Hi , i was wondering if anybody have implemented the shannon entropy
function in pd?
Do anybody have tried measuring entropy of a signal?
cheeers
R.
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Hi Ronni
How do you mean to do it?
Shannon entropy is not an independent measurement--the information in a
observation is relative to the distribution of all it's possible values.
If I just take one sample and it's evenly distributed between -0.98 and 1
and it's quantized in 0.02 increments (to
On Mon, 2013-02-25 at 22:10 -0800, Jonathan Wilkes wrote:
Hello list,
I'd like to extend the syntax of the xlet metadata in the [pd META]
subpatch.
Currently something like [clip] has this for the inlets:
INLET_0 float list
INLET_1 float
INLET_2 float
That gets picked up by
Finally I have a public beta of Slice//Jockey2 available.
Slice//Jockey is a live-sampling tool for Pd-extended. The original
version is shared since 2011. Due to discontinuation of lib toxy, some
stuff had to be modified to make Slice//Jockey compatible with Pd-E
0.43. While I was at the job, I
Seiichiro, Ryuta!
I'll be in Tokyo until saturday. What do you guys think we meetup for a
beer or something?
Best,
leandro
On Wed, Feb 13, 2013 at 2:19 AM, Seiichiro MATSUMURA
s...@low-tech-ism.comwrote:
Hi Leandro,
PD and Media Art scene while I'm there - from feb 18th to march 2nd.
- Original Message -
From: Roman Haefeli reduz...@gmail.com
To: pd-list@iem.at
Cc:
Sent: Tuesday, February 26, 2013 8:24 AM
Subject: Re: [PD] pd META extension
On Mon, 2013-02-25 at 22:10 -0800, Jonathan Wilkes wrote:
Hello list,
I'd like to extend the syntax of the xlet
Hello,
So, looking at the help file for [pd~], it seems to be primarily for
audio. How can I use multiple cores to work purely with GEM?
I am trying to have a simple transition between video clips, but if
I have two instances of pix_film and then connect them to pix_add, the
hello,
Gem is mostly design to work on the GPU, and not on the CPU.
GPU have hundreds of core, they are faster than CPU for image manipulations.
pix_add come from the 20th century and should now be avoid since it use cpu not
gpu ;-)
in order to make a fade transition between 2 videos, you can
Since last week I have my own Linux 64 bit machine. One of the first
issues with Pd-extended on this machine was a strongly increased CPU
load when audio input is temporarily shut off from parts of my patch.
Subnormals! After three hours of puzzling I identified at least one
offender:
hi list
i found this picture
http://daimi.au.dk/~vectral/html_gallery_1/pics/Image_00227.jpg which is
done in max/jitter on osx and i wonder how do you get them soft
edges/lines on them boxes, if its possible at all. when I create a
cube or any other 3d object it has that grainy look. Does it
hello,
if you use a nvidia GPU, you can set antialiasing on the rendering using a FSAA
message to gemwin (see gemwin help), before window creation.
if you use nvidia or amd gpu, you can force the antialiasing using drivers
configuration tools (if available on your os)
whatever gpu you are
Hi all!
I am pleased to announce that I just released the first working version of
pd-fileutils (https://github.com/sebpiq/pd-fileutils) which is a node.js
package and a command-line tool for fiddling with pd files.
Right now, the command-line tool only allows you to render .pd files to
SVG, but
Hi all!
I am pleased to announce that I just released the first working version of
pd-fileutils (https://github.com/sebpiq/pd-fileutils) which is a node.js
package and a command-line tool for fiddling with pd files.
Right now, the command-line tool only allows you to render .pd files to
SVG, but
I, for one, am very happy that you post on denormal issues! Its great to have
these hard technical details worked out so that they don't trip us up in
future works :)
On my Linux Mint Maya 64-bit machine, I get about 3% CPU before it hits the
denormal, then about 11% CPU. Hitting 1 jumps it
Hi Hans, thanks for your response. I don't consider [bsaylor/svf~] a
good alternative, it has aliasing noises with some settings. Oddly, I
have a simplified version of [cyclone/svf~] (lopass only) which does
work well in Linux 64 bit. So one way or another I should be able to
fix [cyclone/svf~].
hi Cyrille and list
yes i found some configuration tools and maxed them up and yes i can see
the smoothing now (which still is grainy, but its ok), but it seems like
polygon_smooth does nothing. i have no nvidia gpu, so no FSAA for me
(but something called ati radeon express m200 from somewhere
This may be because you didn't hide gop titles, in which case pd-l2ork
resizes gop size to match the text width.
Regarding slow redraw, can you try latest version? I fixed one major
inefficiency.
On Feb 26, 2013 6:22 PM, András Murányi muran...@gmail.com wrote:
Thanks for the reply.
The hangup
On Wed, Feb 27, 2013 at 12:45 AM, Ivica Bukvic i...@vt.edu wrote:
This may be because you didn't hide gop titles, in which case pd-l2ork
resizes gop size to match the text width.
Yes this is indeed the case. I noticed, however, that there was no title
to be displayed, meaning that with hide
On 02/26/2013 09:07 PM, András Murányi wrote:
On Wed, Feb 27, 2013 at 12:45 AM, Ivica Bukvic i...@vt.edu
mailto:i...@vt.edu wrote:
This may be because you didn't hide gop titles, in which case
pd-l2ork resizes gop size to match the text width.
Yes this is indeed the case. I noticed,
On 02/26/2013 09:48 PM, Ivica Ico Bukvic wrote:
AFAIK embedded GOP objects have always had frames. This is why all
iemguis also have frames/inlets/outlets even when embedded inside GOP.
I think your background made them hard to distinguish. I could be
wrong, though, but I always remember
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