I solved this a couple of different ways for various
projects. The rjdj "Drowning Street" had a bubble
generator (synthetic) hooked to an envelope tracker
(RMS side chain with [env~]). It works well if the
pitch centre of the bubbles are close to the voice
pitch, so you could use fiddle or sigmund
I think +bubbler is just an enhanced delay that splits the sound into
particles that can be played backwards, etc. (It's a very cool external btw,
like the rest of the package).
I tried once (to no avail, but i didn't spend enough time on this) to use
vcf~ with exponential ramps, but i didn't get
The question is close to some of the issues we (softday.ie) explored
in our Marbh Chrios performance. Just playing a sound doesn't make any
bubbles.
Eventually, we thought about what a human drowning would sound like.
After playing around with various patches, we decided to use a plastic
Hi
maybe [+bubbler~] part of soundhack externals will be do?
http://www.soundhack.com/externs.php
On Thu, May 26, 2011 at 12:33 PM, Pierre Massat wrote:
> I guess the question isn't that simple...
>
> 2011/5/25 Pierre Massat
>>
>> Hi All!
>>
>> A very simple question : if you wanted an audio s
I guess the question isn't that simple...
2011/5/25 Pierre Massat
> Hi All!
>
> A very simple question : if you wanted an audio source to sound as if it
> was played underwater and modulated everytime a bubbled reached the surface,
> how would you go about it?
> Convolution? I don't anything abo
Hi All!
A very simple question : if you wanted an audio source to sound as if it was
played underwater and modulated everytime a bubbled reached the surface, how
would you go about it?
Convolution? I don't anything about it...
Cheers!
Pierre
___
Pd-lis