...and I forget the iir object (vanilla abstraction) in the pure_mapping lib...
cheers
Le 27/09/2023 à 16:18, cyrille henry a écrit :
ho,
and you can cascade 2 line, in order to smooth the 1st one, just like this
example.
But the best is probably to use line~ with lop~ and control the glissa
Le 27/09/2023 à 17:58, Antoine Rousseau a écrit :
I've always loved [line3] :-)
thanks!
[line3~] would be cool too, by the way.
you can use a more efficient hack :
[line3]
|
[$1 20<
|
[line~]
but lop~ is also working nicely for very low frequency.
see attachment
cheers
Antoine
I've always loved [line3] :-)
[line3~] would be cool too, by the way.
Antoine
Le mer. 27 sept. 2023 à 16:12, cyrille henry a écrit :
> hello,
>
> it's not vanilla, but line3 is using a 3rd degree polynomial to allow
> continuity of the tangents. It is also working if you trigger a new line
> be
Now I am not sure if [line"] was supposed to be [line~]... Just in case,
here's a signal version called [cline~].
Christof
On 27.09.2023 14:51, Christof Ressi wrote:
[line] outputs a linear ramp, so you just need to apply a transfer
function to get the behavior you want. For example, if you wa
ho,
and you can cascade 2 line, in order to smooth the 1st one, just like this
example.
But the best is probably to use line~ with lop~ and control the glissandi in
audio...
cheers
Le 26/09/2023 à 20:06, Peter P. a écrit :
Hi list,
often when I use [line¨] to make frequency glissandi, the
hello,
it's not vanilla, but line3 is using a 3rd degree polynomial to allow
continuity of the tangents. It is also working if you trigger a new line before
the end of the current.
equation is not very complex and can be ported to vanilla, but I was lazy...
You can find it in nusmuk_somthing in
[line] outputs a linear ramp, so you just need to apply a transfer
function to get the behavior you want. For example, if you want a
gradual start and gradual, you could use the second half of a cosine wave.
I have an abstraction called [cline] that supports various shapes (see
attachment).
Hi list,
often when I use [line¨] to make frequency glissandi, the point when the
ramp starts, and the point where it ends, appear as very sudden events
to my ears. I am wondering if there is an easy way to gradually speed up
the ramp when it starts, and slow it down before it reaches its target
v