hi
thought a pd implementation of Simon
(http://en.wikipedia.org/wiki/Simon_%28game%29) would be a cool thing
to do, but i'm kinda stuck when it comes to handling input from the
human player. maybe someone has attempted this before?
___
Pd-list@iem.at
Hi Joe,
There's a few circulating around. I like
this one, it might inspire you. Patch is
unsigned so no idea who made it.
a.
On Tue, 5 Apr 2011 10:05:05 +0200
Joe potaxpo...@gmail.com wrote:
hi
thought a pd implementation of Simon
(http://en.wikipedia.org/wiki/Simon_%28game%29) would
Ah, cool. I also like the GUI elements in this one. Hiding bangs
behind canvas objects is a pretty cool idea.
Philip
On Tue, Apr 5, 2011 at 9:23 AM, Andy Farnell padawa...@obiwannabe.co.uk wrote:
Hi Joe,
There's a few circulating around. I like
this one, it might inspire you. Patch is
@iem.at
Subject: Re: [PD] simon
Ah, cool. I also like the GUI elements in this one. Hiding bangs
behind canvas objects is a pretty cool idea.
Philip
On Tue, Apr 5, 2011 at 9:23 AM, Andy Farnell padawa...@obiwannabe.co.uk
wrote:
Hi Joe,
There's a few circulating around. I like
be a little
slow.
Hope you get some inspiration from this
Andrew
Date: Tue, 5 Apr 2011 09:52:36 +0100
From: pcunningham...@googlemail.com
To: padawa...@obiwannabe.co.uk
CC: pd-list@iem.at
Subject: Re: [PD] simon
Ah, cool. I also like the GUI elements in this one. Hiding bangs
On Tue, 5 Apr 2011, Olivier Baudu wrote:
We've just done our footable version of Simon called Minus :
If it were called Minos, it would be an anagram of Simon, and it could
make one think about the legend (Minotaure, Fil d'Ariane and such). Then
this would incite you about making a version
Damn...
I've searched anagram... but didn't find Minos...
The reverse mode sounds good...
It will be done :-)
Cheers
01ivier
2011/4/5 Mathieu Bouchard ma...@artengine.ca
On Tue, 5 Apr 2011, Olivier Baudu wrote:
We've just done our footable version of Simon called Minus :
If it were