Hans-Christoph Steiner wrote:
One place to start is using the nightly builds.
i had to downgrade back to my old version as the 2006-11-08 nightly didn't
load a bunch of libs, some of which i appear to need for my patches the
ones that failed were gem, fftease, hid, iemabs, iemmatrix,
Hans-Christoph Steiner wrote:
And check the CVS for the ix widgets.
how do i do this? i know how to use CVS, i'm just not sure of which server,
which module, or which version to use.
If that version is working fine, then we should probably use it in the
Pd-extended release version. Can
Hey Frank,
Frank Barknecht wrote:
I once heard that you don't like [expr]. (Just joking ;)
I failed every math class I ever took, which might explain my aversion
to [expr]! ;-)
Attached patch shows them all.
Thanks for this. Did I mention lately that you rock?
d.
--
derek holzer :::
i checked, if recent windows-builts still have that error by using
[symbol2list] from pd-extended, since this is build directely from cvs.
and the error did not occur. anyway, it would be good to provide an
updated binary on the iem-ftp-server.
as for now, i found an uggly, but obviously working
On Nov 12, 2006, at 7:27 AM, Frank Barknecht wrote:
Hallo,
derek holzer hat gesagt: // derek holzer wrote:
derek holzer wrote:
Help me out here, cause I've been using that particular dirty-but-
quick
panner construction for years now. What is the difference between
your
version and mine?
The problem with video tracking is that there is no way to to track your
finger,
-It lacks the physical contacts.
instead it just tracks shadows. What happens is if the video tracking
looses track of your finger for one instant, then it thinks you picked up
your finger and put it back on the
On Sun, 12 Nov 2006, Patco wrote:
Frank Barknecht a écrit :
However as I said before, I don't think that it's only GUI objects
that can profit from state saving and not all GUI objects in a patch
do need their state to be persistent.
I think server side state saving is more flexible than client
On Mon, 13 Nov 2006, Damian Stewart wrote:
maybe when i can be bothered pissing around with it again. last time it
swallowed two full days of my life that i'm never going to get back.
That's a rather crude way to do the accounting of your time. How can you
be so sure that you didn't do or
Hi Derek, Frank,
Thanks, it was helpful.
Alberto
Hi Alberto,
[EMAIL PROTECTED] wrote:
before re-inventing the wheel, do you have suggestions
for (feedback) delay effects already available in PD like
ping-pong delay, multi-tap delay, cross delay
etc?
All of these are easily built using
On Sun, 12 Nov 2006, Hans-Christoph Steiner wrote:
If you want to see a real killer demo, check out the 1968 demo of Doug
Engelbart's Augmentation Research Center.
Yes, I often mention that one.
They should a actual, functional system with hyperlinks, a basic GUI,
the mouse, video
Hallo,
[EMAIL PROTECTED] hat gesagt: // [EMAIL PROTECTED] wrote:
Attached patch shows them all.
thanks also for that;
keeps me away from some weired [line]-constructions, which
made me laugh somehow...
just subscribed new to the list, and wanted to say hello to everybody;
Welcome on
On Fri, 10 Nov 2006, Hans-Christoph Steiner wrote:
Krzysztof thought it might be related to -mms-bitfields option in MinGW.
I think the bugs have occured using with and without that field.
Currently, cyclone and family are set to compile without -mms-bitfields.
I think that for that kind of
On Sun, 12 Nov 2006, Mathieu Bouchard wrote:
I think that for that kind of problem it could be a good idea to have a new
call in m_pd.h in which an external states to pd what its interpretation of
m_pd.h's structs is, so that pd can detect problems. e.g. m_pd.h could
contain a statement-like
Mathieu Bouchard ha scritto:
On Sun, 12 Nov 2006, Patco wrote:
Frank Barknecht a écrit :
However as I said before, I don't think that it's only GUI objects
that can profit from state saving and not all GUI objects in a patch
do need their state to be persistent.
I think server side state
I'm envisioning a musical instrument akin to a keyboard that retunes
itself. Wendy Carlos made something like this, I think, but I want
something more versatile. Monzo lattices, maybe, for selecting notes,
and then separate commands for transposing the whole system of notes
to different roots.
On 11/12/06, Mathieu Bouchard [EMAIL PROTECTED] wrote:
GEM/PDP would be harder due to framesize differences and to how the [EMAIL PROTECTED]one is supposed to measure time spent on the GPU.With a profiler.http://www.gremedy.com/
http://developer.apple.com/graphicsimaging/opengl/profiler_image.html
Hans-Christoph Steiner wrote:
Actually, the most difficult thing to do is make it work well in the
real world. Making it work isn't too difficult, there are lots of
working variations, including the Pd-powered reacTable. But video
tracking is really limited. You have to have completely
Damian Stewart wrote:
i remember finding a kind of a system that involving pointing
at a small list that, as you got closer to it, kind of expanded in scope
so that you were able to zoom through a large tree of options by subtle
variations in the direction you moved the mouse. something like
-- Forwarded message --
Date: Sun, 12 Nov 2006 19:25:10 -0500 (EST)
From: Mathieu Bouchard [EMAIL PROTECTED]
To: [EMAIL PROTECTED], [EMAIL PROTECTED]
Subject: desiredata 0.39.A.pre2
Preview 2 of DesireData is now available. Since Preview 1 (august) the main
changes are:
*
you are right, the big cpu eaters are graphics and fft-objects (which
depend on the window size.)
but for example, when I plan to use a minimac, I would like to know how
many videos can I add with which resolution.
I also know that with a good graphic card I can render more GEM objects
than
How about putting out some binaries too? Its still not easy to build
DD. First off, there is no mention of installing portaudio in the
INSTALL.txt. Then after that, it dies here on Mac OS X 10.4:
gcc -Os -faltivec -maltivec -fnested-functions -fasm-blocks -DPD -
DDL_OPEN -DNEWHASH
Hans-Christoph Steiner wrote:
How about putting out some binaries too? Its still not easy to build
DD. First off, there is no mention of installing portaudio in the
INSTALL.txt. Then after that, it dies here on Mac OS X 10.4:
My *guess* (not having an OS X machine) is that you didn't set
Here, here! I second that. I still can't compile vanilla pd on OSX now, because I tried compiling DD over a year ago...you can get hypnotized by that #dataflow channel!~Kyle
On 11/13/06, Claude Heiland-Allen [EMAIL PROTECTED] wrote:
Hans-Christoph Steiner wrote: How about putting out some binaries
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