Hallo,
Frank Barknecht hat gesagt: // Frank Barknecht wrote:
I don't think switching can be done in a generic way from the outside
without knowing some details of the abstraction to switch on or off.
Take for example midi voice allocation: Basically noteon and noteoff
are kind of switch on
Hallo,
Frank Barknecht hat gesagt: // Frank Barknecht wrote:
Attached example illustrates the nastiness of this.
Forgot the nastiness.
Ciao
--
Frank Barknecht _ __footils.org_ __goto10.org__
#N canvas 198 109 670 423 10;
#N canvas 0 0 450 300 (subpatch) 0;
#X array
hello, I have just seen me a bug under pure data but I do not manage to
explain it. The problem comes from the int's box, I believe. I think
that you know it already. Here my patch
#N canvas 266 130 458 411 10;
#X obj 133 75 t f f;
#X obj 158 101 int;
#X obj 145 131 -;
#X floatatom 149 171 0 0 0
Frank Barknecht wrote:
Hallo,
thomas thiery hat gesagt: // thomas thiery wrote:
hello, I have just seen me a bug under pure data but I do not manage to
explain it. The problem comes from the int's box, I believe. I think
that you know it already. Here my patch
Hm, I don't really see
Hallo,
IOhannes m zmoelnig hat gesagt: // IOhannes m zmoelnig wrote:
Frank Barknecht wrote:
Hallo,
thomas thiery hat gesagt: // thomas thiery wrote:
hello, I have just seen me a bug under pure data but I do not manage to
explain it. The problem comes from the int's box, I believe. I
On Mon, 2006-12-11 at 14:25 +0100, IOhannes m zmoelnig wrote:
Frank Barknecht wrote:
Hallo,
thomas thiery hat gesagt: // thomas thiery wrote:
hello, I have just seen me a bug under pure data but I do not manage to
explain it. The problem comes from the int's box, I believe. I think
I think you can do that with [symbol2list] in zexy.
.hc
On Dec 11, 2006, at 6:18 AM, timon wrote:
Just wondered if there was an object that splits a list into single
symbols like [ascseq] (long list l o n g l i s t ) but with
support for more characters?
Thanks,
Timon.
ol a a totes,..
i invite you to visit nvisible.taz
http://gustto.org/nvisible.taz/
nvisible.taz is a free-domained-temporary-urled that is in fact the
personal site of daax! ...probably later will change the url so stay in
tune ))...
As daax! i ve been developing the hackthedj! patch
mik escribe:
less simple: http://music.ucsd.edu/~tre/pMachinePro2.3/weblog.php?id=P23
Matthew Bielich's Arp Odyssey Wow!
Cordially, Ismael
--
Ismael Valladolid Torres
http://lamediahostia.blogspot.com/ m. +34679156321
http://www.flickr.com/photos/ivalladt j. [EMAIL PROTECTED]
On Dec 11, 2006, at 8:38 AM, Frank Barknecht wrote:
Hallo,
Roman Haefeli hat gesagt: // Roman Haefeli wrote:
the attached patch shows that the subpatch is [switch~]ed off too
early,
but not [switch~]ed on too late.
So for tight timing switching on has to be done at least one
block *in
Hello,
I'm just wondering if there are any PD users in the
Rochester, NY area. Also wondering if there are any
groups already formed?
If not is there any interest in doing so? OR
organizing a PD/Arduino/NetPD workshop for the
community.
Send me and email is there is interest!
cheers
mark
that's the problem with floats...
another question I have is, how high is it possible to count without
problems?
marius.
IOhannes m zmoelnig wrote:
Frank Barknecht wrote:
Hallo,
thomas thiery hat gesagt: // thomas thiery wrote:
hello, I have just seen me a bug under pure data but I do not
You can get the latest source here:
http://pure-data.cvs.sourceforge.net/pure-data/externals/mrpeach/net/
It will probably be easier for you to compile your own than to wait for one to
show up.
Martin
De: Miguel Cardoso [EMAIL PROTECTED]
Date: 2006/12/11 lun. PM 02:07:57 GMT-05:00
À:
On Mon, 2006-12-11 at 19:07 +, Miguel Cardoso wrote:
Sorry but I only found c and dll files...
http://pure-data.iem.at/Members/martinrp/
is there anywhere else where i can get the compiled files?
hi miguel
dll files _are_ the the compiled files (compiled for w32). if you are on
as for now I think I can count up to 16 777 216.
correct? ok, I can live with that for the moment.
m.
marius schebella wrote:
that's the problem with floats...
another question I have is, how high is it possible to count without
problems?
Indexing tables with very big sizes is one place I've
[EMAIL PROTECTED] wrote:
Indexing tables with very big sizes is one place I've seen
the precision limitations come up in Pd. If you index a huge
sound file with a slow moving phasor you will hear tiny jumps
as it gets further and further into the array.
you're right, with my calculation
On Mon, 11 Dec 2006, marius schebella wrote:
that's the problem with floats... another question I have is, how high
is it possible to count without problems? marius.
In binary (internally to pd), you can count up to 16777216. If it were
float64, then it'd be up to 9007199254740992. This has
vincent Rioux a écrit :
thanks IOhannes for being patient.
well, i am still a bit unsure. do you mean that the stuff i described
below canNOT be recorded at all within puredata? i.e. do i have to
make a recording using the ouput of the graphic card?
i am now trying to record a single
On 12/11/06, Patco [EMAIL PROTECTED] wrote:
It would be nice if pix_snap worked on winslows
The example patch 07.Snapshot1.pd works on Windows here. What problem do
you have?
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On Mon, 11 Dec 2006, Frank Barknecht wrote:
Attached is one using data structures. It implements the Game of Life
and the Demonic Cycling rules
Is this a reference to Cycling 74 ?
Remember that cats
(http://cycling74.com/images/products/jitter/video_warp_sm.jpg)
have 9 lives...
and then
chris clepper a écrit :
Very simple example of pix_snap and pix_record attached.
The example patch 07.Snapshot1.pd works on Windows here. What problem
do you have?
The attached exemple makes a movie with a black screen, instead of the
nice rotating lined cube.
*snip*
GEM: ver: 0.91-cvs
On 12/11/06, vincent Rioux [EMAIL PROTECTED] wrote:
thanks IOhannes for being patient.
well, i am still a bit unsure. do you mean that the stuff i described
below canNOT be recorded at all within puredata? i.e. do i have to make
a recording using the ouput of the graphic card?
i am now trying
On Mon, 11 Dec 2006, josue moreno wrote:
i would like to know if there is any pd implementation of Game of Life
or any other cellular automata related stuff,
GridFlow's Game of Life runs at 42 fps at 480x640 on my computer, and
that's not nearly the fastest PC around, and then the majority
missing files compiling mr peach externals for intel! can anyone tell
me where to find them?
stdio.h: No such file or directory
sys/types.h: No such file or directory
string.h: No such file or directory
pthread.h: No such file or directory
winsock2.h: No such file or directory
thks
On Tue, 12 Dec 2006, Miguel Cardoso wrote:
missing files compiling mr peach externals for intel! can anyone tell me
where to find them?
stdio.h: No such file or directory
sys/types.h: No such file or directory
string.h: No such file or directory
pthread.h: No such file or directory
winsock2.h:
On Dec 11, 2006, at 9:01 PM, Mathieu Bouchard wrote:
On Tue, 12 Dec 2006, Miguel Cardoso wrote:
missing files compiling mr peach externals for intel! can anyone
tell me where to find them?
stdio.h: No such file or directory
sys/types.h: No such file or directory
string.h: No such file or
On Mon, 11 Dec 2006, marius schebella wrote:
[EMAIL PROTECTED] wrote:
Indexing tables with very big sizes is one place I've seen
the precision limitations come up in Pd. If you index a huge
sound file with a slow moving phasor you will hear tiny jumps
as it gets further and further into the
But 999,999 is the maximum that will be displayed.
.hc
On Dec 11, 2006, at 10:56 AM, marius schebella wrote:
as for now I think I can count up to 16 777 216.
correct? ok, I can live with that for the moment.
m.
marius schebella wrote:
that's the problem with floats...
another question I
I added the files in 'externals/mrpeach' to the Pd-extended build
system (check externals/Makefile). I just called it 'mrpeach' since
that was the name of the directory.
.hc
On Dec 11, 2006, at 1:32 PM, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
I always just add them individually
Thanks for all the comments and suggestions - it feels really good to
get feedback on work. About the reverb, I have been performing live
with this patch for last few weeks and I had put it in there because I
was going straight from Pd to amplification, with this patch as
standalone - a little
chris clepper a écrit :
On 12/11/06, *Patco* [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] wrote:
In the 07.Snapshot1.pd example, pd crashes when I click on [snap(,
using pd-0.40-1,
I forgot to tell the hardware,
laptop amd64, graphic card VIA/S3G Unichrome Pro
On Mon, Dec 11, 2006 at 05:12:17PM +, josue moreno wrote:
i would like to know if there is any pd implementation of Game of Life or
any other cellular automata related stuff,
This one uses toggles to represent cells:
http://lists.puredata.info/pipermail/pd-list/2006-08/041323.html
Er,
Actually I own a copy of Max/MSP, thank you very much, and actually I
have published a set of libraries for Max, free, open source, thank
you very much.
as far as cracking, I can get the crack for Max, I choose not to -
cycling has been incredibly supportive.
Thanks for replying on
Well, then dont go accusing me of piracy. See, this can go on
forever. Note how I apologized in my second email. Im going to leave
it at that - flame on if you wish.
On Dec 11, 2006, at 11:22 PM, Mathieu Bouchard wrote:
On Mon, 11 Dec 2006, vade wrote:
Thanks for replying on list too,
hi chris,
when i bang for generation i got:
error: : no such object
can't use the find last error...
the track is good! but was the link between the grid and the music?
pat
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On Mon, 11 Dec 2006, Mathieu Bouchard wrote:
In binary (internally to pd), you can count up to 16777216. If it were
float64, then it'd be up to 9007199254740992. This has to do with how
many bits in float32 and float64 are reserved for the exponent (it
doesn't double from one to the other).
On Sat, 9 Dec 2006, Hans-Christoph Steiner wrote:
The right inlet serves as the loadbang. You need to use the right inlet
instead of regular [loadbang]s
Could this be changed so that it uses the ordinary [loadbang] ? If you
have a canvas to send messages to, you can send it a loadbang
On Sun, 10 Dec 2006, Jerome Tuncer wrote:
Does anyone know of a way to clean up all the previous text printed in
pd's output window?
1. Click in the console
2. Ctrl+End
3. Shift+Ctrl+Home
4. Delete
Seems that having some kind of shortcut to clear the whole thing would be
nice wouldn't it?
Ok, my guess is that it's a bug in the Apple-included Tcl/Tk.
Everything works fine on PowerPc. So I am trying ActiveTcl 8.4.14,
which is a universal binary.
Give the 2006-12-12 build a shot and see what happens. (hopefully it
builds sucessfully tonight).
.hc
On Dec 7, 2006, at
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