Re: [PD] deep note in Pd

2012-05-03 Thread katja
Great audiovisual composition. One could also spend days or weeks learning advanced Pd techniques from it. A typical Jonathan Wilkes patch, I would say. Katja On Wed, May 2, 2012 at 7:50 PM, Jonathan Wilkes jancs...@yahoo.com wrote: Yeah, my default screen-video-capture tool doesn't capture

Re: [PD] pix_freenect | pix_openni build issues on linux

2012-05-03 Thread Matthias Kronlachner
hi! sorry i was away for some time.. you have to rename Makefile_linux to Makefile, yes. the other one is for osx as you already found out. sorry for not making a universal one so far. maybe you have to change some paths in the Makefile_linux have fun. Quoting yvan volochine yvan...@gmail.com:

Re: [PD] deep note in Pd

2012-05-03 Thread Jonathan Wilkes
I made a rather wandering blog entry on it here: http://www.jonathanwilkes.net/?p=81 Basically I'm polling the frequency of each voice, but I'm also polling where each voice is on its [hsl] journey from random to Deep Note (on a scale from 0 to 1).  At 0 the scope only shows MIDI pitch data

Re: [PD] pix_freenect | pix_openni build issues on linux

2012-05-03 Thread yvan volochine
On 05/03/2012 05:17 PM, Matthias Kronlachner wrote: sorry i was away for some time.. you have to rename Makefile_linux to Makefile, yes. the other one is for osx as you already found out. sorry for not making a universal one so far. maybe you have to change some paths in the Makefile_linux hi,

Re: [PD] deep note in Pd

2012-05-03 Thread Jonathan Wilkes
Ok fixed the volume (on the blog, too): http://www.youtube.com/watch?v=Rz1uNLHorEs -Jonathan From: Björn Eriksson miu...@gmail.com To: Jonathan Wilkes jancs...@yahoo.com; Pd - list pd-list@iem.at Sent: Wednesday, May 2, 2012 3:31 PM Subject: Re: [PD] deep note

[PD] for ivo - and others - re:mu integration of PD with Unity 3.5?

2012-05-03 Thread Scott R. Looney
hey PD listers, my question is about the use of the mu 1.00 tools from DISIS for use in PD. these tools allow integration of the Unity game engine with Max/MSP and potentially PD according to the authors. i downloaded the demo which is very Max-oriented. is there a plan or sketch or some way of

Re: [PD] for ivo - and others - re:mu integration of PD with Unity 3.5?

2012-05-03 Thread Peter Brinkmann
Hi Scott, The latest version of libpd includes basic C# bindings, and it looks like we'll have full C# support soon. I'm not familiar with Unity, but I gather that C# bindings are a prerequisite for using libpd with Unity. Cheers, Peter On Thu, May 3, 2012 at 8:46 PM, Scott R. Looney

Re: [PD] ubuntu 12.04 precise pangolin pd-extended 0.43.1 amd64 deb package for download - link included

2012-05-03 Thread Ivica Ico Bukvic
Does anyone else have a problem with creb/blosc~ not outputting any audio (its signal output is stuck at -0.5 and that's it). This is on 64-bit Ubuntu. The problem affects both pd-extended and pd-l2ork. Any thoughts? ___ Pd-list@iem.at mailing list

Re: [PD] for ivo - and others - re:mu integration of PD with Unity 3.5?

2012-05-03 Thread Ivica Ico Bukvic
I presume ivo == ico? ;-) At any rate, the key is using the netsend/netreceive objects and formatting messages the same way as the max patch does. The one thing you won't be able to use is send textures via socket as that is tailored specifcially towards jitter formatting of matrix/texture

Re: [PD] for ivo - and others - re:mu integration of PD with Unity 3.5?

2012-05-03 Thread Ivica Ico Bukvic
On 05/03/2012 09:15 PM, Peter Brinkmann wrote: but I gather that C# bindings are a prerequisite for using libpd with Unity. Hey Peter! Long time no hear. Hope all is well. Regarding Unity and C#. Unity also does seamless integration of java, javascript, C#, boo (python-like language), as

Re: [PD] ubuntu 12.04 precise pangolin pd-extended 0.43.1 amd64 deb package for download - link included

2012-05-03 Thread Ivica Ico Bukvic
On 05/03/2012 09:24 PM, Ivica Ico Bukvic wrote: Does anyone else have a problem with creb/blosc~ not outputting any audio (its signal output is stuck at -0.5 and that's it). This is on 64-bit Ubuntu. The problem affects both pd-extended and pd-l2ork. Any thoughts? Preliminary data suggests

Re: [PD] for ivo - and others - re:mu integration of PD with Unity 3.5?

2012-05-03 Thread Scott R. Looney
sorry Ico (for some reason i though somebody mistyped - i should have just checked some back posts). i didn't think Unity was friendly towards straight C, but yes to Javascript, C# and Boo. i'm mainly asking because i'm interested in a way that students can experience adaptive audio at work in

Re: [PD] for ivo - and others - re:mu integration of PD with Unity 3.5?

2012-05-03 Thread Ivica Ico Bukvic
On 05/03/2012 10:42 PM, Scott R. Looney wrote: sorry Ico (for some reason i though somebody mistyped - i should have just checked some back No worries :-) posts). i didn't think Unity was friendly towards straight C, but yes to Javascript, C# and Boo. i'm mainly asking because i'm interested

[PD] PS3eye macam pix_video duplicate frames

2012-05-03 Thread William Brent
Hi list, I've been banging my head against a wall trying to understand why I'm getting duplicate frames from the PS3seye camera using the macam-cvs-build-2009-09-25 driver. This is using Gem 0.93.3 with Pd vanilla 0.42-6 on a Macbook Pro 2.53 Ghz i5, OS 10.6.8. No matter what frame rate I set

Re: [PD] ubuntu 12.04 precise pangolin pd-extended 0.43.1 amd64 deb package for download - link included

2012-05-03 Thread Hans-Christoph Steiner
On May 3, 2012, at 10:04 PM, Ivica Ico Bukvic wrote: On 05/03/2012 09:24 PM, Ivica Ico Bukvic wrote: Does anyone else have a problem with creb/blosc~ not outputting any audio (its signal output is stuck at -0.5 and that's it). This is on 64-bit Ubuntu. The problem affects both pd-extended