hi,
i am also trying to get libpd in Unity:
http://goo.gl/OU0Wt
will poke Henk (http://fractgame.com/) again... maybe he have some time now.
à+
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there seem to be a fair amount of folks interested in this from what i've
seen on the noisepages list for libpd. keep us informed!
scott
On Fri, May 4, 2012 at 6:19 AM, patrick pured...@11h11.com wrote:
hi,
i am also trying to get libpd in Unity:
http://goo.gl/OU0Wt
will poke Henk
hey PD listers, my question is about the use of the mu 1.00 tools from
DISIS for use in PD. these tools allow integration of the Unity game engine
with Max/MSP and potentially PD according to the authors.
i downloaded the demo which is very Max-oriented. is there a plan or sketch
or some way of
Hi Scott,
The latest version of libpd includes basic C# bindings, and it looks
like we'll have full C# support soon. I'm not familiar with Unity,
but I gather that C# bindings are a prerequisite for using libpd with
Unity.
Cheers,
Peter
On Thu, May 3, 2012 at 8:46 PM, Scott R. Looney
I presume ivo == ico? ;-)
At any rate, the key is using the netsend/netreceive objects and
formatting messages the same way as the max patch does. The one thing
you won't be able to use is send textures via socket as that is tailored
specifcially towards jitter formatting of matrix/texture
On 05/03/2012 09:15 PM, Peter Brinkmann wrote:
but I gather that C# bindings are a prerequisite for using libpd with
Unity.
Hey Peter! Long time no hear. Hope all is well.
Regarding Unity and C#. Unity also does seamless integration of java,
javascript, C#, boo (python-like language), as
sorry Ico (for some reason i though somebody mistyped - i should have just
checked some back posts). i didn't think Unity was friendly towards
straight C, but yes to Javascript, C# and Boo.
i'm mainly asking because i'm interested in a way that students can
experience adaptive audio at work in
On 05/03/2012 10:42 PM, Scott R. Looney wrote:
sorry Ico (for some reason i though somebody mistyped - i should have
just checked some back
No worries :-)
posts). i didn't think Unity was friendly towards straight C, but yes
to Javascript, C# and Boo.
i'm mainly asking because i'm interested