Re: [PD] Gem - how to get a concave/convex plane

2018-08-05 Thread oliver
Jack wrote: Hello, See the new version attached to use a texture. thanks a bunch, jack ! you're a hero ! (still trying to figure out the shader language magic ...) that's fantastic ! now (with cyrill's method and yours) i got two working solutions for my problem :-) hugs & kisses !

Re: [PD] Gem - how to get a concave/convex plane

2018-08-05 Thread Jack
Hello, See the new version attached to use a texture. ++ Jack Le 05/08/2018 à 01:28, oliver a écrit : > cyrille henry wrote: >> hello, >> >> you can try [curve3d] > > cyrille, jack: thanks a lot for your kind help. > > i tried both your suggestions with some success , but i'm not quite >

Re: [PD] Gem - how to get a concave/convex plane

2018-08-05 Thread Oliver
>> basically [curve3d] works well, with a minor issue that can be worked >around. though i don't understand why it's there. >Certainlly because I made a mistake with S T coordinate when I code >this object, and you are the 1st one to notice it. >I don't know if it's a bug that should be

Re: [PD] Gem - how to get a concave/convex plane

2018-08-05 Thread cyrille henry
Le 05/08/2018 à 01:28, oliver a écrit : cyrille henry wrote: hello, you can try [curve3d] cyrille, jack: thanks a lot for your kind help. i tried both your suggestions with some success , but i'm not quite there yet. i attached an example patch providing both methods and problems.

Re: [PD] Gem - how to get a concave/convex plane

2018-08-04 Thread oliver
cyrille henry wrote: hello, you can try [curve3d] cyrille, jack: thanks a lot for your kind help. i tried both your suggestions with some success , but i'm not quite there yet. i attached an example patch providing both methods and problems. basically [curve3d] works well, with a

Re: [PD] Gem - how to get a concave/convex plane

2018-08-04 Thread cyrille henry
hello, you can try [curve3d] cheers c Le 04/08/2018 à 11:20, oliver a écrit : Jack wrote: For me, the simplest way to achieve this, is to use a mesh square with shaders. Take a look at exemples in Gem and shaders and how to move vertices in model view. Hi, Jack ! thanks a lot for your

Re: [PD] Gem - how to get a concave/convex plane

2018-08-04 Thread Jack
Hello Oliver, Le 04/08/2018 à 11:20, oliver a écrit : > Jack wrote: >> For me, the simplest way to achieve this, is to use a mesh square with >> shaders. Take a look at exemples in Gem and shaders and how to move >> vertices in model view. > > Hi, Jack ! thanks a lot for your suggestion. > >

Re: [PD] Gem - how to get a concave/convex plane

2018-08-04 Thread oliver
Jack wrote: For me, the simplest way to achieve this, is to use a mesh square with shaders. Take a look at exemples in Gem and shaders and how to move vertices in model view. Hi, Jack ! thanks a lot for your suggestion. Unfortunately my my shader/glsl skills are very limited and so is the

Re: [PD] Gem - how to get a concave/convex plane

2018-08-03 Thread Jack
For me, the simplest way to achieve this, is to use a mesh square with shaders. Take a look at exemples in Gem and shaders and how to move vertices in model view. ++ Jack Le 03/08/2018 à 17:02, oliver a écrit : > Hi, dear list ! > > I am looking for a Geo, that looks like a distorted plane, in

[PD] Gem - how to get a concave/convex plane

2018-08-03 Thread oliver
Hi, dear list ! I am looking for a Geo, that looks like a distorted plane, in particular a "concave" or "convex" plane as shown in this .jpg: https://wolke.klingt.org/index.php/s/QO7Vb5UDNn42CG9 can anybody hint me to a way that this can be done in Gem ? the "convex" version seems easier,