Re: [PD] for ivo - and others - re:mu integration of PD with Unity 3.5?

2012-05-04 Thread patrick
hi, i am also trying to get libpd in Unity: http://goo.gl/OU0Wt will poke Henk (http://fractgame.com/) again... maybe he have some time now. à+ ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -

Re: [PD] for ivo - and others - re:mu integration of PD with Unity 3.5?

2012-05-04 Thread Scott R. Looney
there seem to be a fair amount of folks interested in this from what i've seen on the noisepages list for libpd. keep us informed! scott On Fri, May 4, 2012 at 6:19 AM, patrick pured...@11h11.com wrote: hi, i am also trying to get libpd in Unity: http://goo.gl/OU0Wt will poke Henk

[PD] for ivo - and others - re:mu integration of PD with Unity 3.5?

2012-05-03 Thread Scott R. Looney
hey PD listers, my question is about the use of the mu 1.00 tools from DISIS for use in PD. these tools allow integration of the Unity game engine with Max/MSP and potentially PD according to the authors. i downloaded the demo which is very Max-oriented. is there a plan or sketch or some way of

Re: [PD] for ivo - and others - re:mu integration of PD with Unity 3.5?

2012-05-03 Thread Peter Brinkmann
Hi Scott, The latest version of libpd includes basic C# bindings, and it looks like we'll have full C# support soon. I'm not familiar with Unity, but I gather that C# bindings are a prerequisite for using libpd with Unity. Cheers, Peter On Thu, May 3, 2012 at 8:46 PM, Scott R. Looney

Re: [PD] for ivo - and others - re:mu integration of PD with Unity 3.5?

2012-05-03 Thread Ivica Ico Bukvic
I presume ivo == ico? ;-) At any rate, the key is using the netsend/netreceive objects and formatting messages the same way as the max patch does. The one thing you won't be able to use is send textures via socket as that is tailored specifcially towards jitter formatting of matrix/texture

Re: [PD] for ivo - and others - re:mu integration of PD with Unity 3.5?

2012-05-03 Thread Ivica Ico Bukvic
On 05/03/2012 09:15 PM, Peter Brinkmann wrote: but I gather that C# bindings are a prerequisite for using libpd with Unity. Hey Peter! Long time no hear. Hope all is well. Regarding Unity and C#. Unity also does seamless integration of java, javascript, C#, boo (python-like language), as

Re: [PD] for ivo - and others - re:mu integration of PD with Unity 3.5?

2012-05-03 Thread Scott R. Looney
sorry Ico (for some reason i though somebody mistyped - i should have just checked some back posts). i didn't think Unity was friendly towards straight C, but yes to Javascript, C# and Boo. i'm mainly asking because i'm interested in a way that students can experience adaptive audio at work in

Re: [PD] for ivo - and others - re:mu integration of PD with Unity 3.5?

2012-05-03 Thread Ivica Ico Bukvic
On 05/03/2012 10:42 PM, Scott R. Looney wrote: sorry Ico (for some reason i though somebody mistyped - i should have just checked some back No worries :-) posts). i didn't think Unity was friendly towards straight C, but yes to Javascript, C# and Boo. i'm mainly asking because i'm interested