Hi Andrew,
That was very interesting to listen to to. Thanks
for sharing it.
A couple of thoughts, though I may be missing
some important point; since you only keep a scope
of the last 3 notes you could use float boxes
instead of creating tables on the fly. Also,
the concept seems to be a
Hi Richard,
The thought just came to me, if you were to use
other kinds of experimental piezo not designed
for audio purposes with FET stages then you'd
definitely blow away the gate without dropping
and shunting the high voltage spikes. Glad the book
is giving you some fun.
cheers,
a.
On
Hi,
There is a new version of PdDroidParty (Pd with emulated GUIs for Android)
online - now with bang support.
http://mccormick.cx/projects/PdDroidParty
Have fun!
Cheers,
Chris.
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http://mccormick.cx
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On Tue, 17 May 2011, Patrice Colet wrote:
The stretch works good but something very strange is happening, let me
try to explain, when the read point reaches the middle of the soundfile
a noise is appearing, and I couldn't determine why, it sounds like a
buffer overflow, or a little
On Sun, 26 Jun 2011, Mathieu Bouchard wrote:
BTW where is the corrected patch that you said you made using [phasor~] ?
Oops, nevermind that one.
___
| Mathieu Bouchard tél: +1.514.383.3801 Villeray, Montréal, QC
Ok, I think I fixed it. It was a very weird bug. there was a very
strange 'k' with a dot character on top of it in the command 'package',
therefore it didn't work. I replaced the weird 'k' with a normal one
and it worked for me. This was in the gen_config_win proc of the
pd_guiprefs.tcl
i would like to sync pd and hydrogen using jack transport.
i found an old object called jack_transport and tried to compile it, but i
got an error due to a function which is now deprecated. Here's the output:
athos@athos-laptop:~/Pure Data/jack-transport$ make
cc -DPD -O3 -fPIC -funroll-loops
On 2011-06-24 10:54, Albena Baeva wrote:
I saw some of the examples, looked at look at example
07.texture/08.MotionBlur.pd, but when i draw a circle instead of the teapot,
it bugs
definitely not.
fgmasdr
IOhannes
smime.p7s
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On Wed, 15 Jun 2011 16:05 +0200, Charles Goyard c...@fsck.fr wrote:
Hi,
Lorenzo Sutton wrote:
I wonder now-a-days what the statistics are with v4l and v4l2 devices
and which are currently more 'representative' (i.e. is v4l still very
widely used?)
Since v4l1 support has been dumped
On Sun, Jun 26, 2011 at 12:32:27AM +0100, Andrew Faraday wrote:
P.S. I do realize that I could clean this up a great deal. The addition of
[table] objects could just as easily be a single expanding array, I could
hide modules away in sub patches and the sliders used for visualization could
be
On Jun 26, 2011, at 1:17 PM, august wrote:
Hans,
are the 'upstream' and 'pristine-tar' naming conventions of debian?
do you have branches for the tarballs?
These branches are Debian naming conventions that the git-buildpackage
tools handle for you with tools like
hey Patrick just trying Kiku out. Works for a minute then stops
responding. specifically when i open pd-extended.
maybe its my setup?
osx 10.6 - vmware fusion - ubuntu 11.04 - kiku 0.1 + pd-extended 0.42.5
On Fri, Jun 24, 2011 at 7:52 AM, patrick pured...@11h11.com wrote:
Hi José,
hi
i would like to listen to it, but:
i'm with pd-extended 42.5 on windows xp and/or ubuntu 9.10
i get error messages:
error: tab-1: no such object
print: table 1: 30 30 30 30
error: : no such array
... you might be able to track this down from the Find menu.
error: : no such array
error: : no
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On 2011-06-27 12:04, Jaime Oliver wrote:
but do not get any image or video working...
you do have the resulting plugins copied/linked besides your Gem-binary,
do you?
$ ls
Gem.pd_linux
gem_filmGMERLIN.so
gem_imageMAGICK.so
gem_imageTIFF.so
Hans,
are the 'upstream' and 'pristine-tar' naming conventions of debian?
do you have branches for the tarballs?
What is a pristine-tar ?
I'd like to learn the packaging stuff, so I will try to go through
the process myself. Maybe I can solicit your
you do have the resulting plugins copied/linked besides your Gem-binary,
do you?
No. Do I need to copy them manually?
J
$ ls
Gem.pd_linux
gem_filmGMERLIN.so
gem_imageMAGICK.so
gem_imageTIFF.so
gem_imageJPEG.so
fgmasdr
IOhannes
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On 2011-06-27 12:27, Jaime Oliver wrote:
you do have the resulting plugins copied/linked besides your Gem-binary,
do you?
No. Do I need to copy them manually?
unless you do a make install (which i have to admit, should work but i
dunno whether
Copying them makes it work fine...
got gem_videoV4L.so and gem_videoV4L2.so
while I was at it...
Is there any reason to do the make install instead of placing them in
the self-contained /src folder?
Thanks!
J
On Mon, Jun 27, 2011 at 3:48 AM, IOhannes m zmoelnig zmoel...@iem.at wrote:
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On 2011-06-27 13:27, Jaime Oliver wrote:
Copying them makes it work fine...
got gem_videoV4L.so and gem_videoV4L2.so
while I was at it...
Is there any reason to do the make install instead of placing them in
the self-contained /src folder?
no
Maybe gets tweaked in not 100% what I meant.
Miffed?
I was with you until 'tweak'. Do you mean that in a negative or positive sense?
But in either case, I don't mean to diminish actual criticism. I'd just prefer
to
understand it without having to:
[unnecessary term(
|
[ unpack ]
|
Hi,
For the PdDroidParty GUI I wanted to support some kind of 2d touch surface
in patches so I made this little GOP datastructure abstraction. Hopefully
this is useful to someone else. Support for this should hopefully be in
the app soon!
Instantiate it in an object box like this:
[touch x-size
yeah i figured it out. pd just needs to be started from the
terminal. then all works well!
also you need to know that kiku is single word recognition. meaning if you
speak a sentence it will output a single word (with a very bad score).
yeah figured that which I can make works for what
Thanks Chris.
I'm gonna try the new pddroid with bang in a few minutes.
Best and thanks for the work,
Pedro
On Mon, Jun 27, 2011 at 4:06 PM, Chris McCormick ch...@mccormick.cx wrote:
Hi,
For the PdDroidParty GUI I wanted to support some kind of 2d touch surface
in patches so I made this
hi mark,
yeah figured that which I can make works for what im doing (i
think) although full dictation or semi-dictation would be more
ideal
it is possible to write a grammar for Julius / kiku, see the documentation:
http://julius.sourceforge.jp/en_index.php?q=en_grammar.html
(using
Hi Athos, this is because the -Werror flag tells gcc to make all
warnings into errors. In the makefile, try removing this flag from the
LINUXCFLAGS line.
Patrick
On Sun, Jun 26, 2011 at 8:12 PM, athos bacchiocchi
athos.bacchioc...@gmail.com wrote:
i would like to sync pd and hydrogen using
Hi list
I'm looking for some Pd-extended build for Ubuntu 11.04 x64 (Natty
Narwhal, 2.6.38 kernel). I've tried to compile 0.42.5 by myself (with
this guide : http://puredata.info/docs/developer/DebianWheezyAmd64 and
http://ubuntuforums.org/showthread.php?t=1767292) but got stuck because
of issues
very nice and useful! thanks a lot.
-Ursprüngliche Nachricht-
Von: Chris McCormick ch...@mccormick.cx
Gesendet: 27.06.2011 17:06:05
An: pd-list@iem.at
Betreff: [PD] 2d touch abstraction
Hi,
For the PdDroidParty GUI I wanted to support some kind of 2d touch surface
in patches so I made
Hey all,
I've used OSCeleton a bit to use the Kinect with Pure Data aka Pd to
make a musical instrument with the body. Here's the product of some
Patching Circle hacking with a bunch of people:
https://github.com/pd-projects/pd-kinect-skeleton
http://vimeo.com/21627710
A few of us have also
That's pretty awesome. NIce work.
Just curious..how real time-y could this be?
Let's say I wanted to pump my fist and have it trigger a kick-drum in time?
Is that possible? Everything I've seen seems to have a measurable delay
after the movement.
That could be because of the actual
I'm trying to get my webcam working in Gridflow 9.12 under Ubuntu 11.4. It
works with GEM, not with Gridflow.
GEM gives the following output in the Pd window when I open pix_video:
[pix_video]: video driver 0: video4linux2 v4l2
[pix_video]: video driver 1: video4linux v4l
[pix_video]: video
Thanks Hans. There are at least 3 students
I can think of who are gonna be very pleased
about it.
On Sat, 18 Jun 2011 22:32:39 -0400
Hans-Christoph Steiner h...@at.or.at wrote:
Hey all,
I've used OSCeleton a bit to use the Kinect with Pure Data aka Pd to
make a musical instrument with the
The best thing would be to help Lorenzo get pdp working with v4l2 and
remove the v4l stuff. You could also try removing pdp from the build,
in externals/Makefile, see the variable LIB_TARGETS. Then at least
you'll have all of Pd-extended minus pdp. Or another kludge is to make
a symlink to the
kinect lag is around 220 ms, i think it's a bit too slow for playing drums.
http://gamrconnect.vgchartz.com/thread.php?id=119250
à+
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Yeah, the latency is very noticeable, but I think you could still make
good instruments with it as long as there isn't much jitter. Percussive
controls are going to highlight the latency the most, so keep that in
mind.
I have to say also, I can't accept all the credit, it was a group effort
weird bug indeed ^^
I've manually corrected it because the nightly build server is extremly slow
pd is starting again on my vista machine,
but ASIO are still not working, here is what gdb could say:
(gdb) run
Starting program: C:\msys\1.0\home\patko\pd-extended\0.43\packages\win32_inno\bu
Does ASIO work with pure-data vanilla 0.43? I know Miller made some
changes to the audio I/O side of things, maybe its related. Beyond that,
I don't know much about that code or that stuff.
.hc
On Mon, 27 Jun 2011 21:10 +0200, Patrice Colet colet.patr...@free.fr
wrote:
weird bug indeed ^^
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i tried vanilla and extended on a windows box last week with asio and couldn't
get it to run with ore than 2 channels audio. tried it with a saffire and a rme
fireface. workaround: rewriting patch in max.
Am 27.06.2011 um 21:50 schrieb
I'm pretty sure ASIO was working OK in 0.42.5, so that might have been a
better workaround ;)
.hc
On Mon, 27 Jun 2011 22:02 +0200, Max abonneme...@revolwear.com
wrote:
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i tried vanilla and extended on a windows box last week with asio and
ASIO wasn't working on 0.42.5 with RME fireface 400,
it was working on vanilla 0.43, but with port audio 18,
since extended 0.43 the device menu isn't appearing at all,
I'm trying to compile last vanilla release to figure it out...
- Hans-Christoph Steiner h...@at.or.at a écrit :
I'm pretty
This is probably because I created it on the mac, there may be a syntax issue
with other operating systems...
Usually the sends to create dynamic objects is titled pd-*Whatever's in the
title bar* it could be that in ubuntu or windows it's pd-BuildGen instead of
pd-BuildGen.pd ...
This means
As I say, I could neaten this in a number of ways, I was considering some form
of [loadbang] triggered script to delete the objects on creation, then use a
delay to initialize the generative patch. Which would also solve the problem.
Date: Mon, 27 Jun 2011 10:00:40 +0200
From:
[range] is one of those objects I don't strictly need, but use for screen
real-estate and speedy coding. It is cheating a little, mind.
All the generated notes are kept, so they do have to be stored somewhere, I do
realize that this could be a single, expanding array.
And yes, I did mostly
Here is a little trick I use for getting webcams working in different linux
programs :
- to get 'weird' v4l2 cameras working with 'normal v4l2 expecting' programs,
you can do this:
LD_PRELOAD=/usr/lib/libv4l/v4l2convert.so pdextended
this starts pdextended, but first overloads some v4l2
I have been working on a generative patch of my own and have been
contemplating different methods of exhibiting it myself. In my school's art
department (of which I am majoring in) there is not much awareness of
computer/sound art, and I was thinking if I could get some other works to
display I
Hi Andrew,
I am using PD on win 7. I could open your builGen.pd. I can watch it
running, but no sound.
Do you have any idea?
Anyway, thanks for sharing.
Best,
Cuong
On Tue, Jun 28, 2011 at 5:55 AM, Tyler Leavitt thecryofl...@gmail.comwrote:
I have been working on a generative patch of my
Perhaps its worth trying to upgrade portaudio to the latest? I'll
wait to hear from you, patco, before changing things.
.hc
On Jun 27, 2011, at 5:34 PM, Patrice Colet wrote:
ASIO wasn't working on 0.42.5 with RME fireface 400,
it was working on vanilla 0.43, but with port audio 18,
since
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