Re: [PD] round off the corners of a [line] movement?

2023-09-27 Thread cyrille henry
...and I forget the iir object (vanilla abstraction) in the pure_mapping lib... cheers Le 27/09/2023 à 16:18, cyrille henry a écrit : ho, and you can cascade 2 line, in order to smooth the 1st one, just like this example. But the best is probably to use line~ with lop~ and control the glissa

Re: [PD] round off the corners of a [line] movement?

2023-09-27 Thread cyrille henry
Le 27/09/2023 à 17:58, Antoine Rousseau a écrit : I've always loved [line3] :-) thanks! [line3~] would be cool too, by the way. you can use a more efficient hack : [line3] | [$1 20< | [line~] but lop~ is also working nicely for very low frequency. see attachment cheers Antoine

Re: [PD] round off the corners of a [line] movement?

2023-09-27 Thread Antoine Rousseau
I've always loved [line3] :-) [line3~] would be cool too, by the way. Antoine Le mer. 27 sept. 2023 à 16:12, cyrille henry a écrit : > hello, > > it's not vanilla, but line3 is using a 3rd degree polynomial to allow > continuity of the tangents. It is also working if you trigger a new line > be

Re: [PD] round off the corners of a [line] movement?

2023-09-27 Thread Christof Ressi
Now I am not sure if [line"] was supposed to be [line~]... Just in case, here's a signal version called [cline~]. Christof On 27.09.2023 14:51, Christof Ressi wrote: [line] outputs a linear ramp, so you just need to apply a transfer function to get the behavior you want. For example, if you wa

Re: [PD] round off the corners of a [line] movement?

2023-09-27 Thread cyrille henry
ho, and you can cascade 2 line, in order to smooth the 1st one, just like this example. But the best is probably to use line~ with lop~ and control the glissandi in audio... cheers Le 26/09/2023 à 20:06, Peter P. a écrit : Hi list, often when I use [line¨] to make frequency glissandi, the

Re: [PD] round off the corners of a [line] movement?

2023-09-27 Thread cyrille henry
hello, it's not vanilla, but line3 is using a 3rd degree polynomial to allow continuity of the tangents. It is also working if you trigger a new line before the end of the current. equation is not very complex and can be ported to vanilla, but I was lazy... You can find it in nusmuk_somthing in

Re: [PD] round off the corners of a [line] movement?

2023-09-27 Thread Christof Ressi
[line] outputs a linear ramp, so you just need to apply a transfer function to get the behavior you want. For example, if you want a gradual start and gradual, you could use the second half of a cosine wave. I have an abstraction called [cline] that supports various shapes (see attachment).

[PD] round off the corners of a [line] movement?

2023-09-27 Thread Peter P.
Hi list, often when I use [line¨] to make frequency glissandi, the point when the ramp starts, and the point where it ends, appear as very sudden events to my ears. I am wondering if there is an easy way to gradually speed up the ramp when it starts, and slow it down before it reaches its target v