Re: [PD] preview in Gem ? ...

2017-10-17 Thread IOhannes m zmoelnig
On 2017-10-17 13:02, oliver wrote: > > "draw sprite image 100 100 > ... couldn't create" > > is that a part of some external library ? it's built into Purr Data. it's nonexistant on Pure Data. fgamsdr IOhannes signature.asc Description: OpenPGP digital signature

Re: [PD] preview in Gem ? ...

2017-10-17 Thread IOhannes m zmoelnig
On 2017-10-17 13:02, oliver wrote: > > GEM freezes and dies when the number of files read by [pix_image] > exceeds 2048. no workaround found yet. thread 0/1 doesn't change anything. have you created a bug report already? cfgamsr IOhannes signature.asc Description: OpenPGP digital signature

Re: [PD] preview in Gem ? ...

2017-10-17 Thread oliver
Patrice Colet wrote: Hello, I've been trying to develop an interface with sys_gui where media files are launched by clicking on a preview image, like in almost all softwares managing media files. It's done by dumping pixels from gemwin to a bitmap stored in datastructure that is designing

[PD] LV2 External for Pure Data

2017-10-17 Thread Pagano, Patrick
Is there a working external for the LV2 plugins? I have plugin~ for Ladspa working very well and i was intrigued by the LV2 System Multiple Tickets and emails to one source resulted in nothing so i am hopeful someone on list might have some input I would like to use it on Raspberry or

Re: [PD] object that routes bangs to different outputs like a counter?

2017-10-17 Thread enrike
I am doing *very* short introductions to PD to art students who are very far from being technical. In that context I noticed that the less connections the better. I basically provide them with ready to use examples and a basic understanding of how to tweak them. I don't blame anyone having

[PD] Compiling gendy~.pd_linux

2017-10-17 Thread Pagano, Patrick
Hi I am also interested in compiling gedny~.pd_linux http://ssfrr.com/projects/gendy/ SSFRR – gendy~ ssfrr.com gendy~ is a C++ library and external for PD and Max/ MSP to implement a variant of Dynamic Stochastic Synthesis, a technique developed by Iannis

Re: [PD] Compiling gendy~.pd_linux

2017-10-17 Thread David Medine
Gendy looks neat, but there is no makefile or anything? Probably CMake to generate a makefile for the library itself, then just a modified Pd extern makefile (the generated library will have to be linked) will do the job. As per your error below, it looks like you need to compile with a more

[PD] object names with "."

2017-10-17 Thread Alexandre Torres Porres
Hi, hiow much of a nightmare is it to compile an object with "." in its name? something like "allpass.rev~" do I need hexloader, do I need to create an object with a weird name like allpasse2x0rev~ or whatever? cheers ___ Pd-list@lists.iem.at mailing

Re: [PD] object names with "."

2017-10-17 Thread Jonathan Wilkes via Pd-list
> and how come underline works just fine? Because Pd's loader mechanism searches for the symbol "${libname}_setup", where "${libname}" is the name of the library being loaded. If you make sure that "${libname}" is drawn from the set of characters thatcan appear in a C function name, then users

Re: [PD] object names with "."

2017-10-17 Thread IOhannes m zmölnig
On 10/17/2017 08:59 PM, Alexandre Torres Porres wrote: > Well, here's what I have, an object named [allpass.rev~] > > I compiled a file name "allpass.rev~.pd_darwin", I have > a allpass.rev~-help.pd, all works fine here in the mac, and all I had to do > was having a setup_allpass0x2erev_tilde()

Re: [PD] Compiling gendy~.pd_linux

2017-10-17 Thread Pagano, Patrick
the code requires that Flext be used to create it so you basically run Flext/build.sh pd gcc and it should spit out a working gendy~.pd_linux i will see about an alternative gcc. thanks for the input Patrick Patrick Pagano B.S, M.F.A Assistant Professor in Residence Digital Media &

Re: [PD] object names with "."

2017-10-17 Thread Alexandre Torres Porres
Well, here's what I have, an object named [allpass.rev~] I compiled a file name "allpass.rev~.pd_darwin", I have a allpass.rev~-help.pd, all works fine here in the mac, and all I had to do was having a setup_allpass0x2erev_tilde() function in the code. Now, what am I missing? Is this not gonna

Re: [PD] object names with "."

2017-10-17 Thread IOhannes m zmölnig
On 10/17/2017 07:44 PM, Jonathan Wilkes via Pd-list wrote: > >> and how come underline works just fine? > Because Pd's loader mechanism searches for the symbol "${libname}_setup", > where "${libname}" is the name of the library being loaded. > If you make sure that "${libname}" is drawn from the

Re: [PD] object names with "."

2017-10-17 Thread Jonathan Wilkes via Pd-list
> Well, here's what I have, an object named [allpass.rev~] As a practical matter, I still don't understand why you are trying to use "." instead of "_". -Jonathan ___ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management ->

Re: [PD] object names with "."

2017-10-17 Thread Simon Iten
well, yes :-) i’m used to files that end with a suffix .whatever the .whatever usually designates the filetype. so using a . before the filetype suffix is much harder to read for me and totally uncommon. while this is not an issue within pd itself it is still worth considering i think. > On

Re: [PD] object names with "."

2017-10-17 Thread Alexandre Torres Porres
well, just tested in windows and linux and it worked :) 2017-10-17 17:23 GMT-02:00 IOhannes m zmölnig : > > why should it not work? > I dunno, that's why I asked, it wasn't clear it'd be fine without hexloader > why do you think you are missing something? > I usually do

Re: [PD] object names with "."

2017-10-17 Thread Alexandre Torres Porres
2017-10-17 17:45 GMT-02:00 Jonathan Wilkes : > > Well, here's what I have, an object named [allpass.rev~] > > As a practical matter, I still don't understand why you are trying > to use "." instead of "_". > not trying anymore, I succeeded, so it seems. and I already said

Re: [PD] object names with "."

2017-10-17 Thread Jonathan Wilkes via Pd-list
>> why do you think you are missing something? > I usually do that, cause I'm not a programmer [...] > I also see this pattern here and there, so I'm > not coming up with this, would anyone have something > against using "."? You said above you are not a programmer above, so I'll thrown

Re: [PD] [PD-announce] PuREST JSON 1.4.2 "Argo in shipyard" released

2017-10-17 Thread Thomas Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 Hi, On 16.10.2017 22:50, Jack wrote: > Hello Johannes, > > Thank you, but even with [declare -stdpath purest_json -stdlib > purest_json] it doesn't work. > > libjson0 doesn't exist anymore on the official repository for > Ubuntu 17.10 and

Re: [PD] [PD-announce] PuREST JSON 1.4.2 "Argo in shipyard" released

2017-10-17 Thread Thomas Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 On 17.10.2017 22:55, Thomas Mayer wrote: > Hi, > > On 16.10.2017 22:50, Jack wrote: >> Hello Johannes, > >> Thank you, but even with [declare -stdpath purest_json -stdlib >> purest_json] it doesn't work. > >> libjson0 doesn't exist anymore on

Re: [PD] object names with "."

2017-10-17 Thread Alexandre Torres Porres
2017-10-17 21:08 GMT-02:00 Jonathan Wilkes : > > It's possible you saw the pattern in an abstraction library where this > issue doesn't come up. > but I didn't. And it's also a pattern outside Pd (like in Max, for instance) Your preference complicates the source code for no

[PD] how to destroy/delete an object with dynamic patching?

2017-10-17 Thread Alexandre Torres Porres
hi, is there even a way to destroy/delete an object with dynamic patching? cheers ___ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list

Re: [PD] how to destroy/delete an object with dynamic patching?

2017-10-17 Thread Alexandre Torres Porres
oh... it has to be a vanilla way - I can't afford to have a dependency on this 2017-10-18 3:00 GMT-02:00 Alexandre Torres Porres : > hi, is there even a way to destroy/delete an object with dynamic patching? > > cheers > ___

Re: [PD] how to destroy/delete an object with dynamic patching?

2017-10-17 Thread IOhannes m zmölnig
> 2017-10-18 3:00 GMT-02:00 Alexandre Torres Porres : > >> hi, is there even a way to destroy/delete an object with dynamic patching? iemguts' [canvasdelete] (it also adds a message to the canvas class; so you don't need to use the actual object, just ordinary dynamic patching