://en.wikipedia.org/wiki/GLSL
Also, see the OpenGL Orange
Bookhttp://www.amazon.com/OpenGL-Shading-Language-3rd-Edition/dp/0321637631
On Sep 9, 2013, at 5:01 PM, pd-list-requ...@iem.at wrote:
*From: *David Schaffer schafferda...@hotmail.com
*Subject: **[PD] GEM noobie: I don't understand
Hi there,
I'm in the process of writing my own photo stitching/assembling
abstraction but I'm having a lot of trouble understanding what the glsl object
do... I've been able to implement an edge blurring function by copy/pasting the
glsl code from the panoramique.pd patch and
Subject: [PD] GEM noobie: I don't understand this glsl thing... but I need it!
Date: September 9, 2013 4:24:08 PM EDT
To: pd list pd-list@iem.at
Hi there,
I'm in the process of writing my own photo stitching/assembling
abstraction but I'm having a lot of trouble understanding
...@hotmail.com
*Subject: **[PD] GEM noobie: I don't understand this glsl thing... but I
need it!*
*Date: *September 9, 2013 4:24:08 PM EDT
*To: *pd list pd-list@iem.at
Hi there,
I'm in the process of writing my own photo
stitching/assembling abstraction but I'm having a lot
hello,
well, this is a huge subject.
there is a lot of documentation on internet.
most are a bit technical, but it's a technical subject.
cheers
c
Le 09/09/2013 22:24, David Schaffer a écrit :
Hi there,
I'm in the process of writing my own photo stitching/assembling