Am 30.09.2009 um 14:51 schrieb vibro...@laposte.net:
let me explain my project:
a human guinea pig is sitting in a chair, watching is own face on a
screen (realtime). An external event (real switch) triggers the
image to
be blurred.
you can also make the mirror vibrate o blur the image.
Mathieu Bouchard wrote:
On Wed, 30 Sep 2009, vibro...@laposte.net wrote:
From what i understood, i should use Pd+GEM to achieve my goal. But in
GEM documentation, i only found pixel_blur, which looks irrelevant.
Feel free to ask me any question, maybe what i explained is not clear
enough,
Hello
simply :
[pix_motionblur] and not [pix_blur]
If you want only a blur effect in GEM, it's your stuff.
friendly
p
Le 1 oct. 09 à 02:19, Mathieu Bouchard a écrit :
On Wed, 30 Sep 2009, vibro...@laposte.net wrote:
From what i understood, i should use Pd+GEM to achieve my goal.
But in
Thanks a lot for the informations you gave me, now i must get used to
Pd/GEM, and digest the doc, get my hands on...
I will probably ask for some help once i get further into the software!
Tristan
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Hi all,
let me explain my project:
a human guinea pig is sitting in a chair, watching is own face on a
screen (realtime). An external event (real switch) triggers the image to
be blurred.
It looks simple, but i'm quite new to pd/gem, and bit disoriented by the
complexity of Pd, so i would
You have something with GLSL on the Marius's website :
http://www.parasitaere-kapazitaeten.net/Pd/blur_shader
All is in the zip file.
++
Jack
Le mercredi 30 septembre 2009 à 14:51 +0200, vibro...@laposte.net a
écrit :
Hi all,
let me explain my project:
a human guinea pig is sitting in a
On Wed, 30 Sep 2009, vibro...@laposte.net wrote:
From what i understood, i should use Pd+GEM to achieve my goal. But in
GEM documentation, i only found pixel_blur, which looks irrelevant.
Feel free to ask me any question, maybe what i explained is not clear
enough, or you need extra