[PD] distributer processing of gem chains

2007-10-14 Thread punchik punchik
hello, is it possible to process 3 different parts of
the same patch in 3 different computers and then
render all  in one gem window?

thanks

pun 


   

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Re: [PD] file access audio glitches

2007-10-14 Thread Frank Barknecht
Hallo,
Phil Stone hat gesagt: // Phil Stone wrote:

 Thanks for pointing that thread out -- I missed it.  I'm experimenting 
 with a ram disk right now, and my preliminary finding is that it works 
 great for me.  I'm loading small files (sssad presets and [tunetof] 
 tunings), and have enough ram to make it worthwhile.

At least for [tunetof] another possible workaround would be to put the
scale(s) you want to use into messages in your patch. The scales in
[table]-format are just short lists of numbers like 1 1.125 1.25
1.333 1.5 1.667 1.875 2.0 (ptolemy) that fit into a
message box easily. Send then to tunetof's last inlet and you're done.
Make a scale-switcher abstraction with your favourite scales, and you
can even reuse that.

Ciao
-- 
 Frank Barknecht _ __footils.org__

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Re: [PD] Good sounding PD reverb patches - anyone?

2007-10-14 Thread hard off
did you try freeverb~  ?

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Re: [PD] Good sounding PD reverb patches - anyone?

2007-10-14 Thread Thomas Jeppesen
Yes several times, but it's difficult to figure out, and I've never 
succeded in making it work 100%, so after trying for hours, I gave up on it.

hard off wrote:
 did you try freeverb~  ?


   



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Re: [PD] [Gem] pix-texture problem on windows

2007-10-14 Thread Thomas Mayer
Hello again,

Thomas Mayer wrote:
 Hello,
 
 I use pd-extended 0.39.0-rc5 on both a Debian and Windows Vista system
 (XP binaries for the latter). While editing the patch in Debian, there
 is no problem, but the Vista system can't pass textures on with
 
 [gemhead]
 |
 [pix_(movie|film|image)] -- reg_exp for human reading only
 |
 [pix_texture]
 |
 [gemhead]   |
 |   |
 [pix_texture]
 |
 [square]
 
 Is this a known issue with Windows or just with Vista?

I can confirm this problem with Windows XP Professional SP 2.

cu Thomas
-- 
Prisons are needed only to provide the illusion that courts and police
are effective. They're a kind of job insurance.
(Leto II. in: Frank Herbert, God Emperor of Dune)
http://thomas.dergrossebruder.org/

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Re: [PD] Fwd: portuguese pdpedia template

2007-10-14 Thread João Miguel Pais
 Ok, I ran a test import, you can check it out here (all of the objects  
 should be the PT template):

 http://wiki.puredata.info/test/boids2d

looks fine, I think


 Also, missing from your list below is status.  Let me know if you want  
 to add it.  Here's what it is in English:

 http://wiki.puredata.info/en/Status

ok, I guess it wasn't in the original list. that's very easy to add,

$status = Estado;

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Re: [PD] Good sounding PD reverb patches - anyone?

2007-10-14 Thread Patrice Colet
Thomas Jeppesen a écrit :
 Yes several times, but it's difficult to figure out, and I've never 
 succeded in making it work 100%, so after trying for hours, I gave up on it.
 
 hard off wrote:
 did you try freeverb~  ?

Hi
Look into your spams, I've built the partconv~.dll, and sent you but it 
has been banned by your mail client

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Re: [PD] [Gem] pix-texture problem on windows

2007-10-14 Thread chris clepper
On 10/14/07, Thomas Mayer [EMAIL PROTECTED] wrote:


  [gemhead]
  |
  [pix_(movie|film|image)] -- reg_exp for human reading only
  |
  [pix_texture]
  |
  [gemhead]   |
  |   |
  [pix_texture]
  |
  [square]


I can't figure out what this diagram is showing.  Why are there two gemheads
and pix_textures?  Does it work if the second gemhead and pix_texture
objects are removed?
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Re: [PD] Fwd: portuguese pdpedia template

2007-10-14 Thread Hans-Christoph Steiner

On Oct 14, 2007, at 7:59 AM, João Miguel Pais wrote:

 Ok, I ran a test import, you can check it out here (all of the  
 objects should be the PT template):

 http://wiki.puredata.info/test/boids2d

 looks fine, I think


 Also, missing from your list below is status.  Let me know if  
 you want to add it.  Here's what it is in English:

 http://wiki.puredata.info/en/Status

 ok, I guess it wasn't in the original list. that's very easy to add,

 $status = Estado;

I think it would be good to add in the infobox template to make sure  
the infoboxes are rendering correctly before doing the big import.   
Basically, take this one:

http://wiki.puredata.info/en/index.php? 
title=Template:Infobox_Objectclassaction=edit

And translate it and paste it into this one:

http://wiki.puredata.info/test/index.php? 
title=Template:Infobox_Classe_do_objectoaction=edit

.hc

 


Computer science is no more related to the computer than astronomy is  
related to the telescope.  -Edsger Dykstra



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Re: [PD] distributer processing of gem chains

2007-10-14 Thread chris clepper
GEM itself has nothing that does this.  pix_share can be used to move pixels
between processes on the same machine but not GL info.

You might find Chromium useful:

http://chromium.sourceforge.net/doc/LLNLcopy.html

On 10/14/07, punchik punchik [EMAIL PROTECTED] wrote:

 hello, is it possible to process 3 different parts of
 the same patch in 3 different computers and then
 render all  in one gem window?

 thanks

 pun




 
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Re: [PD] pyext~

2007-10-14 Thread Georg Holzmann
Hallo Thomas !

 Signal support for py/pyext is really experimental and i don't recommend 
 it at all, since it's also inefficient cpu-wise.

I am just curious: what is so slow ?
(I did not look into the source ...)

I use also python for offline computation (not with pd yet) and it is 
quite fast - so is the interface to pd the problem ?

LG
Georg

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Re: [PD] SOM experts...

2007-10-14 Thread zmoelnig
Quoting B. Bogart [EMAIL PROTECTED]:

 Hey all, Johannes in particular,

 According to Medler:
 http://neuron-ai.tuke.sk/NCS/VOL1/P3_html/node28.html#SECTION00045000

 ...Consequently, more frequently occurring stimuli will be represented
 by larger areas in the map than infrequently occurring stimuli.


 If I send the same pattern to the som 1 times, only one node will
 fire for that duration.

 Am I misinterpreting the text?

i think so.
[ann_som] will only output 1 winner at a time (probably it will output  
severeal winners if they all have the same distance; but i doubt  
that...)
so the neighbours of the original (and consequent) winner will adapt  
to the pattern, but they will always be a tiny bit less adapted than  
the winner (because originally, they were father away)
at some point, the finite precision of the numeric representation will  
eventually make the nodes _really_ equal.

 Also by default does ann_som using time-seeded random numbers or regular
 random numbers? I ask because it appears the same node always wins at
 the start... (the biggest number).

hmm, i cannot remember; i don't think that the random numbers are  
time-seeded; but most likely you can specify the seed.
you could also initialize the nodes with a constant value.
i might have a look at it within the next days.
for now, just save the SOM after initialization and compare 2 SOMs in  
your favourite numeric program

 Is there a FANN mailinglist for the discussion of such issues?

i don't know, georg should be able to help you here.
nevertheless, bear in mind that [ann_som] is a standalone  
implementation and has nothing to do with FANN (well both are dealing  
with ann, obviously but that's it; i didn't know of fann when i wrote  
[ann_som])


mg.st
IOhannes


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Re: [PD] [Gem] pix-texture problem on windows

2007-10-14 Thread zmoelnig
Quoting chris clepper [EMAIL PROTECTED]:

 On 10/14/07, Thomas Mayer [EMAIL PROTECTED] wrote:


  [gemhead]
  |
  [pix_(movie|film|image)] -- reg_exp for human reading only
  |
  [pix_texture]
  |
  [gemhead]   |
  |   |
  [pix_texture]
  |
  [square]


 I can't figure out what this diagram is showing.

the diagram shows: one [gemhead] is uploading an image to the gfx-card  
via [pix_texture].
another gemhead uses this texture and displays it onto a square.

the 2nd outlet of [pix_texture] should output enough information, so  
that another [pix_texture] (without a pix in the chain), can re-use  
the same texture when it get's the info in its 2nd inlet.



thomas: what is the problem? not working is a rather vague description.
i recently discovered that the output of the 1st pix-texture would  
give wrong texture coordinates when using normalized textures  
(power-of-two sized).
the w32-binaries certainly still have this bug.

for now i can think of two workarounds:
- if your machine/build supports it, try using rectangle-textures and  
see if it works.
- if it is not supported, try manually setting the texture-coordinates  
to 1,1 (e.g. use [pix_coordinate]) (you could also manually set the  
texcoords by modifying the messages that comes out of [pix_texture];  
it is human-readable and of the form (iirc): texid width height  
texmode; you want to modify width and height)



mfa.dr
IOhannes



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[PD] Turkish pdpedia templates

2007-10-14 Thread Hans-Christoph Steiner

Any comments on this template?   There is one word which I forgot to  
include, status, like this: http://wiki.puredata.info/en/Status

Other than that, is this one ready to go?  I am ready to do the import.

.hc

On Oct 2, 2007, at 1:29 PM, Uğur Güney wrote:

 On 10/2/07, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:
 I just edited the script to handle the translations.  Here are the
 variables that need to be translated.  Please give them to me
 _exactly_ how they should appear, with caps, spaces, accents, etc.
 They'll go straight into the templates.  For things like how case is
 used, I think we should follow wikipedia's standards.

 # These are for Turkish  / Türkçe translations
 -uğur-

 # wikipedia terms
 $stub = Taslak;
 $template = Şablon;
 $category = Kategori;
 $infobox = Bilgi Kutusu;

 # pdpedia terms
 $objectclass = Nesne Sınıfı;

 # page headers
 $inlets = Girişler;
 $outlets = Çıkışlar;
 $arguments = Argümanlar;
 $messages = Mesajlar;

 # infobox
 $name = İsim;
 $description = Açıklama;
 $abbreviation = Kısaltma;
 $library = Kütüphane;
 $author = Yazar;
 $developer = Geliştirici;
 $releaseVersion = Versiyon;
 $releaseDate = Yayım Tarihi;
 $dependencies = Bağımlılıklar;
 $license = Lisans;
 $website = Web Sitesi;
 $programmingLanguage = Programlama Dili;
 $platform = Platform;
 $operatingSystem = İşletim Sistemi;
 $language = Lisan;
 $dataType = Veri Tipi;
 $distributions = Dağıtımlar;







 


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don't have to examine our own lives., from The Idols of  
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Re: [PD] translations for pdpedia templates Nederlands

2007-10-14 Thread Hans-Christoph Steiner

It seems that the talk on this one has died down.  There is one word  
which I forgot to include, status, like this: http:// 
wiki.puredata.info/en/Status

Other than that, is this one ready to go?


 # wikipedia terms
 $stub = Beginnetje;
 $template = Sjabloon;
 $category = Categorie;
 $infobox = Infobox;

 # pdpedia terms
 $objectclass = Objectklasse;

 # page headers
 $inlets = Ingangen;
 $outlets = Uitgangen;
 $arguments = Argumenten;
 $messages = Berichten;

 # infobox
 $name = Naam;
 $description = Beschrijving;
 $abbreviation = Afkorting;
 $library = Bibliotheek;
 $author = Auteur;
 $developer = Ontwikkelaar;
 $releaseVersion = Versie;
 $releaseDate = Datum van uitgave;//  too bad 'uitgavedatum'  
 isn't in the dictionary...or is mine incomplete ?
 $dependencies = Afhankelijkheden;
 $license = Licentie;
 $website = Website;
 $programmingLanguage = Programmeertaal;
 $platform = Platform;
 $operatingSystem = Besturingssysteem;
 $language = Taal;
 $dataType = Data type;
 $distributions = Distributies;

 


Using ReBirth is like trying to play an 808 with a long stick.- 
David Zicarelli



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Re: [PD] [Gem] pix-texture problem on windows

2007-10-14 Thread Thomas Mayer
[EMAIL PROTECTED] wrote:
 the diagram shows: one [gemhead] is uploading an image to the gfx-card  
 via [pix_texture].
 another gemhead uses this texture and displays it onto a square.
 
 the 2nd outlet of [pix_texture] should output enough information, so  
 that another [pix_texture] (without a pix in the chain), can re-use  
 the same texture when it get's the info in its 2nd inlet.

Yes, that describes my setup exactly.

 thomas: what is the problem? not working is a rather vague description.
 i recently discovered that the output of the 1st pix-texture would  
 give wrong texture coordinates when using normalized textures  
 (power-of-two sized).
 the w32-binaries certainly still have this bug.

The square is not visible, neither with or without texture, no error
output in the Pd console.

 for now i can think of two workarounds:
 - if your machine/build supports it, try using rectangle-textures and  
 see if it works.

From what I gather from the [pix_texture] help patch,
rectangle-texturing is the default. IIRC while playing around with the
environment mode for [pix_texture] (sending an [env $mode( to inlet 1),
GL_Blend or GL_Add (2 or 3) made the square visible without the texture.

 - if it is not supported, try manually setting the texture-coordinates  
 to 1,1 (e.g. use [pix_coordinate]) (you could also manually set the  
 texcoords by modifying the messages that comes out of [pix_texture];  
 it is human-readable and of the form (iirc): texid width height  
 texmode; you want to modify width and height)

I'll try that when I have my hand on the Vista machine again.

Thanks,
Thomas
-- 
Prisons are needed only to provide the illusion that courts and police
are effective. They're a kind of job insurance.
(Leto II. in: Frank Herbert, God Emperor of Dune)
http://thomas.dergrossebruder.org/

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[PD] Convert .wmv or .asf to .mov (jpeg)

2007-10-14 Thread Javier García


Hi,

anyone has any command line to convert .wmv or .asf files to .mov (jpeg codec)? 

You know, to play them then with [pdp_qt] or [pdp_qt~].


br.
GARFF

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Re: [PD] Convert .wmv or .asf to .mov (jpeg)

2007-10-14 Thread Roman Haefeli
On Mon, 2007-10-15 at 00:28 +0200, Javier García wrote:
 Hi,
 
 anyone has any command line to convert .wmv or .asf files to .mov
 (jpeg codec)? 

mencoder input.wmv|asf -nosound -ovc lavc -lavcopts vcodec=mjpeg -of
lavf -lavfopts format=mov -o outfile.mov

(this doesn't encode any sound into the new file)

 You know, to play them then with [pdp_qt] or [pdp_qt~].

yeah: as suggested in the helpfile [pdp_qt], respectively [pdp_qt~]

don't the helpfiles work for you?

roman





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Re: [PD] translations for pdpedia templates Nederlands

2007-10-14 Thread robbert van hulzen

if i may quickly mix in with this: 'status' works in dutch too.
cheers, robbert

hc wrote:

 
 It seems that the talk on this one has died down.  There is one word
 which I forgot to include, status, like this: http://
 wiki.puredata.info/en/Status
 
 Other than that, is this one ready to go?



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Re: [PD] Good sounding PD reverb patches - anyone?

2007-10-14 Thread Peter Plessas
Hi,

have a look at Thomas Musil's excellent Room Reverberation Simulation
too:

http://pure-data.cvs.sourceforge.net/pure-data/externals/iem/iem_roomsim/

Ah, i am not sure how to find binaries for windows though...

rgrds, PP

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[PD] getting started with graphics

2007-10-14 Thread Atte André Jensen
Hi

I composed some dreamy, meditative electronica (http://modlys.dk) that 
I'm gonna take on tour with a small band (keys, bass, vocals and 
laptop/chuck). I'd like to have some visuals running on a projector, and 
  since I know pd can probably do this (and I already use pd), I'd like 
to get started with graphics in pd. However I no experience to speak of 
with graphics, so I'm very interested in some pointers.

1) Is there any videos that shows what can be done, just as an initial 
inspiration/moral booster?

2) Which of the graphics libraries should I look (what do they each do) 
and are there any tutorials available to get me started (from scratch)?

-- 
peace, love  harmony
Atte

http://atte.dk   | http://myspace.com/attejensen
http://anagrammer.dk | http://modlys.dk

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Re: [PD] Convert .wmv or .asf to .mov (jpeg)

2007-10-14 Thread Hans-Christoph Steiner

On Oct 14, 2007, at 6:53 PM, Roman Haefeli wrote:

 On Mon, 2007-10-15 at 00:28 +0200, Javier Garcà a wrote:
 Hi,

 anyone has any command line to convert .wmv or .asf files to .mov
 (jpeg codec)?

 mencoder input.wmv|asf -nosound -ovc lavc -lavcopts vcodec=mjpeg -of
 lavf -lavfopts format=mov -o outfile.mov

 (this doesn't encode any sound into the new file)

Also, VLC has a nice GUI for this, called the Wizard in the file menu.

.hc


 You know, to play them then with [pdp_qt] or [pdp_qt~].

 yeah: as suggested in the helpfile [pdp_qt], respectively [pdp_qt~]

 don't the helpfiles work for you?

 roman



   
   
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glad of an opportunity to serve others by any invention of ours; and  
this we should do freely and generously. - Benjamin Franklin



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Re: [PD] getting started with graphics

2007-10-14 Thread Jack

Le 15 oct. 07 à 03:08, Atte André Jensen a écrit :

 Hi

 I composed some dreamy, meditative electronica (http://modlys.dk) that
 I'm gonna take on tour with a small band (keys, bass, vocals and
 laptop/chuck). I'd like to have some visuals running on a  
 projector, and
   since I know pd can probably do this (and I already use pd), I'd  
 like
 to get started with graphics in pd. However I no experience to  
 speak of
 with graphics, so I'm very interested in some pointers.

 1) Is there any videos that shows what can be done, just as an initial
 inspiration/moral booster?
Google - GEM pd youtube
Google - pidip pd youtube
Google - pdp pd youtube

 2) Which of the graphics libraries should I look (what do they each  
 do)
 and are there any tutorials available to get me started (from  
 scratch)?
GEM, pdp, pidip, pixeltango. There is also gridflow (only for Windows  
i think).
You need to download pd-extended :
http://at.or.at/hans/pd/installers.html
There are many exemples.

Jack

 -- 
 peace, love  harmony
 Atte

 http://atte.dk   | http://myspace.com/attejensen
 http://anagrammer.dk | http://modlys.dk

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Re: [PD] getting started with graphics

2007-10-14 Thread Hans-Christoph Steiner

Here are a couple:

Gem/pmpd:  http://www.chdh.free.fr/net/rubrique.php?id_rubrique=1

Gem/PDP/PiDiP:
http://youtube.com/watch?v=KRD_FShEBFA
http://youtube.com/watch?v=ajBPavrT4vM

.hc

On Oct 14, 2007, at 9:08 PM, Atte André Jensen wrote:

 Hi

 I composed some dreamy, meditative electronica (http://modlys.dk) that
 I'm gonna take on tour with a small band (keys, bass, vocals and
 laptop/chuck). I'd like to have some visuals running on a  
 projector, and
   since I know pd can probably do this (and I already use pd), I'd  
 like
 to get started with graphics in pd. However I no experience to  
 speak of
 with graphics, so I'm very interested in some pointers.

 1) Is there any videos that shows what can be done, just as an initial
 inspiration/moral booster?

 2) Which of the graphics libraries should I look (what do they each  
 do)
 and are there any tutorials available to get me started (from  
 scratch)?

 -- 
 peace, love  harmony
 Atte

 http://atte.dk   | http://myspace.com/attejensen
 http://anagrammer.dk | http://modlys.dk

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'You people have such restrictive dress for women,’ she said,  
hobbling away in three inch heels and panty hose to finish out  
another pink-collar temp pool day.  - “Hijab Scene #2, by Mohja Kahf



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Re: [PD] getting started with graphics

2007-10-14 Thread Roman Haefeli
On Mon, 2007-10-15 at 03:08 +0200, Atte André Jensen wrote:
 Hi
 
 I composed some dreamy, meditative electronica (http://modlys.dk) that 
 I'm gonna take on tour with a small band (keys, bass, vocals and 
 laptop/chuck). I'd like to have some visuals running on a projector, and 
   since I know pd can probably do this (and I already use pd), I'd like 
 to get started with graphics in pd. However I no experience to speak of 
 with graphics, so I'm very interested in some pointers.
 
 1) Is there any videos that shows what can be done, just as an initial 
 inspiration/moral booster?
 
 2) Which of the graphics libraries should I look (what do they each do) 
 and are there any tutorials available to get me started (from scratch)?

- Gem: http://gem.iem.at/ is a 3d library with a suite of video/image
processing objectclasses. all 3d (opengl-based) objectclasses are
rendered on the gpu, which saves you a lot of cpu-power.

- gridflow: http://gridflow.ca/ is a video library, that deals with
matrices (in gridflow called 'grids' and represented as '#')

- pdp/pidip: http://zwizwa.fartit.com/pd/pdp/overview.html /
http://ydegoyon.free.fr/pidip.html are  extensions with many
objectclasses for realtime video processing (similar to Gem's pix_*
objectclasses).
 
- even pd itself can deal with graphics somehow, if datastructures count
as 'graphics' (i am just in the process of working myself through franks
tutorial. frank: i wouldn't see a chance in understanding ds without
your tut. many thanks!!).


what is suitable for you, is heavily dependent on how you work and what
you are trying to achieve. my impression is (i can be wrong of course),
that most people work with gem. for my part, i decide from project to
project, whether i am going to use Gem or gridflow. i haven't done much
pdp/pidip yet.

roman



 




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Re: [PD] a general discussion about which software to learn: pd, max, both... or else?

2007-10-14 Thread B. Bogart
Hi David,

You should learn everything you have time to, that way learning more
stuff that does not yet exist will be easier. PD and Max are very
similar, learning one gets you a huge way to learning the other, just a
few interesting caveats here and there (and differing object names, and
objects).

Max/msp is what $600 or so? Plus the upgrades for the rest of your life. ;)

As for alternatives to the established stuff look into:

ardour, cinelerra, gimp, inkscape

.b.

David Schaffer wrote:
 Hi everybody,
  
  I'm a stage/audiovisual technician willing to make a move into
 digital arts. I've been using pd for quite some time know and I was
 wondering if it would be useful for me to learn Max: according to you
 guys, which of the two programs seems to be most widely used, most
 popular, most promising in terms of future devellopements? Is it worth
 to be good in both or to become excellent (whatever that means...) in
 one of them? Is there another platform out there that would be worth
 giving a look (outside of the established stuff like pro tools, final
 cut, photoshop etc...) Thank you for your answers.



 D.S
 
 
 
 
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Re: [PD] a general discussion about which software to learn: pd, max, both... or else?

2007-10-14 Thread marius schebella
Hi David,
It depends very much on what you want to do with the program and what 
the people around you know and use. My first reflex was to write max is 
the better solution because it hase more users and better support. but I 
think max is not so reliable and known to crash sometimes and a lot of 
people in theatre and stage situations don't want to use it. (well, pd 
can crash too).
max has a nicer interface. if you want to look into the sourcecode then 
you have to use Pd.
I think you should start with Pd, it is similar to max and if you ever 
think you miss something, then you can change to max later. I switched 
between both programs, but now I am back to Pd.
m.



David Schaffer wrote:
 Hi everybody, 
 
  I'm a stage/audiovisual technician willing to make a move into 
 digital arts. I've been using pd for quite some time know and I was wondering 
 if it would be useful for me to learn Max: according to you guys, which of 
 the two programs seems to be most widely used, most popular, most promising 
 in terms of future devellopements? Is it worth to be good in both or to 
 become excellent (whatever that means...) in one of them? Is there another 
 platform out there that would be worth giving a look (outside of the 
 established stuff like pro tools, final cut, photoshop etc...) Thank you for 
 your answers.
   
   
   
   D.S
 
 
 
 
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Re: [PD] Turkish pdpedia templates

2007-10-14 Thread Batuhan Bozkurt
This looks o.k.
Status is: Durum

Batuhan

Hans-Christoph Steiner wrote:
 Any comments on this template?   There is one word which I forgot to  
 include, status, like this: http://wiki.puredata.info/en/Status

 Other than that, is this one ready to go?  I am ready to do the import.

 .hc

 On Oct 2, 2007, at 1:29 PM, Uğur Güney wrote:

   
 On 10/2/07, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:
 
 I just edited the script to handle the translations.  Here are the
 variables that need to be translated.  Please give them to me
 _exactly_ how they should appear, with caps, spaces, accents, etc.
 They'll go straight into the templates.  For things like how case is
 used, I think we should follow wikipedia's standards.
   
 # These are for Turkish  / Türkçe translations
 -uğur-

 # wikipedia terms
 $stub = Taslak;
 $template = Şablon;
 $category = Kategori;
 $infobox = Bilgi Kutusu;

 # pdpedia terms
 $objectclass = Nesne Sınıfı;

 # page headers
 $inlets = Girişler;
 $outlets = Çıkışlar;
 $arguments = Argümanlar;
 $messages = Mesajlar;

 # infobox
 $name = İsim;
 $description = Açıklama;
 $abbreviation = Kısaltma;
 $library = Kütüphane;
 $author = Yazar;
 $developer = Geliştirici;
 $releaseVersion = Versiyon;
 $releaseDate = Yayım Tarihi;
 $dependencies = Bağımlılıklar;
 $license = Lisans;
 $website = Web Sitesi;
 $programmingLanguage = Programlama Dili;
 $platform = Platform;
 $operatingSystem = İşletim Sistemi;
 $language = Lisan;
 $dataType = Veri Tipi;
 $distributions = Dağıtımlar;
 







  
 

 It is convenient to imagine a power beyond us because that means we  
 don't have to examine our own lives., from The Idols of  
 Environmentalism, by Curtis White





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Re: [PD] getting started with graphics

2007-10-14 Thread Max Neupert

Am 14.10.2007 um 21:43 schrieb Jack:

 There is also gridflow (only for Windows
 i think).

outch. that must hurt.

from http://gridflow.ca/:
Required OS (one of...):

1 : Linux (most any variant) (recommended)
2 : FreeBSD, NetBSD, OpenBSD
3 : MacOS 10.2 or later (experimental)
4 : Windows with MinGW (very experimental)
5 : Solaris (used to work)

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