Re: [PD] [Gem] fork pixes

2016-09-15 Thread cyrille henry
hello Le 15/09/2016 à 21:34, Peter P. a écrit : [...] I am curious how it could be done using shaders, open the 1st shader exemple patch (GEM/exemples/10.glsl/01.simple_texture.pd) load the shader (using the bang), and play with the contrast (from -1 to 0 for grey to color). cheers c _

Re: [PD] [Gem] fork pixes

2016-09-15 Thread Peter P.
Thank you Jack, Indeed! I was aware of the GL separate object but didn't know that I had to use the same approach for pixes. Somehow I feel this could be mentioned in some GEM docs (but where?). Thank you for your kind reply! I am curious how it could be done using shaders, but am quite happy the

Re: [PD] [Gem] fork pixes

2016-09-14 Thread Jack
Hello Peter, See the help about [pix_separator]. You can also use shaders (using textures) to accomplish your aim. ++ Jack Le 14/09/2016 à 23:21, Peter P. a écrit : > Hi list, > > I am puzzled by a simple problem in Gem but am unable to find a solution > from Gem's documentation: > > Playin

[PD] [Gem] fork pixes

2016-09-14 Thread Peter P.
Hi list, I am puzzled by a simple problem in Gem but am unable to find a solution from Gem's documentation: Playing back anim-1.mov from one pix_film object and forking the pix-stream using [t a a] in order to be able to crossfade between its color and greyscale version, I am getting a grey pict