On Fri, May 4, 2012 at 5:14 AM, Hans-Christoph Steiner h...@at.or.at wrote:
Does it does type-punning? Does compilation give warnings about that?
That's my guess.
[blosc~] does type punning indeed, it uses type unsigned long in phase
conversion, blosc~.cc line 86/87. But there is no
On Fri, May 4, 2012 at 10:26 AM, katja katjavet...@gmail.com wrote:
On Fri, May 4, 2012 at 5:14 AM, Hans-Christoph Steiner h...@at.or.at wrote:
Does it does type-punning? Does compilation give warnings about that?
That's my guess.
[blosc~] does type punning indeed, it uses type unsigned
Is it possible to display multiple lines of text using one instance of
[text2d]/[text3d]?
Antonio
--
anto...@hellocatfood.com
http://www.hellocatfood.com
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Le 04/05/2012 14:18, Antonio Roberts a écrit :
Is it possible to display multiple lines of text using one instance of
[text2d]/[text3d]?
Antonio
Yes, As you can see in the help patch, these objects accept the message
'string', which contains ASCII values.
See the patch attached.
++
Jack
hi,
i am also trying to get libpd in Unity:
http://goo.gl/OU0Wt
will poke Henk (http://fractgame.com/) again... maybe he have some time now.
à+
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Hello,
I've installed Pd-extended 0.43 versions (Linux and OSX) from the
autobuilds several times in the past year. The latest builds seem to
work fine in many aspects, but they are still so CPU-hungry: ~ 50%
more than Pd-extended 0.42. How come?
A while ago, the new PortAudio version was blamed
Thanks for this, but there's still a bit of a problem. I need to be
able to type in the text using a symbol box (sorry, I should've
mentioned this earlier).
I had a look through the archives and found that someone had written
an abstraction to convert text to ascii
On 05/04/2012 02:42 PM, Husk 00 wrote:
On Fri, May 4, 2012 at 2:18 PM, Antonio Roberts
anto...@hellocatfood.com mailto:anto...@hellocatfood.com wrote:
Is it possible to display multiple lines of text using one instance of
[text2d]/[text3d]?
To do that I usually convert text into ascii
- Original Message -
From: IOhannes m zmölnig zmoel...@iem.at
To: pd-list@iem.at
Cc:
Sent: Friday, May 4, 2012 11:04 AM
Subject: Re: [PD] Multiline text using [text2d]/[text3d]
On 05/04/2012 02:42 PM, Husk 00 wrote:
On Fri, May 4, 2012 at 2:18 PM, Antonio Roberts
I honestly don't know the cause, and haven't really checked on numbers. I
mostly work on my four year old laptop, and test by running patches I know
(solitude is a good test of heavy CPU usage, it won't run on a machine less
than 1.6GHz, from my experience).
As for drawing operations like
there seem to be a fair amount of folks interested in this from what i've
seen on the noisepages list for libpd. keep us informed!
scott
On Fri, May 4, 2012 at 6:19 AM, patrick pured...@11h11.com wrote:
hi,
i am also trying to get libpd in Unity:
http://goo.gl/OU0Wt
will poke Henk
- Original Message -
From: katja katjavet...@gmail.com
To: pd-list@iem.at
Cc:
Sent: Thursday, May 3, 2012 4:24 AM
Subject: Re: [PD] deep note in Pd
G reat audiovisual composition. One could also spend days or weeks
learning advanced Pd techniques from it. A typical Jonathan
I've got a fairly simple patch that I got help from someone on the list in
building. It just takes midi data from 16 drum pads and routes the bangs
to different output pins. The pins then trigger a seperate solenoids with
the arduino board. These solenoids hit actual drums.
I thought the pd
Attach the patch, then we can take a look , attached pd patches are welcome,
common and even encouraged here! :-D
.hc
On May 4, 2012, at 2:59 PM, Drake Schutt wrote:
I've got a fairly simple patch that I got help from someone on the list in
building. It just takes midi data from 16 drum
Hello,
in fact you can put attachments here on the list.
I am sorry but I am not really helpful on this matter, as I am myself also
trying to get some piezo-triggerings onto Pd through Arduino and are still
learning around this. I wouldn´t mind take a look at the patch - but as
said before - I am
Hello list, ive noticed that the object [log] only outputs the natural
logarithm and im wondering if there is an object in Pd that can give
me log base 10.
Thanks in advance.
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Divide the result by ln(10)=2.30258509
I'd put this into an abstraction named log10.pd for example:
[inlet]
|
[log]
|
[/ 2.302585]
|
[outlet]
Chuck
On Fri, May 4, 2012 at 2:30 PM, Roberto Aramburu aramburum...@gmail.com wrote:
Hello list, ive noticed that the object [log] only outputs the
you'll find my patch attached!
On Fri, May 4, 2012 at 2:04 PM, Hans-Christoph Steiner h...@at.or.atwrote:
Attach the patch, then we can take a look , attached pd patches are
welcome, common and even encouraged here! :-D
.hc
On May 4, 2012, at 2:59 PM, Drake Schutt wrote:
I've got a
Le 04/05/2012 17:59, Jonathan Wilkes a écrit :
- Original Message -
From: IOhannes m zmölnig zmoel...@iem.at
To: pd-list@iem.at
Cc:
Sent: Friday, May 4, 2012 11:04 AM
Subject: Re: [PD] Multiline text using [text2d]/[text3d]
On 05/04/2012 02:42 PM, Husk 00 wrote:
On Fri, May 4,
Here's the fix for the 64-bit Linux (and I suspect OSX as well).
Change around lines 33 or so:
typedef unsigned long long u64;
typedef unsigned long u32;
To:
#ifdef _WIN32
typedef unsigned long long u64;
typedef unsigned long u32;
#else
#include stdint.h
typedef uint64_t u64;
typedef uint32_t
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