Re: [PD] pd and IFS

2008-08-14 Thread marius schebella

marius schebella wrote:

chi ball wrote:
Thank's, I have interest mainly in a fractal music, more than in 
graphic, so would be sufficient a numerical output.


t.


mybe this is useful for you, too (from the pd archive).
http://lists.puredata.info/pipermail/pd-list/attachments/20061209/18949493/linden-0001.tgz 


marius.


hi chi ball,
see the attached patch. it is using the sierpinski rules found at 
http://en.wikipedia.org/wiki/Lindenmayer_system.

but as claude said, this method eats a lot of cpu.
if you want to do such things for graphics, you should use a shader. but 
then you cannot read back the positions, so for fractal music, maybe 
this method is more helpful.

marius.





_
 > Date: Thu, 14 Aug 2008 23:43:16 +0100
 > From: [EMAIL PROTECTED]
 > To: [EMAIL PROTECTED]
 > CC: pd-list@iem.at
 > Subject: Re: [PD] pd and IFS
 >
 > chi ball wrote:
 > > Hi,
 > > is there a patch using Iterated Function Systems (IFS) ?
 >
 > You want to implement an IFS in Pd?
 >
 > I think that's a bad idea (unless you want it to be very slow, passing
 > messages between different objects is not something you want to do
 > 10+ times per frame).
 >
 > Having said that, I did try it, but didn't have much luck: I did
 > something like:
 >
 > [gemhead]
 > [t a a a]
 > [GEMglEnd] [repeat 1] [GEMglBegin]\[glDefine GL_POINTS]
 > ...
 > [GEMglVertex3f]
 >
 > but I got GL errors and no image, can't remember the exact message now
 > though.
 >
 >
 > On the other hand, you can do some fun things with texture feedback
 > quite efficiently:
 >
 > http://claudiusmaximus.goto10.org/files/video/puzzle.ogg
 >
 >
 > Claude
 >



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Re: [PD] pd and IFS

2008-08-14 Thread marius schebella
chi ball wrote:
> Thank's, I have interest mainly in a fractal music, more than in 
> graphic, so would be sufficient a numerical output.
> 
> t.

mybe this is useful for you, too (from the pd archive).
http://lists.puredata.info/pipermail/pd-list/attachments/20061209/18949493/linden-0001.tgz
marius.

> _
>  > Date: Thu, 14 Aug 2008 23:43:16 +0100
>  > From: [EMAIL PROTECTED]
>  > To: [EMAIL PROTECTED]
>  > CC: pd-list@iem.at
>  > Subject: Re: [PD] pd and IFS
>  >
>  > chi ball wrote:
>  > > Hi,
>  > > is there a patch using Iterated Function Systems (IFS) ?
>  >
>  > You want to implement an IFS in Pd?
>  >
>  > I think that's a bad idea (unless you want it to be very slow, passing
>  > messages between different objects is not something you want to do
>  > 10+ times per frame).
>  >
>  > Having said that, I did try it, but didn't have much luck: I did
>  > something like:
>  >
>  > [gemhead]
>  > [t a a a]
>  > [GEMglEnd] [repeat 1] [GEMglBegin]\[glDefine GL_POINTS]
>  > ...
>  > [GEMglVertex3f]
>  >
>  > but I got GL errors and no image, can't remember the exact message now
>  > though.
>  >
>  >
>  > On the other hand, you can do some fun things with texture feedback
>  > quite efficiently:
>  >
>  > http://claudiusmaximus.goto10.org/files/video/puzzle.ogg
>  >
>  >
>  > Claude
>  >
> 
> 
> 
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> 
> 
> 
> 
> 
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Re: [PD] pd and IFS

2008-08-14 Thread Jack
There is a good example from Cyrille using IFS to draw fractal very  
fast with GLSL under GEM but i can't find it.
You need a good GPU because with my GeForce FX Go5200 on PB G4 it  
doesn't work (but no problem on MacPro).
I tried to draw fractals with 'common ways' (using Pd and GEM - 50  
iterations) and it was very very slow.

++

Jack


Le 14 août 08 à 21:55, chi ball a écrit :


Hi,
is there a patch using Iterated Function Systems (IFS) ?

Thank's,
t.

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Re: [PD] pd and IFS

2008-08-14 Thread chi ball

Thank's, I have interest mainly in a fractal music, more than in graphic, so 
would be sufficient a numerical output.
t.
_
> Date: Thu, 14 Aug 2008 23:43:16 +0100> From: [EMAIL PROTECTED]> To: [EMAIL 
> PROTECTED]> CC: pd-list@iem.at> Subject: Re: [PD] pd and IFS> > chi ball 
> wrote:> > Hi,> > is there a patch using Iterated Function Systems (IFS) ?> > 
> You want to implement an IFS in Pd?> > I think that's a bad idea (unless you 
> want it to be very slow, passing > messages between different objects is not 
> something you want to do > 10+ times per frame).> > Having said that, I 
> did try it, but didn't have much luck: I did > something like:> > [gemhead]> 
> [t a a a]> [GEMglEnd] [repeat 1] [GEMglBegin]\[glDefine GL_POINTS]> ...> 
> [GEMglVertex3f]> > but I got GL errors and no image, can't remember the exact 
> message now > though.> > > On the other hand, you can do some fun things with 
> texture feedback > quite efficiently:> > 
> http://claudiusmaximus.goto10.org/files/video/puzzle.ogg> > > Claude> 
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Re: [PD] decimal to binary number conversion

2008-08-14 Thread chi ball

I have succeeded with [div 2]  & [mod 2], was very simple.. :)))
Thank's,t.> Date: Thu, 14 Aug 2008 23:29:41 +0100> From: [EMAIL PROTECTED]> To: 
[EMAIL PROTECTED]> CC: pd-list@iem.at> Subject: Re: [PD] decimal to binary 
number conversion> > chi ball wrote:> > Hi,> > is there an object in pd for 
convert decimal numbers into binary numbers ?> > (..and if possible also in 
other bases)> > [div], [mod], [pack]> > for arbitrary numbers of digits you 
could use a loop with [list append]> > > Thank's,> > t.> > > Claude
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Re: [PD] pd and IFS

2008-08-14 Thread Claude Heiland-Allen
chi ball wrote:
> Hi,
> is there a patch using Iterated Function Systems (IFS) ?

You want to implement an IFS in Pd?

I think that's a bad idea (unless you want it to be very slow, passing 
messages between different objects is not something you want to do 
10+ times per frame).

Having said that, I did try it, but didn't have much luck: I did 
something like:

[gemhead]
[t a a a]
[GEMglEnd] [repeat 1] [GEMglBegin]\[glDefine GL_POINTS]
...
[GEMglVertex3f]

but I got GL errors and no image, can't remember the exact message now 
though.


On the other hand, you can do some fun things with texture feedback 
quite efficiently:

http://claudiusmaximus.goto10.org/files/video/puzzle.ogg


Claude


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Re: [PD] decimal to binary number conversion

2008-08-14 Thread Claude Heiland-Allen
chi ball wrote:
> Hi,
> is there an object in pd for convert decimal numbers into binary numbers ?
> (..and if possible also in other bases)

[div], [mod], [pack]

for arbitrary numbers of digits you could use a loop with [list append]

> Thank's,
> t.


Claude

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Re: [PD] pd and CMask

2008-08-14 Thread Mike McGonagle
On Thu, Aug 14, 2008 at 5:10 PM, <[EMAIL PROTECTED]> wrote:

> i have had very good look with pmask


What were your impressions of it? Did you using it with Pd?

Mike



>
>
>
>  Michal Seta <[EMAIL PROTECTED]> wrote:
> > In addition, there is a CMask clone in Python, called pmask by
> > Maurizio Umberto Puxeddu.  Perhaps it would not be too difficult to
> > wrap in pyext...
> >
> > http://pythonsound.sourceforge.net/
> >
> > ./MiS
> >
> > On Mon, Aug 11, 2008 at 5:27 PM, Frank Barknecht <[EMAIL PROTECTED]>
> wrote:
> > > Hallo,
> > > chi ball hat gesagt: // chi ball wrote:
> > >
> > >> exist an implementation in pd of CMask's structures?
> > >
> > > I don't know exactly what CMask "structures" are, but many composition
> > > helpers for stochastics are also in KH Essl's RTC-Library for Max,
> which
> > > is available for Pd as well (in abstractions/footils/rtc of the
> > > Sourceforge repository.) Maybe you will find some stuff to reuse.
> > >
> > > Ciao
> > > --
> > > Frank
> > >
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> --
> Patrick Pagano
> Sound and Light Technologist
> School of Theatre and Dance
> University of Florida
>
>
>
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[PD] decimal to binary number conversion

2008-08-14 Thread chi ball

Hi,
is there an object in pd for convert decimal numbers into binary numbers ?
(..and if possible also in other bases)
 
 
Thank's,
t.
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Re: [PD] pd and CMask

2008-08-14 Thread bigswift
i have had very good look with pmask


 Michal Seta <[EMAIL PROTECTED]> wrote: 
> In addition, there is a CMask clone in Python, called pmask by
> Maurizio Umberto Puxeddu.  Perhaps it would not be too difficult to
> wrap in pyext...
> 
> http://pythonsound.sourceforge.net/
> 
> ./MiS
> 
> On Mon, Aug 11, 2008 at 5:27 PM, Frank Barknecht <[EMAIL PROTECTED]> wrote:
> > Hallo,
> > chi ball hat gesagt: // chi ball wrote:
> >
> >> exist an implementation in pd of CMask's structures?
> >
> > I don't know exactly what CMask "structures" are, but many composition
> > helpers for stochastics are also in KH Essl's RTC-Library for Max, which
> > is available for Pd as well (in abstractions/footils/rtc of the
> > Sourceforge repository.) Maybe you will find some stuff to reuse.
> >
> > Ciao
> > --
> > Frank
> >
> > ___
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--
Patrick Pagano
Sound and Light Technologist
School of Theatre and Dance
University of Florida



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[PD] MIDI clkin and realtimein

2008-08-14 Thread Luigi Rensinghoff
Hi Dear List and Listers..

for the first time i do more with MIDI

i checked some posts in the archive, but they are quite old...

The Problem: I would like to sync PD to an incoming MIDI-Clock, and  
the best would be to route it through PD to the MIDI-Equipment ...

Is that possible on OS X ???

It seems [midiclkin] is working somehow but .. after measuring the  
time between incoming beats and converting it to bpm it is not quite  
exact...

and i dont know how to send it to the output. I guess using somekind  
of external program that does the midi- patching is the choice...  
(Any Idea ?)


Or are there any midi related objects, that are not in pd-extended,  
but compile on OS X, by now ??

midirealtimein...does still not work on OS X, right ??

Thanks

Luigi

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[PD] pd and IFS

2008-08-14 Thread chi ball

Hi,
is there a patch using Iterated Function Systems (IFS) ?
 
Thank's,
t.
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Re: [PD] pd and CMask

2008-08-14 Thread Michal Seta
In addition, there is a CMask clone in Python, called pmask by
Maurizio Umberto Puxeddu.  Perhaps it would not be too difficult to
wrap in pyext...

http://pythonsound.sourceforge.net/

./MiS

On Mon, Aug 11, 2008 at 5:27 PM, Frank Barknecht <[EMAIL PROTECTED]> wrote:
> Hallo,
> chi ball hat gesagt: // chi ball wrote:
>
>> exist an implementation in pd of CMask's structures?
>
> I don't know exactly what CMask "structures" are, but many composition
> helpers for stochastics are also in KH Essl's RTC-Library for Max, which
> is available for Pd as well (in abstractions/footils/rtc of the
> Sourceforge repository.) Maybe you will find some stuff to reuse.
>
> Ciao
> --
> Frank
>
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[PD] [OT] help needed with bash + ecasound

2008-08-14 Thread Derek Holzer
Dear list,

I'm looking for someone who can help Soundtransit.nl with their 
knowledge of bash scripting and Ecasound. It will be a short job, and 
I'd like to offer a small reward for this person's services. Reply offlist.

Thanks,
Derek

-- 
derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista
---Oblique Strategy # 27:
"Change instrument roles"

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Re: [PD] vst~ again Status and Questions

2008-08-14 Thread Lassi Nikko
> Am 16.07.2008 um 21:47 schrieb Luigi Rensinghoff:
>
> But i cant get the edit window to work (on XP)

Me neither and the plugins do have GUIs.

Interestingly, the editor can be opened from vst~/Properties/Edit ->
Apply (although this hardly seems too convenient in the long run)

Sending an edit message to vst~ causes the following: vst~ - wrong
arguments for attribute edit. (even in vsttest.pd)

_LN
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Re: [PD] how to use [tcpserver] in a non-OSC context?

2008-08-14 Thread Mika Ristimäki
Hi,

I don't know if this answers your question but PdMtlAbstractions have  
convert.pd2ascii and convert.ascii2pd abstractions that I have used to  
convert lists to ascii data and vice versa. Might be of help. The  
abstractions can be downloaded from  
http://wiki.dataflow.ws/PdMtlAbstractions.

-Mika

> hi all
>
> i would like to rewrite the netpd-server patch using [tcpserver], but i
> cannot figure out how to convert 'list of number' messages into ascii
> messages. the OSC classes also from mrpeach seem to do the conversion
> internally. what i would need would something similar without the OSC
> functionality. is there something around?
>
> roman


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Re: [PD] Pd-list Digest, Vol 41, Issue 37

2008-08-14 Thread Bruce LANE
Hi,
I am interested in the samples for csoundapi~
Thanks
Bruce

>
>
> Hi Mike,
> I use csoundapi~ a bit and it works fine for me.  And yes, there is a more
> recent version; the current version in CVS takes MIDI commands, much like
> the corresponding object for MAX/MSP.  I've prepared a few sample patches
> for the new MIDI functionality.  They aren't in CVS yet, but I can post
> them
> if you're interested.
> Best,
>   Peter
>
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Re: [PD] how to use [tcpserver] in a non-OSC context?

2008-08-14 Thread Bryan Jurish
moin Martin,

On 2008-08-14 00:51:53, Martin Peach <[EMAIL PROTECTED]> appears
to have written:
> Bryan Jurish wrote:
>>> but
>>> I can't tell right now because they don't seem to be in my Pd
>>> 0.40.3-extended-20080719, or I'm not looking in the right place.
>> looking at the debian-stable and debian-testing debs  from 2008-07-19,
>> they ought to live in /usr/lib/pd/extra/moocow/any2string.pd_linux rsp.
>> /usr/lib/pd/extra/moocow/any2string.pd_linux.  the only pd-extended
>> system on which my externals still don't build in windoof/mingw32,
>> because that box is still using a broken version of make.  what system
>> are you using, Martin?
> 
> Yes I was using WinXP. I also have an Ubuntu machine which does have the 
> moocow objects.
> I wonder what it is about those objects that makes them difficult to 
> compile on Windows...I just looked through any2string.c and it looks 
> like an ordinary source file for a pd external, except for the debug 
> macro A2SDEBUG and the PACKAGE_VERSION, which should probably be defined 
> in a header file, not the makefile.

afaik, there's no reason the objects shouldn't compile; the problem is
that my pd-extended build rules use GNU make macros, and the make on the
PdLab winxp build machine is "broken" (v3.79), meaning it doesn't handle
macros propertly.  i'm also unsure whether "configure" & co will work on
mingw32, but that I can test (later... currently on baby duty)...

marmosets,
Bryan

-- 
Bryan Jurish   "There is *always* one more bug."
[EMAIL PROTECTED]  -Lubarsky's Law of Cybernetic Entomology

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