> On Jun 29, 2017, at 7:20 PM, Alexandre Torres Porres wrote:
>
> Well, I'm attempting to be considered a developer :)
Good. I just wanted to point out the distinction and that, ideally, people
don't need all the details from HB in order to build. The easier it is to build
Also, if you confiture and make and make app, you get an app bundle. If you
then reconfigure, make, and make the app again, the existing app is deleted and
replaced with the new one. If you want to keep multiple versions, you need to
rename the app bundle after it is build.
> On Jun 29, 2017,
We can add the architecture info to the configure print out.
In the meantime, use the "file" command on the Terminal to look at pd inside
the app bundle:
$ file Pd.app/Contents/Resources/bin/pd
Pd.app/Contents/Resources/bin/pd: Mach-O 64-bit executable x86_64
or you can examine the binary in
2017-06-26 17:12 GMT-03:00 Dan Wilcox :
> Also, like all macOS apps at this point, the default build is 64 bit. If
> you want a 32 bit build, you can specify the required architectures to the
> configure script:
>
> ./configure --enable-universal=i386
>
I compiled both
2017-06-27 6:06 GMT-03:00 Dan Wilcox :
>
>
> 2. If you want to build from a clone from Github, you can install
> autoconf, automaker, & libtool, then the autopen script will work (this
> really only makes sense for developers).
>
Well, I'm attempting to be considered a
On Tue, 27 Jun 2017, at 07:56 PM, Dan Wilcox wrote:
>
> In the future, it would be helpful for us to know if the included scripts are
> not working so we can check & fix them :)
>
> My entire goal of the autotools update was to make building Pd easier so user
> testing is important.
Cool. I
> On Jun 27, 2017, at 11:42 AM, Paul Rankin wrote:
>
> Yeah sorry, it has been a little while since I tried these options and forgot
> how it worked internally. However the upshot was that none of these methods
> worked for me, hence ActiveTcl. I really wanted the
In any case, I obviously need to write all this up in the Pd REAMDE or INSTALL
files. I've been meaning to do so anyway, so thanks for doing this test for me.
> On Jun 27, 2017, at 6:46 AM, Alexandre Torres Porres wrote:
>
> 2017-06-26 16:47 GMT-03:00 Dan Wilcox
> On Jun 27, 2017, at 9:18 AM, pd-list-requ...@lists.iem.at wrote:
> On Tue, 27 Jun 2017, at 03:05 PM, Paul Rankin via Pd-list wrote:
>> This will allow you to ./osx-app.sh -s 0.47-1 which will create Pd-0.47-1.app
>
> Correction:
>
> $ ./osx-app.sh -s 8.6 0.47-1
>
> (i.e. include the Tk
> On Jun 27, 2017, at 9:18 AM, pd-list-requ...@lists.iem.at wrote:
>
> Do you have Homebrew installed? This will make your life easier.
>
> $ brew install autoconf
>
> Building Pd on a Mac is a bit more difficult than previous replies have
> suggested. I can't recall, but you may need to also
> On Jun 27, 2017, at 9:18 AM, pd-list-requ...@lists.iem.at wrote:
>
> I'm there
>
> ./autogen.sh <— you only need to run this if the configure script is not
> in the distribution (aka cloned from Github)
>
> so, I cloned from github, which means I need to do this, right? So, I do it,
>
On Tue, 27 Jun 2017, at 03:05 PM, Paul Rankin via Pd-list wrote:
> This will allow you to ./osx-app.sh -s 0.47-1 which will create Pd-0.47-1.app
Correction:
$ ./osx-app.sh -s 8.6 0.47-1
(i.e. include the Tk version)
--
www.paulwrankin.com
___
On Tue, 27 Jun 2017, at 02:46 PM, Alexandre Torres Porres wrote:
> 2017-06-26 16:47 GMT-03:00 Dan Wilcox :
>
> > I’m not sure. Even if you don’t, on newer versions of macOS, running “git”
> > or “make” or whatever will automatically launch the install window for the
> >
2017-06-26 16:47 GMT-03:00 Dan Wilcox :
> I’m not sure. Even if you don’t, on newer versions of macOS, running “git”
> or “make” or whatever will automatically launch the install window for the
> command line tools.
>
good, so I have that, as I suspected. Anyway, I tried "
Also, like all macOS apps at this point, the default build is 64 bit. If you
want a 32 bit build, you can specify the required architectures to the
configure script:
./configure --enable-universal=i386
> On Jun 26, 2017, at 9:47 PM, Dan Wilcox wrote:
>
> I’m not
I’m not sure. Even if you don’t, on newer versions of macOS, running “git” or
“make” or whatever will automatically launch the install window for the command
line tools. I mainly mention the fact that users:
1. do not need to install 4-8 GB of Xcode to build Pd
2. do not need to create a Apple
2017-06-26 16:40 GMT-03:00 Dan Wilcox :
> I will write this up in the readme, but here’s an overview. Its basically
> exactly the same thing you do in Linux except for building the app bundle.
>
> 1. You don’t need Xcode, only the command line tools which can be
> installed
I will write this up in the readme, but here’s an overview. Its basically
exactly the same thing you do in Linux except for building the app bundle.
1. You don’t need Xcode, only the command line tools which can be installed by
running the following in Terminal:
xcode-select —install
2.
Hey Dan and all... I remember I tried building Pd a while ago on the Mac
and it got all ruined, and I remember I needed to wait until a new
"autotools" or something was taken.
I got XCode and everything, what else do I need to compile Pd? What
instructions should I follow?
I'd like to test the
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