Re: [PD] Create and deleting gem objects dynamically

2006-12-03 Thread Max Neupert
toggle the gemhead of the randerchain you want to delete off or  
break the chain with spigots for example.




Am 03.12.2006 um 13:09 schrieb Fanouris Moraitis:


Hi all,

I was wondering if there is a way to delete and create gem objects  
dynamically.

To be more clear I would say if there is any way to render a certain
number of shapes (eg squares)
in the gem window, the number of the shapes will be dynamically
changed through a variable, and also if there is a way to delete them
(and also know which one to delete like delete the third square)



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Re: [PD] bang when phasor~ reaches 1

2006-12-03 Thread Steffen


On 02/12/2006, at 10.30, Frank Barknecht wrote:

However with the metro it will be much easier to know when the fake  
phasor reaches 1 or 0.


That's what bang'ed my question. Thanks for explaining.

Bets, Steffen

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Re: [PD] OT: Blip Festival

2006-12-03 Thread Hans-Christoph Steiner


Marius was also there, maybe he'll pop up on this thread.  Its crazy,  
there is actually starting to be some Pd life in NYC off the list!   
That makes me happy.


.hc

On Dec 3, 2006, at 12:24 PM, Paris Treantafeles wrote:


hahaha! actually last night turned out a little better.
we were able to mess with the projector and get it brighter so it  
wasn't

as overtaken by the tiles.
most of the projections on the tiles were clips that i did in pd/ 
gem as

well but who would know? almost any input to the tiles would probably
look similar.

thanks for coming - and also to vade anothers on this list who came  
and

said hi!

best,
p

On Sun, 2006-12-03 at 01:12 +0100, moritz w. wrote:

 Original-Nachricht 
Datum: Sat, 02 Dec 2006 16:28:55 -0600
Von: [EMAIL PROTECTED]
An: Hans-Christoph Steiner [EMAIL PROTECTED]
Betreff: Re: [PD] OT: Blip Festival


thanks for the very nice review!


Yes, the visuals were great, thank you!


yes, that's it exactly - minus the gracious omission of my system  
crashes

;-)


that's because super mario took too much xtasy.. ;)


greetings

Moritz


best,
p

Quoting Hans-Christoph Steiner [EMAIL PROTECTED]:



I just got to throw in that Paris did some really nice visuals.   
It was

a video game music festival, and the graphics fit in well with that
aesthetic.  They started out slowly and quite simple, but then new
layers would fold in, building up more intricate behaviors.   
Then there
was occasional feedback on top that was driven by the audio from  
the
audio performers, if I am not mistaken.  Fun stuff, worked well  
with

people bouncing around on stage playing gameboys with hard driving
beats.

.hc

On Dec 1, 2006, at 10:54 AM, [EMAIL PROTECTED] wrote:


hey hc,

that would be cool.
i'll be on tonight and tomorrow night.
and yes, if there's any pd peeps, please stop by and say hi.

best,
p


Original Message:
-
From: Hans-Christoph Steiner [EMAIL PROTECTED]
Date: Fri, 1 Dec 2006 00:29:51 -0500
To: [EMAIL PROTECTED], pd-list@iem.at
Subject: Re: [PD] OT: Blip Festival



Very cool, I'll see you Friday night then!  Hopefully we'll have a
couple other Pders in the house as well.

.hc

On Nov 23, 2006, at 10:13 PM, Paris Treantafeles wrote:


Hi Pd-List readers,

If anyone is in the NYC area next week and likes chiptunes  
music, this

will be a blast:

http://www.blipfestival.org/

four nights of chiptunes music.

I'll be doing live video synthesis with Pd/Gem on Friday and  
Saturday

nights.


Best,
p



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Terrorism is not an enemy.  It cannot be defeated.  It's a tactic.
It's about as sensible to say we declare war on night attacks and
expect we're going to win that war.  We're not going to win the  
war

on terrorism.- retired U.S. Army general, William Odom



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[PD] how do I build plugin~ from the CVS repo?

2006-12-03 Thread John Harrison

I am a bit confused how to use the plugin~ source code from the CVS repo:
http://pure-data.cvs.sourceforge.net/pure-data/externals/plugin~/

There's no configure or makefile there.

I feel like I'm seeing the same (maybe older?) code at:

ftp://iem.kug.ac.at/pd/Externals/PLUGIN/

and this code builds fine. Am I missing something?

-John

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Re: [PD] OT: Blip Festival

2006-12-03 Thread marius schebella

I pop up.
m.

Hans-Christoph Steiner wrote:


Marius was also there, maybe he'll pop up on this thread.  Its crazy, 
there is actually starting to be some Pd life in NYC off the list!  That 
makes me happy.


.hc

On Dec 3, 2006, at 12:24 PM, Paris Treantafeles wrote:


hahaha! actually last night turned out a little better.
we were able to mess with the projector and get it brighter so it wasn't
as overtaken by the tiles.
most of the projections on the tiles were clips that i did in pd/gem as
well but who would know? almost any input to the tiles would probably
look similar.

thanks for coming - and also to vade anothers on this list who came and
said hi!

best,
p

On Sun, 2006-12-03 at 01:12 +0100, moritz w. wrote:

 Original-Nachricht 
Datum: Sat, 02 Dec 2006 16:28:55 -0600
Von: [EMAIL PROTECTED]
An: Hans-Christoph Steiner [EMAIL PROTECTED]
Betreff: Re: [PD] OT: Blip Festival


thanks for the very nice review!


Yes, the visuals were great, thank you!


yes, that's it exactly - minus the gracious omission of my system 
crashes

;-)


that's because super mario took too much xtasy.. ;)


greetings

Moritz


best,
p

Quoting Hans-Christoph Steiner [EMAIL PROTECTED]:



I just got to throw in that Paris did some really nice visuals.  It 
was

a video game music festival, and the graphics fit in well with that
aesthetic.  They started out slowly and quite simple, but then new
layers would fold in, building up more intricate behaviors.  Then 
there

was occasional feedback on top that was driven by the audio from the
audio performers, if I am not mistaken.  Fun stuff, worked well with
people bouncing around on stage playing gameboys with hard driving
beats.

.hc

On Dec 1, 2006, at 10:54 AM, [EMAIL PROTECTED] wrote:


hey hc,

that would be cool.
i'll be on tonight and tomorrow night.
and yes, if there's any pd peeps, please stop by and say hi.

best,
p


Original Message:
-
From: Hans-Christoph Steiner [EMAIL PROTECTED]
Date: Fri, 1 Dec 2006 00:29:51 -0500
To: [EMAIL PROTECTED], pd-list@iem.at
Subject: Re: [PD] OT: Blip Festival



Very cool, I'll see you Friday night then!  Hopefully we'll have a
couple other Pders in the house as well.

.hc

On Nov 23, 2006, at 10:13 PM, Paris Treantafeles wrote:


Hi Pd-List readers,

If anyone is in the NYC area next week and likes chiptunes music, 
this

will be a blast:

http://www.blipfestival.org/

four nights of chiptunes music.

I'll be doing live video synthesis with Pd/Gem on Friday and 
Saturday

nights.


Best,
p



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Terrorism is not an enemy.  It cannot be defeated.  It's a tactic.
It's about as sensible to say we declare war on night attacks and
expect we're going to win that war.  We're not going to win the war
on terrorism.- retired U.S. Army general, William Odom



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[PD] passing multiple arugments to new_ routine

2006-12-03 Thread Charles Henry

I can't remember how to pass multiple arguments to an external.  I
need to pass any number of float arguments.  I think it goes something
like
void external_tilde_new(float *f_args, float num_args)

I've been searching thru the cvs repo to see if I can find an example,
but I haven't found one yet.  Any suggestions?

Chuck

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Re: [PD] passing multiple arugments to new_ routine

2006-12-03 Thread Frank Barknecht
Hallo,
Charles Henry hat gesagt: // Charles Henry wrote:

 I can't remember how to pass multiple arguments to an external.  I
 need to pass any number of float arguments.  I think it goes something
 like
 void external_tilde_new(float *f_args, float num_args)
 
 I've been searching thru the cvs repo to see if I can find an example,
 but I haven't found one yet.  Any suggestions?

One suggestion first: These kinds of question (basically everything
with C-code in it) are much more on-topic on the pd-dev list, and not
so much on this list here.

To answer your question: You may want to search differently. Just try
to think of one of the objects which accept more than one argument.
[route] or [pack] or [dac~] come to my mind. route's code is in Pd in
x_connective.c

E.g. route is created with:

static void *route_new(t_symbol *s, int argc, t_atom *argv)
...

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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[PD] after pokesdown

2006-12-03 Thread padawan12
It's a year since I wrote my first Puredata music, so I remixed pokesdown into 
a nicer version (imho). I thought it's a good idea to have a composition page 
on obiwannabe, just for things which are sort of complete pieces of music as 
puredata files. 

http://www.obiwannabe.co.uk/html/compositions/compositions.html

any thoughts?

Has anyone else got a page of Pd *music* ?

cheers,
andy

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RE: Re: [PD] OT: Blip Festival

2006-12-03 Thread padawan12
bad arse aliased square raves!

Chris.

Yeah baby! In your face freakin foldover !
:)

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Re: [PD] passing multiple arugments to new_ routine

2006-12-03 Thread Mathieu Bouchard

On Sun, 3 Dec 2006, Charles Henry wrote:

int argc is the count of the number of arguments, and t_atom *argv must 
be the vector of arguments themselves.  (this I'm inferring from seeing 
it in code)  I still don't get what t_symbol *s is for, yet. Thanks,


The s stands for selector, it's the name of the method. In the case of 
object construction, the selector is the name of the class you're trying 
to instantiate, else it's whatever the leading symbol of the message is 
(e.g. list or symbol or set or open or...)


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Re: [PD] OT: Blip Festival

2006-12-03 Thread Paris Treantafeles
hey chris,

nice stuff! sounds perfect for show here.
the plan is to have another blipfestival next year.
this one went well in terms of attendance and a great variety of
performers. 
in the mean time, chiptunes shows are pretty regular out here - like
once month. 

best,
p

On Mon, 2006-12-04 at 08:30 +0800, Chris McCormick wrote:
On Nov 23, 2006, at 10:13 PM, Paris Treantafeles wrote:
http://www.blipfestival.org/
four nights of chiptunes music.
  
   I am sooo unbeleivably jealous of you bastards! ;)
  
 On Sun, Dec 03, 2006 at 12:25:25PM -0500, Paris Treantafeles wrote:
  you should come next year and do a pd on gp2x set!
 
 That would be pretty fun! My group also does 8-bit video game inspired
 music with a gameboy advance, two commodore 64s, and a whole lot of
 effects (and we've just started using the gp2xPd a bit in our sets).
 http://www.sciencegirlrecords.com/cf/
 
 We play quite a lot of gigs here locally. Next year I'll research
 getting over for blipfestival. Would be wicked to hit up NYC with some
 bad arse aliased square raves!
 
 Chris.
 
 ---
 [EMAIL PROTECTED]
 http://mccormick.cx
 
 


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Re: [PD] Send array values through OSC

2006-12-03 Thread Jerome Tuncer

Hi padawan12

padawan12 a écrit :

I've only played with OSC a little, but some things that come to mind:

1) OSC lets you pack things into bundles and it might be better to
use blocks of 32 or 64 values rather than sending each one individually.
That way your packet overhead is smaller.



I didn't dig very much much into what OSC bundles were all about but it 
seems to me that it looks more like something to send messages to 
multiple destinations at the same time than to send multiple values to 
only one dest. Somebody correct me if I'm wrong...


2) Beware of what happens to floats, I seemed to get some truncation 
but the spec lists them as IEEE32s, check on what you are

getting at the receiving end.



I'd have to check that yes, anyway my scope is only a kind of scope, it 
doesn't have to be very very accurate in term of values (-:



3) It's a UDP protocol so bear in mind that over a wide area link
you can't be sure of the delivery order (or of delivery at all).



I'll bear that in mind as well.


see

http://opensoundcontrol.org/spec-1_0



Thanks, worth checking,


Jé


On Sun, 03 Dec 2006 22:21:17 +0100
Jerome Tuncer [EMAIL PROTECTED] wrote:


Hi everyone,

In the process of building some kind of audio oscilloscope in Gem I'm 
trying to send values from a table/array from one computer's PD to 
another's through OSC.


At the moment, my chosen solution is to have a counter scan the table, 
then pack the values (X  Y) and  send them through a:


[send /OSC/Whatever/The/Name $1 $2(

Anyway, I do have this feeling that this is not a smart solution.

Anyone has ever done it before (send array values through OSC)/has a 
cleverer idea ?


Danke,


Jérôme


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Re: [PD] after pokesdown

2006-12-03 Thread Kyle Klipowicz

Beautiful work, Andy!  I love the evolution of style.  I'm honestly quite
jealous, since I'm too lazy to write my music completely with Pd.  It's an
inspiration to see how you did it.

Plus, it sounds great.

~Kyle

On 12/3/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:


It's a year since I wrote my first Puredata music, so I remixed pokesdown
into a nicer version (imho). I thought it's a good idea to have a
composition page on obiwannabe, just for things which are sort of complete
pieces of music as puredata files.

http://www.obiwannabe.co.uk/html/compositions/compositions.html

any thoughts?

Has anyone else got a page of Pd *music* ?

cheers,
andy

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