Jack wrote:
Hello,
See the new version attached to use a texture.
thanks a bunch, jack ! you're a hero !
(still trying to figure out the shader language magic ...)
that's fantastic ! now (with cyrill's method and yours) i got two
working solutions for my problem :-)
hugs & kisses !
Hello,
See the new version attached to use a texture.
++
Jack
Le 05/08/2018 à 01:28, oliver a écrit :
> cyrille henry wrote:
>> hello,
>>
>> you can try [curve3d]
>
> cyrille, jack: thanks a lot for your kind help.
>
> i tried both your suggestions with some success , but i'm not quite
>
>> basically [curve3d] works well, with a minor issue that can be worked
>around. though i don't understand why it's there.
>Certainlly because I made a mistake with S T coordinate when I code
>this object, and you are the 1st one to notice it.
>I don't know if it's a bug that should be
Le 05/08/2018 à 01:28, oliver a écrit :
cyrille henry wrote:
hello,
you can try [curve3d]
cyrille, jack: thanks a lot for your kind help.
i tried both your suggestions with some success , but i'm not quite there yet.
i attached an example patch providing both methods and problems.
cyrille henry wrote:
hello,
you can try [curve3d]
cyrille, jack: thanks a lot for your kind help.
i tried both your suggestions with some success , but i'm not quite
there yet.
i attached an example patch providing both methods and problems.
basically [curve3d] works well, with a
hello,
you can try [curve3d]
cheers
c
Le 04/08/2018 à 11:20, oliver a écrit :
Jack wrote:
For me, the simplest way to achieve this, is to use a mesh square with
shaders. Take a look at exemples in Gem and shaders and how to move
vertices in model view.
Hi, Jack ! thanks a lot for your
Hello Oliver,
Le 04/08/2018 à 11:20, oliver a écrit :
> Jack wrote:
>> For me, the simplest way to achieve this, is to use a mesh square with
>> shaders. Take a look at exemples in Gem and shaders and how to move
>> vertices in model view.
>
> Hi, Jack ! thanks a lot for your suggestion.
>
>
Jack wrote:
For me, the simplest way to achieve this, is to use a mesh square with
shaders. Take a look at exemples in Gem and shaders and how to move
vertices in model view.
Hi, Jack ! thanks a lot for your suggestion.
Unfortunately my my shader/glsl skills are very limited and so is the
For me, the simplest way to achieve this, is to use a mesh square with
shaders. Take a look at exemples in Gem and shaders and how to move
vertices in model view.
++
Jack
Le 03/08/2018 à 17:02, oliver a écrit :
> Hi, dear list !
>
> I am looking for a Geo, that looks like a distorted plane, in
Hi, dear list !
I am looking for a Geo, that looks like a distorted plane, in particular
a "concave" or "convex" plane as shown in this .jpg:
https://wolke.klingt.org/index.php/s/QO7Vb5UDNn42CG9
can anybody hint me to a way that this can be done in Gem ?
the "convex" version seems easier,
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