Re: [PD] eliminating ctrl+Q etc in installation with keyboard

2007-06-12 Thread Steffen

On 12/06/2007, at 8.45, IOhannes m zmoelnig wrote:

 Yorick Phlypo wrote:

 Except for the keycombinations like ctrl+Q again. At this point I  
 have
 no idea how to work around this.

[snip]

 oh, and don't forget to remove the  Control, Alt, Meta keys from your
 keybaord, as people will likely keep rebooting your machine

Isn't it possible, like generally, to instruct the operating system  
to ignore (or similar) unwanted keys (or key combinations)?

As i understand what Hans says, then HID and friends basically just  
listens to the operating system. This motivates the above suggestion. 

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Re: [PD] loading samples in arrays

2007-06-12 Thread Frank Barknecht
Hallo,
Johannes Krause hat gesagt: // Johannes Krause wrote:

 so when i try to play 7 samples, iam going to read in 56 arrays at
 same time, with tabplay~ it needs 10 sec to start playing.
 
 when i read the second buffer later the the the first one it takes
 about 5 sec to play and it interrupts at the transition.
 
 any idea to handle that kind of problem?
 
 other ways to get much better results?

As you use tabplay~ and thus no change of speed, you can mask the
loading time of [readsf~] by preloading the beginning of a sample into
a table, play this with tabread4~, while readsf~ is still loading the
file, and then switch over from tabread4~ to readsf~ after a certain
time. See attached harddisk sample player for an implementation in
mono. For 4-channel playback you need to modify this of course. Note
that it assumes that your sample has a samplerate of 44.1 kHz and that
Pd is running at 44.1 kHz as well, because readsf~ always plays with
Pd's samplerate.

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__


hd-sampleplayer~.pd
Description: application/puredata


hd-sampleplayer~-help.pd
Description: application/puredata
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Re: [PD] loading samples in arrays

2007-06-12 Thread Frank Barknecht
Hallo,
Frank Barknecht hat gesagt: // Frank Barknecht wrote:

 As you use tabplay~ and thus no change of speed, you can mask the
 loading time of [readsf~] by preloading the beginning of a sample into
 a table, play this with tabread4~, while readsf~ is still loading the
 file, and then switch over from tabread4~ to readsf~ after a certain
 time. See attached harddisk sample player for an implementation in
 mono. For 4-channel playback you need to modify this of course. Note
 that it assumes that your sample has a samplerate of 44.1 kHz and that
 Pd is running at 44.1 kHz as well, because readsf~ always plays with
 Pd's samplerate.

Small addition: Because of tabread4~'s interpolation it's probably
better to load some more samples into the table with soiundfiler, like
44103 instead of 44100.

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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Re: [PD] compiling sndfiler for intel OSX

2007-06-12 Thread Georg Holzmann
Hallo Stiller!

 Hi, my first post:

welcome ;)

 i'm trying to compile the threadlib for sndfiler in pd extended 0.40.2 
 Intel-darwin.

okay, I know this might be confusing ...

 USER:~/Desktop/threadlib/src ME$ make

on osx you have to use the darwin makefile:
make -f Makefile_darwin

LG
Georg

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Re: [PD] (netpd)U(Pd-extended), Pd-ext bug-tracker (was Re: elitism, software and academia)

2007-06-12 Thread Georg Holzmann
Hallo!

 maybe some chosen patches could be converted to work standalone,
 but it would be lots of work ... and introduce new bugs.
 some systems like the fx-library system for the mixer were
 specially developed that different users can develop effects
 without touching the mixer itself. somehow that wouldn't make
 sense in a standalone version.

you don't have to convert them - you could add them as they are, so they 
would work with netpd and are included in pd-extended ...

But I don't know much about netpd so I migth be wrong ...

LG
Georg

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Re: [PD] (netpd)U(Pd-extended), Pd-ext bug-tracker (was Re: elitism, software and academia)

2007-06-12 Thread Kyle Klipowicz
After playing around a little bit with netpd over the past few days, I
think that it would be possible to write a dummy _controller.pd that
would allow a user to have the netpd experience without an internet
connection. Maybe this could be included with a pd-extended netpd
library (as well as the REAL controller) so that users could use the
modules for their own purposes beyond the collective jam session.

Also to Eni, Roman and whoever else is involved: I'm totally impressed
by netpd guys! This is a very usable piece of software and the
community aspect is very welcoming. Keep up the good work!

~Kyle

On 6/12/07, Georg Holzmann [EMAIL PROTECTED] wrote:
 Hallo!

  maybe some chosen patches could be converted to work standalone,
  but it would be lots of work ... and introduce new bugs.
  some systems like the fx-library system for the mixer were
  specially developed that different users can develop effects
  without touching the mixer itself. somehow that wouldn't make
  sense in a standalone version.

 you don't have to convert them - you could add them as they are, so they
 would work with netpd and are included in pd-extended ...

 But I don't know much about netpd so I migth be wrong ...

 LG
 Georg



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[PD] Fwd: Pd-0.39.2-extended-rc2 released! OSX issues

2007-06-12 Thread Álvaro Herrera

-- Forwarded message --
From: Álvaro Herrera [EMAIL PROTECTED]
Date: Jun 12, 2007 7:15 PM
Subject: Pd-0.39.2-extended-rc2 released! OSX issues
To: [EMAIL PROTECTED]


i got some probles working with a patch that used to exist in the
documentation in the ssection called fft, whose name is pianorev.pd,
other examples donot work, it seems like something in the fft
processing, thank you for your help

it used to be in /pddirectory/doc/4.fft.examples/11.pianorev.pd

it is not the only one that doesnot work

i'm using the powerpc version, with a motu 896 card.  I could not try
the built in system because it does not work

thanks a lot


11.pianorev.pd
Description: Binary data
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Re: [PD] switch~ cputime climbing

2007-06-12 Thread Claude Heiland-Allen

Dafydd Hughes wrote:

I never figured out exactly why the climb was happening, but I found
that it happened when I turned off dsp in the abstraction, but left
the non-dsp elements running, ie continually trying to pass messages
to line~ and vd~ objects etc.  Switching off the mechanics when
switching off dsp solved it for me.


Yes, sending many messages to a vline~ in a switch~'d off subpatch 
causes CPU usage to rise dramatically.  I nearly froze my box with Pd in 
RT mode when I set the metro period to 1ms and switch~'d the subpatch 
off, with the subpatch switch~'d on the cpu usage remains stable.  See 
attached test patch...


Why this is happening:

Sending a message to vline~ creates a t_vseg, which are stored in a 
sorted linear linked list, which means the time taken to add each new 
line segment would be O(n), where n is the number of existing line segments.


If the subpatch containing vline~ is switch~'d off, the t_vseg's aren't 
removed by the dsp perform routine, which means that CPU usage rises 
quadratically if messages are sent to the vline~ at a constant rate (I 
think, it's been a while since I analyzed algorithmic time complexity).


A solution:

Use a better data structure than a linked list; a balanced tree would 
reduce time complexity to O(log n) instead of O(n) (if I remember 
correctly), admittedly at the cost of harder implementation.


Workaround:

Don't send messages to a switch~'d off vline~.


Claude
--
http://claudiusmaximus.goto10.org
#N canvas 0 0 450 300 10;
#N canvas 0 0 450 300 \$0-subpatch 0;
#X obj 28 17 inlet;
#X obj 26 270 outlet~;
#X obj 208 269 switch~;
#X obj 208 19 inlet;
#X obj 29 48 t b b;
#X obj 59 74 random 100;
#X obj 24 94 random 100;
#X obj 23 121 pack f f;
#X obj 24 164 vline~;
#X connect 0 0 4 0;
#X connect 3 0 2 0;
#X connect 4 0 6 0;
#X connect 4 1 5 0;
#X connect 5 0 7 1;
#X connect 6 0 7 0;
#X connect 7 0 8 0;
#X connect 8 0 1 0;
#X restore 68 117 pd \$0-subpatch;
#X obj 161 67 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X obj 68 68 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
;
#X obj 197 67 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X msg 197 90 \; pd dsp \$1;
#X obj 302 88 metro 1000;
#X obj 302 111 t b b;
#X obj 302 133 cputime;
#X obj 302 64 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X floatatom 302 165 5 0 0 0 - - -;
#X floatatom 119 67 5 0 0 0 - - -;
#X obj 68 91 metro 10;
#X text 14 205 cputime climbs when many messages are sent to a vline~
in a switched off subpatch...;
#X connect 1 0 0 1;
#X connect 2 0 11 0;
#X connect 3 0 4 0;
#X connect 5 0 6 0;
#X connect 6 0 7 0;
#X connect 6 1 7 1;
#X connect 7 0 9 0;
#X connect 8 0 5 0;
#X connect 10 0 11 1;
#X connect 11 0 0 0;
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Re: [PD] Fwd: Pd-0.39.2-extended-rc2 released! OSX issues

2007-06-12 Thread Hans-Christoph Steiner

Ok, I fixed it on the Intel Mac at least.  Try tomorrow's autobuild  
and see if it works.  I am pretty sure it was related to the auto- 
vectorization.

.hc

On Jun 12, 2007, at 1:19 PM, Álvaro Herrera wrote:

 -- Forwarded message --
 From: Álvaro Herrera [EMAIL PROTECTED]
 Date: Jun 12, 2007 7:15 PM
 Subject: Pd-0.39.2-extended-rc2 released! OSX issues
 To: [EMAIL PROTECTED]


 i got some probles working with a patch that used to exist in the
 documentation in the ssection called fft, whose name is pianorev.pd,
 other examples donot work, it seems like something in the fft
 processing, thank you for your help

 it used to be in /pddirectory/doc/4.fft.examples/11.pianorev.pd

 it is not the only one that doesnot work

 i'm using the powerpc version, with a motu 896 card.  I could not try
 the built in system because it does not work

 thanks a lot
 11.pianorev.pd
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   http://at.or.at/hans/



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[PD] Is there an Object in GEM...

2007-06-12 Thread Mike McGonagle
Hello all,

I was wondering if there is an object in GEM that will allow Pixel
level addressing in a Pixie (that is what GEM calls images, right?)?
I know there is a way to create an entire image from a list of
numbers, but that only appears to do a complete images, and not
addressable at the pixel level.

If this is NOT possible, is there some other object/external that will
allow the display and manipulation of images at the pixel level?


Thank you,

Mike M

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[PD] wii remote on pd 0.40.2 library problem?

2007-06-12 Thread ariel b

sorry for making this newby questions
i want to use wiiremote that its include in pd 0.40.2 so i download  
Pd-0.40.2-extended-2007-05-29


i install it and also the org.puredata.pd.plist and in the pd window  
i get library messages like

libdir_loader: added flatspace to the global classpath
This is deprecated behavior.

so wiiremote couldn't create so i guess that this is due to this  
library problem


can someone help me?

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[PD] alternate values per change?

2007-06-12 Thread PROTMAN

I am sending a value of 0 and 1 toward a midi ctlout. When my button is
pressed down, it sends 1, when it is up, it sends 0.

I want this to instead alternate values so that when pressed down it sends
1, when let go, it stays at 1, when pressing again it sends 0, when letting
go it stays at 0..

any ideas?

thanks!!
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[PD] Fwd: videoscratcher keeps crashing

2007-06-12 Thread Riku Mäkinen

Hi,
I´m beginner in using PD  and trying to make a very simple video-
scratcher which would load videoclips from HD and play them in random
order – At least in this point. Next goal would be involving audience
movement affecting which clips to load...ok I succeeded in making a
patch wich seems to work but it keeps crashing once in a while (Pd
closes suddenly). Sometimes it goes on for an hour and sometimes it
shuts down PD in less than minute. If someone could have
a look if there´s something fundamentally wrong with the patch. I´m
using PD 0.40.2 extended with Intel Macbook. I was wondering if the
videoclips should be buffered somehow.

Riku Mäkinen


videomikseri03.pd
Description: Binary data
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Re: [PD] pduino 0.3

2007-06-12 Thread Hans-Christoph Steiner

Feel free to improve the help patch, it's a group effort.

.hc

On Jun 9, 2007, at 1:31 PM, B. Bogart wrote:

 Thanks Hans,

 Seems to me those commands should be put in the analogue inputs  
 subpatch
 and not tucked away in switching inputs.

 Works great!!! I'm exited to show this off.

 B. Bogart

 Hans-Christoph Steiner wrote:

 Yeah, analog and digital I/O works.  You have to turn on the  
 reporting
 of each analog port, that's in the arduino-help.pd and arduino- 
 test.pd

 .hc

 On Jun 8, 2007, at 8:03 PM, B. Bogart wrote:

 Hi Hans,

 I'm teaching a workshop tomorrow and wanted to get my old arduino  
 demo
 working (since reinstalling the machine).

 pduino seems to be working, I was able to upload the new  
 firmware, and I
 am able to set the digital outputs, and able to use the PWM output.
 Problem is I'm not getting anything on the analog imputs, they  
 are all
 stuck at 0, no noise or visible changes.

 Are the analog inputs known to work with pduino 0.3?

 I vaguely remember some issue with the analog inputs conflicting  
 with
 the digital inputs or something?

 What can I do to debug?

 I'm on MSN if your around.

 Thanks Hans,

 B. Bogart

 Hans-Christoph Steiner wrote:

 On Jun 1, 2007, at 7:02 PM, B. Bogart wrote:

 I did notice that, but it seems a proper autoconf build for  
 FTGL could
 only be a good thing, can't hurt to get the problem moving on both
 ends.

 So it seems getdir is only available from [ggee/getdir] and not
 [getdir]. What is the standard way for pd-extended externals to be
 called with the libdir stuff? Should I change my references to
 [ggee/getdir] or is there a way I can make [getdir] go to the  
 right
 place?

 The idea is to have everything in a library except for the bare  
 minimum
 necessary.  You can do [import ggee], then [getdir], or [ggee/ 
 getdir],
 or add ggee as a startup lib.  But [ggee/getdir] is the easiest.  I
 guess this stuff is still experimental.  The prefixes/import  
 solve the
 name collision problem, but may add an unnecessary bit of  
 complexity.

 Are you going to the pd convension? when are you returning? how  
 are you
 travelling? Karen and I were thinking about going to NYC after the
 conference since we'll be so close. Have you run into Jeremy  
 Rotzstain
 yet?

 I am planning to return to NYC on the train.  I'll be pretty  
 busy then
 since the semester will start shortly thereafter and I have to  
 teach a
 new class, meaning lots of prep work.  I'll have some time to  
 hang out
 then.  If you need a place to stay, you can stay with me.  I have a
 comfortable pull-out bed in my living room.

 I'm aiming to put about 10 hours a week back into pT now, so  
 hopefully
 things will get moving again. my MSc has turned out to be more  
 work
 than
 I expected, mostely due to the fact that everything else, like  
 being an
 artist, does not stop!!

 That's good news.  Are you thinking of integrating it into Pd- 
 extended,
 or keeping it a separate download?  If you are going to change  
 it a lot,
 I think it would probably make more sense to take it out of Pd- 
 extended,
 so you don't have to deal with old versions and version  
 conflicts.  For
 that reason, I have kept hidio and the Pduino stuff out of this  
 version
 of Pd-extended.  Plus I am basically ready to release it.

 .hc


 hope to see you.

 .b.


 Hans-Christoph Steiner wrote:

 Hey,

 FYI: It builds fine on my machine as is, and on the auto-build
 machines
 too.  It's just a problem with the way that the automatic  
 scripts are
 called that cause it not to work.  I outlined the problem and
 suggested
 a solution to IOhannes, hopefully he'll fix it.

 .hc

 On Jun 1, 2007, at 5:49 PM, B. Bogart wrote:

 Hello Henry,

 I'm trying to assist in a autobuild system for an OSX  
 application
 (Gem)
 that depends on FTGL. Problem is that Gem expects FTGL with an
 ftgl-config and ftgl.pc via autoconf. Is a modification of the
 autoconf
 build for unix to allow compilation on OSX w/out xcode possible?

 As OSX is unix it seems an autoconf build for FTGL is  
 reasonable.
 Especially as it simplfies autobuilds of projects not using  
 Xcode.

 Thanks for your time.
 B. Bogart





 - 
 ---




 If nature has made any one thing less susceptible than all  
 others of
 exclusive property, it is the action of the thinking power  
 called an
 idea, which an individual may exclusively possess as long as he
 keeps it
 to himself; but the moment it is divulged, it forces itself  
 into the
 possession of everyone, and the receiver cannot dispossess  
 himself of
 it.- Thomas Jefferson








 --- 
 -



 'You people have such restrictive dress for women,’ she said,  
 hobbling
 away in three inch heels and panty hose to finish out another
 pink-collar temp pool day.  - “Hijab Scene #2, by Mohja Kahf






 

Re: [PD] correcting pd-extended??

2007-06-12 Thread Hans-Christoph Steiner

It would be great if you got those working in Pd-extended.  I think  
only one or two actually needs Tcl/Tk 8.5, and it shouldn't be too  
hard to figure out how to include the various tcl extensions that are  
needed, I think it's just a matter of putting the files in the right  
place.

If you track down all the files needed for the ix guis, I can add  
them to the build system.  Basically, you just need to stick the tcl  
extension files into the auto_path, AFAIK: I think that /usr/local/ 
lib/pd/lib would be in the auto_path since there are tcl files  
already there.

.hc

On Jun 9, 2007, at 12:35 PM, patrice colet wrote:

  Hello, the most important thing that has to be fixed for me  
 actually in
 pd-extended is the ix extension, so let me try to add a doc file that
 might help for using those widgets, it's attached.
  I've copied and pasted the text from the psp file we can find into  
 CVS
 extension/gui/ix
  I've forgot to tell one thing, ix extension needs tcl-tk 8.5, so it
 can't be into pd-extended because it uses tcl-tk 8.4, weird isn't it?
  Also I suggest to put the dll's of the required tk libs for the  
 windows
 installation of pd-extended.
  any comment is appreciated.
 ix doc
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change them, or perish.-William Carlos Williams



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Re: [PD] Fwd: videoscratcher keeps crashing

2007-06-12 Thread chris clepper

Post the crash log which is in ~/Library/Logs/CrashReporter/.  I have
patches that do something similar hundreds of thousands of times without
crashing.   MPEG-4 is not a very good codec to use in general so try a codec
like Photo-JPEG or Apple Intermediate Codec.


On 6/12/07, Riku Mäkinen [EMAIL PROTECTED] wrote:


Hi,
I´m beginner in using PD  and trying to make a very simple video-
scratcher which would load videoclips from HD and play them in random
order – At least in this point. Next goal would be involving audience
movement affecting which clips to load...ok I succeeded in making a
patch wich seems to work but it keeps crashing once in a while (Pd
closes suddenly). Sometimes it goes on for an hour and sometimes it
shuts down PD in less than minute. If someone could have
a look if there´s something fundamentally wrong with the patch. I´m
using PD 0.40.2 extended with Intel Macbook. I was wondering if the
videoclips should be buffered somehow.

Riku Mäkinen

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Re: [PD] switch~ cputime climbing

2007-06-12 Thread Kyle Klipowicz
So just use this for now:

[X]  [inlet messages]
|   |
[t f f]_ |
|   ||
[switch]   [spigot]
|
 [vline~]


~Kyle

On 6/12/07, Claude Heiland-Allen [EMAIL PROTECTED] wrote:
 Dafydd Hughes wrote:
  I never figured out exactly why the climb was happening, but I found
  that it happened when I turned off dsp in the abstraction, but left
  the non-dsp elements running, ie continually trying to pass messages
  to line~ and vd~ objects etc.  Switching off the mechanics when
  switching off dsp solved it for me.

 Yes, sending many messages to a vline~ in a switch~'d off subpatch
 causes CPU usage to rise dramatically.  I nearly froze my box with Pd in
 RT mode when I set the metro period to 1ms and switch~'d the subpatch
 off, with the subpatch switch~'d on the cpu usage remains stable.  See
 attached test patch...

 Why this is happening:

 Sending a message to vline~ creates a t_vseg, which are stored in a
 sorted linear linked list, which means the time taken to add each new
 line segment would be O(n), where n is the number of existing line segments.

 If the subpatch containing vline~ is switch~'d off, the t_vseg's aren't
 removed by the dsp perform routine, which means that CPU usage rises
 quadratically if messages are sent to the vline~ at a constant rate (I
 think, it's been a while since I analyzed algorithmic time complexity).

 A solution:

 Use a better data structure than a linked list; a balanced tree would
 reduce time complexity to O(log n) instead of O(n) (if I remember
 correctly), admittedly at the cost of harder implementation.

 Workaround:

 Don't send messages to a switch~'d off vline~.


 Claude
 --
 http://claudiusmaximus.goto10.org

 #N canvas 0 0 450 300 10;
 #N canvas 0 0 450 300 \$0-subpatch 0;
 #X obj 28 17 inlet;
 #X obj 26 270 outlet~;
 #X obj 208 269 switch~;
 #X obj 208 19 inlet;
 #X obj 29 48 t b b;
 #X obj 59 74 random 100;
 #X obj 24 94 random 100;
 #X obj 23 121 pack f f;
 #X obj 24 164 vline~;
 #X connect 0 0 4 0;
 #X connect 3 0 2 0;
 #X connect 4 0 6 0;
 #X connect 4 1 5 0;
 #X connect 5 0 7 1;
 #X connect 6 0 7 0;
 #X connect 7 0 8 0;
 #X connect 8 0 1 0;
 #X restore 68 117 pd \$0-subpatch;
 #X obj 161 67 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
 1;
 #X obj 68 68 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
 ;
 #X obj 197 67 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
 1;
 #X msg 197 90 \; pd dsp \$1;
 #X obj 302 88 metro 1000;
 #X obj 302 111 t b b;
 #X obj 302 133 cputime;
 #X obj 302 64 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
 1;
 #X floatatom 302 165 5 0 0 0 - - -;
 #X floatatom 119 67 5 0 0 0 - - -;
 #X obj 68 91 metro 10;
 #X text 14 205 cputime climbs when many messages are sent to a vline~
 in a switched off subpatch...;
 #X connect 1 0 0 1;
 #X connect 2 0 11 0;
 #X connect 3 0 4 0;
 #X connect 5 0 6 0;
 #X connect 6 0 7 0;
 #X connect 6 1 7 1;
 #X connect 7 0 9 0;
 #X connect 8 0 5 0;
 #X connect 10 0 11 1;
 #X connect 11 0 0 0;

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Re: [PD] Question about possible SQL/MySQL Externals

2007-06-12 Thread Hans-Christoph Steiner

It would be a great thing to have, please post to pd-dev if you have  
any troubles.  I'd like to help where I can (not much time these  
days...)

.hc

On Jun 11, 2007, at 8:28 AM, Mike McGonagle wrote:

 http://www.reverberant.com/PD/sqlsingle.tar.gz


 Thanks a lot for this, I am currently using MySQL, but I am sure that
 this will serve as a template.


 Mike McGonagle

 On 6/8/07, Alexandre Quessy [EMAIL PROTECTED] wrote:
 HI all,
 You can try sqlsingle, that is an interface to PostgreSQL.
 http://lists.puredata.info/pipermail/pd-list/2001-02/001829.html

 Must be somewhere in the CVS.

 a

 2007/6/3, David Powers [EMAIL PROTECTED]:
 To be honest, I've never had complete success getting py/pyext to  
 run
 ... ie. only about half of the help patch seemed to work on winxp.

 Well, I'm going to d/l a new pd-extended right now and see if I have
 better luck. Haven't tried a recent release in some time for fear of
 breaking Gem.

 ~D

 On 6/3/07, Thomas Grill [EMAIL PROTECTED] wrote:
 Hi all,
 this has already been discussed a couple of times... it should be
 straightforward using the Python scripting language (via py/pyext)
 and the modules that come with it.
 greetings,
 Thomas

 Am 02.06.2007 um 22:56 schrieb David Powers:

 This would be awesome, could do some really cool net art projects
 with this.

 ~David

 On 5/30/07, Mike McGonagle [EMAIL PROTECTED] wrote:
 Hello all,

 I was wondering if anyone had thought of creating an interface  
 set of
 externals for storing and retrieving data from a Database?  
 Basically,
 I was interested in seeing if anyone has created some  
 externals that
 do basic SQL transactions.

 Or is this something that is not very practical?

 Mike McGonagle

 If you think you can, or you think you can't, you are probably  
 right.
 —Mark Twain

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 Alexandre Quessy
 http://alexandre.quessy.net
 http://www.puredata.info/Members/aalex

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[PD] netsend in localhost -- i got netsend blocked N msec

2007-06-12 Thread moritz
ei lischt

i'm working with two pd instances on one computer (übüntü feischty, p4).
one pd with audio with higher priority, one with Gem/noaudio.
i communicate between this two instance with one netsend/netreceive and 
i send a lot of data, and sometimes i got netsend blocked N msec.
is this a buffer-problem in the objects [netsend/netreceive]
or is there an intern bandwidth bottleneck?
or something else?

thanx for helping

moritZ

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Re: [PD] wii remote on pd 0.40.2 library problem?

2007-06-12 Thread Hans-Christoph Steiner


That version is still quite rough.

I don't know if anyone has gotten the Pd port of the Mac OS X wii  
object working.  It loads but doesn't give data.  I don't have access  
to a wii remote anymore.  If someone gave me one, I would get it  
working.


.hc

On Jun 12, 2007, at 5:41 PM, ariel b wrote:


sorry for making this newby questions
i want to use wiiremote that its include in pd 0.40.2 so i download  
Pd-0.40.2-extended-2007-05-29


i install it and also the org.puredata.pd.plist and in the pd  
window i get library messages like

libdir_loader: added flatspace to the global classpath
This is deprecated behavior.

so wiiremote couldn't create so i guess that this is due to this  
library problem


can someone help me?

thanks
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Re: [PD] (netpd)U(Pd-extended), Pd-ext bug-tracker (was Re: elitism, software and academia)

2007-06-12 Thread Hans-Christoph Steiner

On Jun 9, 2007, at 5:45 AM, Enrique Erne wrote:

 I am now wondering something: why haven't these awesomely functional
 netpd object been included as abstractions within Pd-extended?!?!

 on one hand i would like to see netpd included in pd-extended, but not
 on cost of the current package. it is important that netpd and all
 patches work on linux, osx and windows.

 if people start to write netpd patches with pd-extended and use many
 externals i'm afraid we are going to have instrument that work on
 one os and maybe not on the other. netpd would also be a great
 system to find os-specific bugs :-)

This right here outlines the main purpose of Pd-extended: to provide  
a tested and reliable package that works the same on all OSes.   
Basically, I think you should pick one platform for netpd, and make  
sure everything works smoothly on that one.  Then worry about the rest.

Alex Quessy and I tried to run the latest version on netpd working  
for a network jam last Sunday, we both failed.  He got further than  
me, he got some sounds out, but neither got it all working.  Both of  
us know quite a bit about Pd, so I am amazed that newbies get it  
going (do they?).

It would very nice if it was just plug and play.  It would not be  
that hard to do it.  I think you could spend a day on it and have it  
working smoothly.  It would be very worthwhile, but I think you have  
already spent far more time trying to help people get it going than  
it would take to fix things.

.hc


 Yes, would be nice - someone would have to integrate them to
 pd-extended
 (using [import] and etc.) ...

 are you talking about basic netpd or netpd  all the instruments...

 basic netpd is written by Roman Haefeli
 all the instruments have at least 10 different authors.


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Re: [PD] Is there an Object in GEM...

2007-06-12 Thread Claude Heiland-Allen
Mike McGonagle wrote:
 Hello all,
 
 I was wondering if there is an object in GEM that will allow Pixel
 level addressing in a Pixie (that is what GEM calls images, right?)?
 I know there is a way to create an entire image from a list of
 numbers, but that only appears to do a complete images, and not
 addressable at the pixel level.
 
 If this is NOT possible, is there some other object/external that will
 allow the display and manipulation of images at the pixel level?

GridFlow can do this.

http://gridflow.ca

Most GridFlow objects operate on whole grids (of which images are a 
subset), but there are ways to get regions from grids (using #store) and 
ways to put regions back into a certain place in an image (using 
#draw_image).

There is also a Gem-GridFlow bridge (part of GridFlow).

 Thank you,
 
 Mike M


Claude
-- 
http://claudiusmaximus.goto10.org



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Re: [PD] Is there an Object in GEM...

2007-06-12 Thread Claude Heiland-Allen
Cypod wrote:
 how do you create a whole image out of a list of numbers?

In GridFlow:

list with 240*320*3 elements all of which are floats
  |
[#import ( 240 320 3 )]
  |
grid with height 240, width 320, 3 channels.

You can also feed the floats to [#import] individually or in smaller 
groups than a whole image, it will output the grid when it has got just 
enough, and any extra count towards the next grid.


I'm not sure how to do it in Gem.


Claude
-- 
http://claudiusmaximus.goto10.org

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