> a glist (list of graphical objects) is internally implemented as a linked
> list. usually, a big
> advantage of a linked lists is that adding/deleting elements won't touch
> other elements
> (especially doesn't move them in memory, like it can happen with dynamically
> sized arrays).
Mittwoch, 28. Februar 2018 um 12:17 Uhr
> Von: Fede <camaraf...@gmail.com>
> An: pd-list@lists.iem.at
> Betreff: [PD] stale pointers after object creation (was Re: pix_data issue)
>
> Ok, so it is a combination of editing the canvas and pointer memory
>
> i don’t think it has
Ok, so it is a combination of editing the canvas and pointer memory
i don’t think it has to do with saving.
also, i don’t think it would relate to the previous pix_data pointer issue
Here’s a patch
stale-pointer.pd
Description: Binary data
On Feb 28, 2018, at 11:24 AM, IOhannes m zmölnig