Re: [PD] ubuntu 12.04 precise pangolin pd-extended 0.43.1 amd64 deb package for download - link included

2012-05-04 Thread katja
On Fri, May 4, 2012 at 5:14 AM, Hans-Christoph Steiner h...@at.or.at wrote: Does it does type-punning?  Does compilation give warnings about that?   That's my guess. [blosc~] does type punning indeed, it uses type unsigned long in phase conversion, blosc~.cc line 86/87. But there is no

Re: [PD] ubuntu 12.04 precise pangolin pd-extended 0.43.1 amd64 deb package for download - link included

2012-05-04 Thread katja
On Fri, May 4, 2012 at 10:26 AM, katja katjavet...@gmail.com wrote: On Fri, May 4, 2012 at 5:14 AM, Hans-Christoph Steiner h...@at.or.at wrote: Does it does type-punning?  Does compilation give warnings about that?   That's my guess. [blosc~] does type punning indeed, it uses type unsigned

[PD] Multiline text using [text2d]/[text3d]

2012-05-04 Thread Antonio Roberts
Is it possible to display multiple lines of text using one instance of [text2d]/[text3d]? Antonio -- anto...@hellocatfood.com http://www.hellocatfood.com ___ Pd-list@iem.at mailing list

Re: [PD] Multiline text using [text2d]/[text3d]

2012-05-04 Thread Jack
Le 04/05/2012 14:18, Antonio Roberts a écrit : Is it possible to display multiple lines of text using one instance of [text2d]/[text3d]? Antonio Yes, As you can see in the help patch, these objects accept the message 'string', which contains ASCII values. See the patch attached. ++ Jack

Re: [PD] for ivo - and others - re:mu integration of PD with Unity 3.5?

2012-05-04 Thread patrick
hi, i am also trying to get libpd in Unity: http://goo.gl/OU0Wt will poke Henk (http://fractgame.com/) again... maybe he have some time now. à+ ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -

[PD] what makes Pd-extended 0.43 so CPU-hungry?

2012-05-04 Thread katja
Hello, I've installed Pd-extended 0.43 versions (Linux and OSX) from the autobuilds several times in the past year. The latest builds seem to work fine in many aspects, but they are still so CPU-hungry: ~ 50% more than Pd-extended 0.42. How come? A while ago, the new PortAudio version was blamed

Re: [PD] Multiline text using [text2d]/[text3d]

2012-05-04 Thread Antonio Roberts
Thanks for this, but there's still a bit of a problem. I need to be able to type in the text using a symbol box (sorry, I should've mentioned this earlier). I had a look through the archives and found that someone had written an abstraction to convert text to ascii

Re: [PD] Multiline text using [text2d]/[text3d]

2012-05-04 Thread IOhannes m zmölnig
On 05/04/2012 02:42 PM, Husk 00 wrote: On Fri, May 4, 2012 at 2:18 PM, Antonio Roberts anto...@hellocatfood.com mailto:anto...@hellocatfood.com wrote: Is it possible to display multiple lines of text using one instance of [text2d]/[text3d]? To do that I usually convert text into ascii

Re: [PD] Multiline text using [text2d]/[text3d]

2012-05-04 Thread Jonathan Wilkes
- Original Message - From: IOhannes m zmölnig zmoel...@iem.at To: pd-list@iem.at Cc: Sent: Friday, May 4, 2012 11:04 AM Subject: Re: [PD] Multiline text using [text2d]/[text3d] On 05/04/2012 02:42 PM, Husk 00 wrote: On Fri, May 4, 2012 at 2:18 PM, Antonio Roberts

Re: [PD] what makes Pd-extended 0.43 so CPU-hungry?

2012-05-04 Thread Hans-Christoph Steiner
I honestly don't know the cause, and haven't really checked on numbers. I mostly work on my four year old laptop, and test by running patches I know (solitude is a good test of heavy CPU usage, it won't run on a machine less than 1.6GHz, from my experience). As for drawing operations like

Re: [PD] for ivo - and others - re:mu integration of PD with Unity 3.5?

2012-05-04 Thread Scott R. Looney
there seem to be a fair amount of folks interested in this from what i've seen on the noisepages list for libpd. keep us informed! scott On Fri, May 4, 2012 at 6:19 AM, patrick pured...@11h11.com wrote: hi, i am also trying to get libpd in Unity: http://goo.gl/OU0Wt will poke Henk

Re: [PD] deep note in Pd

2012-05-04 Thread Jonathan Wilkes
- Original Message - From: katja katjavet...@gmail.com To: pd-list@iem.at Cc: Sent: Thursday, May 3, 2012 4:24 AM Subject: Re: [PD] deep note in Pd G reat audiovisual composition. One could also spend days or weeks learning advanced Pd techniques from it. A typical Jonathan

[PD] pduino patch help

2012-05-04 Thread Drake Schutt
I've got a fairly simple patch that I got help from someone on the list in building. It just takes midi data from 16 drum pads and routes the bangs to different output pins. The pins then trigger a seperate solenoids with the arduino board. These solenoids hit actual drums. I thought the pd

Re: [PD] pduino patch help

2012-05-04 Thread Hans-Christoph Steiner
Attach the patch, then we can take a look , attached pd patches are welcome, common and even encouraged here! :-D .hc On May 4, 2012, at 2:59 PM, Drake Schutt wrote: I've got a fairly simple patch that I got help from someone on the list in building. It just takes midi data from 16 drum

Re: [PD] pduino patch help

2012-05-04 Thread Björn Eriksson
Hello, in fact you can put attachments here on the list. I am sorry but I am not really helpful on this matter, as I am myself also trying to get some piezo-triggerings onto Pd through Arduino and are still learning around this. I wouldn´t mind take a look at the patch - but as said before - I am

[PD] change base of log

2012-05-04 Thread Roberto Aramburu
Hello list, ive noticed that the object [log] only outputs the natural logarithm and im wondering if there is an object in Pd that can give me log base 10. Thanks in advance. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -

Re: [PD] change base of log

2012-05-04 Thread Charles Henry
Divide the result by ln(10)=2.30258509 I'd put this into an abstraction named log10.pd for example: [inlet] | [log] | [/ 2.302585] | [outlet] Chuck On Fri, May 4, 2012 at 2:30 PM, Roberto Aramburu aramburum...@gmail.com wrote: Hello list, ive noticed that the object [log] only outputs the

Re: [PD] pduino patch help

2012-05-04 Thread Drake Schutt
you'll find my patch attached! On Fri, May 4, 2012 at 2:04 PM, Hans-Christoph Steiner h...@at.or.atwrote: Attach the patch, then we can take a look , attached pd patches are welcome, common and even encouraged here! :-D .hc On May 4, 2012, at 2:59 PM, Drake Schutt wrote: I've got a

Re: [PD] Multiline text using [text2d]/[text3d]

2012-05-04 Thread Jack
Le 04/05/2012 17:59, Jonathan Wilkes a écrit : - Original Message - From: IOhannes m zmölnig zmoel...@iem.at To: pd-list@iem.at Cc: Sent: Friday, May 4, 2012 11:04 AM Subject: Re: [PD] Multiline text using [text2d]/[text3d] On 05/04/2012 02:42 PM, Husk 00 wrote: On Fri, May 4,

Re: [PD] ubuntu 12.04 precise pangolin pd-extended 0.43.1 amd64 deb package for download - link included

2012-05-04 Thread Ivica Ico Bukvic
Here's the fix for the 64-bit Linux (and I suspect OSX as well). Change around lines 33 or so: typedef unsigned long long u64; typedef unsigned long u32; To: #ifdef _WIN32 typedef unsigned long long u64; typedef unsigned long u32; #else #include stdint.h typedef uint64_t u64; typedef uint32_t