Le 11/04/2013 18:54, Jack a écrit :
Hello Cyrille,
Cool ! I didn't know this method with [alpha] and [polygon_smooth].
I get good results here with this method, better than render 4 times a
primitive and translate it by 1/2 pixel with alpha.
Maybe it depends on what you need to render ?
qual
Thanks everyone for the suggestions [polygon_smooth] helps much.
09.SnapshotSaveHD looks like it could be what I need but it has me a bit
stumped. I will try to connect it into my Gem scene but any tips would be
welcome
Thanks again for the feedback!
On 11 Apr 2013, at 14:00, Jack wrote:
Le 11/04/2013 16:06, Cyrille Henry a écrit :
> hello,
>
> rendering to a framebuffer allow 4096 or 8192 (depending on your
> hadware memory) pixel snap.
> you can render only part of the image in the framebuffer using the
> perspect message to gemwin, in order to add many of them to a bigger
> imag
hello,
rendering to a framebuffer allow 4096 or 8192 (depending on your hadware
memory) pixel snap.
you can render only part of the image in the framebuffer using the perspect
message to gemwin, in order to add many of them to a bigger image.
for antialiasing, you have many solutions depending
Le 11/04/2013 14:30, Alan Brooker a écrit :
>
> Hi
>
> II am use Gem to create some 3d artworks I planning to have printed
> for framing/postcards etc.- would be grateful for any advice on way to
> save high quality/large images from the Gem window? Ways to achieve
> Anti aliasing (is this only for
Hi
II am use Gem to create some 3d artworks I planning to have printed for
framing/postcards etc.- would be grateful for any advice on way to save
high quality/large images from the Gem window? Ways to achieve Anti
aliasing (is this only for Nvidia graphics?), smoothing of edges and such.
Thanks