hello,
the feedback is making this impression, but if you remove it, you'll see that
rotate work like expected.
c
Andrew Faraday a écrit :
Hey all, I've enclosed a motionblur based patch I've been working on.
For some odd reason [rotateXYZ] seems to be taking arguments for speed
of rotation instead of an absolute position (when applied to a square
containing pix_motionblur). Although I am basing that on the appearance
of the blur. Any ideas what's going on, guys?
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