On Wed, Jul 23, 2008 at 04:21:54PM +0100, Si Mills wrote:
I hope im not misunderstanding, but doesn't the s-abstraction way of
using 'datastore' to change presets eliminate dropouts - Why is there
a need for a ram disk? I mean is there a lag between hitting the giant
message box and
I think you are getting those crackles from the atoms (number boxes)
that are trying to redraw every time they get a new number from the
accelerometers. (which is probably pretty often!) That would explain why
it only happens you are using the sensors, and why your very sensible
solutions
Hans-Christoph Steiner wrote:
It's looking quite stable, so please try it if you haven't already so
we can find the last bugs. As far as I know, there aren't any
outstanding bugs that need to be fixed for this release.
Hi Hans
I tested netpd with pd-extended-rc4 from at.or.at. all works
Solen Music wrote:
is there anything i can do to save on RAM??
PD uses 32bits natively (unless you compiled it especially for 64bit),
so the iem16 stuff would halve the amount of RAM required, but at the
slight expense of audio quality (doesn't matter if your files loaded
into tables are
thanks hard and claude. i will try both of those things.
also. is there anyway to speed up the loading time of the arrays? it
seems to take a good few minutes at the moment?
where can i find iem16 ?
I see that it's not in iemlib, or am i missing something?
2008/7/24 Claude Heiland-Allen
okay. i found iem16 at ftp://ftp.iem.at/pub/pd/Externals/ (duh! the
giveaway was the iem bit). it seems to run okay on my windows machine.
but is the only way to load something into the table16 object by
copying from a regular pd array?
i'm trying to patch up a scratch pd array which every
On Thu, 24 Jul 2008 13:22:47 +0900
hard off [EMAIL PROTECTED] wrote:
by the way, is it even possible to get clicks when rapidly changing osc~
speeds? i didn't think it was, and i have never experienced that.
Think of the modulating signal as a triangle wave altering the frequency
of
Pd comes crushing down with a Seg fault everytime I close the gem window
(sending destroy message after I stop the rendering).
I'm running Pd0.39.3-extended-rc5
Gem 0.91-cvs
On Linux FC8 (planetCCRMA packages).
I tried to see if the simplest Gem examples seg fault on exit and they do.
--
Oded Ben-Tal wrote:
Pd comes crushing down with a Seg fault everytime I close the gem window
(sending destroy message after I stop the rendering).
I'm running Pd0.39.3-extended-rc5
Gem 0.91-cvs
On Linux FC8 (planetCCRMA packages).
I tried to see if the simplest Gem examples seg fault on
Solen Music wrote:
okay. i found iem16 at ftp://ftp.iem.at/pub/pd/Externals/ (duh! the
giveaway was the iem bit). it seems to run okay on my windows machine.
well, like all of our open-source externals, iem16 can also be found in
the pure-data repository:
On Thu, Jul 24, 2008 at 4:52 AM, Solen Music
[EMAIL PROTECTED] wrote:
also. is there anyway to speed up the loading time of the arrays? it
seems to take a good few minutes at the moment?
A trick I use to speed up loading samples into arrays is use [readsf~]
with [tabwrite~] in an abstraction
Frank Barknecht wrote:
I would recommend to preload all textfiles that should be streamed to
[sssad] into memory.
Under linux I think cat *.sssad_states.txt /dev/null will do.
--
peace, love harmony
Atte
http://atte.dk | http://myspace.com/attejensen
http://anagrammer.dk |
On Thu, 24 Jul 2008 22:41:34 +1000
Darren Kelly [EMAIL PROTECTED] wrote:
There isn't just 1 [osc~] object in the whole system, there are (at
least) 6, 3 for each of 2 triaxial accelerometers.
Did you remember to rescale the output {*~ 0.166] ?
It might just be clipping at the DAC when
On Thu, 24 Jul 2008 22:41:34 +1000
Darren Kelly [EMAIL PROTECTED] wrote:
There isn't just 1 [osc~] object in the whole system, there are (at
least) 6, 3 for each of 2 triaxial accelerometers.
Did you remember to rescale the output [*~ 0.166] ?
It might just be clipping at the DAC when
Andy Farnell wrote:
On Thu, 24 Jul 2008 13:22:47 +0900
hard off [EMAIL PROTECTED] wrote:
by the way, is it even possible to get clicks when rapidly changing osc~
speeds? i didn't think it was, and i have never experienced that.
Think of the modulating signal as a triangle wave altering
okay i've found a neat way of loading all the files into the table16's
using a makefilename loop.
my problem now is that i can't seem to play them because my player
patch needs to know the size of each table16 when it calls for it.
i've tried using arraysize and the expr size($s1) objects but
or, maybe a pitchable table16 reader that automatically loops back to
the start upon reaching the end of the table16??
again, thanks.
2008/7/24 Solen Music [EMAIL PROTECTED]:
okay i've found a neat way of loading all the files into the table16's
using a makefilename loop.
my problem now is
a jump down to 0 wouldn't cause any problems though, the oscillator's
waveform would just flatline for a moment. and in the tests i just did,
only very significant jumps, like from 100hz to 2hz caused major
clickiness.
i think it is pretty safe to say that the speed of the oscillator isn't
hard off wrote:
if you attach a [dac~] directly to the osc~ object, do you still get
crackles?
There isn't just 1 [osc~] object in the whole system, there are (at
least) 6, 3 for each of 2 triaxial accelerometers.
If I try an [osc~] into a [dac~] independently there is no problem
(driven
i would assume that the size of the [table16] tables would just be half of
the original tables that soundfiler creates.. so, if you have your [table16]
objects indexed with integers (and i guess you do if you have 1400 of them),
then you would just take the original array size, halve it, and then
sorry, the overuse of the words 'table' and 'array' in my last post make it
quite hard to understand. but i promise it works.
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ah indeed. a table of the array sizes. i'll get on that.
until now i've been grabbing the array size (using [arraysize]
external) on the fly whenever an array was called into tabread4~
thanks!
2008/7/24 hard off [EMAIL PROTECTED]:
i would assume that the size of the [table16] tables would just
Hey,
Some people in a workshop I taught were trying to use this with Pd-
extended. It crashes Pd-extended, but not Pd-vanilla. I went to try
to debug it, but I couldn't find any source code. Is it available
anywhere?
.hc
On May 8, 2008, at 7:26 PM, Luiz Naveda wrote:
Dear Thomas
I know this is an old thread, but I discovered the answer to this, so
I thought I'd post it: you need to use BlueSoleil or some app like
that to do the pairing.
.hc
On May 10, 2008, at 7:53 AM, Thomas Jeppesen wrote:
Thanks Luiz,
I downloadet this external and had it up and running. My
Hallo,
hard off hat gesagt: // hard off wrote:
i think it is pretty safe to say that the speed of the oscillator isn't what
is is causing these clicks.
Jumps (discontinuities) in a signal are the most nasty cause for
clicks, while corners are generally harmless, if they aren't too
sharp.
On Jul 24, 2008, at 4:00 AM, Enrique Erne wrote:
Hans-Christoph Steiner wrote:
It's looking quite stable, so please try it if you haven't
already so
we can find the last bugs. As far as I know, there aren't any
outstanding bugs that need to be fixed for this release.
Hi Hans
I tested
Hi PD list,
I have uploaded an example of the problem as about 20 rather unmusical
seconds of me waving 1 Wiimote
as accelerometer driving frequencies of 3 [osc~], almost nothing else
running, and no visuals, sliders, atoms:
Frank Barknecht wrote:
Hallo,
hard off hat gesagt: // hard off wrote:
i think it is pretty safe to say that the speed of the oscillator isn't what
is is causing these clicks.
Jumps (discontinuities) in a signal are the most nasty cause for
clicks, while corners are generally harmless, if
Should the latest Gem be in here?
On 7/24/08, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:
On Jul 24, 2008, at 4:00 AM, Enrique Erne wrote:
Hans-Christoph Steiner wrote:
It's looking quite stable, so please try it if you haven't
already so
we can find the last bugs. As far as I
ola,
(Unfortunately the disk just died on the
Windows build machine...)
yooohooo!
sevy
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The latest release.
.hc
On Jul 24, 2008, at 6:15 PM, Matthew Logan wrote:
Should the latest Gem be in here?
On 7/24/08, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:
On Jul 24, 2008, at 4:00 AM, Enrique Erne wrote:
Hans-Christoph Steiner wrote:
It's looking quite stable, so please try
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