Re: [PD] Upgrading from Pd-extended to 47-0-64bits OSX

2017-01-10 Thread j...@jeanmarie-adrien.net
thank you all very much for these infos, its a great help on how to proceed !
tks
jma

> Le 10 janv. 2017 à 19:14, Alexandre Torres Porres <por...@gmail.com> a écrit :
> 
> cyclone 0.3 also has alphanumeric versions of the objects found in the 
> cyclone library (e.g. notequals~ instead of !=~), so you can use them even if 
> you do not load the library. And you can also just load the library with 
> [declare]
> 
> cheers
> 
> 2017-01-10 14:49 GMT-02:00 Alexandre Torres Porres <por...@gmail.com 
> <mailto:por...@gmail.com>>:
> you just need it in the path
> 
> now it depends on which cyclone you downloaded from "deken"
> 
> v0-extended is actually "0.1.alpha-56" and it does contain a "hidden" (more 
> like "misplaced") cyclone library in the "maxmode" folder. This library loads 
> 12 non alphanumeric objects that you don't find as single binaries along with 
> every other cyclone object. So you can use that in both ways, as a library or 
> a set of compiled externals.
> 
> If you are trying to bring all extended libraries into Pd you may have chosen 
> this one. But I advise not to use this one as it's arguably the worst cyclone 
> distribution out there. For the most part, Extended did provide 
> "0.1.alpha55", the alpha56 came in the last Pd Extended (0.43) but it breaks 
> many spectral processing patches because of a bug in cartopol~/poltocar~
> 
> You're much better off with the other option you find in deken, which is 
> cyclone "0.2beta", it's an update in respect to the other version and fixes 
> that and other issues. But for this release, the "cyclone library" along with 
> other libraries that used to come in cyclone (maxmode, sickle, hammer) were 
> discarded. It now carries a new library called "nettles" that loads the 12 
> non alphanumeric objects that you don't find as single binaries.
> 
> Me, Derek and Matt have been working on an update for cyclone (version 0.3). 
> I thought it was best to revert back and restore the cyclone library instead 
> of a newly named library. It only contains the so called 12 non alphanumeric 
> objects as well but we might use it for other features. This oughta keep it 
> backwards compatible to the legacy cyclone ("0.1.alpha-56" and earlier). Our 
> work is still highly experimental, in a "pre alpha" phase, but I hope we can 
> move on to an alpha phase next month. You wont find it in deken, but you may 
> find some pre alpha releases here 
> https://github.com/porres/pd-cyclone/releases 
> <https://github.com/porres/pd-cyclone/releases> - more info about the project 
> is found in that github repo.
> 
> here's a print of my install of cyclone 0.3, I just put the path into Pd's 
> path and the "cyclone library" in the startup
> 
> cheers
> 
> 2017-01-09 18:59 GMT-02:00 Miller Puckette <m...@ucsd.edu 
> <mailto:m...@ucsd.edu>>:
> I'm guessing - but I believe to get cyclone you have to add the appropriate
> shared library to "startup" in Pd's preferences - and perhps it's the same
> for maxlib.
> 
> The other packages are implemented as separate files for each object, so that
> they auto-load.
> 
> cheers
> Miller
> 
> On Mon, Jan 09, 2017 at 05:38:11PM +0100, j...@jeanmarie-adrien.net 
> <mailto:j...@jeanmarie-adrien.net> wrote:
> > Hello
> > This is a attempt to migrate from pd-extended to more updated versions for 
> > everyday use  :
> > means im trying to make my own libraries (for the first time in 15 years)
> >
> > I've discovered the ‘Find Externals’ lever in the main menu, and it works 
> > for zexy, iemmatrix (so far) but i could not make it work for cyclone or 
> > maxlib
> >
> > means (cyclone) and (maxlib) folders are downloaded to /Library/Pd/, just 
> > as iemmatfrix or zexy but when launching pd it says "can’t load library"
> > in all cases i do download the (Darwin-x86_64-32)(sources)-externals.
> >
> > Anything to ‘make’ ?
> >
> > Sorry to post this obvious question, looked for a while hints on internet 
> > and archives without success
> > tks
> > JmA
> >
> >
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[PD] Upgrading from Pd-extended to 47-0-64bits OSX

2017-01-09 Thread j...@jeanmarie-adrien.net
Hello
This is a attempt to migrate from pd-extended to more updated versions for 
everyday use  :
means im trying to make my own libraries (for the first time in 15 years)

I've discovered the ‘Find Externals’ lever in the main menu, and it works for 
zexy, iemmatrix (so far) but i could not make it work for cyclone or maxlib

means (cyclone) and (maxlib) folders are downloaded to /Library/Pd/, just as 
iemmatfrix or zexy but when launching pd it says "can’t load library"
in all cases i do download the (Darwin-x86_64-32)(sources)-externals. 

Anything to ‘make’ ?

Sorry to post this obvious question, looked for a while hints on internet and 
archives without success
tks
JmA


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[PD] video & photo 360

2016-10-16 Thread j...@jeanmarie-adrien.net
Hello 
I am looking for a 360° video and a 360° photo reader on mac : 
any object available ?
thanks
JM


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Re: [PD] Curve3d

2016-07-17 Thread j...@jeanmarie-adrien.net
tks, great !
jm
> Le 13 juil. 2016 à 10:08, cyrille henry <c...@chnry.net> a écrit :
> 
> hello,
> 
> You should try "surface3d", interpolation is different (bicubic), so it's 
> easier to have more control point. Moreover, the surface is passing via all 
> control point.
> cheers
> c
> 
> Le 12/07/2016 12:08, j...@jeanmarie-adrien.net a écrit :
>> Hi List
>> Seems that curve3d is limited in size of control matrix (10x10 max)
>> Is there a way to plot a XYZ curve with 40 dots in X and 10 dots in Y (means 
>> matrix 40x10) ?
>> wish avoid plot 4 curves 10x10 and adjust them together :(
>> tks
>> JM
>> 
>> 
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Re: [PD] a multislider GUI as abstraction

2016-06-25 Thread j...@jeanmarie-adrien.net
nice !
> Le 24 juin 2016 à 21:22, Raphaël Ilias  a écrit :
> 
> 


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Re: [PD] dropouts when wireless is enabled (OS X)?

2016-04-28 Thread j...@jeanmarie-adrien.net
neither do i, although used tons of MacBooks on stage with wifi wireless sensors
jm

Le 28 avr. 2016 à 01:11, Dan Wilcox  a écrit :

> I have not noticed anything like this but maybe that’s because the sounds I 
> make mask them anyway :)
> 
> 
> Dan Wilcox
> @danomatika
> danomatika.com
> robotcowboy.com
> 
>> On Apr 27, 2016, at 4:29 PM, pd-list-requ...@lists.iem.at wrote:
>> 
>> From: Philip Stone 
>> Subject: [PD] dropouts when wireless is enabled (OS X)?
>> Date: April 27, 2016 at 4:28:23 PM MDT
>> To: PD list 
>> 
>> 
>> This is a very old problem for me; whenever I have wireless enabled on my 
>> computer, I get occasional crackling glitches in Pd’s output, which I assume 
>> are missed buffers. This has been the case with three generations of 
>> MacBooks, and I can’t remember how many versions of OS X. It happens whether 
>> I have latency set at 25 secs, or 100 secs.
> 
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[PD] GEM blurring

2016-04-22 Thread j...@jeanmarie-adrien.net
Hello list
I need to blur a little portion of an animated image with GEM to achieve 
dynamically a good visual continuity between foreground and background : 
means blurring the edge between foreground and background. 
This edge is not moving in the frame, just the content of the background 
varies. 
What would be the object(s) for doing this ?
tks a lot
JM


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Re: [PD] Stack overflow / double loop

2016-03-05 Thread j...@jeanmarie-adrien.net
YES Cyrille seems ok !
pd’s mysteries : how can i have been IGNORING this stuff for so many years and 
in so many HOT real time situations with so many loops around !!!
:) !
tks
JM



doubleloop_var.pd
Description: Binary data


Le 5 mars 2016 à 12:09, cyrille henry <c...@chnry.net> a écrit :

> hello,
> 
> i think you should use "until" to create a loop.
> cheers
> c
> 
> 
> Le 05/03/2016 12:00, j...@jeanmarie-adrien.net a écrit :
>> Hello list
>> im trying to compute distances between points, and this takes the form of a 
>> classical double imbricated loop computing out of a memory where points 
>> coordinates are stored.
>> It has to be fast (no delay in looping)
>> 
>> The loop style is twice counter + moses and i cared a lot about looping at 
>> the last moment (means after reading / writing in memory) and not at the top 
>> with a (t b b b f) or so : i get a stack overflow though when number of 
>> points is over 15 :(
>> I solved the problem years ago, dont remember how … stuck on this since 
>> yesterday
>> 
>> im sure this is really classical !
>> here is the idiosyncratic patch
>> 
>> 
>> 
>> 
>> 
>> Any hint ?
>> (we love programming)
>> Tks
>> JM
>> 
>> 
>> 
>> 
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[PD] Stack overflow / double loop

2016-03-05 Thread j...@jeanmarie-adrien.net
Hello list
im trying to compute distances between points, and this takes the form of a 
classical double imbricated loop computing out of a memory where points 
coordinates are stored.
It has to be fast (no delay in looping)

The loop style is twice counter + moses and i cared a lot about looping at the 
last moment (means after reading / writing in memory) and not at the top with a 
(t b b b f) or so : i get a stack overflow though when number of points is over 
15 :(
I solved the problem years ago, dont remember how … stuck on this since 
yesterday

im sure this is really classical ! 
here is the idiosyncratic patch



doubleloop.pd
Description: Binary data


Any hint ?
(we love programming)
Tks
JM


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Re: [PD] Does Pd have a "sound"?

2016-02-15 Thread j...@jeanmarie-adrien.net
lol
Le 15 févr. 2016 à 18:37, david medine  a écrit :

> Well, one could write a book about how to make a triangle wave. I've decided 
> it's impossible.
> 
> On 2/15/16 8:24 AM, Alexandre Torres Porres wrote:
>> I still believe differences between Pd and SC depend on other technical 
>> details than the ones presented, because similar objects like triangle~ and 
>> VarSaw will just sound quite differently, hence it may rely on subtleties 
>> inside the objects themselves. And I'm not talking about the "cultural" use 
>> which is something I believe makes quite a difference even in the Pd x Max 
>> world (when they both sound quite similar).
>> 
>> cheers
>> 
>> 2016-02-15 13:54 GMT-02:00 Andy Farnell :
>> 
>> Good list of technical peculiarities Claude. For me, the "sound" is those
>> quirks combined with how Chris describes a "cultural" or "contextual" use.
>> I used to be great at knowing the sound of software or hardware sources
>> and could spot Reaktor, or a Roland analogue in moments. But emulations
>> got better and my ears got older, and maybe I began to care less about
>> implementation and more about artistic intent. As Chris says,
>> different tools tend to make you think and work in certain patterns,
>> and I think it is this more than anything that constitutes a "sound".
>> 
>> cheers
>> Andy
>> 
>> 
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Re: [PD] link between C++ and PD

2015-12-30 Thread j...@jeanmarie-adrien.net
… thanks for these elements.
basically, my patches are on MacOs since decades (...), and for a specific 
experiment I’ve to collaborate with a guy working in C on windows, who (this 
person) does not know anything about pd :
so the question was
- is there a function / procedure / .exe somewhere in C whose name i could 
pronounce to this guy so that he gets a way into the subject, and, on my side, 
by the way, to which object would the data be sent in pd .. all this for a low 
control rate from C to pd approx vector 10 floats 80 ps.
but maybe things are not so simple :) and maybe i can juste say to send from C 
to the « network » or kind of internal machine bus (no hint how this works on 
windows though !)
hmm
:)
jm





Le 30 déc. 2015 à 17:27, Martin Peach <chakekat...@gmail.com> a écrit :

> The source for pdsend is in src/u_pdsend.c in any vanilla pd setup. The 
> easiest thing would be to incorporate that into your program by replacing the 
> argument list with a buffer containing a string with the values to be sent.
> 
> Martin
> 
> On Wed, Dec 30, 2015 at 10:50 AM, Simon Iten <itensi...@gmail.com> wrote:
> he stated it is on windows….
> 
>> On 30 Dec 2015, at 16:17, Antoine Rousseau <anto...@metalu.net> wrote:
>> 
>> Hi,
>> 
>> you could send your data to stdout, then pipe it through command "pdsend", 
>> and finally get it back in Pd with [netreceive] ; but are you working on a 
>> Unix-like sytem ?
>> 
>> 2015-12-30 15:29 GMT+01:00 <j...@jeanmarie-adrien.net>:
>> Hello C natives
>> 
>> What is the most straightforward way to have a running C program send data 
>> (global variables) to a PD patch for real time control (say a vector of ten 
>> floats, 80 times per second), means :
>> what names for fonctions (procedures) in C, and what objects in PD 
>> (netreceive ? dumposc ?), all of this on windows...
>> Tks
>> JM
>> 
>> 
>> 
>> PS
>> Although i wrote thousands of lines of C++ in my young age, i dont remember 
>> ANYTHING about it now, except semi columns and {braces} or so.
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Re: [PD] link between C++ and PD

2015-12-30 Thread j...@jeanmarie-adrien.net
tks !
Le 30 déc. 2015 à 19:39, Py Fave  a écrit :

> 
> 
> look for an osc library for c++ ,
> there are many
> 
> 
> i had an experience of this kind ,
> this library  was used 
> 
> oscpack -- Open Sound Control packet manipulation library
> http://www.audiomulch.com/~rossb/code/oscpack
> 

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[PD] PD for Kids

2014-08-25 Thread j...@jeanmarie-adrien.net
Hello list
Are there somewhere patches which can be used with a group of children 7-9 
years old to discover PD  sound ?
(trying to avoid doing the thing another time …)
cheers
JmA
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Re: [PD] Timer / metro / realtime

2014-06-29 Thread j...@jeanmarie-adrien.net via Pd-list
Hi Miller :)
Im running two instances of PD, and the one which is behaving strangely is the 
one which has no sound, DSP off : it is 0.43.4 extended on a recent Mac 
(10.9.2). This instance of PD runs mainly sensor analysis via GEM and sound 
high level control stuff, and, in this process, big CPU load comes from non 
permanent GEM blob analysis.
This PD instance deals with another PD running in parallel for making sound. 
For historical reasons, the other instance of pd is an earlier version 0.42.5 , 
using 8 channels with no driver (core audio).

The metro drift does occur if I run the PD Gem instance only, for a short 
while, and then returns to a correct behavior
Seems to be quite dependent on the overall load and on the power of the 
computer (duration of the ‘short while’) :
on mini mac, serious drifts (stress memory) for long time, can even stick 
false, on mac book pro shorter drift.

Gem instance running alone or in parallel with other PD instance
DSP 140 metro 1000 output 1450 msec
DSP 30  metro 1000 output 430 msec  happens for a 
short while (some seconds)then
metro 1000 output correct (999/1001)

cheers  
JM







Le 28 juin 2014 à 20:51, Miller Puckette m...@ucsd.edu a écrit :

 I've seen this happen lnog ago but not in the past several years at least - 
 the
 cause is probably that the audio driver on your machine is trying to make up
 for lost time somehow.  (Pd uses audo sample I/O to measure time).  If you
 aren't usng audio you can jsut turn DSP off to force Pd to use the system
 clock instead of audio and this should make the problem go away.
 On teh other hand if you need audio I/O on, it migth work to change the
 audio drver (e.g., ise jack if you weren't before, change audio hardware, 
 etc.)
 
 By the way, what OS and hardware are you using?  (and which Pd)?
 
 cheers
 Miller
 
 On Sat, Jun 28, 2014 at 03:42:23PM +0200, j...@jeanmarie-adrien.net via 
 Pd-list wrote:
 Hi List
 I have to solve the right way now clock drifts that result from the load of 
 the CPU, because on my recent patches the CPU load varies dynamically 
 enormously, resulting in time measurements totally wrong :
 
 with a very high CPU load the metro 1000 object gives outputs twice too 
 slow, and when bypassing some part of the patch dynamically, reducing the 
 load drastically, the metro runs faster than twice to fast !
 why does not pd come back to a reasonable time behavior when reducing the 
 CPU load ? it seems that pd stays crazy because of former stress…
 what is the correct way ? 
 - make a customized metro with the realtime object ? 
 - take CPU load in real time to scale logical time measurements accordingly 
 across the patches ?
 
 JmA
 
 
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[PD] Timer / metro / realtime

2014-06-28 Thread j...@jeanmarie-adrien.net via Pd-list
Hi List
I have to solve the right way now clock drifts that result from the load of the 
CPU, because on my recent patches the CPU load varies dynamically enormously, 
resulting in time measurements totally wrong :

with a very high CPU load the metro 1000 object gives outputs twice too slow, 
and when bypassing some part of the patch dynamically, reducing the load 
drastically, the metro runs faster than twice to fast !
why does not pd come back to a reasonable time behavior when reducing the CPU 
load ? it seems that pd stays crazy because of former stress…
what is the correct way ? 
- make a customized metro with the realtime object ? 
- take CPU load in real time to scale logical time measurements accordingly 
across the patches ?

JmA


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