On Jul 12, 2008, at 8:25 AM, Luigi Rensinghoff wrote:
Hi dear List
I have a question regarding my Wiimote-OSC experiments.
The wiimote data gets into PD via OSC, either through OSculator or
through a linuxbox running the wiimote external.
So i have problems computing really really fast
Hi dear List
I have a question regarding my Wiimote-OSC experiments.
The wiimote data gets into PD via OSC, either through OSculator or
through a linuxbox running the wiimote external.
So i have problems computing really really fast movements from the
wiimote and i would like to ask if
hey frank/list,
somehow I managed to get luagl working. (I did a fink install lua51 and
lua51-dev and the rest (luagl/opengl) was still there from one of my
earlier attempts - I am still trying to reconstruct the installation
process...
running the patch, that you posted some time ago (with the
hello,
i have not try the test patch, but the curve object is very ineficient to draw
line.
can you try to draw as many square as possible in gem, and with luagl?
this 10:1 speed factor is surprising.
cyrille
marius schebella a écrit :
hey frank/list,
somehow I managed to get luagl
hello cyrille,
drawing squares now, I attach the pd-patch (msgltest2-test.pd) and the
lua script (msgltest2.lua) that I used. with lua I can draw more than
1 squares, with gem around 2000. I don't know exactly why lua is faster.
maybe because in lua, I create one long gl command list (from
could you please post msgltest.pd abstraction?
thx
c
marius schebella a écrit :
hello cyrille,
drawing squares now, I attach the pd-patch (msgltest2-test.pd) and the
lua script (msgltest2.lua) that I used. with lua I can draw more than
1 squares, with gem around 2000. I don't know
msgltest is the lua script. the lua library is a loader that loads
masgltest.lua as an object.
which OS are you on? do you have pdlua installed?
marius.
cyrille henry wrote:
could you please post msgltest.pd abstraction?
thx
c
marius schebella a écrit :
hello cyrille,
drawing squares
On Feb 2, 2008 8:49 AM, marius schebella [EMAIL PROTECTED] wrote:
I don't know exactly why lua is faster.
maybe because in lua, I create one long gl command list (from glbegin to
glend) and in gem I trigger gemhead everytime I draw a square. is there
a way to make the gem part faster?
http://aug.ment.org/readanysf/
[EMAIL PROTECTED] wrote:
anyone know an object to play soundfiles at different speeds in like
milliseconds i guess that doesnt draw from a buffer?
--
derek holzer ::: http://www.umatic.nl
---Oblique Strategy # 65:
Emphasize differences