Re: [PD] Speed of messages (WII-OSC..etc)

2008-07-22 Thread Hans-Christoph Steiner
On Jul 12, 2008, at 8:25 AM, Luigi Rensinghoff wrote: Hi dear List I have a question regarding my Wiimote-OSC experiments. The wiimote data gets into PD via OSC, either through OSculator or through a linuxbox running the wiimote external. So i have problems computing really really fast

[PD] Speed of messages (WII-OSC..etc)

2008-07-12 Thread Luigi Rensinghoff
Hi dear List I have a question regarding my Wiimote-OSC experiments. The wiimote data gets into PD via OSC, either through OSculator or through a linuxbox running the wiimote external. So i have problems computing really really fast movements from the wiimote and i would like to ask if

[PD] speed

2008-02-02 Thread marius schebella
hey frank/list, somehow I managed to get luagl working. (I did a fink install lua51 and lua51-dev and the rest (luagl/opengl) was still there from one of my earlier attempts - I am still trying to reconstruct the installation process... running the patch, that you posted some time ago (with the

Re: [PD] speed

2008-02-02 Thread cyrille henry
hello, i have not try the test patch, but the curve object is very ineficient to draw line. can you try to draw as many square as possible in gem, and with luagl? this 10:1 speed factor is surprising. cyrille marius schebella a écrit : hey frank/list, somehow I managed to get luagl

Re: [PD] speed

2008-02-02 Thread marius schebella
hello cyrille, drawing squares now, I attach the pd-patch (msgltest2-test.pd) and the lua script (msgltest2.lua) that I used. with lua I can draw more than 1 squares, with gem around 2000. I don't know exactly why lua is faster. maybe because in lua, I create one long gl command list (from

Re: [PD] speed

2008-02-02 Thread cyrille henry
could you please post msgltest.pd abstraction? thx c marius schebella a écrit : hello cyrille, drawing squares now, I attach the pd-patch (msgltest2-test.pd) and the lua script (msgltest2.lua) that I used. with lua I can draw more than 1 squares, with gem around 2000. I don't know

Re: [PD] speed

2008-02-02 Thread marius schebella
msgltest is the lua script. the lua library is a loader that loads masgltest.lua as an object. which OS are you on? do you have pdlua installed? marius. cyrille henry wrote: could you please post msgltest.pd abstraction? thx c marius schebella a écrit : hello cyrille, drawing squares

Re: [PD] speed

2008-02-02 Thread chris clepper
On Feb 2, 2008 8:49 AM, marius schebella [EMAIL PROTECTED] wrote: I don't know exactly why lua is faster. maybe because in lua, I create one long gl command list (from glbegin to glend) and in gem I trigger gemhead everytime I draw a square. is there a way to make the gem part faster?

Re: [PD] speed

2006-12-19 Thread Derek Holzer
http://aug.ment.org/readanysf/ [EMAIL PROTECTED] wrote: anyone know an object to play soundfiles at different speeds in like milliseconds i guess that doesnt draw from a buffer? -- derek holzer ::: http://www.umatic.nl ---Oblique Strategy # 65: Emphasize differences