On 07/15/2013 08:16 PM, Jonathan Wilkes wrote:
On 07/15/2013 05:40 PM, Miller Puckette wrote:
I tried this with four versions of a subpatch, one with "nothing"
(just an
inlet connected through to an outlet), one with a "float", one with
hslider, and
one with a number box (not "number2", just co
On 07/15/2013 05:40 PM, Miller Puckette wrote:
I tried this with four versions of a subpatch, one with "nothing" (just an
inlet connected through to an outlet), one with a "float", one with hslider, and
one with a number box (not "number2", just control-3 number). Subtracting
out the control cas
I tried this with four versions of a subpatch, one with "nothing" (just an
inlet connected through to an outlet), one with a "float", one with hslider, and
one with a number box (not "number2", just control-3 number). Subtracting
out the control case, I sent 100 random numbers through and aske
On 07/15/2013 09:13 AM, Frank Barknecht wrote:
Hi,
I didn't test current Pd versions nor your fork, but up to 0.43 GUI
objects in subpatches or abstractions were a substantial and significant
CPU load when they are activated, even when invisible. So this is slow:
[r data]
|
[hsl ...]
|
t
> Subject: Re: [PD] CPU usage of GUI objects in subpatches
>
> Hi,
>
> I didn't test current Pd versions nor your fork, but up to 0.43 GUI
> objects in subpatches or abstractions were a substantial and significant
> CPU load when they are activated, even when
d-list-boun...@iem.at [mailto:pd-list-boun...@iem.at] On Behalf Of i
> go bananas
> Sent: Sunday, July 14, 2013 4:01 AM
> To: PD List
> Subject: [PD] CPU usage of GUI objects in subpatches
>
>
>
> I'm assuming of course that no GUI objects in subpatches is optimal. but
&
AFAIK none--if it is not visible, its gui calls are ignored.
From: pd-list-boun...@iem.at [mailto:pd-list-boun...@iem.at] On Behalf Of i
go bananas
Sent: Sunday, July 14, 2013 4:01 AM
To: PD List
Subject: [PD] CPU usage of GUI objects in subpatches
I'm assuming of course that n
I'm assuming of course that no GUI objects in subpatches is optimal. but
what sort of effect do sliders. toggles, bangs, etc have on CPU usage when
hidden in unopened subpatches?
___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management ->
http: