Re: [PD] Image from shader back to Gem

2021-02-14 Thread IOhannes m zmoelnig
On 2/14/21 9:52 PM, Miller Puckette via Pd-list wrote: I think the question is - within a shader, can you 'snap' an image to a texture so that it doesn't have to go back and forth between the GPU and CPU? I'm curious too... I guess there must be a way to do this... [pix_snap2tex] or,

Re: [PD] unicode symbols and Pd

2021-02-14 Thread Alexandre Torres Porres
Em seg., 15 de fev. de 2021 às 00:57, Christof Ressi escreveu: > I'm not sure if it's even possible on macOS and Linux, you would have to > do some research. > Maybe Dan has already shed some light on this Em ter., 19 de jan. de 2021 às 12:38, Dan Wilcox escreveu: > The Pd GUI does not load

Re: [PD] unicode symbols and Pd

2021-02-14 Thread Alexandre Torres Porres
Em seg., 15 de fev. de 2021 às 00:59, Christof Ressi escreveu: > Or could just ask the user to install the fonts :-) It's a simple drag and > drop after all... > I agree it doesn't look worth the effort, given it's not that complicated to install a font. Nonetheless... I'd be willing, cause

Re: [PD] unicode symbols and Pd

2021-02-14 Thread Christof Ressi
Or could just ask the user to install the fonts :-) It's a simple drag and drop after all... On 15.02.2021 04:55, Christof Ressi wrote: It only works for GEM because it is actually responsible for drawing text onto the screen (probably using the freetype library, but haven't checked). The

Re: [PD] unicode symbols and Pd

2021-02-14 Thread Christof Ressi
It only works for GEM because it is actually responsible for drawing text onto the screen (probably using the freetype library, but haven't checked). The Pd core, on the other hand, doesn't do anything like that, it just sends commands to the GUI. However, you can certainly ask Tcl/Tk to draw

Re: [PD] unicode symbols and Pd

2021-02-14 Thread Alexandre Torres Porres
I guess I got excited too quickly, Gem uses a library that renders fonts in openGL, so it's not really something we could do for any kind of external... right? Em seg., 15 de fev. de 2021 às 00:32, Alexandre Torres Porres < por...@gmail.com> escreveu: > I got the idea that telling externals

Re: [PD] unicode symbols and Pd

2021-02-14 Thread Alexandre Torres Porres
Em seg., 18 de jan. de 2021 às 17:45, IOhannes m zmölnig escreveu: > there are of course exceptions to this: eg Gem handles the fonts on its > own (using a library; I'm not crazy enough attempting to handle fonts > myself). > Wow, This is huge for me. And I missed what this meant when I first

Re: [PD] Image from shader back to Gem

2021-02-14 Thread Csaba Láng
Thanks Miller, indeed this is exactly what I am looking for. Fighting with pix_snap no images coming to the texture. Is anybody interested in the shader? Should I share the folder? Popesz On Mon, 15 Feb 2021 at 00:30, Miller Puckette via Pd-list < pd-list@lists.iem.at> wrote: > I think the

Re: [PD] Image from shader back to Gem

2021-02-14 Thread Miller Puckette via Pd-list
I think the question is - within a shader, can you 'snap' an image to a texture so that it doesn't have to go back and forth between the GPU and CPU? I'm curious too... I guess there must be a way to do this... cheers Miller On Sun, Feb 14, 2021 at 08:57:19PM +0100, IOhannes m zm??lnig wrote: >

Re: [PD] list item picker widget

2021-02-14 Thread Roman Haefeli
On Sun, 2021-02-14 at 21:59 +0100, Roman Haefeli wrote: > > I'm not quite sure what the canonical declaration style is, -lib/- > path or -stdlib/-stdpath. I guess the former will work better for > Pd's own default setup. I should say this is true since 0.50 or so. Before that, -stdlib/- stdpath

Re: [PD] list item picker widget

2021-02-14 Thread Roman Haefeli
On Sun, 2021-02-14 at 11:21 +0100, João Pais wrote: > > > > > > For [jp.menu] to load properly, I had to [declare -path ggee -path > > list-abs]. I think that could be done within [jp.menu] itself. > > Strange, that should be necessary in my computer as well. I'll have > to > check it. Ok, I

Re: [PD] Image from shader back to Gem

2021-02-14 Thread IOhannes m zmölnig
On 2/14/21 8:17 PM, Csaba Láng wrote: What do you mean? Too much? i think you have lost me. you wrote: > Can it be this too (shader and Gem) somehow connected? which i translated to: > Can I somehow run shaders in Gem? to which i replied (in a rather brusque way) by mentioning the

Re: [PD] Image from shader back to Gem

2021-02-14 Thread Csaba Láng
What do you mean? Too much? On Sun, 14 Feb 2021 at 19:14, IOhannes m zmölnig wrote: > On 2/14/21 5:49 PM, Csaba Láng wrote: > > I used pix_snap before for correction but it was a hand made correction, > > while with the shader I can make it automatic and more accurate.Can it be > > this too

Re: [PD] Image from shader back to Gem

2021-02-14 Thread IOhannes m zmölnig
On 2/14/21 5:49 PM, Csaba Láng wrote: I used pix_snap before for correction but it was a hand made correction, while with the shader I can make it automatic and more accurate.Can it be this too (shader and Gem) somehow connected? [glsl_program] + ([glsl_fragment], [glsl_vertex], ...)? fgmasr

Re: [PD] Image from shader back to Gem

2021-02-14 Thread Csaba Láng
I used pix_snap before for correction but it was a hand made correction, while with the shader I can make it automatic and more accurate.Can it be this too (shader and Gem) somehow connected? On Sun, Feb 14, 2021 at 5:46 PM cyrille henry wrote: > hello, > have a look at pix_snap > (be aware

Re: [PD] Image from shader back to Gem

2021-02-14 Thread cyrille henry
hello, have a look at pix_snap (be aware that this is a relatively slow process) cheers C Le 14/02/2021 à 17:29, Csaba Láng a écrit : Dear List, I am using a camera with a fisheye lens for motion detection. The distortion had to be corrected with a shader (method from Matlab) but now I need

Re: [PD] LOADBANG

2021-02-14 Thread Bileam Kümper
Hello, just have a look in the online version http://www.pd-tutorial.com/ In http://www.pd-tutorial.com/english/ch02.html#chapt2.1.1 there is a link: "You should build the sample patches yourself in Pd. This first-hand experience will help solidify the concepts presented. Starting in Chapter

[PD] LOADBANG

2021-02-14 Thread Ivan Pedro via Pd-list
Greetings, Would anyone know where to find the tutorial files for the book LOADBANG, by  Johannes Kreidler ? If so, please, kindly give me some information. Thank you all in advance. Best wishes. Ivan  ___ Pd-list@lists.iem.at mailing list UNSUBSCRIBE

Re: [PD] [PD-announce] FFTease 3.0 now available for Pd

2021-02-14 Thread Nathan Holmes
Thanks for continuing to maintain these externals! I use them pretty regularly, great stuff. On Mon, Feb 8, 2021 at 7:33 AM Eric Lyon wrote: > Greetings, > > I'm pleased to announce that FFTease 3.0 is now available for Pd. Based on > a project started in 1999 by Christopher Penrose and myself,

Re: [PD] list item picker widget

2021-02-14 Thread João Pais
you mean to show the dropdown under the selected item, probably repeating it? Is there a "common" software where I could see the behaviour? Is there a common software where I don't see that behaviour? https://en.wikipedia.org/wiki/Drop-down_list I don't think it is such a big deal that we

Re: [PD] list item picker widget

2021-02-14 Thread João Pais
yes, that is a problem. It can be minimized according to the creation order, but from empiric experience in my clicktracker I have 2 dropdown menus very near to other menus and gui elements, which don't get clicked. Somehow that works fine there. I could try to find out why and add it to the