RE: Re: [PD] Pure coherent noise (Perlin noise)

2006-11-16 Thread renaud.herne
: [PD] Pure coherent noise (Perlin noise) > ... In a gig you probably want the numbers constrained in spacetime in > a reasonable way so that the audience don't have to wait millions of > years for it to come back to a useful range. Probably...the thing about Perlin noise (as I underst

RE: [PD] Pure coherent noise (Perlin noise)

2006-11-16 Thread renaud.herne
PROTECTED] On Behalf Of padawan12 Sent: 16 November 2006 06:04 To: pd-list@iem.at Subject: Re: [PD] Pure coherent noise (Perlin noise) On Wed, 15 Nov 2006 13:00:55 +0100 <[EMAIL PROTECTED]> wrote: > > > Martin, > > We can imagine applications of multidimensional noise. Yes, t

Re: [PD] Pure coherent noise (Perlin noise)

2006-11-15 Thread Mathieu Bouchard
On Thu, 16 Nov 2006, padawan12 wrote: On Wed, 15 Nov 2006 13:00:55 +0100 Yes, the concept is clear enough, for example static on a black and white television screen is 3D noise (x, y, brightness) as a relation, that is 3D, but as a function, you need to distinguish between input dimensions

Re: [PD] Pure coherent noise (Perlin noise)

2006-11-15 Thread Mathieu Bouchard
On Thu, 16 Nov 2006, padawan12 wrote: Here's what looks like a pleasant overview http://freespace.virgin.net/hugo.elias/models/m_perlin.htm It's pleasant except for the part where he claims that linearly interpolated Perlin noise looks like crap: I wouldn't make so bold a statement about tha

Re: [PD] Pure coherent noise (Perlin noise)

2006-11-15 Thread padawan12
On Wed, 15 Nov 2006 11:52:31 -0500 <[EMAIL PROTECTED]> wrote: > > ... In a gig you probably want the numbers constrained > > in spacetime in a reasonable way so that the audience don't have to wait > > millions of years for it to come back to a useful range. > > Probably...the thing about Perli

Re: Re: [PD] Pure coherent noise (Perlin noise)

2006-11-15 Thread martin.peach
> ... In a gig you probably want the numbers constrained > in spacetime in a reasonable way so that the audience don't have to wait > millions > of years for it to come back to a useful range. Probably...the thing about Perlin noise (as I understand it now) is that it is predetermined, backward

Re: [PD] Pure coherent noise (Perlin noise)

2006-11-15 Thread Kyle Klipowicz
tc../Hope this makes some sense, it really is a subject that benefits from picturesand diagrams more than most.>>> -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]> Sent: 14 November 2006 18:17> To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; pd-list@iem.

Re: [PD] Pure coherent noise (Perlin noise)

2006-11-15 Thread padawan12
from pictures and diagrams more than most. > > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > Sent: 14 November 2006 18:17 > To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; pd-list@iem.at > Subject: Re: RE: [PD] Pure coherent noise (Perlin noise) &

Re: [PD] Pure coherent noise (Perlin noise)

2006-11-15 Thread Georg Holzmann
Hallo! It is a C++ lib I think. Does it change something? You mean if it is a problem when you use C++ ? No - there are various externals written in C++ ... E.g. all the flext externals, and if you want to be independet of flext you can look at PDContainer or readanysf e.g. I am not sure if

RE: RE: [PD] Pure coherent noise (Perlin noise)

2006-11-15 Thread renaud.herne
are just thoughts. I hope they will get clearer in the future Renaud -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: 14 November 2006 18:17 To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; pd-list@iem.at Subject: Re: RE: [PD] Pure coherent noise (Perlin noise) You can make

RE: [PD] Pure coherent noise (Perlin noise)

2006-11-15 Thread renaud.herne
It is a C++ lib I think. Does it change something? I am not sure if I will wrap the whole libnoise or only extract the functions I need Renaud -Original Message- From: Charles Henry [mailto:[EMAIL PROTECTED] Sent: 14 November 2006 21:05 To: [EMAIL PROTECTED] Subject: Re: [PD] Pure

Re: Re: [PD] Pure coherent noise (Perlin noise)

2006-11-14 Thread martin.peach
I attached the patch this time for sure... Martin > > From: Steffen <[EMAIL PROTECTED]> > Date: 2006/11/14 Tue PM 01:05:01 EST > To: <[EMAIL PROTECTED]> <[EMAIL PROTECTED]> > Subject: Re: [PD] Pure coherent noise (Perlin noise) > > Hey Martin > &g

Re: [PD] Pure coherent noise (Perlin noise)

2006-11-14 Thread james tittle
On Nov 14, 2006, at 10:11 AM, [EMAIL PROTECTED] wrote: I am just amazed that there is no (not yet?) such thing as Perlin noise in PD. It could be useful to add some correlated variations of user input and be the source of various effects. I used to link to libnoise for some DemoGL applicatio

Re: RE: [PD] Pure coherent noise (Perlin noise)

2006-11-14 Thread martin.peach
<[EMAIL PROTECTED]>, > > Subject: RE: [PD] Pure coherent noise (Perlin noise) > > > > Thanks for your enthusiasm Chuck > > I was thinking about something like this. > The tutorial made by johannes m zmölnig (http://iem.at/pd/externals-HOWTO/ ) > seems

RE: [PD] Pure coherent noise (Perlin noise)

2006-11-14 Thread renaud.herne
: [PD] Pure coherent noise (Perlin noise) Hey, Renaud, If you've got libnoise, then you might as well build a pd external, which is a kind of "wrapper" where you can supply arguments to your functions, and include methods for changing the arguments in real time. It's not har

Re: [PD] Pure coherent noise (Perlin noise)

2006-11-13 Thread Hans-Christoph Steiner
I don't know of a specific perlin noise generator, but there is [noise~] for generating white noise. But it would be a handy object in conjunction with Gem, or perhaps other things. Please post it if you find, or build such a thing. .hc On Nov 13, 2006, at 10:18 AM, <[EMAIL PROTECTED]>