haha, what an amazing patch (yes, i am very late) ;-)
thx
On Sat, 2007-03-31 at 05:22 +0100, padawan12 wrote:
> They might work well with bees if you put
> them in localised space. I'm just panning these
> guys around atm.
>
> Do the points have an orientation? Some things
> sound different de
Hi Jasch and all,
I don't know if you fixed the type problem, but many "double" have to
be changed for "float" in the function signatures. Then, you might
want to cast it before calling the standard math functions.
If Jasch fixed this problem in the CVS as I suggested (thanks to
Thomas O. Frederic
[EMAIL PROTECTED] wrote:
> I just compiled the 2d version on WinXP, compiler complained about the line
> endings being Macintosh. I reformatted the file according to the pd guidlines
> using Unix line endings and spaces for tabs and c-style comments. I could
> commit my changes if nobody compla
hello,
i have fixed the files and just commited them to the CVS.
cheers
/*j
> Each boid has a velocity in 2 or 3 dimensions, so yes.
> I just compiled the 2d version on WinXP, compiler complained about
> the line endings being Macintosh. I reformatted the file according
> to the pd guidline
> Do the points have an orientation? Some things
> sound different depending on the direction they're
> facing.
>
Each boid has a velocity in 2 or 3 dimensions, so yes.
I just compiled the 2d version on WinXP, compiler complained about the line
endings being Macintosh. I reformatted the file acc
> I suppose the code was taken from a max object. the problem I saw was,
> that when you send a message like maxspeed 10 and then dumped the
> current values, it showed up as maxspeed 1.#inf.
> so that's what I meant with messages get screwed somehow. and I thought
> that could be a float/int co
hello,
i'm the one doing the port.
in what way are they not working?
> I'm interested in these. How do they work?
>
>
> On Fri, 30 Mar 2007 02:00:52 -0400
> marius schebella <[EMAIL PROTECTED]> wrote:
>
>> hi,
>> accidentally I found two objects (boids2d and boids3d) which could be
>> very nice
They might work well with bees if you put
them in localised space. I'm just panning these
guys around atm.
Do the points have an orientation? Some things
sound different depending on the direction they're
facing.
On Fri, 30 Mar 2007 10:19:25 -0400
marius schebella <[EMAIL PROTECTED]> wrote:
short answer: you send position messages of an attraction point in space
and then your boids object prints out positions of x flocks everytime
you bang it. the positions are affected by the attraction point and
neighboring flocks. (there is a bunch of settings for all that)
marius.
padawan12 wr
I'm interested in these. How do they work?
On Fri, 30 Mar 2007 02:00:52 -0400
marius schebella <[EMAIL PROTECTED]> wrote:
> hi,
> accidentally I found two objects (boids2d and boids3d) which could be
> very nice tools, if only they were working.
> I have no idea who ported them to pd, but messa
hi,
accidentally I found two objects (boids2d and boids3d) which could be
very nice tools, if only they were working.
I have no idea who ported them to pd, but message input seems to be
broken. Is someone working on them?
(the objects simulate animal/birds and could be useful for grain
synthesis
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