On Mon, Oct 31, 2011 at 9:48 PM, Epic Jefferson jeffreyconcepc...@gmail.com
wrote:
// 128 sine waves with random freq mixed down to stereo:
{ Splay.ar(SinOsc.ar({ExpRand(100, 5e3)} ! 128)) }.play
in CSound, we could have a better idea of the different coding
perspectives.
I have not used
On 11/01/2011 04:23 AM, Jean-Michel Dumas wrote:
It's great to see pyo make an appearance in this discussion. For
completion's sake, here's the 128 sine waves with random freq mixed down
to stereo example written in pyo. I find it much more readable than either
SC or cSound, but that's only a
hello,
nice thread -
iam interested in two things:
the soundquality/ resolution and
stabillity at cpu expensive applications of these three
programminglanguages.
do they differ?
thanks,
jo
Am 01.11.11 11:16, schrieb yvan volochine:
On 11/01/2011 04:23 AM, Jean-Michel Dumas wrote:
It's
Olivier (pyo's dev) responded offlist while I was busy writing a reply. I'm
posting what he has to say here for the benefit of the list.
For those interested (and to avoid hijacking pd-land), there is a pyo
mailing list here: http://groups.google.com/group/pyo-discuss
Pyo radio will be back up
there has been a discussion about the sound quality that in 3/2010,
unfortunately split up in a few threads:
http://lists.puredata.info/pipermail/pd-list/2010-03/077079.html
http://lists.puredata.info/pipermail/pd-list/2010-03/077205.html
(…)
the upcoming double precision Pd will change a few
On Wed, Oct 26, 2011 at 2:45 PM, yvan volochine yvan...@gmail.com wrote:
1. How do they compare against each other?
I only know a bit csound and am an everyday sc user.
- I find csound oldschool syntax pretty boring but maybe that's just me.
I find SC syntax pretty ugly, so I guess it is
From: Michal Seta m...@artengine.ca
To: yvan volochine yvan...@gmail.com
Cc: pd-list Pd-list@iem.at; João Pais jmmmp...@googlemail.com
Sent: Monday, October 31, 2011 5:10 PM
Subject: Re: [PD] OT: Poll: Csounds or SuperCollider or Chuck
On Wed, Oct 26, 2011 at 2
31, 2011 5:10 PM
Subject: Re: [PD] OT: Poll: Csounds or SuperCollider or Chuck
On Wed, Oct 26, 2011 at 2:45 PM, yvan volochine yvan...@gmail.com
wrote:
1. How do they compare against each other?
I only know a bit csound and am an everyday sc user.
- I find csound oldschool syntax
volochine yvan...@gmail.com
Cc: pd-list Pd-list@iem.at; João Pais jmmmp...@googlemail.com
Sent: Monday, October 31, 2011 5:10 PM
Subject: Re: [PD] OT: Poll: Csounds or SuperCollider or Chuck
On Wed, Oct 26, 2011 at 2:45 PM, yvan volochine yvan...@gmail.com
wrote:
1. How do they compare
I started with Csound as first software based system (on my 486 systems
back then mostly in non realtime), then PD came around, both in Windows,
some years Max/MSP on Mac because I couldnt stand Windows anymore and
then back to PD and Csound on Linux. Supercollider never worked for me
although
Le 2011-10-26 à 12:38:00, Jonathan Wilkes a écrit :
Not too long ago matju wrote about the possibility that one could make
GF objects that are basically clones of signal objects that work on
grids, and that at the bottom of your object chain you'd have a GF
object that outputs a signal (or
On 10/26/2011 11:57 PM, Hans-Christoph Steiner wrote:
Its true, that is the downside of everything having a physical
representation, i.e. each instance has its object box. But I think that
its possible to make it really easy in Pd. That's the goal of the 'many'
lib. I'd love feedback on what you
After the recent post about CsoundforLive, it resparked my interest in
trying out one of the text based audio synthesis programs. Since it seems
like a very steep learning curve to start learning any of these(Csounds,
SuperCollider or Chuck) I just wanted to see if anyone here has had any
1. How do they compare against each other?
I only know a bit csound and am an everyday sc user.
- I find csound oldschool syntax pretty boring but maybe that's just me.
- sc is a killer for realtime dsp.
- sc-list is *extremely* active and helpful.
...
3. What sort of things can be achieved
On Oct 26, 2011, at 2:45 PM, yvan volochine wrote:
1. How do they compare against each other?
I only know a bit csound and am an everyday sc user.
- I find csound oldschool syntax pretty boring but maybe that's just
me.
- sc is a killer for realtime dsp.
- sc-list is *extremely* active
- Original Message -
From: yvan volochine yvan...@gmail.com
To: João Pais jmmmp...@googlemail.com
Cc: pd-list Pd-list@iem.at
Sent: Wednesday, October 26, 2011 2:45 PM
Subject: Re: [PD] OT: Poll: Csounds or SuperCollider or Chuck
1. How do they compare against each other?
I
On 10/26/2011 09:20 PM, Hans-Christoph Steiner wrote:
3. What sort of things can be achieved in these programs that can't be
achieved in Pd, if any?
polyphony in pd is a nightmare, you get it for free in sc:
// 128 sine waves with random freq mixed down to stereo:
{
On 10/26/2011 09:38 PM, Jonathan Wilkes wrote:
polyphony in pd is a nightmare, you get it for free in sc:
// 128 sine waves with random freq mixed down to stereo:
{ Splay.ar(SinOsc.ar({ExpRand(100, 5e3)} ! 128)) }.play
Not too long ago matju wrote about the possibility that one could make
GF
On Oct 26, 2011, at 5:19 PM, yvan volochine wrote:
On 10/26/2011 09:20 PM, Hans-Christoph Steiner wrote:
3. What sort of things can be achieved in these programs that
can't be
achieved in Pd, if any?
polyphony in pd is a nightmare, you get it for free in sc:
// 128 sine waves with random
After the recent post about CsoundforLive, it resparked my interest in
trying out one of the text based audio synthesis programs. Since it seems
like a very steep learning curve to start learning any of these(Csounds,
SuperCollider or Chuck) I just wanted to see if anyone here has had any
Hi Epic,
I am not a specialist, but I know from my brother and other
experienced composers that one big reason for switching between these
is simply the different ideas and possibilities they sparkle on the
composer's mind. Once they have maxed-out on using and exploring Pd,
they switch to the
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