hello
Le 15/09/2016 à 21:34, Peter P. a écrit :
[...] I am curious how it could be done using
shaders,
open the 1st shader exemple patch (GEM/exemples/10.glsl/01.simple_texture.pd)
load the shader (using the bang), and play with the contrast (from -1 to 0 for
grey to color).
cheers
c
_
Thank you Jack,
Indeed! I was aware of the GL separate object but didn't know that I had
to use the same approach for pixes. Somehow I feel this could be
mentioned in some GEM docs (but where?).
Thank you for your kind reply! I am curious how it could be done using
shaders, but am quite happy the
Hello Peter,
See the help about [pix_separator].
You can also use shaders (using textures) to accomplish your aim.
++
Jack
Le 14/09/2016 à 23:21, Peter P. a écrit :
> Hi list,
>
> I am puzzled by a simple problem in Gem but am unable to find a solution
> from Gem's documentation:
>
> Playin
Hi list,
I am puzzled by a simple problem in Gem but am unable to find a solution
from Gem's documentation:
Playing back anim-1.mov from one pix_film object and forking the
pix-stream using [t a a] in order to be able to crossfade between its
color and greyscale version, I am getting a grey pict