Re: [PD] pix_buffer loaded event
Wow, thanks! You've fundamentally changed my understanding of [trigger]. I didn't realize it actually waited for the operation to complete before sending the next event. Works great now, thanks again. -martin On Thu, Mar 6, 2014 at 5:24 AM, Jack j...@rybn.org wrote: Hello Martin, It should be quite simple with a [trigger] to get a bang when [folder_list] and [pix_buffer] have finished their job. To simplify : [t b b b] | | | | | [folder_list] | | | [pix_buffer] | final bang ++ Jack Le 05/03/2014 22:59, Martin Eckart a écrit : Hi all, I'm loading a series of images into a pix_buffer using folder_list and [open( messages. I would then like to send a bang event once all the images are loaded. 1) Is there a way to find out when pix_buffer has finished loading an image? Maybe pix_buffer_write has something? 2) Is there a way to know when folder_list has finished outputting all the files? This seemingly easy problem has me scratching my head. The best workaround I can think of at the moment is to just build in a long enough delay before triggering the finished event but that feels like a dirty hack. Thoughts? -martin ___pd-l...@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] pix_buffer loaded event
Hi all, I'm loading a series of images into a pix_buffer using folder_list and [open( messages. I would then like to send a bang event once all the images are loaded. 1) Is there a way to find out when pix_buffer has finished loading an image? Maybe pix_buffer_write has something? 2) Is there a way to know when folder_list has finished outputting all the files? This seemingly easy problem has me scratching my head. The best workaround I can think of at the moment is to just build in a long enough delay before triggering the finished event but that feels like a dirty hack. Thoughts? -martin ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] OSX Gmerlin support in GEM
Hi all, I made a GEM patch in linux that ran well and now I'm trying to get it to work on an OSX machine but the video playback is incredibly slow/CPU intensive. Is there a way I could get gmerlin into pd(extended) GEM in osx? Scanning the pd-list I see references to complicated/messy set ups but I can't find any reasonable instructions or plan of attack. Please point me in the right direction if you can. Cheers, -martin ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] OSX Gmerlin support in GEM
It is an option but it'll take me effort and time to do just like compiling gmerlin support would. I'm just trying to find out what's feasible. -martin On Wed, Dec 4, 2013 at 12:35 PM, Jack j...@rybn.org wrote: Le 04/12/2013 18:16, Martin Eckart a écrit : Hi all, I made a GEM patch in linux that ran well and now I'm trying to get it to work on an OSX machine but the video playback is incredibly slow/CPU intensive. Is there a way I could get gmerlin into pd(extended) GEM in osx? Scanning the pd-list I see references to complicated/messy set ups but I can't find any reasonable instructions or plan of attack. Please point me in the right direction if you can. Cheers, -martin ___pd-l...@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list The change of the codec is not an option ? ++ Jack ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] GEM UI
Hi all, I need help conceptualizing the best solution to my problem. I've created a Gem application in which I use the 'view' message to pan the camera around the space. Now I want to create a user interface that is fixed to the frame of the screen. I've succeeded already but my current solution is clunky (I created an 'offset' abstraction that calculates the proper offset for each UI element whenever the camera is panned) and is conceptually convoluted. I think it's more complicated than it needs to be. Is there a way to define a frame or object group for Gem objects? Something where I could just use a single transformXYZ for the group offset from the camera position and then work with each sub-object as if it were fixed to the screen? How might you fix UI elements to screen borders while moving the camera through the application space? Thanks, -martin ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] GEM UI
Amazing, thanks so much. I knew there had to be some simple method that I'd overlooked. Cheers, -martin On Tue, 2012-04-03 at 17:36 +0200, IOhannes m zmoelnig wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 2012-04-03 17:03, Martin Eckart wrote: Is there a way to define a frame or object group for Gem objects? Something where I could just use a single transformXYZ for the group offset from the camera position and then work with each sub-object as if it were fixed to the screen? How might you fix UI elements to screen borders while moving the camera through the application space? examples/02.advanced/03.View_OSD.pd fgamsdr IOhannes -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.12 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iEYEARECAAYFAk97GRYACgkQkX2Xpv6ydvTibwCg2ogw+KfYC8a7UZRyN8xJobCz rFcAn2ai56Xpk8Cn3wt2IVxSfRduM4pP =z/H3 -END PGP SIGNATURE- ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] libpd and game engines (OpenFrameworks?)
Sweet! I agree that libpd could really leverage Blender's awesomeness. I'm beginning to think that openframeworks might actually be what I'm looking for. Has anyone had experience combining libpd with openframeworks on a mobile device? I like it because I can get the general application running on my linux development machine then worry about getting hardware specific on other platforms but hopefully share some of the code base. -martin On Wed, 2011-04-27 at 07:52 +0800, Chris McCormick wrote: Also this! https://gitorious.org/pdlib/libpd/blobs/master/python/pygame_fun_test.py But that's 2d. You could do the same and use PyOpenGL? Or one of those other 3d things that play nicely with pygame/SDL. A Blender version would be really cool. Cheers, Chris. On Tue, Apr 26, 2011 at 04:24:15PM -0700, Hans-Christoph Steiner wrote: It would be great to have Pd in Blender, or really any free game engine (or not free if you want). I think the libpd approach is far better than the separate process + OSC approach. It will be much easier in the long run, probably have better performance, and should feel more integrated. .hc On Apr 26, 2011, at 11:08 AM, Martin Eckart wrote: I'm interested in using pd patches for game audio and was wondering if anyone had thoughts and suggestions about integration of libpd with existing game engines. So far I've briefly scoped out Unity, Blender and Shiva3D, all with their own drawbacks. Unity: Pricey, no linux games or editor, seems there's OSC plugin Blender: Gamekit for mobile? Not sure about its maturity Shiva3d: Builds to win/mac/linux/web/android/iphone..., No OSC support, promises a linux editor with 2.0 Torque: No android support? So far I'm leaning toward trying to tie libpd or osc into one of these engines in order to use libpd for audio. Shiva3D allows you to make plugins ( http://www.stonetrip.com/developer/doc/plugin/create ) which I think I could get working with some effort either by creating libpd or OSC plugins. Does anyone have opinions or experience with this? I'm really just looking for a mobile-ready graphics engine (like GEM!) that I can use to mess around with music. Would my time be better spent writing my own library in openGL ES (I just need simple graphics)? Should GEM be ported? How do would you make beautiful interfaces to pd on mobile devices? Cheers, -martin ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list As we enjoy great advantages from inventions of others, we should be glad of an opportunity to serve others by any invention of ours; and this we should do freely and generously. - Benjamin Franklin ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list --- http://mccormick.cx ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] libpd and game engines (shiva3d?)
I'm interested in using pd patches for game audio and was wondering if anyone had thoughts and suggestions about integration of libpd with existing game engines. So far I've briefly scoped out Unity, Blender and Shiva3D, all with their own drawbacks. Unity: Pricey, no linux games or editor, seems there's OSC plugin Blender: Gamekit for mobile? Not sure about its maturity Shiva3d: Builds to win/mac/linux/web/android/iphone..., No OSC support, promises a linux editor with 2.0 Torque: No android support? So far I'm leaning toward trying to tie libpd or osc into one of these engines in order to use libpd for audio. Shiva3D allows you to make plugins ( http://www.stonetrip.com/developer/doc/plugin/create ) which I think I could get working with some effort either by creating libpd or OSC plugins. Does anyone have opinions or experience with this? I'm really just looking for a mobile-ready graphics engine (like GEM!) that I can use to mess around with music. Would my time be better spent writing my own library in openGL ES (I just need simple graphics)? Should GEM be ported? How do would you make beautiful interfaces to pd on mobile devices? Cheers, -martin ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [GEM] pix_film mjpeg crash
I've been using mjpeg encoded .avi video and that's worked the best for me with GEM on Ubuntu. However, I highly recommend installing GEM with gmerlin (gavl) support as it drastically sped up playback on my machine. I had to compile it in myself but I think there might be a daily build .deb floating around somewhere. To compile, I got gavl libraries etc. from Roman's PPA https://launchpad.net/~reduzierer/+ppa-packages https://launchpad.net/~reduzierer/+ppa-packages-martin On Sun, Feb 13, 2011 at 5:41 PM, Bastiaan van den Berg b...@spacedout.nlwrote: Oh what I actually wanted to say, are you sure your libquicktime actually supports mjpeg? I am on Gentoo linux here, and my libquicktime is compiled as following : X aac alsa dv encode ffmpeg gtk jpeg mmx opengl png schroedinger vorbis x264 -doc -lame (which basically means I get everything inside beside the documentation (which is mirrored online mostly anyway) and the MP3 encoding support (but I hardly ever use audio in video material)) Unfortunately, I have no clue if Ubuntu has anything similar to this, maybe different versions you can pick from the repository? -- buZz http://puikheid.nl/ ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Graphic Novel Opera
That's exactly what I hoped to hear. I should be available to come by on the Saturday afternoon, do you meet? -martin On Tue, 2010-10-19 at 12:14 -0400, Mathieu Bouchard wrote: On Tue, 19 Oct 2010, Martin Eckart wrote: We're performing that and our newer project Hello Adventure (no online samples...yet. More of a stop-motion animation piece) in Montreal this coming weekend and in other parts of Ontario through early November so if you're in the area please do come say hi. By quite a coïncidence, the PureData Users Group of Montréal is meeting this saturday afternoon ! There is a mailing-list for that : http://lists.artengine.ca/cgi-bin/mailman/listinfo/pdmtl The full-length announcement is coming soon. ___ | Mathieu Bouchard -- Villeray, Montréal, QC ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Graphic Novel Opera
Woah, that was some good typo sleuthing. Yeah, I meant to ask where you meet. I'll do my best to make it over there. It's likely that I'm staying near Mont Royal and St. Denis so I'm sure I'll find my way. Thanks! -martin On Tue, 2010-10-19 at 13:54 -0400, Mathieu Bouchard wrote: On Tue, 19 Oct 2010, Martin Eckart wrote: do you meet? you mean me ? I've been to more than 97 % of the meetings so far... ;) If you wanted to say «Where do you meet ?», then that will be at 4550 Garnier, between Mont-Royal-E and Gilford. Usually, I'd reach that by Mont-Royal station on orange line then walk 10 minutes. Alternately, if you'd rather take a bus from a different line, you can go «north» from Papineau on green line or «south» from Fabre station on the blue line, though those are not so often worth it. ___ | Mathieu Bouchard -- Villeray, Montréal, QC ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] Graphic Novel Opera
Hi list, Just wanted to send out a link to my group's graphic-novel (rock?) opera Le Cyc that we recently released online: http://www.polydactylhearts.ca/?page_id=397 For the project I built a projection system in PD-GEM which allows the artist to perform the visuals (including panning/zooming) in real-time with the band. It's a glorified slideshow but I'm proud of it :) We're performing that and our newer project Hello Adventure (no online samples...yet. More of a stop-motion animation piece) in Montreal this coming weekend and in other parts of Ontario through early November so if you're in the area please do come say hi. Cheers, -martin ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Graphic Novel Opera
Aw, now you're calling out my messy ass (but working!) code. I'll try to do some cleanup tomorrow and get something up for y'all. The basic guts are (pdextended running on ubuntu): GEM (with gmerlin compiled in) -series of 300ish hand-drawn images are ffmpeged into an mjpeg .avi -pix_film to open and display the avi -2 gemheads to provide fading transitions between frames HID to get the usb gamepad to control advancing frames, zooming and panning -martin On Mon, 2010-10-18 at 21:19 -0400, Pagano, Patrick wrote: sounds cool lets see the patch :-) pp From: pd-list-boun...@iem.at [pd-list-boun...@iem.at] On Behalf Of Martin Eckart [imart...@gmail.com] Sent: Monday, October 18, 2010 8:24 PM To: pd-list Subject: [PD] Graphic Novel Opera Hi list, Just wanted to send out a link to my group's graphic-novel (rock?) opera Le Cyc that we recently released online: http://www.polydactylhearts.ca/?page_id=397 For the project I built a projection system in PD-GEM which allows the artist to perform the visuals (including panning/zooming) in real-time with the band. It's a glorified slideshow but I'm proud of it :) We're performing that and our newer project Hello Adventure (no online samples...yet. More of a stop-motion animation piece) in Montreal this coming weekend and in other parts of Ontario through early November so if you're in the area please do come say hi. Cheers, -martin ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] unix and (bad) companies.
I also used Blender for a video project last year. It was definitely a learning curve but in all it did what I needed. -martin On Wed, 2010-09-22 at 16:38 +0200, Olivier Heinry wrote: I started using Blender's sequence engine a few months back, and as long as you install a version compiled with ffmpeg support, it works nicely. it's a very different environment though. pros: * x-platform * features 3D! * big community, alive project cons: * implies learn very different shortcuts * file browser not handy dont know if you can capture anything from within it, but pd/dvgrab does the job for me. ++ OH Le 22/09/2010 16:16, Pagano, Patrick a écrit : cinelerra is basically Bcast2000 redone IMHO I will look at kdenlive i guess! :-) thx. From: Hans-Christoph Steiner [h...@at.or.at] Sent: Wednesday, September 22, 2010 10:07 AM To: Pagano, Patrick Cc: James Dunn; pd-list@iem.at Subject: Re: [PD] unix and (bad) companies. How about kdenlive or cinelerra? I've been working a bit with kdelive and it seems pretty straightforward and even usable ;) .hc On Sep 22, 2010, at 9:57 AM, Pagano, Patrick wrote: the achilles heel for linux in my opinion is still video editing. I've tried everything from Broadcast2000 to Lives with no luck bueller? From: pd-list-boun...@iem.at [pd-list-boun...@iem.at] On Behalf Of James Dunn [ja...@4thharmonic.com] Sent: Wednesday, September 22, 2010 7:25 AM To: pd-list@iem.at Subject: Re: [PD] unix and (bad) companies. I love linux and ubuntu but the driver support is a bit of an issue. I recently upgraded my mother's computer to 10.04 and now her Dell V505 all-in-one printer doesn't work. I got no (helpful) response from emailing Dell. Secondly on a pd related problem, I am still running 8.04 because the proprietary ATI driver (no longer maintained) will only run on the old version of xorg and the open source driver doesn't have 3D support for Gem... James Quoth servando barreiro, on 22/09/10 12:06: HI there.. I just want to share my experiences with Os´s.. I started in the nineties with a windows machine, I tried 95, 98, millenium, nt, xp It hanged really frequently (20 times in a day w cad software..) so I assumed that as a normal function state from the machine.. At some point I tried beOS and I found it great but I couldn´t do anything w it.. years later, I discovered that computers with the fruit thing and I was really amazed, not just because of the stabilty (but still one or two hangs per day with os 9.2), also because I could do audio in real-time with them.. (well, coming from that windows nightmare, even a gameboy was fascinating..) Then I got one.. and until the day, I´ve been using all the Os´s and also tried almost all the hardware that was/is in the market. My experience with linux (about 4 years ago, ethic/curiosity ) started very slow, but definitely in an ascendent curve of satisfaction admiration.. Nowadays to code and to travel, I use a small thinkpad with ubuntu 10 and the experience is just fantastic.. It´s actually so good that I´m starting to hate all the mac shits.. Because when you know where linux cames from and who works on it, you can understand that sometimes you have to put energy on your side to look for a driver or whatever (Not the case at all w ubu 10). What I can´t understand Is that this big companies (micr/appl) with hundred or thousands of good programmers working for them, are still doing crap... (seems that they are focusing energies in making money trying to protect his soft/hard instead of making good code...) yesterday I formatted my mac and I installed the last system (10.6 ). There´s a known bug on it that not just doesn´t connect to internet, it also keeps sending packets to the router until the router stops working (???). I had to reset the router from the linux and download one by one the system updates for the mac. This bug is known since 10.6.0, I already have the 10.6.4 and the bug it´s still not solved completely.,.. (???) This just shows that It doesn´t matter how many hundreds of related posts you do in the official apple forums related.. apple just don ´t give a shit about the problems of the users (specially if your hardware it´s not brand new...). The ubuntu forums are far more clear and helpful than that,, About windows, I will not complain anymore... (not neccesary), but I still understand people that uses it, because there´s people that doesn´t care about computers (even when they are working w them..) what I do, when I´m teaching a workshop Is to carry one or two usb sticks with a live distro (pure dyne / openartist ) and invite the people to try a truly operative system..
[PD] project help and suggestions
Hi all, I'm working on a project that I'd like some technical input on in order to make it more efficient than I have it. For reference I'm working with PD-Extended on Ubuntu 10.4. I have a digital camera taking jpeg images at regular (2 or 3 second) intervals which download automatically to a directory on my laptop (connected via usb using gphoto2). I want to load those images into pd using gem for display onscreen as well as some other analysis. Now the way I have it right now, each time an image is downloaded a hook script converts it to 1 frame of mpeg2 video and gets concatenated to the end of a cumulative mpeg video file. In pd, I load the video with pix_film and display it. This works reasonably well, however, I need to load the same video again in order to get the most recent images and that reload makes video playback stutter (not bad but enough to notice). Does anyone have any suggestions on other ways I could go about this? Some thoughts I have so far: 1) maybe pix_film has a 'reload' or similar option to just load the newest frames? 2) maybe there's a way to play it as if it's a streaming video and just load the newest frames as they come? 3) maybe pix_image is more what I'm looking for? Forget the encoding to video and just load each image individually to a buffer? I think this can be problematic since there will be hundreds of images and loading them all to RAM will get too big for my paltry 2gb. I'm grateful for any of your suggestions. Cheers, -martin ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] 64-bit build (was Re: [PD-announce] Pd-extended 0.42.5 release candidate 1 released!)
I'm running the auto-builder now on my server and will let you know how that goes. Just wanted to make a note that rsync created a directory called ~/auto-build/pd- instead of pd-extended because your email introduced a linebreak when I cut/pasted (and I didn't notice). So far so good. Assuming I get the auto-build to work on a daily? basis, where's the best place for me to put the most recent package? Just on my own server (imartron.com)? -martin On Sun, 2010-06-06 at 17:32 -0400, Hans-Christoph Steiner wrote: That build is old, how about making builds using the auto-build scripts? Then it can automatically upload too if fully setup. If the computer is not on all the time, it could be scheduled to run on startup, or something else. This is how you set it up and run a build: mkdir ~/auto-build cd ~/auto-build/ rsync -av --delete rsync://128.238.56.50/distros/pd-extended/ pd- extended/ ~/auto-build/pd-extended/scripts/auto-build/pd-extended-auto-builder.sh .hc ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] 64-bit build (was Re: [PD-announce] Pd-extended 0.42.5 release candidate 1 released!)
So my first attempt compiled okay but without gmerlin support in Gem which is necessary for my patches at least. I just remembered that I need the gmerlin packages from Roman's PPA ( https://launchpad.net/~reduzierer/+archive/rdz-pd-extra+deps/ ) for it to work, so I've installed those and am compiling again. Maybe it is worth having 2 auto-builds? One normal and a second with gmerlin (and possibly other configurations) support? -martin On Wed, 2010-06-09 at 14:51 -0400, Martin Eckart wrote: OK, cool. I'm mostly doing it for interest's sake. Does Gem compile with gmerlin/avdecoder support by default now or do extra packages (libgavl-dev?) need to be installed for that? -martin On Wed, 2010-06-09 at 14:41 -0400, Hans-Christoph Steiner wrote: On Jun 9, 2010, at 2:33 PM, András Murányi wrote: 2010/6/9 Martin Eckart imart...@gmail.com I'm running the auto-builder now on my server and will let you know how that goes. Just wanted to make a note that rsync created a directory called ~/auto-build/pd- instead of pd-extended because your email introduced a linebreak when I cut/pasted (and I didn't notice). So far so good. Assuming I get the auto-build to work on a daily? basis, where's the best place for me to put the most recent package? Just on my own server (imartron.com)? -martin Hi Martin, i'm just composing a wiki page on this topic, shall be online by tomorrow under this one: http://puredata.info/docs/developer/AutoBuildProcess If your box is Lucid/64 note that i'm just upgrading mine to the same, so from tomorrow, Lucid/64 builds will be online (and no more Jaunty builds). Actually this is something I wanted to ask HC for the Wiki page; does it have an advantage to have more than one autobuild machine working on the same platform? (Is it handled at all, and in a way where redundancy serves continuity?) We don't need more than one build per platform posted. Since Andras has been running his machine as a build server for a while, that's the one I'd prefer. Its all setup. Otherwise, if people make builds, they should start by posting them anywhere online. If it becomes a regular thing, then we can talk about how to make the uploads automatic. .hc http://at.or.at/hans/ ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] 64-bit build (was Re: [PD-announce] Pd-extended 0.42.5 release candidate 1 released!)
I'm running 64bit Lucid on 2 machines (laptop + desktop) and It's been stable for me this past month. I'm running pd-extended from a build I did at the start of May: http://imartron.com/misc/Pd-0.42.5-extended-20100510ppa1~Lucid1.deb -martin On Sat, 2010-06-05 at 19:17 +0200, András Murányi wrote: On Sat, Jun 5, 2010 at 5:55 PM, Hans-Christoph Steiner h...@at.or.at wrote: On Jun 5, 2010, at 6:39 AM, Laurent WILLKOMM wrote: Am 2010-06-04 20:16, schrieb Hans-Christoph Steiner: Ok, its finally time to start the release process of Pd-extended 0.42.5 with the release of 0.42.5-rc1, available now! There are of course many bug fixes and additions, here are some highlights: * fixing Graph-On-Parent GUI bugs * complete 64-bit support for GNU/Linux This is great! Currently there is only a 64-bit version for Ubuntu jaunty in the builds, will there be more? If people with other 64-bit systems make builds, there will be :) The builds that are posted are all the machines that people have setup for builds. The Jaunty/64-bit machine is run by Andras Muranyi, for example. A propos... i'm thinking about an upgrade to Lucid. I'd appreciate some input on my concerns please: - Is 64-bit Lucid stable enough? (Usually 64 bit Ubuntus become stable a bit later than 32-bit ones) - Would you people want a regular Lucid build rather than a Jaunty one? (ie. are most of you on Lucid already?) Andras ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Pd Shirts
I'm based in Canada and would be willing to ship to other interested Canadians (there would be an added duty for me to ship to the US probably). -martin On Tue, 2010-06-01 at 12:29 -0400, Hans-Christoph Steiner wrote: Nice work Max! I want to order some to the USA whenever the customs stuff is figured out. I think since you are doing the work of making and selling the shirts, I think you should decide where the money goes. .hc On May 31, 2010, at 5:15 PM, Max Flämig wrote: you might have to pay some customs duty. shipping costs depend on amount of tshirts: 6 euro at least (might be 2 shirts) would you like to ship to other pders inside the us as well? i could send you bunch of shirts at low price, and you just resell them for canada and us... i imagine there are some guys there who want them... best max Am 31.05.2010 um 21:00 schrieb Martin Eckart: Is there an option for North Americans? Shipping? Print our own? Cheers, -martin On Mon, 2010-05-31 at 17:23 +0200, Max Flämig wrote: Hello, You can buy some Pd-ish shirts now. Profit goes to the Pd- Documentation. Shirts are 14 Euro. Order by email. For more information: http://puredata.info/Members/mfla/banguntil Best regards, Max Flämig p.s. there's 150 shirts if they're gone... ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list I have the audacity to believe that peoples everywhere can have three meals a day for their bodies, education and culture for their minds, and dignity, equality and freedom for their spirits. - Martin Luther King, Jr. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Pd Shirts
Hamilton, Ontario. I'd imagine there's probably groups of interest in Toronto and Montreal (and maybe I'll just come for a visit anyway ;) -martin On Wed, 2010-06-02 at 14:07 -0400, Mathieu Bouchard wrote: On Wed, 2 Jun 2010, Martin Eckart wrote: I'm based in Canada and would be willing to ship to other interested Canadians (there would be an added duty for me to ship to the US probably). Where in Canada ? _ _ __ ___ _ _ _ ... | Mathieu Bouchard, Montréal, Québec. téléphone: +1.514.383.3801 ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Pd Shirts
Is there an option for North Americans? Shipping? Print our own? Cheers, -martin On Mon, 2010-05-31 at 17:23 +0200, Max Flämig wrote: Hello, You can buy some Pd-ish shirts now. Profit goes to the Pd- Documentation. Shirts are 14 Euro. Order by email. For more information: http://puredata.info/Members/mfla/banguntil Best regards, Max Flämig p.s. there's 150 shirts if they're gone... ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [PD-announce] [wiimote] for ubuntu
Fantastic! I compiled your code and now the nunchuk just works. Looking into your code a bit it seems as though the original wiimote external misspelled nunchuk and you've compensated for it: --- // support the spelling mistake in the original version :-) class_addmethod(wiimote_class, (t_method)wiimote_nunchuk, gensym(reportNunchuck), A_DEFFLOAT, 0); class_addmethod(wiimote_class, (t_method)wiimote_nunchuk, gensym(reportNunchuk), A_DEFFLOAT, 0); --- I couldn't find the original wiimote code easily so it's hard to check whether that could be made to work too. -martin On Tue, 2010-05-11 at 09:14 +0200, Yvan Vander Sanden wrote: I'm not much into pd lately, but noticed the message in my inbox stream because of the wii label. Anyway, if you want to, there's still some code online i wrote a few years back. I also started out from mike's code and updated and improved things a bit. Added a few extra objects for easier message handling and such. It's still working on my 9.04 ubuntu but i only use it for a few old compositions now. Feel free to copy out some code if you can use it. http://youngmusic.org/wiki/index.php/Wiilib Regards, yvan On Mon, May 10, 2010 at 11:12 PM, Roman Haefeli reduzie...@yahoo.de wrote: On Mon, 2010-05-10 at 16:18 -0400, Martin Eckart wrote: This package is working almost perfectly for me in Lucid. The main issue I'm having right now is that the nunchuck is being mis-recognized as the classic controller for which there is no support. I get the message Classic controller attached. There is no real support for this yet. when plugging in the nunchuck and none of the nunchuck functions work. Thanks for reporting. I don't have a nunchuk to test myself, but since you say, that wmgui recognizes it correctly, it seems like a bug in [wiimote]. Interestingly wmgui recognizes my 'classic controller' and also displays the controls correctly, but not the MotionPlus. It looks like the cwiid library has support for all three extensions, but wmgui and [wiimote] don't have all implemented. Nunchuck works fine in wmgui so there's something funny in the wiimote abstraction I think. I guess the best would be to open a new ticket in the bug tracker. Hopefully a mercyful soul will fix it. Roman ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list -- Copyright only exists in the imagination of those who do not have any. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [PD-announce] [wiimote] for ubuntu
Actually, I d'be happy to create a package that supports both extensions MotionPlus and Nunchuk. Is it correct, that currently Yvan's wiilib supports only the Nunchuk and [wiimote] from svn supports only MotionPlus and neither supports Classic Controller? Yes, Yvan's extension omits MotionPlus. I think Classic Controller support is experimental (I don't have one to test with and I don't think he did either). -martin ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] rdz PPA
I'm trying to compile pd-extended from source (on Lucid amd64) and want to be sure that gmerlin is compiled into GEM. I came across Roman's ppa at https://launchpad.net/~reduzierer/+archive/rdz-pd-extra +deps?field.series_filter=lucid but although I add it like any other, apt doesn't seem to update the packages from the ppa (if I run sudo apt-get update | grep ppa my other ppa's are displayed but not rdz). I've managed to download and install the individual packages from the web front-end but I thought I'd mention this issue on here. Maybe there's a configuration issue in the ppa for Lucid amd64? Maybe I did something wrong? Thanks for providing this btw! -martin ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] rdz PPA
I only added the packages, that [readanysf~] depending on, which is libgemrlin-avdec1 and libgavl1. gmerlin is a completely different package, which is not part of my PPA. Sorry I wasn't specific, GEM needs libgmerlin-avdec too. Maybe there's a configuration issue in the ppa for Lucid amd64? Maybe I did something wrong? Only now I realized, that Gem indeed checks for libgmerlin-avdec1 (and not for gmerlin, libgmerlin or the like). Since this package is not part of the main distro, 'sudo aptitude install libgmerlin-avdec-dev ' should install it. If your aptitude still cannot find it, make sure, that this line: deb http://ppa.launchpad.net/reduzierer/rdz-pd-extra+deps/ubuntu lucid main is part of your /etc/apt/sources.list. If this still isn't the reason for this PPA not showing up in your aptitude, then I don't know, what could be wrong. There's a file called /etc/apt/sources.list.d/reduzierer-rdz-pd-extra +deps-lucid.list whose contents are: --- deb http://ppa.launchpad.net/reduzierer/rdz-pd-extra+deps/ubuntu lucid main --- I assume Lucid just organizes sources.list a little differently than previous versions. The other PPAs I have are handled the same way. Curiously, in synaptic when sorting by Origin, your ppa is the only one that isn't in the list. This smells like a small quirky bug and my best guesses at the moment are that either apt doesn't really like the '+' character in the PPA name or my version of Lucid doesn't think your PPA contains any packages for 64 bit lucid. Thanks for providing this btw! You're welcome! This was one of the easiest compiling experiences I've ever had in ubuntu. Following the pd-extended instructions and grabbing your gmerlin .debs everything came together automatically into a nice little .deb. For anyone interested in that (it might work on your amd64 Lucid) you can download it from: http://imartron.com/misc/Pd-0.42.5-extended-20100510ppa1~Lucid1.deb I'll figure out how to make my own ppa for that one day. -martin ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [PD-announce] [wiimote] for ubuntu
This package is working almost perfectly for me in Lucid. The main issue I'm having right now is that the nunchuck is being mis-recognized as the classic controller for which there is no support. I get the message Classic controller attached. There is no real support for this yet. when plugging in the nunchuck and none of the nunchuck functions work. Nunchuck works fine in wmgui so there's something funny in the wiimote abstraction I think. -martin On Mon, 2010-05-10 at 17:20 +0200, Roman Haefeli wrote: Hi all I created a package of the [wiimote] external, written by Mike Wozniewki; MotionPlus support added by IOhannes m zmoelnig: https://launchpad.net/~reduzierer/+archive/rdz-pd-extra+deps Note: In order to enable support for MotionPlus on Karmic (and older), I had to backport the cwiid packages from Lucid to Karmic (and older). I hope this does not break other packages depending on cwiid. Have Fun (and report bugs)! Roman ___ Pd-announce mailing list pd-annou...@iem.at http://lists.puredata.info/listinfo/pd-announce ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] pix_video v4l
I'm not completely clear on what gmerlin is, but I believe ffmpeg is an underlying component: http://gmerlin.sourceforge.net/avdec_frame.html So if you compile with gmerlin support, you get a whole mess of decoding options. -martin On Mon, 2010-04-19 at 15:56 -0400, Mathieu Bouchard wrote: On Mon, 19 Apr 2010, IOhannes m zmoelnig wrote: FFMPEG support has been dropped totally since at least 0.92. the way to go is to use gmerlin_avdec (and i'm actually surprised that you don't) What happened with FFMPEG support ? _ _ __ ___ _ _ _ ... | Mathieu Bouchard, Montréal, Québec. téléphone: +1.514.383.3801 ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [OT] linux multi-output soundcard
I've also got the FA-101 and it works out of the box with the FFADO drivers even with my laptop's crappy Ricoh firewire chipset. Of course make sure you've got the RT kernel with rtirq prioritizing firewire. -martin On Mon, 2010-04-12 at 14:48 +0200, becks wrote: On Mon, Apr 12, 2010 at 2:11 PM, Marco Donnarumma de...@thesaddj.com wrote: Hi all, I know it's OT, but I would like to get an advice from Linux Pd users. I'm about to buy a soundcard with up to 8 analog I/O for max 500euro/pounds and want it to be compatible with Linux (I mean, I would like something working out-of-the-box). I've been advised about the Terratec Phase 88 Rack.. Any other suggestion? Hi Marco, i have two soundcards. * edirol fa 101 firewire, and works out of the box since old freebob driver and now with the ffado driver. (~ 250/300eu second hand). * rme multiface I pci (or pcmcia). works out of the box (300/400eu) both cards are gnu/linux ready, both are goods, but rme is better (lower latency, more stability, direct hardware routing, adat in/out) ciao ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] read png with pdp
Hi all, I'm just starting to play around with PDP and I'm having a moment of extreme noobishness. I'd like to simply open and display an image from a file on disk (png/jpeg/tif whatever). From what I can tell this can be done by using pdp_reg and sending a load_png message along with the path. When I try this, nothing happens (no window is created nor console output). I know that it's finding the file since the console will output and error if I send it a bogus path. It's possible I'm missing a library (I installed libpng3 but no dice) or some supremely obvious step. The other method that I tried was using the pdp_rawin object and sending it a open message. What's not clear to me is how to set the type message properly (bitmap/rgb/1920x1080 doesn't do much on a jpeg or png) or potentially output the raw image in a pipe. I'm running pd-extended on Ubuntu Karmic. Any help is greatly appreciated. -martin ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] pix_film alpha
Hi all, I managed to compile gem with gmerlin and now it reads my MPNG film well, however, it still does not render with a transparent background. I have a series of png images which have the background removed in places so that whatever is underneath shows through. I've converted them to an mpng .avi using ffmpeg -i man%04d.png -vcodec copy reflect1.avi If I do the reverse, ffmpeg -i reflect1.avi -vcodec copy reflect-alpha%04d.png Then the resulting images maintain the transparent background, so I know the conversion process is working properly. Now, when I import this film using pix_film, I just can't seem to make it overlay the way I want it to. The (transparent) background does not appear transparent. If I replace pix_film with pix_image and the original .png images in my patch then everything works the way it should. The reason I'm trying to use videos is that I have thousands of images (most don't need to be transparent) and it loads images/draws faster than pix_image and pix_multiimage tries to load everything into memory at once (kills my laptop around 50 images) and atm I'm too lazy to figure out a buffering system. Can anyone suggest an alpha-enabled codec that might work properly with Gem? Am I missing an object somewhere? Is there a good non-video way to do this? Has someone already made VJ mixing patches that might help me? Thanks, -martin ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] gem and gmerlin on Ubuntu
I've been struggling for the past few hours with ffmpeg trying to create an video file that Gem will accept that contains an alpha channel from a series of tiff images. While searching for answers I found some messages that mention that new versions of Gem are using gmerlin as an a/v decoder which should open it to many more formats. I'm currently on Ubuntu 9.10 with pd-extended version 0.42.5-extended-20091114. I probably installed it from a .deb package somewhere. Gem info: GEM: Graphics Environment for Multimedia GEM: ver: 0.93.CVS GEM: compiled: Nov 14 2009 Is gmerlin support included in that Gem version? Is it a simple matter of enabling it? Are the Gem .debs with it built in? Will I have to compile from source to get what I want? Also, I'm fully open to any suggestions on how to make alpha-channel enabled videos that Gem can read. My ffmpeg line for jpeg sequences is: ffmpeg -f image2 -vcodec copy -i sample%04d.jpg sample.avi If I try the same with alpha enabled .png files, Gem throws errors about MPNG: AVI reader : Stream 0 vids : MPNG (0x474e504d) 117 chunks (0.46KB) reader : Initialized video stream (chunk tblsz: 117, fmtsz: 40) codec keeper : Found 5 plugins (/usr/lib/avifile-0.7,A:22,V:32) codec keeper : CreateVideoDecoder(): Unknown codec 0x474e504d = MPNG Thanks, -martin ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] GEM Depth of Field
Hi all, I'm sort of a GEM n00b but have the basic understanding down. For a project I'm working on it would be wonderful to have an effect that simulates depth of field (blurry foreground, focused background and vice versa). From what I've read about GEM through tutorials and google searches, there's no simple object to do this. The best explanation I've found so far is http://glprogramming.com/red/chapter10.html (search for dof.c) which provides c code for producing this effect using the accumulation buffer. Now I'm pretty determined to get this to work. As I see it, my strategies for now could be a) have someone else tell there is already a simple object/patch that does this b) try to build a patch that can mimic the code c) use the c code from that example to build an external that does this or d) try and fake it some other way (manually blur images or something). I'm leaning toward c since I think it could probably be used by others in the future. I've never done openGL programming and my skills in building externals aren't great but this seems worthwhile to do for myself and probably others who might use the effect. Thoughts? Help? Strategies? Cheers, -martin ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] GSoC Organization App 2008 wiki page
That's sad to hear. A little frustrating since they really only gave a 2.5 week warning for this. I guess I could try to do libPD, get it going on openmoko for: Ambient Noise Detection Wishlist:Software:Ambient_Noise_Detection could be implemented as a D-Bus-utilizing daemon that controls/signals the other daemons according to environmental sound levels. Maybe? :p -martin On Mon, 2008-03-17 at 20:12 -0400, Hans-Christoph Steiner wrote: I think they want to see more polish on the app. I had a brief conversation with the administrator of GSoC, Leslie Hawthorn: http://puredata.info/dev/summer-of-code/GoogleSummerOfCodeIdeas/ lh: _hc: you made our short list and i have heard good things about you. your ideas could have been fleshed out a lot more though lh: _hc: many ideas did not have any supporting write ups at al. lh: all even _hc: lh: yeah, it we should have put more work into it, but you think the project fits in well with GSoC? lh: _hc: absolutely, we just need more meat from you next time. _hc: lh: yeah, we are pretty chaotic, it was an open wiki, so people just added from the list discussions _hc: lh: is it best then to only have polished ideas on that page? lh: _hc: yes, or indicate that some are not well polished Now that this whole thing is up on puredata.info, it will be much easier to improve upon the application, rather than starting from scratch again. .hc On Mar 17, 2008, at 7:30 PM, Andy Farnell wrote: Maybe it's a pecking order thing. After applying two consecutive years we should be in with a much better chance next year (assuming there's some fairness in the review process and history is taken into account) On Mon, 17 Mar 2008 23:53:39 +0100 Georg Holzmann [EMAIL PROTECTED] wrote: Hallo! marius schebella schrieb: that's really bad to hear, especially since iem was already getting money last year. do you think there was a problem with last years projects? Maybe there were too few student-applications last year ... or maybe supporting pd is useless for google. don't you think they sponsor projects that google can benefit from? maybe next year... Hm, I don't think so - CLAM and similar other projects are also in. LG Georg ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/ listinfo/pd-list -- Use the source ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/ listinfo/pd-list All mankind is of one author, and is one volume; when one man dies, one chapter is not torn out of the book, but translated into a better language; and every chapter must be so translated -John Donne ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] GSoC Organization App 2008 wiki page
How'd the application submission go? Did you get as many mentors as you'd hoped? Unfortunately the March 24th-30th window is exactly when most of my end of term projects are due so I'd like to get working on my student application this weekend with hopes that the mentoring application process goes through smoothly ;) Currently I'm considering applying for LibPD (depending on scope/difficulty, I'd love to help get PluggoPD working) or possibly Speech Recognition as a secondary interest. Since I'm a noob to actual PD development (I have some experience creating and compiling externals, but that's the extent) so I've got some trouble with scoping the issues. At the moment, the LibPD project just seems to me like a fiddle with makefiles project but I'm pretty sure there's a lot more to it than that so I'd like to pick someone's (Chris?) brain about it a bit in order to make a good and clear application. Also, is this list the forum I should be discussing this in? Is PD-devel more appropriate? IRC? I was also about to ask whether you really expected proposals close to the 7500 word limit I read about in the GSoC FAQ, but I just re-read it and figured out it's 7500 _characters_. ~1000 words seems a lot more reasonable ;) Cheers, -martin On Tue, 2008-03-11 at 10:46 -0400, Hans-Christoph Steiner wrote: Hey all, I decided to stick up a wiki page for this GSoC organization application. Then everyone can see it, contribute to it, and find it next year when we want to raid it for text for the next application :) http://puredata.info/dev/summer-of-code/GSoCOrganizationApp2008 Feel free to add anything to it, whether it be paragraphs or bullet points. Then I put the whole thing together to submit tomorrow. .hc News is what people want to keep hidden and everything else is publicity. - Bill Moyers ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Google SoC: call for mentors and project ideas
I think this is something I'd be interested in as a student... Especially if it helps pluggoPD along (is PluggoPD an active project or something to be potentially carried forward into SoC 2008?). For that matter, are most of the 2007 suggestions still valid for 2008? Are some not? Also Chris, I think you added your LibPD suggestion to the 2007 summer of code ideas list on http://puredata.info/dev/summer-of-code/GoogleSummerOfCodeIdeas ... Just wanted to let you know that I moved it up to the Project Ideas for SummerOfCode 2008 section. Cheers, -martin On Mon, 2008-03-03 at 22:25 -0500, Chris McCormick wrote: On Mon, 03 Mar 2008 14:30:20 +0100 Georg Holzmann [EMAIL PROTECTED] wrote: We discussed at the LAC that we would like to apply again this year for google's summer of code project, which is about to start today (http://code.google.com/soc/2008/). On Mon, Mar 03, 2008 at 01:41:00PM +, Andy Farnell wrote: I'd be happy to join any team that has a games+audio+Pd proposal as a mentor. I have added this: http://puredata.info/dev/summer-of-code/LibPd Which is my proposal to make it easier to compile the audio-engine part of Pd as a library and link it into your own projects. This has been asked about numerous times on the list, almost always to do with games related projects, and we all know that it's happening already in Spore. Also, this could really help with some of the other SOC projects like PluggoPd, PdVST, etc. so it's highly re-useable. The only problem here is the confusing name; there is already a PdLib project, which in my opinion should be called 'PdExternals' or something, but LibPd seems a very appropriate name for a project for using Pd as a library. I guess I'm happy to mentor this but Andy is probably a better candidate than me if he's interested! Or we could co-mentor - whatevs. Best, Chris. --- http://mccormick.cx ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] Summer of Code 2008
Since I missed the Google Summer of Code boat last year I decided to search a bit and see what's up for this year... Turns out it was just announced today! http://code.google.com/soc/2008 Any ideas on whether pd (iem) will include projects as a mentoring organization this year? I'd be really interested in applying as a student. -martin ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] pdradio
I sent this original email with the wrong address so its likely sitting in the moderators queue... Sorry for reposting if that happens. First of all: hello I'm Martin, a lurker of this list happily doing my own thing in Guelph Ontario and keeping an eye on the pd scene. Second: Has pdradio.iem.at been disbanded? I recently read about it and I'm interested in hearing what it has to offer but I haven't been able to access it for the past few days Cheers, -martin ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Call for Students: PD projects in Google Summer of Code
I wish I had known about GSOC before I graduated in June. Maybe if/when I find/apply to a good computer music masters somewhere/sometime I'll be able to take part. Not to mention I would really like to have a version of PDVST that worked with Ableton... -martin Georg Holzmann wrote: Hallo! I just noticed, that the PD projects are accepted by google. (Mentoring organization is IEM - Institute of Electronic Music and Acoustics, Graz) So all students who want to program sth and earn some money in summer should apply ;) ! (I think it's also possible to suggest further projects ... ) LG Georg ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] noisy soundcard
Hi all, I've had an annoying hum coming from my edirol FA-101 when I hook it up to PA systems and have finally figured out that it occurs only when my laptop is plugged in and not running on batteries. The FA-101 is also plugged in (boo 4-pin 1394 connections...) and then the amps I run into are also 3-pin plugs and leads me to believe that this is probably a ground loop issue. Can anyone suggest possible solutions? Is there a power bar that isolates grounds? -martin ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] multi i/o soundcard question again
I'm also looking for a similar card although I'm not particularly tied to Firewire. I've been considering the Edirol FA-101 or UA-101 (usb2) since I can get either for about $400 and the FA-101 seems to be supported by freebob. Does anyone have experience with these? Is there a holy grail external card for linux audio that i may find? My goal is to have at least 4ins/4outs (preferably more, and with preamps/xlr jacks) in an portable card. I'd also like to power it through the bus but alas my firewire port is 4-pin and the UA-101 for some reason does not allow bus power which is pretty much the only reason I didn't buy it yet. Latency is also a key issue as it will be used in live performance settings. Thanks for any input, -martin moritz w. wrote: ei, maybe you know already freebob, in the new release of jack should be a driver freebob. here is a list of supported Devices under Linux: http://freebob.sourceforge.net/index.php/List_of_Supported_Devices$ and AFAIK the M-audio fw 410 is not yet full -or not supported now. read this: http://freebob.sourceforge.net/index.php/FAQ#Will_the_M-Audio_410_.2F_1814_be_supported.3F I have a M-Audio 410 lying around, when you check this Soundcard and Linux with jack and you have succes, please let me Know.. cheers moritz Original-Nachricht Datum: Fri, 24 Nov 2006 18:58:58 +0100 Von: Yves Degoyon [EMAIL PROTECTED] An: pd list PD-list@iem.at Betreff: [PD] multi i/o soundcard question again hola, i know there's lots of messges about this on pd-list archive, we're looking for a multi i/o firewire audio card that could run on mac osx and, more than all, on linux, the final target. just went to check at the local shop and they have these two models available : * m-audio firewire 410 * motu ultra-light any success stories with these models? saludos, sevy ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] multi i/o soundcard question again
My original email doesn't seem to have gone through the list so I'm trying this again... sorry if it doubles up. I'm also looking for a similar card although I'm not particularly tied to Firewire. I've been considering the Edirol FA-101 or UA-101 (usb2) since I can get either for about $400 and the FA-101 seems to be supported by freebob. Does anyone have experience with these? Is there a holy grail external card for linux audio that i may find? My goal is to have at least 4ins/4outs (preferably more, and with preamps/xlr jacks) in an portable card. I'd also like to power it through the bus but alas my firewire port is 4-pin and the UA-101 for some reason does not allow bus power which is pretty much the only reason I didn't buy it yet. Latency is also a key issue as it will be used in live performance settings. Thanks for any input, -martin moritz w. wrote: ei, maybe you know already freebob, in the new release of jack should be a driver freebob. here is a list of supported Devices under Linux: http://freebob.sourceforge.net/index.php/List_of_Supported_Devices$ and AFAIK the M-audio fw 410 is not yet full -or not supported now. read this: http://freebob.sourceforge.net/index.php/FAQ#Will_the_M-Audio_410_.2F_1814_be_supported.3F I have a M-Audio 410 lying around, when you check this Soundcard and Linux with jack and you have succes, please let me Know.. cheers moritz Original-Nachricht Datum: Fri, 24 Nov 2006 18:58:58 +0100 Von: Yves Degoyon [EMAIL PROTECTED] An: pd list PD-list@iem.at Betreff: [PD] multi i/o soundcard question again hola, i know there's lots of messges about this on pd-list archive, we're looking for a multi i/o firewire audio card that could run on mac osx and, more than all, on linux, the final target. just went to check at the local shop and they have these two models available : * m-audio firewire 410 * motu ultra-light any success stories with these models? saludos, sevy ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list