Re: [PD] libpd for Unity still alive?

2016-10-22 Thread Dan Wilcox
Patrick updated the libpd version used by libpd4unity less than a month ago. The other wrapper files *seem* old since the libpd API is largely stable, so no need for constant commits. Also, libpd is much easier to build for C# / MONO in the latest version so I imagine that should help in

[PD] scalar properties code

2016-10-22 Thread Jonathan Wilkes via Pd-list
Hi list,Question about some code in canvas_dataproperties of g_readwrite, line 313:   error("data_properties: scalar disappeared"); Shouldn't this be a "bug" call, or even an "exit" call?  If the scalar disappeared then it was almost certainly unsafe to have deferenced the scalar's sc_gobj

Re: [PD] Request for help investigating the xeq sequencer package

2016-10-22 Thread Jonathan Wilkes via Pd-list
Hi Fred Jan,What features do you find in the xeq library which couldn't be sustainably implemented with abstractions? -Jonathan From: Fred Jan Kraan To: "pd-list@lists.iem.at" Sent: Friday, October 21, 2016 4:30 PM Subject: [PD] Request for

Re: [PD] libpd for Unity still alive?

2016-10-22 Thread Ali Momeni
Thanks scott, Do you mean https://github.com/hagish/kalimba seems that it was last updated 3 or 4 years ago? I have the Magicolo example working in Unity 5.4.1f1, but the notion of contains/mixers/sequencers seems too high-level for me; i'm looking for something much more simple; a pd patch

Re: [PD] libpd for Unity still alive?

2016-10-22 Thread Scott R. Looney
yup - using Kalimba at the moment in Unity 5.3. works fine though admittedly i have not yet built it on the platform. so i can at least verify the OSC messaging works as it's supposed to. Magicolo was a cool idea but never got anywhere, and i haven't used Patrick's method - as i recall it was

[PD] libpd for Unity still alive?

2016-10-22 Thread Ali Momeni
Hello all, I'd like to play with libpd within Unity. I've come across several project that attempt this: https://github.com/patricksebastien/libpd4unity https://github.com/Magicolo/uPD https://github.com/hagish/kalimba but it seems like they are all old and not maintained; it also seems that

Re: [PD] raspberry pi 3 with noob Gem does not work

2016-10-22 Thread me.grimm
yeah i was looking at the pd/omxplayer control stuff here: https://github.com/avilleret/rpi_osc_video_player https://github.com/gllmAR/pd-omxplayer maybe OT but ive been trying to figure out how to seamlessly loop video WITH sound. hello_video loops but without sound omxplayer AFAIK does not

Re: [PD] decrease / increase endless rotary midi controller handling

2016-10-22 Thread cyrille henry
here is a quick example of how i would do this. I suspect that turnig the knob faster would send other value. with few math you could directlly convert the value send to increment value. cheers c Le 22/10/2016 à 15:04, Robert Grah a écrit : Hi, I lately got a Doepfer Pocket Dial Midi

[PD] decrease / increase endless rotary midi controller handling

2016-10-22 Thread Robert Grah
Hi, I lately got a Doepfer Pocket Dial Midi controller which uses endless rotary encoders. I switched it to the send increase and decrease values instead of normal 0-127 midi values. I get the values with ctlin first out is the channel second is 96 while left rotation or 97 during right

Re: [PD] Request for help investigating the xeq sequencer package

2016-10-22 Thread Miller Puckette
On Sat, Oct 22, 2016 at 10:07:40AM +0200, Fred Jan Kraan wrote: > > > On 22-10-16 06:11, Derek Kwan wrote: > > > hmm, it's got nothing to do with midi, right? > > > oh... > > > > > > > haha, it looks like there's plenty of midi in there =). if i'm reading > > it correctly, it looks like it

Re: [PD] Request for help investigating the xeq sequencer package

2016-10-22 Thread IOhannes m zmölnig
On 10/22/2016 06:11 AM, Derek Kwan wrote: > haha, it looks like there's plenty of midi in there =). if i'm reading > it correctly, it looks like it functions sort of like arrays? you bind a > sequence to some global symbol and access it by passing that symbol. almost: [array] functions sort of

Re: [PD] raspberry pi 3 with noob Gem does not work

2016-10-22 Thread patrice colet
Hello, openGL drivers uses X11 so it's not possible, even running Gem through SDL would be very tricky to do without X, but it should be possible to play RSTP with omxplayer at least. Le 22/10/2016 à 03:48, me.grimm a écrit : on this subject... any idea if pix_ objects, [pix_film]

Re: [PD] Request for help investigating the xeq sequencer package

2016-10-22 Thread Fred Jan Kraan
On 22-10-16 10:46, Winfried Ritsch wrote: m Freitag, 21. Oktober 2016, 22:30:40 CEST schrieb Fred Jan Kraan: Hi All, To find out if xeq, the sequencer package created by Krzysztof Czaja in 2006, is worth fixing, documenting and making a reliable deken package, I am looking for someone

Re: [PD] Request for help investigating the xeq sequencer package

2016-10-22 Thread Winfried Ritsch
m Freitag, 21. Oktober 2016, 22:30:40 CEST schrieb Fred Jan Kraan: > Hi All, > > To find out if xeq, the sequencer package created by Krzysztof Czaja in > 2006, is worth fixing, documenting and making a reliable deken package, > I am looking for someone knowledgeable of and interested in

Re: [PD] Request for help investigating the xeq sequencer package

2016-10-22 Thread Fred Jan Kraan
On 22-10-16 06:11, Derek Kwan wrote: hmm, it's got nothing to do with midi, right? oh... haha, it looks like there's plenty of midi in there =). if i'm reading it correctly, it looks like it functions sort of like arrays? you bind a sequence to some global symbol and access it by passing

Re: [PD] Request for help investigating the xeq sequencer package

2016-10-22 Thread Fred Jan Kraan
On 22-10-16 04:51, Liam Goodacre wrote: Thanks for sharing this paper--xeq sounds like a really useful tool. The paper is quite outdated, it doesn't fit very well with the actual code of 0.1. Here xeq is split in several objects: xeq, xeq_data, xeq_follow, xeq_host, xeq_parse,