Hey Marius,
I think FSAA only happens on the final render...
Perhaps there is some shader cmd to AA a pix_?
maybe a hypothetical pix_antialias could be useful? (but slow on the
CPU) seems problem for a shader to me.
.b.
marius schebella wrote:
hi,
is there a way to get an antialiased texture
Alternatively if your render supports multisampling you could do a
GEM_glEnable(GL_MULTISAMPLE_ARB) or GL_MULTISAMPLE, assuming it is
enabled for the contexts pixel format, but that would be a good
solution..
youd have to use glDefine(GL_MULTISAMPLE_ARB) however :)
On Apr 21, 2008, at
Not for an FBO. Nvidia has an extension to do this, but I only recently got
the hardware to test it (and that hardware is in use as you know).
On Mon, Apr 21, 2008 at 1:02 PM, vade [EMAIL PROTECTED] wrote:
Alternatively if your render supports multisampling you could do a
Ah, am sorry, I did not see antialiased texture. I redact my
statement. However if you are rendering geometry to a gem framebuffer
(render to texture, you should be able to antialias BEFORE rendering
to the FBO, which if things work correctly, should result in
antialiased contents within
I am still not sure, how I should do it. (or if it is possible at all).
I am rendering 100s of geos into a gemframebuffer once. and then put it
on a plane to use as a background image.
I would not know where I could apply any antialiasing, because I am not
dealing with textures before they are
hello,
it's possible to render your geos in a 2048*1532 frambuffer, then use this as a
texture.
render this texture throw a shader that average 4 pixels in 1 in order to
anti-alias this texture to a 1024x768 window.
cyrille
marius schebella a écrit :
I am still not sure, how I should do it.
Ah, ye olde brute force supersampling :)
On Apr 21, 2008, at 3:55 PM, cyrille henry wrote:
hello,
it's possible to render your geos in a 2048*1532 frambuffer, then
use this as a texture.
render this texture throw a shader that average 4 pixels in 1 in
order to anti-alias this texture
hi,
is there a way to get an antialiased texture into gemframebuffer?
marius.
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