On 04/06/2011 11:09 PM, Mathieu Bouchard wrote:
On Wed, 6 Apr 2011, yvan volochine wrote:
BTW I gave a quick try to DesireData
CTRL + arrows to select surrounding objects is amazing ! (although a
bit buggy here)
this + connect via keyboard shortcuts would be insanely cool :P
btw, here's the
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On 2011-04-06 17:58, IOhannes m zmoelnig wrote:
interesting. thanks for testing.
please file a bug-report at the gem bug-tracker.
and while doing so, it would be great if you could also provide a simple
test patch that triggers the unwanted
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On 2011-04-05 13:34, Daniel Roviriego wrote:
Hi.
*did you compile gem2pdp against the new version of Gem?*
Yes, I did. Should I try a more recent than the 11th March, svn ?
yes, try the one i just committed (rev15063) :-)
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Thanks or the info.
Yeah I couldn't find msvcr71.dll anywhere till I looked in max/msp. I
also could not figure out why that pd 0.42.5 gem worked without it
before I installed pd 0.43. Everything seems to be working great now.
Yeah I didn't like cygwin because I had to include dll so I started
Hey
I would like to know what is the best program to recombine gem video
and pd audio in sync without dithering or stretching the audio as well
as keeping the video frames as is.
I had been using an old sonic foundry acid but it will not let me sync
the audio to video without stretching or
oh wow, this is so complete, thank you for answering Simon. Have you done
this kind of installation before? After some digest, I think you're right,
the key is to create something easy to understand and interesting for both
the audience and the performer. You nailed the key point here.
Thank you
Hi,
I got this error in the Pd console and all sliders and vumeters in the
patch stopped working (while toggles, numberboxes and other gui
elements still worked):
(Tcl) INVALID COMMAND NAME: invalid command name .c
while executing
.c coords a7e9d8RCOVER 869 255 877 333
(uplevel body line
Its a strange one, it seems to have forgotten the canvas ID.
Is this reproducable? Can you post the patch and tell use how to
trigger it?
.hc
On Apr 7, 2011, at 7:54 AM, matteo sisti sette wrote:
Hi,
I got this error in the Pd console and all sliders and vumeters in the
patch stopped
Hello, you want to synchronize or to apply the same tempo all the audio
samples? if you want to synchronize only enough each audio last as long as
your movieand are akin triggered in unison.
If you want more control without firing utulizar Gem playback and review
the frames with the scrubbing it
2011/4/7 Billy Stiltner billy.stilt...@gmail.com
Hey
I would like to know what is the best program to recombine gem video
and pd audio in sync without dithering or stretching the audio as well
as keeping the video frames as is.
I had been using an old sonic foundry acid but it will not
Hello all.
I´m trying to find or eventualy bild up, for pure data, some sibilant
detection objects or patches
To detect Ssss... Zzzz C... sounds in speach, also Ff and V
eventualy. To generate some visual interaction.
Can some one guide me in to this field?
Thanks
Zé
On 07/04/11 19:28, Adityo Pratomo wrote:
oh wow, this is so complete, thank you for answering Simon. Have you done
this kind of installation before? After some digest, I think you're right,
I've worked with performance and installation and public spaces and interaction
in various different
I've made a fair amount of interactive video work in public spaces and it is
best to assume nothing about the public. In general, the vast majority will
ignore it unless you physically disrupt the space like Richard Serra - and
then people will just hate you. Putting the image of the viewer in
http://www.nycresistor.com/2011/04/07/class-pd-as-your-embeddable-audio-engine/
Pd as your embedded audio engine will teach all about embedding
libpd as the sound engine for your app, whether its iPhone, Android,
Java, OpenFrameworks, Processing, etc. This workshop provides a broad
On Wed, 6 Apr 2011, IOhannes m zmoelnig wrote:
using threats does not mean that things have to get non-deterministic,
and indeed a lot of software uses threads and stays completely
deterministic.
Suppose that you launch a second fred on another cpu. How do you
synchronise the main fred and
On 07/04/11 16:15, Mathieu Bouchard wrote:
Suppose that you launch a second fred on another cpu.
http://www.archive.org/download/GOSUB10-002/GOSUB10-002-02-ClaudiusMaximus--Drain_Hops_Crawling_On_My_Fred.ogg
http://gosub10.org/GOSUB10-002.html
Claude
--
http://claudiusmaximus.goto10.org
Hello list,
Is there someone who succeeded to install pd or pda on Symbian^3 ?
Thanx.
++
Jack
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If you want to make a port, I think it would be easiest to start with
libpd. They you'd just need to find the function where to transfer the
audio blocks and in out.
libpd is based on Pd not PDa, so for most Symbian phones, it would be
slow since the floating point stuff would be emulated.
As
if you're not realtime, your main process could get yanked by the
scheduler too seems more like realtime vs not-realtime than
threads: yes/no.
On Thu, Apr 7, 2011 at 8:15 AM, Mathieu Bouchard ma...@artengine.ca wrote:
On Wed, 6 Apr 2011, IOhannes m zmoelnig wrote:
using threats does not
Even something as simple as an indicator light that is motion triggered is
enough to communicate the interactivity of the piece to the audience...
there are more creative ways of course.
On Thu, Apr 7, 2011 at 8:02 AM, chris clepper cgclep...@gmail.com wrote:
I've made a fair amount of
Hi there:
Hans-Christoph Steiner said :
Great music. Plus I've never seen so many [expr~]s in one patch ;)
Thanks, and yeah, this is the expression obsession that I have developed in the
last few years, ever since Claude showed it to me;)
Cheers
Chun
.hc
On Apr 4, 2011, at 4:12 PM,
Hi there:
Richie Cyngler said :
I didn't DL audio files, I loaded your patches. Amazing, you are the [expr~]
master! I really like the sound too.
Thanks for the feedback! and yes, that was one of the main idea i tried to
experiment with in this project - making a pd patch that simply plays
Hi there:
Billy Stiltner said :
It is amazing.
Thanks!
Any chance you could explain how it was done? When it boils down to it
all the digital music can be reduced to math and logic but just doing
that math and logic with audio signals in pd is something amazing.
Yeah, as these
- Billy Stiltner billy.stilt...@gmail.com a écrit :
Thanks or the info.
Yeah I couldn't find msvcr71.dll anywhere till I looked in max/msp. I
also could not figure out why that pd 0.42.5 gem worked without it
before I installed pd 0.43. Everything seems to be working great
now.
On Thu, 7 Apr 2011, Chun Lee wrote:
For me, it all started by realising that a dsp step counter can simply
be made with [phasor~ 1] - [expr~ floor($v1*8,0)].
a signal can be floored by [-~] on its own [wrap~].
you can do that to the output of [phasor~ 1] - [*~ 8].
This sounds like an amazing workshop. Any chance some form of it will end up
online, to reach a broader audience?
On Fri, Apr 8, 2011 at 1:10 AM, Hans-Christoph Steiner h...@at.or.atwrote:
http://www.nycresistor.com/2011/04/07/class-pd-as-your-embeddable-audio-engine/
Pd as your embedded
I'd like to second that request.
Brooklyn's just a few too many miles away from Los Angeles for me to make a
day trip. Ustream perhaps?
Best,
Kevin
On Thu, Apr 7, 2011 at 3:45 PM, Richie Cyngler glitch...@gmail.com wrote:
This sounds like an amazing workshop. Any chance some form of it will
Hello,
next tuesday, 12th april, will be the next meeting of Pure Data users
in Berlin at NK (http://www.nkprojekt.de/) - Elsenstr. 52, 2HH 2Etage.
Besides usual activities, Pd user Marco Donnarumma will speak about his
work. He is also giving a workshop and presentation at NK this week -
--- On Thu, 4/7/11, Mathieu Bouchard ma...@artengine.ca wrote:
From: Mathieu Bouchard ma...@artengine.ca
Subject: Re: [PD] Making a Realtime Convolution External
To: IOhannes m zmoelnig zmoel...@iem.at
Cc: pd-list@iem.at
Date: Thursday, April 7, 2011, 5:15 PM
On Wed, 6 Apr 2011, IOhannes
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