Re: [PD] "When the bubbles exploded, they tickled the bath."

2011-05-26 Thread Andy Farnell
I solved this a couple of different ways for various projects. The rjdj "Drowning Street" had a bubble generator (synthetic) hooked to an envelope tracker (RMS side chain with [env~]). It works well if the pitch centre of the bubbles are close to the voice pitch, so you could use fiddle or sigmund

Re: [PD] "When the bubbles exploded, they tickled the bath."

2011-05-26 Thread Pierre Massat
I think +bubbler is just an enhanced delay that splits the sound into particles that can be played backwards, etc. (It's a very cool external btw, like the rest of the package). I tried once (to no avail, but i didn't spend enough time on this) to use vcf~ with exponential ramps, but i didn't get

Re: [PD] "When the bubbles exploded, they tickled the bath."

2011-05-26 Thread Mikael Fernstrom
The question is close to some of the issues we (softday.ie) explored in our Marbh Chrios performance. Just playing a sound doesn't make any bubbles. Eventually, we thought about what a human drowning would sound like. After playing around with various patches, we decided to use a plastic

Re: [PD] "When the bubbles exploded, they tickled the bath."

2011-05-26 Thread ALAN BROOKER
Hi maybe [+bubbler~] part of soundhack externals will be do? http://www.soundhack.com/externs.php On Thu, May 26, 2011 at 12:33 PM, Pierre Massat wrote: > I guess the question isn't that simple... > > 2011/5/25 Pierre Massat >> >> Hi All! >> >> A very simple question : if you wanted an audio s

Re: [PD] "When the bubbles exploded, they tickled the bath."

2011-05-26 Thread Pierre Massat
I guess the question isn't that simple... 2011/5/25 Pierre Massat > Hi All! > > A very simple question : if you wanted an audio source to sound as if it > was played underwater and modulated everytime a bubbled reached the surface, > how would you go about it? > Convolution? I don't anything abo

[PD] "When the bubbles exploded, they tickled the bath."

2011-05-25 Thread Pierre Massat
Hi All! A very simple question : if you wanted an audio source to sound as if it was played underwater and modulated everytime a bubbled reached the surface, how would you go about it? Convolution? I don't anything about it... Cheers! Pierre ___ Pd-lis