Re: [PD] Pd-0.39.2-extended-RC1. osx --good work

2007-05-06 Thread IOhannes m zmoelnig
alan brooker wrote: > Hi > > Ive managed to get around this by using an older version of gem but I > still get this error message: > > error: to function, this needs to be compiled against Pd 0.40 or higher, > > or a version that has sys_register_loader() > libdir loader $Revision: 1.5 $ >

Re: [PD] error: counter: no method for 'reset'

2007-05-06 Thread Steffen
On 06/05/2007, at 0.00, Kyle Klipowicz wrote: > updown-type counter What's that? A counter that count from 0 to N to 0? ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list

Re: [PD] simple Q- co-dependent values

2007-05-06 Thread Kim Taylor
Excellent, works perfectly thanks Kim On 5/5/07, Peter Plessas <[EMAIL PROTECTED]> wrote: > Hi Kim, > > "set" is the magic word here: > > [set 100< > | > | > (numberbox) > > sets the numberbox to 100 without causing it to output 100. > > [set $1< > makes the value variable. > > lg, PP > > Kim

[PD] up-down-counter.pd

2007-05-06 Thread Steffen Leve Poulsen
To Kyle mvh Steffen Leve Poulsen #N canvas 254 194 637 394 12; #X obj 240 147 f; #X obj 275 146 + 1; #X obj 240 176 mod; #X obj 240 241 -; #X obj 240 268 abs; #X floatatom 240 309 5 0 0 0 - - -; #X obj 240 35 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1; #X floatatom 403 76 5 0 0 0 - -

Re: [PD] Space Invaders 4D - Game

2007-05-06 Thread Ben Roberts
> From: Patco > Seriously, could you spell the four dimensions Well, scientifically it may be inaccurate, but we were going for the Disney-esqe description of 4D, being that the 4th is audience involvement. So there's X and Y and Z (making it 3D) with the extra dimension of the player within the

Re: [PD] Space Invaders 4D Game

2007-05-06 Thread Ben Roberts
>Frank Barknecht Wrote: >I also did a simplification to this nice game: I change the invader.pd to use an external file for the "model" >of the aliens. It's attached as invader2.pd ready to be dropped in as replacement for invader.pd (only used in >enemytest). Make sure, the invader.txt file is ne

Re: [PD] A little help in automating pd?

2007-05-06 Thread Max Neupert
Am 06.05.2007 um 02:28 schrieb Daniel Wilcox: > > [;pd open mypatch.pd /home/marius/pd( > [;pd menuclose pd-mypatch.pd( > > Awesome .. I will have to try this out! just keep in mind that this will crash pd if you have two patches with this (same) name opened. max ___

Re: [PD] error: counter: no method for 'reset'

2007-05-06 Thread Frank Barknecht
Hallo, Kyle Klipowicz hat gesagt: // Kyle Klipowicz wrote: > This is a great little tutorial, but where is an elegant solution for > an updown-type counter? I made one a few weeks ago, but it was a mess > of spigots. I am curious if there is a more efficient (and readable) > way to do this with an

Re: [PD] Space Invaders 4D Game

2007-05-06 Thread 'Frank Barknecht'
Hallo, Ben Roberts hat gesagt: // Ben Roberts wrote: > >Frank Barknecht Wrote: > > >I also did a simplification to this nice game: I change the invader.pd to > use an external file for the "model" >of the aliens. It's attached as > invader2.pd ready to be dropped in as replacement for invader.pd

Re: [PD] ANN: [SOSCroute] is a settable OSCroute (for Frank)

2007-05-06 Thread Jamie Bullock
Hi Luke, On Fri, 2007-05-04 at 23:27 -0700, Luke Iannini (pd) wrote: > Hallo all, > Here is a dynamically generated OSCroute that lets its route argument > be reset by a right inlet. > Nice work! But isn't this problem already solved by the [routeOSC] external by Martin Peach (available in the C

[PD] New to PD on Mac OSX-Output makes

2007-05-06 Thread Tuomas Brock
Hey, Ive used pd before running windows but I cannot get it work on my powerbook G4. It runs its just that if i hook up an oscilator to a "dac~" and turn the computer speakers on it spits out whatever freq i give it but it also spits out these rythmic blips. So it goes blip..blip..blip etc etc

Re: [PD] up-down-counter.pd

2007-05-06 Thread Frank Barknecht
Hallo, Steffen Leve Poulsen hat gesagt: // Steffen Leve Poulsen wrote: > To Kyle A very nice approach! I updated my counting tutorial to include it. New version attached. Ciao -- Frank Barknecht _ __footils.org_ __goto10.org__ counting.pd Description: application/puredata

Re: [PD] A little help in automating pd?

2007-05-06 Thread marius schebella
Max Neupert wrote: > Am 06.05.2007 um 02:28 schrieb Daniel Wilcox: >> [;pd open mypatch.pd /home/marius/pd( >> [;pd menuclose pd-mypatch.pd( >> >> Awesome .. I will have to try this out! > > just keep in mind that this will crash pd if you have two patches > with this (same) name opened. yea, t

[PD] Space Invaders 4D Game

2007-05-06 Thread Ben Roberts
Hi, We've been working on this pd patch as an idea for a game installation. Eventually the mouse input will be replaced by a motion tracker following the player whizzing around on a chair shooting up at a projection on the ceiling. We'd be interested at this point in hearing any feedback you have

Re: [PD] up-down-counter.pd

2007-05-06 Thread Thomas Ouellet Fredericks
An up&down counter with settable current value, minimum value and maximum value that also works with negative number. Instantiate the counter with 2 arguments: the min and the max values Tom up&down.pd #N canvas 0 0 571 568 10; #X obj 62 38 inlet; #X obj 246 544 outlet; #X obj 73 84 b

Re: [PD] call for PDP testing on Mac OS X

2007-05-06 Thread ydegoyon
hala, you can try the classical -ltheora that is not in the Makefile bacause for some obscure reason i was forced to link statically with libtheora.a on linux to make it work. you can also put the libtheora.a in /usr/local/lib to keep the static linking. saludos, sevy Quoting Hans-Christoph Ste

Re: [PD] Space Invaders 4D - Game

2007-05-06 Thread Patco
Ben Roberts a écrit : >> From: Patco >> Seriously, could you spell the four dimensions >> > > Well, scientifically it may be inaccurate, but we were going for the > Disney-esqe description of 4D, being that the 4th is audience involvement. > So there's X and Y and Z (making it 3D) with the ex

Re: [PD] up-down-counter.pd

2007-05-06 Thread Kyle Klipowicz
Thanks a ton Steffen! I was guessing that the solution would be similar to this, but got frustrated and gave up (after some chaos involving a lot of spigots and spaghetti). Thanks also to Frank and Thomas F for your assistance! I am sure that these included examples will go a long way to banishing

Re: [PD] error: counter: no method for 'reset'

2007-05-06 Thread Kyle Klipowicz
Yeah, actually what I'm trying to do is a bit more complicated, involving a counter that has 3 modes: 0: min -> max, 1: max -> min, and 2: min -> max -> min -> max etc... So I really just want to have the main functionality of the cyclone/counter, but with it actually working when I try to change

[PD] Exquisite corpse

2007-05-06 Thread Chris McCormick
Hi List, I realised I will not be able to sleep until I send this idea to the list, so here goes: Let's play a composition game. The game is based upon the Surrealist "exquisite corpse" method and it works like this: 1. Everyone who wants to play

Re: [PD] Exquisite corpse

2007-05-06 Thread Damian Stewart
Chris McCormick wrote: > Your mission is to create a work in > the right hand subpatch that goes together with the person preceding > you (e.g. both will have their trigger bang hit at the same time so > they should work together in some way). holy crap, this is the coolest idea in the known univ

Re: [PD] Exquisite corpse

2007-05-06 Thread Luigi Rensinghoff
Definetly crazy enough to become something ingenious ,-) Sweet dreams ;-) Am 06.05.2007 um 20:10 schrieb Chris McCormick: > Hi List, > > I realised I will not be able to sleep until I send this idea to the > list, so here goes: > > Let's play a composition game. The game is based upon the Sur

Re: [PD] error: counter: no method for 'reset'

2007-05-06 Thread Kyle Klipowicz
You're correct about using [select], my messy version used moses with a bang after it in a similar way. Actually, I guess the most complex part of my patch WAS the integration of multiple counter modes. I'm still stuck w/ spigot mayhem...curses! ~Kyle On 5/6/07, Frank Barknecht <[EMAIL PROTECTED

Re: [PD] Exquisite corpse

2007-05-06 Thread Kyle Klipowicz
I love les cadavres exquis! Brilliant! ~k On 5/6/07, Luigi Rensinghoff <[EMAIL PROTECTED]> wrote: > Definetly crazy enough to become something ingenious ,-) > > Sweet dreams ;-) > > > > > Am 06.05.2007 um 20:10 schrieb Chris McCormick: > > > Hi List, > > > > I realised I will not be able to sleep

[PD] Switch and ramp and accurate timing

2007-05-06 Thread Frank Barknecht
Hi, hm, unfortunately the "switch and ramp" technique is not usable for signals started from clock-delayed messages (as in [vline~]) because [snapshot~] is too slow to react. This actually is what I expected, but still: Does anyone have an idea, how to "declick" exponential envelope generators w

[PD] accuracy of signal/message-objects (was: Switch and ramp and accurate timing)

2007-05-06 Thread Roman Haefeli
hello frank i don't have a solution at hand, but a feature request (or maybe better: wishlist) for miller. i noticed by accident, that also other objects beside [vline~] and [vd~] started to work with more accuracy than one block in recent versions of pd, e.g [tabwrite~]. this is good news, but i

Re: [PD] flatspace externals in ext39.2

2007-05-06 Thread simon wise
On 5 May 2007, at 5:14 AM, Hans-Christoph Steiner wrote: > [classpath] == [declare -stdpath] > Adds a path to the global search path. thats great! - I wasn't aware of [classpath] -- now I can stop wrangling preferences/users trying to get different paths and libraries for different versions.

Re: [PD] New to PD on Mac OSX-Output makes

2007-05-06 Thread simon wise
On 6 May 2007, at 7:11 PM, Tuomas Brock wrote: > spits out these rythmic blips. So it goes blip..blip..blip etc > etc etc search the archives of this list http://lists.puredata.info/pipermail/ pd-list/ this exact problem, and a solution, has come up several times (but I have never experience