Re: [PD] nogui, no signal

2010-03-20 Thread Derek Holzer
Based on this conversation, and in a completely unscientific way, I 
would say maybe [block~] or [switch~] might cause problems, and places 
where those are might need a [netreceive] to initialize audio. But I am 
guessing. This seems like a very deeply embedded problem in Pd, and was 
enough for me to disregard -nogui as completely broken. YMMV.


D.

On 3/20/10 12:09 AM, PSPunch wrote:


Hi Derek,


I added on your name to search keys in the archive, and came across your
old posts.

Others facing the same problem, but no specific reasoning nor solution...

I will dig in to my patch and hopefully will have follow ups soon...




--
::: derek holzer ::: http://macumbista.net :::
---Oblique Strategy # 174:
Water

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Re: [PD] nogui, no signal

2010-03-20 Thread PSPunch



Hi Derek,


At the moment, I have neither [block~] nor [switch]~.
I'm already looking forward to inventing my own voodoo to share.


--
David Shimamoto



(2010/03/20 18:07), Derek Holzer wrote:

Based on this conversation, and in a completely unscientific way, I
would say maybe [block~] or [switch~] might cause problems, and places
where those are might need a [netreceive] to initialize audio. But I am
guessing. This seems like a very deeply embedded problem in Pd, and was
enough for me to disregard -nogui as completely broken. YMMV.

D.

On 3/20/10 12:09 AM, PSPunch wrote:


Hi Derek,


I added on your name to search keys in the archive, and came across your
old posts.

Others facing the same problem, but no specific reasoning nor solution...

I will dig in to my patch and hopefully will have follow ups soon...







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Re: [PD] nogui, no signal

2010-03-20 Thread Derek Holzer

[send~]? [receive~]?

All of these things have nothing to do with the GUI. Definitely voodoo!

Graphical bangs? Number boxes? Sliders or other GUI elements? Maybe if 
these were in-line inside your patches they would stop working as well


D.

On 3/20/10 12:16 PM, PSPunch wrote:



Hi Derek,


At the moment, I have neither [block~] nor [switch]~.
I'm already looking forward to inventing my own voodoo to share.




--
::: derek holzer ::: http://macumbista.net :::
---Oblique Strategy # 53:
Do something boring

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Re: [PD] nogui, no signal

2010-03-20 Thread Matteo Sisti Sette

Hi,

I did some very huge and complex patches in the past with lots of 
[switch~]es (no [block~] though) and I used -nogui regularly, and never 
came across any problem.


I guess this is not enough to completely discard [switch~] as the source 
of the problem but it does give a clue that the problem is probably 
somewhere else...


I had no gop-enabled abstraction or subpatch however in those patches I 
used with -nogui


Btw I don't understand the [netreceive] workaround... ¿?
--
Matteo Sisti Sette
matteosistise...@gmail.com
http://www.matteosistisette.com

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Re: [PD] nogui, no signal

2010-03-19 Thread Derek Holzer
Unfortunately, there seem to be many that respond different to -nogui.  
I recall posting on this a few years back. One previously suggested  
workaround is to put a [netsend] and [netreceive] pair in your patch.  
Check the archives for more details.


D.

Quoting PSPunch sh...@pspunch.com:




I have an audio patch in progress.
In short, it takes an input, splits the signal in several paths, then
all paths meet again at [dac~]... In brief, it is a guitar effector.


While this patch works fine when launching Pd from shell with GUI, such as
$ pd filename.pd

Not all signal paths seem to work when launching with the nogui option.
$ pd -nogui filename.pd

I get some sound out of it, so it appears only part of all signal paths
are blocked.


The patch is of reasonable size and difficult to trace, therefore prior
to dissecting it I would like to ask...
Are there any specific objects or logics known to behave differently
under no-gui ?






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Re: [PD] nogui, no signal

2010-03-19 Thread Derek Holzer
The way I remember it, anything to do with tables or other allocated 
memory can break with -nogui. [tabwrite~], [tabread~], [delwrite~], 
[delread~], [vd~] etc etc


D.

Quoting PSPunch sh...@pspunch.com:


Are there any specific objects or logics known to behave differently
under no-gui ?


--
::: derek holzer ::: http://macumbista.net :::
---Oblique Strategy # 168:
Use fewer notes

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Re: [PD] nogui, no signal

2010-03-19 Thread IOhannes m zmölnig
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Derek Holzer wrote:
 The way I remember it, anything to do with tables or other allocated
 memory can break with -nogui. [tabwrite~], [tabread~], [delwrite~],
 [delread~], [vd~] etc etc

now this is something completely new to me and it does sound like voodoo.
all of the object mentioned above have nothing to do with gui and should
therefore not be affected by anything related to nogui.

there are known problems initializing the sound system in nogui-mode.

fgmasd
IOhannes

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Version: GnuPG v1.4.10 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org

iEYEARECAAYFAkujkPAACgkQkX2Xpv6ydvT+PQCg1VLuaP99Rt9PXnzIHJ36nylm
qrwAoJnr6dPhFK6CxYE1/EV40I+YXW2v
=n4ut
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Re: [PD] nogui, no signal

2010-03-19 Thread Derek Holzer
Well, I do recall having some very not-working comb filters in a -nogui 
patch, where other things did work. This was some years ago. Would a 
[block] object suffer from this initialization problem? That might 
explain it. I have no idea where those patches went to, they were from 
2005 or something, so I have no way to verify this now...


D.

On 3/19/10 3:57 PM, IOhannes m zmölnig wrote:


Derek Holzer wrote:

The way I remember it, anything to do with tables or other allocated
memory can break with -nogui. [tabwrite~], [tabread~], [delwrite~],
[delread~], [vd~] etc etc


now this is something completely new to me and it does sound like voodoo.
all of the object mentioned above have nothing to do with gui and should
therefore not be affected by anything related to nogui.

there are known problems initializing the sound system in nogui-mode.



--
::: derek holzer ::: http://macumbista.net :::
---Oblique Strategy # 119:
Mechanicalize something idiosyncratic

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Re: [PD] nogui, no signal

2010-03-19 Thread PSPunch


Hi Derek,


I added on your name to search keys in the archive, and came across your 
old posts.


Others facing the same problem, but no specific reasoning nor solution...

I will dig in to my patch and hopefully will have follow ups soon...


--
David Shimamoto



Well, I do recall having some very not-working comb filters in a -nogui
patch, where other things did work. This was some years ago. Would a
[block] object suffer from this initialization problem? That might
explain it. I have no idea where those patches went to, they were from
2005 or something, so I have no way to verify this now...

D.

On 3/19/10 3:57 PM, IOhannes m zmölnig wrote:


Derek Holzer wrote:

The way I remember it, anything to do with tables or other allocated
memory can break with -nogui. [tabwrite~], [tabread~], [delwrite~],
[delread~], [vd~] etc etc


now this is something completely new to me and it does sound like voodoo.
all of the object mentioned above have nothing to do with gui and should
therefore not be affected by anything related to nogui.

there are known problems initializing the sound system in nogui-mode.






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[PD] nogui, no signal

2010-03-18 Thread PSPunch


I have an audio patch in progress.
In short, it takes an input, splits the signal in several paths, then
all paths meet again at [dac~]... In brief, it is a guitar effector.


While this patch works fine when launching Pd from shell with GUI, such as
$ pd filename.pd

Not all signal paths seem to work when launching with the nogui option.
$ pd -nogui filename.pd

I get some sound out of it, so it appears only part of all signal paths
are blocked.


The patch is of reasonable size and difficult to trace, therefore prior
to dissecting it I would like to ask...
Are there any specific objects or logics known to behave differently
under no-gui ?

-- 
David Shimamoto


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