Hi,
I just discovered that ardour is controllable via OSC in pd! In the past, I
have used midi keys to sync my pd patches and ardour, but this was always a
little painful. So, as I hadn't seen any other reference of this, I thought
I would post what commands are available here.
First, you have
Hallo,
Mike McGonagle hat gesagt: // Mike McGonagle wrote:
Well, from what I can see, the lua.pd_darwin and pd.lua are both in the
'src' folder. The install/compile notes didn't say anything about copying
these things to the 'extra' folder.
Yes, it's probably a bug somewhere.
Thanks, I
Yes,
I've tried this to great effect. I've got a patch written for osc in
pd-extended 0.39 test 4.
What I think is useful, is that with the IR sensor bar, ontop of your mac, you
can invoke gemmouse. Then all you need is a gun attachment for your wii and you
can point and shoot!
Can you attach
nevertheless, there
haven't been any real changes to the code (that would explain both the
sudden appearance of sound and the cpu-thing)
i assume that you are doing your tests on the same machine with just
Gem.dll exchanged (so directX and quicktime should _really_ be the same)
Yes, of
On May 9, 2008, at 4:30 PM, IOhannes m zmölnig wrote:
marius schebella wrote:
well, I have to say that I did not make install. maybe that's the
problem?
marius.
neither did i (i don't want to 'make install' everytime i try to
find a
bug :-))
To run it like
Surely it is possible to improve, it is just a matter of someone
doing the work.
Patches welcome! :D
.hc
On May 9, 2008, at 5:54 PM, marius schebella wrote:
hi,
I wonder if it would be possible to improve the find function in pd.
first thing, the popup window should automatically get the
On May 9, 2008, at 3:18 PM, IOhannes m zmölnig wrote:
Luigi Rensinghoff wrote:
Hi wiimote-experimantators
Looks like some more people experimenting with th wii on OS X, so we
cold share some thoughts and experiences...
For know i am using Osculator to send OSC Data to PDbecause
Hugh Sung a écrit :
1. How do i install and use the external scripts winkey and/or
kbdstroke? Or do i need to just call those externals from within pd
somehow?
sorry, I forgot to mention how to install it, put kbdstroke.dll in
extra folder, and kbdstroke-help.pd in doc/5.reference,
Thanks Luiz,
I downloadet this external and had it up and running. My only problem is
to make my wiimote pair with my notebooks bluetooth, which is still
giving me trouble, but the external does look very promising :)
Cheers!
Thomas :)
Luiz Naveda wrote:
Dear Thomas
Please, take a look in
[EMAIL PROTECTED] a écrit :
anyhow, i have uploaded yet another version to
http://gem.iem.at/releases/0.91/gem-CVS20080509-W32-i686.exe
this is great, many object are fixed, pix_record almost doesn't crash
anymore, pix_write can write jpg files, pix_zoom zooms...
pix_record only crashes pd
Hans-Christoph Steiner wrote:
Surely it is possible to improve, it is just a matter of someone doing
the work.
Patches welcome! :D
Is the functionality included in g_editor.c and/or g_canvas.c? and where
is the code for the tcl/tk windows? pd.tk? and how do they communicate?
since there
dafydd,
i got darwiinosc, and also OSCulator at the same time, and OSCulator was
much easier to set up and connect to pd.
___
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Hugh Sung a écrit :
Your kbdstroke works like a charm!! Took me a few minutes to figure out
the correct integer code for the letters a and b, but wow - it IS
fast!!! I'm so happy
Patrice, can you tell me where i can find the character codes for all
the letters and numbers, as
On 10/05/2008, at 19.48, David Golightly wrote:
Ok, after a busy week this is what I've been able to come up with
for the Path dialog.
Looking really good! The browse functionality is a fair idiom in a
such GUI as oppose to entering text, i think.
One comment: I have a beef with the
Hi list!
I have a patch that opens 3 pdp render windows. Is it possible to open this
windows in concrete positions of my screen when i open the patch?
Bye
www.myspace.com/vjgarff
_
MSN Video.
On May 10, 2008, at 3:40 PM, marius schebella wrote:
Hans-Christoph Steiner wrote:
Surely it is possible to improve, it is just a matter of someone
doing the work.
Patches welcome! :D
Is the functionality included in g_editor.c and/or g_canvas.c? and
where is the code for the tcl/tk
I tried this with pd extended 0.40-3, but did not get a startup pref
window at all and the path window was very small and empty. (os x, 10.5.)
marius.
David Golightly wrote:
And, here's a version with an updated Startup dialog. Simply copy this
to bin/pd.tk http://pd.tk (make a backup
hans,
will there be a 0.41 extended? or are you waiting for 0.42? what did you
do to get pd.tk working with (grey) colors in 0.40? I tried to put the
pd.tk from 0.40ext in 0.41, but the objectboxes look blurry and black.
thanks,
marius.
___
Well scratch that then, perhaps that will only work when you're building pd
on your own machine. If you launch Pd from Terminal, you might see error
output in that terminal window - that would be helpful to have.
On Sat, May 10, 2008 at 3:17 PM, marius schebella
[EMAIL PROTECTED] wrote:
I
Please share! You can either attach the page, or post it somewhere,
like your members folder on puredata.info (free signup).
.hc
On May 10, 2008, at 11:44 AM, Simon Kilshaw wrote:
Yes,
I've tried this to great effect. I've got a patch written for osc
in pd-extended 0.39 test 4.
What I
David Golightly wrote:
Well scratch that then, perhaps that will only work when you're building
pd on your own machine. If you launch Pd from Terminal, you might see
error output in that terminal window - that would be helpful to have.
ok, I first tested with 0.40, that did not work, I now
On 11/05/2008, at 2.25, David Golightly wrote:
So... what's the procedure for checking in to svn :)?
(FWIW.) To make a patch and submit it to the patch-tracker as SF.
Then a few things can happen (and some combinations):
1) Miller accepts it and it gets into vanilla section of SVN 2)
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