi all! I'm developing an installation which currently uses six webcams (Logitech Vision Pro, but tried also lots of other cameras). I'm using Gem patches on Linux and OS X and realized that OS-X's CPU consumption is much less than on linux. I made tests with a single webcam on Linux and

Re: [PD] CPU usage

2008-09-08 Thread Nicholas Mariette
ahh. yes, that's familiar. I've had that problem before, about 2 years ago, using an RME Fireface 400 with a Powerbook G4 on OSX 10.4 for multichannel performance. quite nasty. I think I recall that it came down to Portaudio, so I think I fixed the problem by using the Jack interface. But

[PD] CPU usage

2008-09-07 Thread mami music
Hi list. Im using a pd patch to play .ogg files all day long on a windows computer. The files are played one after another reading them from a folder in the computer. At some point (let's say once or twice every 12 hours) the CPU usage of pd.exe goes to the top and the file that is being played

[PD] cpu usage

2007-12-19 Thread Nikola Jeremic
hi list im currently working on a patch that should be simple 4 channel mixer with 2 return channels for FX the problem - pd cpu usage is roling around 10-15% but my gnome (and e-16) system monitor shows 60-70 % and it is from my patch. why there is this difference? does pd load meter and dsp