: [PD] Pure coherent noise (Perlin noise)
> ... In a gig you probably want the numbers constrained in spacetime in
> a reasonable way so that the audience don't have to wait millions of
> years for it to come back to a useful range.
Probably...the thing about Perlin noise (as I underst
PROTECTED] On Behalf Of padawan12
Sent: 16 November 2006 06:04
To: pd-list@iem.at
Subject: Re: [PD] Pure coherent noise (Perlin noise)
On Wed, 15 Nov 2006 13:00:55 +0100
<[EMAIL PROTECTED]> wrote:
>
>
> Martin,
>
> We can imagine applications of multidimensional noise.
Yes, t
On Thu, 16 Nov 2006, padawan12 wrote:
On Wed, 15 Nov 2006 13:00:55 +0100
Yes, the concept is clear enough, for example static on a black and
white television screen is 3D noise (x, y, brightness)
as a relation, that is 3D, but as a function, you need to distinguish
between input dimensions
On Thu, 16 Nov 2006, padawan12 wrote:
Here's what looks like a pleasant overview
http://freespace.virgin.net/hugo.elias/models/m_perlin.htm
It's pleasant except for the part where he claims that linearly
interpolated Perlin noise looks like crap: I wouldn't make so bold a
statement about tha
On Wed, 15 Nov 2006 11:52:31 -0500
<[EMAIL PROTECTED]> wrote:
> > ... In a gig you probably want the numbers constrained
> > in spacetime in a reasonable way so that the audience don't have to wait
> > millions of years for it to come back to a useful range.
>
> Probably...the thing about Perli
> ... In a gig you probably want the numbers constrained
> in spacetime in a reasonable way so that the audience don't have to wait
> millions
> of years for it to come back to a useful range.
Probably...the thing about Perlin noise (as I understand it now) is that it is
predetermined, backward
tc../Hope this makes some sense, it really is a subject that benefits from picturesand diagrams more than most.>>> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]> Sent: 14 November 2006 18:17> To:
[EMAIL PROTECTED]; [EMAIL PROTECTED]; pd-list@iem.
from pictures
and diagrams more than most.
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Sent: 14 November 2006 18:17
> To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; pd-list@iem.at
> Subject: Re: RE: [PD] Pure coherent noise (Perlin noise)
&
Hallo!
It is a C++ lib I think.
Does it change something?
You mean if it is a problem when you use C++ ?
No - there are various externals written in C++ ...
E.g. all the flext externals, and if you want to be independet of flext
you can look at PDContainer or readanysf e.g.
I am not sure if
are just thoughts.
I hope they will get clearer in the future
Renaud
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: 14 November 2006 18:17
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; pd-list@iem.at
Subject: Re: RE: [PD] Pure coherent noise (Perlin noise)
You can make
It is a C++ lib I think.
Does it change something?
I am not sure if I will wrap the whole libnoise or only extract the
functions I need
Renaud
-Original Message-
From: Charles Henry [mailto:[EMAIL PROTECTED]
Sent: 14 November 2006 21:05
To: [EMAIL PROTECTED]
Subject: Re: [PD] Pure
I attached the patch this time for sure...
Martin
>
> From: Steffen <[EMAIL PROTECTED]>
> Date: 2006/11/14 Tue PM 01:05:01 EST
> To: <[EMAIL PROTECTED]> <[EMAIL PROTECTED]>
> Subject: Re: [PD] Pure coherent noise (Perlin noise)
>
> Hey Martin
>
&g
On Nov 14, 2006, at 10:11 AM, [EMAIL PROTECTED] wrote:
I am just amazed that there is no (not yet?) such thing as Perlin
noise in PD.
It could be useful to add some correlated variations of user input
and be the source of various effects.
I used to link to libnoise for some DemoGL applicatio
<[EMAIL PROTECTED]>,
>
> Subject: RE: [PD] Pure coherent noise (Perlin noise)
>
>
>
> Thanks for your enthusiasm Chuck
>
> I was thinking about something like this.
> The tutorial made by johannes m zmölnig (http://iem.at/pd/externals-HOWTO/ )
> seems
: [PD] Pure coherent noise (Perlin noise)
Hey, Renaud,
If you've got libnoise, then you might as well build a pd external, which is
a kind of "wrapper" where you can supply arguments to your functions, and
include methods for changing the arguments in real time.
It's not har
I don't know of a specific perlin noise generator, but there is
[noise~] for generating white noise. But it would be a handy object
in conjunction with Gem, or perhaps other things. Please post it if
you find, or build such a thing.
.hc
On Nov 13, 2006, at 10:18 AM, <[EMAIL PROTECTED]>
16 matches
Mail list logo