Patrick updated the libpd version used by libpd4unity less than a month ago.
The other wrapper files *seem* old since the libpd API is largely stable, so no
need for constant commits.
Also, libpd is much easier to build for C# / MONO in the latest version so I
imagine that should help in
Hi list,Question about some code in canvas_dataproperties of g_readwrite, line
313: error("data_properties: scalar disappeared");
Shouldn't this be a "bug" call, or even an "exit" call? If the scalar
disappeared then
it was almost certainly unsafe to have deferenced the scalar's sc_gobj
Hi Fred Jan,What features do you find in the xeq library which couldn't be
sustainably
implemented with abstractions?
-Jonathan
From: Fred Jan Kraan
To: "pd-list@lists.iem.at"
Sent: Friday, October 21, 2016 4:30 PM
Subject: [PD] Request for
Thanks scott,
Do you mean
https://github.com/hagish/kalimba
seems that it was last updated 3 or 4 years ago?
I have the Magicolo example working in Unity 5.4.1f1, but the notion of
contains/mixers/sequencers seems too high-level for me; i'm looking for
something much more simple; a pd patch
yup - using Kalimba at the moment in Unity 5.3. works fine though
admittedly i have not yet built it on the platform. so i can at least
verify the OSC messaging works as it's supposed to. Magicolo was a cool
idea but never got anywhere, and i haven't used Patrick's method - as i
recall it was
Hello all,
I'd like to play with libpd within Unity. I've come across several project
that attempt this:
https://github.com/patricksebastien/libpd4unity
https://github.com/Magicolo/uPD
https://github.com/hagish/kalimba
but it seems like they are all old and not maintained; it also seems that
yeah i was looking at the pd/omxplayer control stuff here:
https://github.com/avilleret/rpi_osc_video_player
https://github.com/gllmAR/pd-omxplayer
maybe OT but ive been trying to figure out how to seamlessly loop video
WITH sound.
hello_video loops but without sound
omxplayer AFAIK does not
here is a quick example of how i would do this.
I suspect that turnig the knob faster would send other value. with few math you
could directlly convert the value send to increment value.
cheers
c
Le 22/10/2016 à 15:04, Robert Grah a écrit :
Hi,
I lately got a Doepfer Pocket Dial Midi
Hi,
I lately got a Doepfer Pocket Dial Midi controller which uses endless rotary
encoders.
I switched it to the send increase and decrease values instead of normal 0-127
midi values.
I get the values with ctlin first out is the channel second is 96 while left
rotation or 97 during right
On Sat, Oct 22, 2016 at 10:07:40AM +0200, Fred Jan Kraan wrote:
>
>
> On 22-10-16 06:11, Derek Kwan wrote:
> > > hmm, it's got nothing to do with midi, right?
> > > oh...
> > >
> >
> > haha, it looks like there's plenty of midi in there =). if i'm reading
> > it correctly, it looks like it
On 10/22/2016 06:11 AM, Derek Kwan wrote:
> haha, it looks like there's plenty of midi in there =). if i'm reading
> it correctly, it looks like it functions sort of like arrays? you bind a
> sequence to some global symbol and access it by passing that symbol.
almost: [array] functions sort of
Hello,
openGL drivers uses X11 so it's not possible, even running Gem through
SDL would be very tricky to do without X, but it should be possible to
play RSTP with omxplayer at least.
Le 22/10/2016 à 03:48, me.grimm a écrit :
on this subject...
any idea if pix_ objects, [pix_film]
On 22-10-16 10:46, Winfried Ritsch wrote:
m Freitag, 21. Oktober 2016, 22:30:40 CEST schrieb Fred Jan Kraan:
Hi All,
To find out if xeq, the sequencer package created by Krzysztof Czaja in
2006, is worth fixing, documenting and making a reliable deken package,
I am looking for someone
m Freitag, 21. Oktober 2016, 22:30:40 CEST schrieb Fred Jan Kraan:
> Hi All,
>
> To find out if xeq, the sequencer package created by Krzysztof Czaja in
> 2006, is worth fixing, documenting and making a reliable deken package,
> I am looking for someone knowledgeable of and interested in
On 22-10-16 06:11, Derek Kwan wrote:
hmm, it's got nothing to do with midi, right?
oh...
haha, it looks like there's plenty of midi in there =). if i'm reading
it correctly, it looks like it functions sort of like arrays? you bind a
sequence to some global symbol and access it by passing
On 22-10-16 04:51, Liam Goodacre wrote:
Thanks for sharing this paper--xeq sounds like a really useful tool.
The paper is quite outdated, it doesn't fit very well with the actual
code of 0.1. Here xeq is split in several objects: xeq, xeq_data,
xeq_follow, xeq_host, xeq_parse,
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