[PD] distributer processing of gem chains
hello, is it possible to process 3 different parts of the same patch in 3 different computers and then render all in one gem window? thanks pun Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] file access audio glitches
Hallo, Phil Stone hat gesagt: // Phil Stone wrote: Thanks for pointing that thread out -- I missed it. I'm experimenting with a ram disk right now, and my preliminary finding is that it works great for me. I'm loading small files (sssad presets and [tunetof] tunings), and have enough ram to make it worthwhile. At least for [tunetof] another possible workaround would be to put the scale(s) you want to use into messages in your patch. The scales in [table]-format are just short lists of numbers like 1 1.125 1.25 1.333 1.5 1.667 1.875 2.0 (ptolemy) that fit into a message box easily. Send then to tunetof's last inlet and you're done. Make a scale-switcher abstraction with your favourite scales, and you can even reuse that. Ciao -- Frank Barknecht _ __footils.org__ ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Good sounding PD reverb patches - anyone?
did you try freeverb~ ? ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Good sounding PD reverb patches - anyone?
Yes several times, but it's difficult to figure out, and I've never succeded in making it work 100%, so after trying for hours, I gave up on it. hard off wrote: did you try freeverb~ ? ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [Gem] pix-texture problem on windows
Hello again, Thomas Mayer wrote: Hello, I use pd-extended 0.39.0-rc5 on both a Debian and Windows Vista system (XP binaries for the latter). While editing the patch in Debian, there is no problem, but the Vista system can't pass textures on with [gemhead] | [pix_(movie|film|image)] -- reg_exp for human reading only | [pix_texture] | [gemhead] | | | [pix_texture] | [square] Is this a known issue with Windows or just with Vista? I can confirm this problem with Windows XP Professional SP 2. cu Thomas -- Prisons are needed only to provide the illusion that courts and police are effective. They're a kind of job insurance. (Leto II. in: Frank Herbert, God Emperor of Dune) http://thomas.dergrossebruder.org/ ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Fwd: portuguese pdpedia template
Ok, I ran a test import, you can check it out here (all of the objects should be the PT template): http://wiki.puredata.info/test/boids2d looks fine, I think Also, missing from your list below is status. Let me know if you want to add it. Here's what it is in English: http://wiki.puredata.info/en/Status ok, I guess it wasn't in the original list. that's very easy to add, $status = Estado; ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Good sounding PD reverb patches - anyone?
Thomas Jeppesen a écrit : Yes several times, but it's difficult to figure out, and I've never succeded in making it work 100%, so after trying for hours, I gave up on it. hard off wrote: did you try freeverb~ ? Hi Look into your spams, I've built the partconv~.dll, and sent you but it has been banned by your mail client ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [Gem] pix-texture problem on windows
On 10/14/07, Thomas Mayer [EMAIL PROTECTED] wrote: [gemhead] | [pix_(movie|film|image)] -- reg_exp for human reading only | [pix_texture] | [gemhead] | | | [pix_texture] | [square] I can't figure out what this diagram is showing. Why are there two gemheads and pix_textures? Does it work if the second gemhead and pix_texture objects are removed? ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Fwd: portuguese pdpedia template
On Oct 14, 2007, at 7:59 AM, João Miguel Pais wrote: Ok, I ran a test import, you can check it out here (all of the objects should be the PT template): http://wiki.puredata.info/test/boids2d looks fine, I think Also, missing from your list below is status. Let me know if you want to add it. Here's what it is in English: http://wiki.puredata.info/en/Status ok, I guess it wasn't in the original list. that's very easy to add, $status = Estado; I think it would be good to add in the infobox template to make sure the infoboxes are rendering correctly before doing the big import. Basically, take this one: http://wiki.puredata.info/en/index.php? title=Template:Infobox_Objectclassaction=edit And translate it and paste it into this one: http://wiki.puredata.info/test/index.php? title=Template:Infobox_Classe_do_objectoaction=edit .hc Computer science is no more related to the computer than astronomy is related to the telescope. -Edsger Dykstra ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] distributer processing of gem chains
GEM itself has nothing that does this. pix_share can be used to move pixels between processes on the same machine but not GL info. You might find Chromium useful: http://chromium.sourceforge.net/doc/LLNLcopy.html On 10/14/07, punchik punchik [EMAIL PROTECTED] wrote: hello, is it possible to process 3 different parts of the same patch in 3 different computers and then render all in one gem window? thanks pun Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] pyext~
Hallo Thomas ! Signal support for py/pyext is really experimental and i don't recommend it at all, since it's also inefficient cpu-wise. I am just curious: what is so slow ? (I did not look into the source ...) I use also python for offline computation (not with pd yet) and it is quite fast - so is the interface to pd the problem ? LG Georg ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] SOM experts...
Quoting B. Bogart [EMAIL PROTECTED]: Hey all, Johannes in particular, According to Medler: http://neuron-ai.tuke.sk/NCS/VOL1/P3_html/node28.html#SECTION00045000 ...Consequently, more frequently occurring stimuli will be represented by larger areas in the map than infrequently occurring stimuli. If I send the same pattern to the som 1 times, only one node will fire for that duration. Am I misinterpreting the text? i think so. [ann_som] will only output 1 winner at a time (probably it will output severeal winners if they all have the same distance; but i doubt that...) so the neighbours of the original (and consequent) winner will adapt to the pattern, but they will always be a tiny bit less adapted than the winner (because originally, they were father away) at some point, the finite precision of the numeric representation will eventually make the nodes _really_ equal. Also by default does ann_som using time-seeded random numbers or regular random numbers? I ask because it appears the same node always wins at the start... (the biggest number). hmm, i cannot remember; i don't think that the random numbers are time-seeded; but most likely you can specify the seed. you could also initialize the nodes with a constant value. i might have a look at it within the next days. for now, just save the SOM after initialization and compare 2 SOMs in your favourite numeric program Is there a FANN mailinglist for the discussion of such issues? i don't know, georg should be able to help you here. nevertheless, bear in mind that [ann_som] is a standalone implementation and has nothing to do with FANN (well both are dealing with ann, obviously but that's it; i didn't know of fann when i wrote [ann_som]) mg.st IOhannes This message was sent using IMP, the Internet Messaging Program. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [Gem] pix-texture problem on windows
Quoting chris clepper [EMAIL PROTECTED]: On 10/14/07, Thomas Mayer [EMAIL PROTECTED] wrote: [gemhead] | [pix_(movie|film|image)] -- reg_exp for human reading only | [pix_texture] | [gemhead] | | | [pix_texture] | [square] I can't figure out what this diagram is showing. the diagram shows: one [gemhead] is uploading an image to the gfx-card via [pix_texture]. another gemhead uses this texture and displays it onto a square. the 2nd outlet of [pix_texture] should output enough information, so that another [pix_texture] (without a pix in the chain), can re-use the same texture when it get's the info in its 2nd inlet. thomas: what is the problem? not working is a rather vague description. i recently discovered that the output of the 1st pix-texture would give wrong texture coordinates when using normalized textures (power-of-two sized). the w32-binaries certainly still have this bug. for now i can think of two workarounds: - if your machine/build supports it, try using rectangle-textures and see if it works. - if it is not supported, try manually setting the texture-coordinates to 1,1 (e.g. use [pix_coordinate]) (you could also manually set the texcoords by modifying the messages that comes out of [pix_texture]; it is human-readable and of the form (iirc): texid width height texmode; you want to modify width and height) mfa.dr IOhannes This message was sent using IMP, the Internet Messaging Program. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] Turkish pdpedia templates
Any comments on this template? There is one word which I forgot to include, status, like this: http://wiki.puredata.info/en/Status Other than that, is this one ready to go? I am ready to do the import. .hc On Oct 2, 2007, at 1:29 PM, Uğur Güney wrote: On 10/2/07, Hans-Christoph Steiner [EMAIL PROTECTED] wrote: I just edited the script to handle the translations. Here are the variables that need to be translated. Please give them to me _exactly_ how they should appear, with caps, spaces, accents, etc. They'll go straight into the templates. For things like how case is used, I think we should follow wikipedia's standards. # These are for Turkish / Türkçe translations -uğur- # wikipedia terms $stub = Taslak; $template = Şablon; $category = Kategori; $infobox = Bilgi Kutusu; # pdpedia terms $objectclass = Nesne Sınıfı; # page headers $inlets = Girişler; $outlets = Çıkışlar; $arguments = Argümanlar; $messages = Mesajlar; # infobox $name = İsim; $description = Açıklama; $abbreviation = Kısaltma; $library = Kütüphane; $author = Yazar; $developer = Geliştirici; $releaseVersion = Versiyon; $releaseDate = Yayım Tarihi; $dependencies = Bağımlılıklar; $license = Lisans; $website = Web Sitesi; $programmingLanguage = Programlama Dili; $platform = Platform; $operatingSystem = İşletim Sistemi; $language = Lisan; $dataType = Veri Tipi; $distributions = Dağıtımlar; It is convenient to imagine a power beyond us because that means we don't have to examine our own lives., from The Idols of Environmentalism, by Curtis White ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] translations for pdpedia templates Nederlands
It seems that the talk on this one has died down. There is one word which I forgot to include, status, like this: http:// wiki.puredata.info/en/Status Other than that, is this one ready to go? # wikipedia terms $stub = Beginnetje; $template = Sjabloon; $category = Categorie; $infobox = Infobox; # pdpedia terms $objectclass = Objectklasse; # page headers $inlets = Ingangen; $outlets = Uitgangen; $arguments = Argumenten; $messages = Berichten; # infobox $name = Naam; $description = Beschrijving; $abbreviation = Afkorting; $library = Bibliotheek; $author = Auteur; $developer = Ontwikkelaar; $releaseVersion = Versie; $releaseDate = Datum van uitgave;// too bad 'uitgavedatum' isn't in the dictionary...or is mine incomplete ? $dependencies = Afhankelijkheden; $license = Licentie; $website = Website; $programmingLanguage = Programmeertaal; $platform = Platform; $operatingSystem = Besturingssysteem; $language = Taal; $dataType = Data type; $distributions = Distributies; Using ReBirth is like trying to play an 808 with a long stick.- David Zicarelli ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [Gem] pix-texture problem on windows
[EMAIL PROTECTED] wrote: the diagram shows: one [gemhead] is uploading an image to the gfx-card via [pix_texture]. another gemhead uses this texture and displays it onto a square. the 2nd outlet of [pix_texture] should output enough information, so that another [pix_texture] (without a pix in the chain), can re-use the same texture when it get's the info in its 2nd inlet. Yes, that describes my setup exactly. thomas: what is the problem? not working is a rather vague description. i recently discovered that the output of the 1st pix-texture would give wrong texture coordinates when using normalized textures (power-of-two sized). the w32-binaries certainly still have this bug. The square is not visible, neither with or without texture, no error output in the Pd console. for now i can think of two workarounds: - if your machine/build supports it, try using rectangle-textures and see if it works. From what I gather from the [pix_texture] help patch, rectangle-texturing is the default. IIRC while playing around with the environment mode for [pix_texture] (sending an [env $mode( to inlet 1), GL_Blend or GL_Add (2 or 3) made the square visible without the texture. - if it is not supported, try manually setting the texture-coordinates to 1,1 (e.g. use [pix_coordinate]) (you could also manually set the texcoords by modifying the messages that comes out of [pix_texture]; it is human-readable and of the form (iirc): texid width height texmode; you want to modify width and height) I'll try that when I have my hand on the Vista machine again. Thanks, Thomas -- Prisons are needed only to provide the illusion that courts and police are effective. They're a kind of job insurance. (Leto II. in: Frank Herbert, God Emperor of Dune) http://thomas.dergrossebruder.org/ ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] Convert .wmv or .asf to .mov (jpeg)
Hi, anyone has any command line to convert .wmv or .asf files to .mov (jpeg codec)? You know, to play them then with [pdp_qt] or [pdp_qt~]. br. GARFF _ Express yourself instantly with MSN Messenger! Download today it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Convert .wmv or .asf to .mov (jpeg)
On Mon, 2007-10-15 at 00:28 +0200, Javier García wrote: Hi, anyone has any command line to convert .wmv or .asf files to .mov (jpeg codec)? mencoder input.wmv|asf -nosound -ovc lavc -lavcopts vcodec=mjpeg -of lavf -lavfopts format=mov -o outfile.mov (this doesn't encode any sound into the new file) You know, to play them then with [pdp_qt] or [pdp_qt~]. yeah: as suggested in the helpfile [pdp_qt], respectively [pdp_qt~] don't the helpfiles work for you? roman ___ Der fr�he Vogel f�ngt den Wurm. Hier gelangen Sie zum neuen Yahoo! Mail: http://mail.yahoo.de ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] translations for pdpedia templates Nederlands
if i may quickly mix in with this: 'status' works in dutch too. cheers, robbert hc wrote: It seems that the talk on this one has died down. There is one word which I forgot to include, status, like this: http:// wiki.puredata.info/en/Status Other than that, is this one ready to go? ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Good sounding PD reverb patches - anyone?
Hi, have a look at Thomas Musil's excellent Room Reverberation Simulation too: http://pure-data.cvs.sourceforge.net/pure-data/externals/iem/iem_roomsim/ Ah, i am not sure how to find binaries for windows though... rgrds, PP ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] getting started with graphics
Hi I composed some dreamy, meditative electronica (http://modlys.dk) that I'm gonna take on tour with a small band (keys, bass, vocals and laptop/chuck). I'd like to have some visuals running on a projector, and since I know pd can probably do this (and I already use pd), I'd like to get started with graphics in pd. However I no experience to speak of with graphics, so I'm very interested in some pointers. 1) Is there any videos that shows what can be done, just as an initial inspiration/moral booster? 2) Which of the graphics libraries should I look (what do they each do) and are there any tutorials available to get me started (from scratch)? -- peace, love harmony Atte http://atte.dk | http://myspace.com/attejensen http://anagrammer.dk | http://modlys.dk ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Convert .wmv or .asf to .mov (jpeg)
On Oct 14, 2007, at 6:53 PM, Roman Haefeli wrote: On Mon, 2007-10-15 at 00:28 +0200, Javier Garcà a wrote: Hi, anyone has any command line to convert .wmv or .asf files to .mov (jpeg codec)? mencoder input.wmv|asf -nosound -ovc lavc -lavcopts vcodec=mjpeg -of lavf -lavfopts format=mov -o outfile.mov (this doesn't encode any sound into the new file) Also, VLC has a nice GUI for this, called the Wizard in the file menu. .hc You know, to play them then with [pdp_qt] or [pdp_qt~]. yeah: as suggested in the helpfile [pdp_qt], respectively [pdp_qt~] don't the helpfiles work for you? roman ___ Der frühe Vogel fängt den Wurm. Hier gelangen Sie zum neuen Yahoo! Mail: http://mail.yahoo.de ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/ listinfo/pd-list As we enjoy great advantages from inventions of others, we should be glad of an opportunity to serve others by any invention of ours; and this we should do freely and generously. - Benjamin Franklin ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] getting started with graphics
Le 15 oct. 07 à 03:08, Atte André Jensen a écrit : Hi I composed some dreamy, meditative electronica (http://modlys.dk) that I'm gonna take on tour with a small band (keys, bass, vocals and laptop/chuck). I'd like to have some visuals running on a projector, and since I know pd can probably do this (and I already use pd), I'd like to get started with graphics in pd. However I no experience to speak of with graphics, so I'm very interested in some pointers. 1) Is there any videos that shows what can be done, just as an initial inspiration/moral booster? Google - GEM pd youtube Google - pidip pd youtube Google - pdp pd youtube 2) Which of the graphics libraries should I look (what do they each do) and are there any tutorials available to get me started (from scratch)? GEM, pdp, pidip, pixeltango. There is also gridflow (only for Windows i think). You need to download pd-extended : http://at.or.at/hans/pd/installers.html There are many exemples. Jack -- peace, love harmony Atte http://atte.dk | http://myspace.com/attejensen http://anagrammer.dk | http://modlys.dk ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/ listinfo/pd-list ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] getting started with graphics
Here are a couple: Gem/pmpd: http://www.chdh.free.fr/net/rubrique.php?id_rubrique=1 Gem/PDP/PiDiP: http://youtube.com/watch?v=KRD_FShEBFA http://youtube.com/watch?v=ajBPavrT4vM .hc On Oct 14, 2007, at 9:08 PM, Atte André Jensen wrote: Hi I composed some dreamy, meditative electronica (http://modlys.dk) that I'm gonna take on tour with a small band (keys, bass, vocals and laptop/chuck). I'd like to have some visuals running on a projector, and since I know pd can probably do this (and I already use pd), I'd like to get started with graphics in pd. However I no experience to speak of with graphics, so I'm very interested in some pointers. 1) Is there any videos that shows what can be done, just as an initial inspiration/moral booster? 2) Which of the graphics libraries should I look (what do they each do) and are there any tutorials available to get me started (from scratch)? -- peace, love harmony Atte http://atte.dk | http://myspace.com/attejensen http://anagrammer.dk | http://modlys.dk ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/ listinfo/pd-list 'You people have such restrictive dress for women,’ she said, hobbling away in three inch heels and panty hose to finish out another pink-collar temp pool day. - “Hijab Scene #2, by Mohja Kahf ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] getting started with graphics
On Mon, 2007-10-15 at 03:08 +0200, Atte André Jensen wrote: Hi I composed some dreamy, meditative electronica (http://modlys.dk) that I'm gonna take on tour with a small band (keys, bass, vocals and laptop/chuck). I'd like to have some visuals running on a projector, and since I know pd can probably do this (and I already use pd), I'd like to get started with graphics in pd. However I no experience to speak of with graphics, so I'm very interested in some pointers. 1) Is there any videos that shows what can be done, just as an initial inspiration/moral booster? 2) Which of the graphics libraries should I look (what do they each do) and are there any tutorials available to get me started (from scratch)? - Gem: http://gem.iem.at/ is a 3d library with a suite of video/image processing objectclasses. all 3d (opengl-based) objectclasses are rendered on the gpu, which saves you a lot of cpu-power. - gridflow: http://gridflow.ca/ is a video library, that deals with matrices (in gridflow called 'grids' and represented as '#') - pdp/pidip: http://zwizwa.fartit.com/pd/pdp/overview.html / http://ydegoyon.free.fr/pidip.html are extensions with many objectclasses for realtime video processing (similar to Gem's pix_* objectclasses). - even pd itself can deal with graphics somehow, if datastructures count as 'graphics' (i am just in the process of working myself through franks tutorial. frank: i wouldn't see a chance in understanding ds without your tut. many thanks!!). what is suitable for you, is heavily dependent on how you work and what you are trying to achieve. my impression is (i can be wrong of course), that most people work with gem. for my part, i decide from project to project, whether i am going to use Gem or gridflow. i haven't done much pdp/pidip yet. roman ___ Telefonate ohne weitere Kosten vom PC zum PC: http://messenger.yahoo.de ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] a general discussion about which software to learn: pd, max, both... or else?
Hi David, You should learn everything you have time to, that way learning more stuff that does not yet exist will be easier. PD and Max are very similar, learning one gets you a huge way to learning the other, just a few interesting caveats here and there (and differing object names, and objects). Max/msp is what $600 or so? Plus the upgrades for the rest of your life. ;) As for alternatives to the established stuff look into: ardour, cinelerra, gimp, inkscape .b. David Schaffer wrote: Hi everybody, I'm a stage/audiovisual technician willing to make a move into digital arts. I've been using pd for quite some time know and I was wondering if it would be useful for me to learn Max: according to you guys, which of the two programs seems to be most widely used, most popular, most promising in terms of future devellopements? Is it worth to be good in both or to become excellent (whatever that means...) in one of them? Is there another platform out there that would be worth giving a look (outside of the established stuff like pro tools, final cut, photoshop etc...) Thank you for your answers. D.S ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] a general discussion about which software to learn: pd, max, both... or else?
Hi David, It depends very much on what you want to do with the program and what the people around you know and use. My first reflex was to write max is the better solution because it hase more users and better support. but I think max is not so reliable and known to crash sometimes and a lot of people in theatre and stage situations don't want to use it. (well, pd can crash too). max has a nicer interface. if you want to look into the sourcecode then you have to use Pd. I think you should start with Pd, it is similar to max and if you ever think you miss something, then you can change to max later. I switched between both programs, but now I am back to Pd. m. David Schaffer wrote: Hi everybody, I'm a stage/audiovisual technician willing to make a move into digital arts. I've been using pd for quite some time know and I was wondering if it would be useful for me to learn Max: according to you guys, which of the two programs seems to be most widely used, most popular, most promising in terms of future devellopements? Is it worth to be good in both or to become excellent (whatever that means...) in one of them? Is there another platform out there that would be worth giving a look (outside of the established stuff like pro tools, final cut, photoshop etc...) Thank you for your answers. D.S ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Turkish pdpedia templates
This looks o.k. Status is: Durum Batuhan Hans-Christoph Steiner wrote: Any comments on this template? There is one word which I forgot to include, status, like this: http://wiki.puredata.info/en/Status Other than that, is this one ready to go? I am ready to do the import. .hc On Oct 2, 2007, at 1:29 PM, Uğur Güney wrote: On 10/2/07, Hans-Christoph Steiner [EMAIL PROTECTED] wrote: I just edited the script to handle the translations. Here are the variables that need to be translated. Please give them to me _exactly_ how they should appear, with caps, spaces, accents, etc. They'll go straight into the templates. For things like how case is used, I think we should follow wikipedia's standards. # These are for Turkish / Türkçe translations -uğur- # wikipedia terms $stub = Taslak; $template = Şablon; $category = Kategori; $infobox = Bilgi Kutusu; # pdpedia terms $objectclass = Nesne Sınıfı; # page headers $inlets = Girişler; $outlets = Çıkışlar; $arguments = Argümanlar; $messages = Mesajlar; # infobox $name = İsim; $description = Açıklama; $abbreviation = Kısaltma; $library = Kütüphane; $author = Yazar; $developer = Geliştirici; $releaseVersion = Versiyon; $releaseDate = Yayım Tarihi; $dependencies = Bağımlılıklar; $license = Lisans; $website = Web Sitesi; $programmingLanguage = Programlama Dili; $platform = Platform; $operatingSystem = İşletim Sistemi; $language = Lisan; $dataType = Veri Tipi; $distributions = Dağıtımlar; It is convenient to imagine a power beyond us because that means we don't have to examine our own lives., from The Idols of Environmentalism, by Curtis White ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] getting started with graphics
Am 14.10.2007 um 21:43 schrieb Jack: There is also gridflow (only for Windows i think). outch. that must hurt. from http://gridflow.ca/: Required OS (one of...): 1 : Linux (most any variant) (recommended) 2 : FreeBSD, NetBSD, OpenBSD 3 : MacOS 10.2 or later (experimental) 4 : Windows with MinGW (very experimental) 5 : Solaris (used to work) ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list